Curb PK

by Narsrim

Back to Common Grounds.

Daganev2005-02-04 01:12:56
I want my emotions to be able to get the best of me... a system like this would not really allow that.
Narsrim2005-02-04 01:14:49
QUOTE(daganev @ Feb 3 2005, 09:12 PM)
I want my emotions to be able to get the best of me... a system like this would not really allow that.
41862



Why not? Could you give an example?
Daganev2005-02-04 01:26:54
First, I would be an idiot to not have pk carefull on. Second, i would be more of an idiot to not have the blessin on me myself.

The few times I would decide to get involved in killing people, I would be reminding that I can't. I would then have my thoughts collected and have to decide if a garanteed death and loss of large amounts of exp is worth the few moments of satisfaction I would get from killing the person.

That brief period of thought would stop me from having my emotions take over.

Being constantly reminded of the fact that you should not be hitting people, I think would pretty much remove my desire to hit people, and eventually make me wonder why I bothered buying credits.

Just because I don't make it my habbit to go around killing people, doesn't mean I don't want to be able to kill people when the situation arises.
Nementh2005-02-04 01:41:49
I agree, I don't want PK to get to the point where you have to be a lawyer to figure it out (achaea), or if you did it, you have karma, avenger, or double avenger or what ever on you.

Making a reference, the best servers on Everquest, least beggers, least griefers, and least complete jack asses, for on the servers where PK was no restricted at all (They did have reasoning, and set timers, so if you killed someone, you wouldn't be able to attack him for a little while unless they attacked you-> We have Avenger.).

If we put to many restrictions, those jack asses will know, and take advantage of it... that is why I will always protest overly complicated anti PK stuff... it needs to be in place to control the idiots...
Unknown2005-02-04 01:45:25
I also wonder why there are so many threads about "curbing PK". I really don't see why it needs to be curbed. It doesn't seem excessive. The Avenger system in place does its job, nothing more is needed. It is easy to avoid taking part in PK.
Narsrim2005-02-04 01:52:53
QUOTE(daganev @ Feb 3 2005, 09:26 PM)
First, I would be an idiot to not have pk carefull on.  Second, i would be more of an idiot to not have the blessin on me myself.

The few times I would decide to get involved in killing people, I would be reminding that I can't.  I would then have my thoughts collected and have to decide if a garanteed death and loss of large amounts of exp is worth the few moments of satisfaction I would get from killing the person.

That brief period of thought would stop me from having my emotions take over.

Being constantly reminded of the fact that you should not be hitting people, I think would pretty much remove my desire to hit people, and eventually make me wonder why I bothered buying credits.

Just because I don't make it my habbit to go around killing people, doesn't mean I don't want to be able to kill people when the situation arises.
41877



I didn't realize that Tae'da were so rational... anyways, I don't exactly see your point. Anyone who doesn't have PK careful on now and in the future is indeed a moron. There is simply no excuse for failing to have this up. Furthermore, if you -really- wanted to kill someone, I imagine you would do so regardless of the consequences. And although I hate to be the bearer of bad news, ANY system to curb PK is going to ultimately result in a constant reminder that killing others on Prime is bad.

Unknown2005-02-04 01:54:03
Deathsight here is much quieter here (just counting PvP) than in Achaea. Granted the Achaean playerbase is much larger, but still PK is far from out of control.

I challenge anyone complaining who does not fight or influence villages to name more than 5 seperate incidents where they were killed unprovoked.
Narsrim2005-02-04 01:55:07
QUOTE(Anonymous @ Feb 3 2005, 09:45 PM)
I also wonder why there are so many threads about "curbing PK". I really don't see why it needs to be curbed. It doesn't seem excessive. The Avenger system in place does its job, nothing more is needed. It is easy to avoid taking part in PK.
41891



Oh, I agree 100%. However, I just hate the idea of Karma or Prime Bond sooooo much that I tried to come up with something I could live with versus constant misery.
Daganev2005-02-04 01:57:27
Both the Karma concept and the idea of changing exp gains, would not be constant reminders.

The thing with your system is that anyone who is rarely involved in conflict, or a "casual pker" would keep up the Avencha blessing, thus turning the "casual pker" into a "non pker."


I'm going to assume the reason these topics were started is that the administration is still getting too many issues that revolve around people killing eachother.
Narsrim2005-02-04 01:59:54
QUOTE(daganev @ Feb 3 2005, 09:57 PM)
Both the Karma concept and the idea of changing exp gains, would not be constant reminders.

