someone explain to me how this is balance?

by Murphy

Back to Common Grounds.

ravin2005-02-09 12:12:11
QUOTE(Thorgal @ Feb 9 2005, 09:12 PM)
...eh, paralysis, webbed, roped, impaled, crucified, pinlegged, transfixed, off balance or equilibrium, sprawled, low mana, low willpower, power lower than 3, etc...every hindering affliction in existance stops ghosting.

It's mythical necromancy, it costs 3 power, 500 mana and 1500 willpower, it burns away 400 willpower a tick while you're ghosted, when willpower drops low, you die... and skills in low and highmagic will damage ghosted people for 1500 damage a pop.

Its only decent use lies in entering villages to sneak past the guards.
45448



True thorgal

Burrow also works to get into villages, although its not as good as Ghost. i believe serenwilde gets burrow as well. or you can just ran past them if there is no statue there
Shiri2005-02-09 15:45:15
Yeah, all Seren with adept totems have burrow. (So that's basically ALL novices except maybe the Serenguard novices. Like they're SUPER hard to beat anyway. tongue.gif) It's saved my life a tonne of times. (Except when Elaria started digging me up so Ravin could pwn me, that one sucked.) I actually find it much more useful than flow. 0_o I wonder why no one complains about it being overpowered.

...possibly because Magnagorans get it. Hrm.
Xavius2005-02-09 18:35:52
You know, using spores unnoticed isn't all that hard. Just work around the ban and get yourself some. I'm too lazy to get Seren approval, and no one has noticed me yet. And besides, it's not like you have anything more to lose. Are they going to ban you from alchemy twice? Bond twice as many totems against you?

Anyone who takes this in game and uses it against my character will get pwned.
Probably by someone else. ninja.gif