The thing with your system is that anyone who is rarely involved in conflict, or a "casual pker" would keep up the Avencha blessing, thus turning the "casual pker" into a "non pker."
I'm going to assume the reason these topics were started is that the administration is still getting too many issues that revolve around people killing eachother.
41903



The blessing is optonal. If you are a "casual pker," no one would force you to take the blessing. The current Avenger rules would still apply so could more or less deal with things as they are now except you couldn't "casually" slaughter people with a blessing.
Daganev2005-02-04 02:03:36
Yes nobody would force me to take the blessing, but I would feel like an idiot if I didn't.

It polarizes the playerbase.
Narsrim2005-02-04 02:05:13
QUOTE(daganev @ Feb 3 2005, 10:03 PM)
Yes nobody would force me to take the blessing, but I would feel like an idiot if I didn't.

It polarizes the playerbase.
41909



Umm, why would you feel like an idiot? If this idea would go into play, I would -never- take a blessing because I don't want to give up my right to attack others that oppose my ideals... and ultimately, the playerbase is already polarized. There are people who can fight. There are people who cannot. The people who cannot fight are getting killed by the people who can... and thus this whole issue was born.
Unknown2005-02-04 02:14:39
I don't think Daganev understood the concept, and fully read your first post, just posted that he disagreed with it, because it came from you, Narsrim.
Daganev2005-02-04 02:15:40
You only think its that way, but its not.


I can not fight, I rarely get killed.

This has been true in all my IRE experience. And I have bought credits on all my IRE charachters. (well except Daganev in Aetolia, cause it was an experiment in weakness, but then Dagaenv in Aetolia was graced since he was 18)

The amount of times said blessing would allow me to not worry about death, would far outway the amount of times I would have the desire to hurt somebody. But eachtime that desire arose, I would be greatly annoyed, untill the point of snapping.

Just because its not reasonable or logical, doesn't me I don't know myself well enough to know how I would act.
Daganev2005-02-04 02:16:55
QUOTE(Anonymous @ Feb 3 2005, 06:14 PM)
I don't think Daganev understood the concept, and fully read your first post, just posted that he disagreed with it, because it came from you, Narsrim.
41919




actually I read it many times, and did not respond till this late because I was trying to understand it.

I may be an idiot when it comes to these things, but I'm not vindictive.

To clarify some confusion the aspect of this I don't like is this one...


While blessed, a person will sacrifice his or her right to openly engage in combat on Prime. Should he or she attempt to attack another person (outside of enemy territory), the Avenger will remind them of their pact and halt such (somewhat like PK careful now). As a reward, this person will be highly guarded by the Avenger. Should any person attack a blessed individual, the blessed person will IMMEDIATELY gain Avenger status
Terenas2005-02-04 02:43:48
QUOTE(daganev @ Feb 4 2005, 02:16 AM)
While blessed, a person will sacrifice his or her right to openly engage in combat on Prime. Should he or she attempt to attack another person (outside of enemy territory), the Avenger will remind them of their pact and halt such (somewhat like PK careful now). As a reward, this person will be highly guarded by the Avenger. Should any person attack a blessed individual, the blessed person will IMMEDIATELY gain Avenger status
41923



Yeah, I have some problems with this part as well. No matter how much you try to curb PK, there will always be people that abuses the protection in one form or another. Thus far, all of the suggestions have the potential for abuse. What is the difference between this system and grace? You could still go around cursing or annoying the hell out of people and they couldn't touch you. Or better yet, spying. How many times in the other IRE games have you guys got graced people spying in a raiding party? Since you can't legally attack them without any PK, that ruins the realism of raiding.

Achaea attempted to solve the problem of fighters killing non-fighters via the mark system, but that has had obviously repercussions considering the most elite and artifact-loaded fighters are all marked and rarely would take out contracts on one another.
Estarra2005-02-04 02:48:38
I added a poll to this topic.
Unknown2005-02-04 02:52:57
I actually like this idea also (but I also liked Primebond with tweaks, and particularly like the karma system's idea).

However, I remember hearing something in closed beta that shouting would have to take place at some large horn in the middle of nowhere?

It seems the big reason for people not liking these 'pk flag' ideas, is it allows idiots to be idiots without repurcussions. Idea: Have a few stations in unprotected territories. These rooms would allow shouts and possibly market speak, and would be considered off-plane for avenger+karma+primebond+Narsrim's idea effects.
Ceres2005-02-04 13:10:17
I don't see it as any less abusable with regards to getting corpses, smacktalk, and such. Primebond is the best of the ideas we've had so far, since you can take it down with a delay by attacking.
Unknown2005-02-04 17:28:08
QUOTE(Isntinuse @ Feb 4 2005, 01:54 AM)
Deathsight here is much quieter here (just counting PvP) than in Achaea.  Granted the Achaean playerbase is much larger, but still PK is far from out of control.

I challenge anyone complaining who does not fight or influence villages to name more than 5 seperate incidents where they were killed unprovoked.
41900



As I have said in other places...just try spiking....