Dumihru2005-02-10 16:15:13
QUOTE(Murphy)
see hermit is stopped my a monolith too you are forgetting that.
I think the point was that you can run around as a soul after you die to find a room without a monolith (or even better, a monolithed room next to a non-monolithed room) so that you can hermit when you lich.
Roark2005-02-10 18:50:18
QUOTE(Murphy @ Feb 10 2005, 10:14 AM)
see hermit is stopped my a monolith too you are forgetting that.
Spores aren't. Its just not balanced like that. but what about us warriors of magnagora? we dont get hermit or anything
Spores aren't. Its just not balanced like that. but what about us warriors of magnagora? we dont get hermit or anything
46331
As I said before, some unintentional oversights in spores have been pointed out and are slated to be fixed soon. Only flow and demesne-related teleportation are supposed to go through the monoliths.
Shiri2005-02-10 18:51:39
Ahh, spores don't go through liths now (or soon enough)? Interesting. That works.
Thorgal2005-02-10 19:43:51
Haaaaaa har har har, I love you Roark. So we've been fighting an overpowered and bugged skill all along, I knew I wasn't dement.
Though it makes this comment look slightly weird:
Then again, there's been probably a whole load of abusable, dangerous and unbalancing bugs to take care of next to spores.
Though it makes this comment look slightly weird:
QUOTE(Auseklis @ Feb 10 2005, 09:40 PM)
Yes there is a priority. The more potentially abuseable, dangerous or unbalancing a bug is, the more likely it is to get fixed.
46453
Then again, there's been probably a whole load of abusable, dangerous and unbalancing bugs to take care of next to spores.
Ceres2005-02-10 19:52:13
Queue the whining about Flow..
Narsrim2005-02-10 19:53:16
QUOTE(roark @ Feb 10 2005, 02:50 PM)
As I said before, some unintentional oversights in spores have been pointed out and are slated to be fixed soon. Only flow and demesne-related teleportation are supposed to go through the monoliths.
46433
Well then, ghost shouldn't be able to move around eye sigils.
Narsrim2005-02-10 19:54:07
QUOTE(roark @ Feb 10 2005, 02:50 PM)
As I said before, some unintentional oversights in spores have been pointed out and are slated to be fixed soon. Only flow and demesne-related teleportation are supposed to go through the monoliths.
46433
And furthermore, ALL TAROT users CAN POTENTIALLY gain an ability to blow up monoliths. Where exactly is ther balance when they can blow them up but Moondancers cannot?
Thorgal2005-02-10 19:54:50
Why not? Do we have to list the insane amount of disadvantages, dangers, requirements and limitations to ghost again? And you can still FLOW out of any situation.
Terenas2005-02-10 19:57:06
QUOTE(Thorgal @ Feb 10 2005, 07:54 PM)
Why not? Do we have to list the insane amount of disadvantages, dangers, requirements and limitations to ghost again?
46465
Possibly, but eye sigils should at least work properly to bring people out of ghost/statue/rock and such.
Thorgal2005-02-10 19:59:09
Nah, any mage can pull someone out of statue/rock using dispell, and eye sigils never pulled people out of ghostform, in any IRE game.
Daganev2005-02-10 20:00:50
So here is my experience with spores and why I hate it. (as apposed to lich)
Tuek is raiding the undead dwarves and killing off city guards. He is alone, there are about 20 people online in the game total. 4 Magnagorans go to stop him. We figure, ok, you crucify, you web, you hit, and so and we should be able to stop him. Sounds easy enough... We all attack, by the time I get balance back, Tuek has spored away. Fine, we stopped him from doing more damage, not a problem. Then Tuek comes back again... same thing happens, although we use slightly different tactics this time. Then it happens again. Its getting boring. On Tuek's next attempt to raid (or leaving a raid I forget) he falls into the gravedigger pit. I think "perfect now I've got him" I teleport into the pit, tie him up, he spores away. Now we get thinking, ok, Tuek is just going to spore, we can stand at the gates for 2 hours being bored out of our mind while we wait for him to come back. He finally does. We keep the door closed a bit. This time he comes in and Toad curses me. Yay, I get to hop around as a frog, in the mines. Eventually he finds me and stomps on me. I walk my soul around trying to leave the mines. As soon as I turn back into a lich Tuek is there to kill me again.(because I'm undeffed and off equilibrium) At which point, since I'm defending my own village I get sent to my Nexus.
Does nobody find a problem with this?
Mages can't even run back to thier own Demense from anywhere in the world.
Tuek is raiding the undead dwarves and killing off city guards. He is alone, there are about 20 people online in the game total. 4 Magnagorans go to stop him. We figure, ok, you crucify, you web, you hit, and so and we should be able to stop him. Sounds easy enough... We all attack, by the time I get balance back, Tuek has spored away. Fine, we stopped him from doing more damage, not a problem. Then Tuek comes back again... same thing happens, although we use slightly different tactics this time. Then it happens again. Its getting boring. On Tuek's next attempt to raid (or leaving a raid I forget) he falls into the gravedigger pit. I think "perfect now I've got him" I teleport into the pit, tie him up, he spores away. Now we get thinking, ok, Tuek is just going to spore, we can stand at the gates for 2 hours being bored out of our mind while we wait for him to come back. He finally does. We keep the door closed a bit. This time he comes in and Toad curses me. Yay, I get to hop around as a frog, in the mines. Eventually he finds me and stomps on me. I walk my soul around trying to leave the mines. As soon as I turn back into a lich Tuek is there to kill me again.(because I'm undeffed and off equilibrium) At which point, since I'm defending my own village I get sent to my Nexus.
Does nobody find a problem with this?
Mages can't even run back to thier own Demense from anywhere in the world.
Ceres2005-02-10 20:03:07
Make mages be able to run back to their demesne from anywhere and I swear I'll never complain about a single skill ever again.
Daganev2005-02-10 20:05:55
oh, and yes I realized if spores cost 1 power to use that would not stop that situation, but atleast there would be a cost to it.
Narsrim2005-02-10 20:14:11
QUOTE(Thorgal @ Feb 10 2005, 03:43 PM)
Haaaaaa har har har, I love you Roark. So we've been fighting an overpowered and bugged skill all along, I knew I wasn't dement.
Though it makes this comment look slightly weird:
Then again, there's been probably a whole load of abusable, dangerous and unbalancing bugs to take care of next to spores.
Though it makes this comment look slightly weird:
Then again, there's been probably a whole load of abusable, dangerous and unbalancing bugs to take care of next to spores.
46455
I don't even know why I bother as a Moondancer anymore. The only thing my class ever tends to achieve is downgrades. Wicca has the single worst trans skill when compared with Guardians. Outside of the arena and infinite icewall enchantments, it simply is not feasible to use with those sneaky, shrouded toads who can hop faster than I can walk and stomp. My trans moonburst does 300 damage to a dwarf and 600-800 on a normal person (a novice Ur'guard with decent weapons can inflict this + wounds + venoms). Pooka is getting constantly downgraded. Random forces are suddenly unforceable like "dive" with no explanation or notice. Dark Moon takes 8p and gives an average of 3 afflictions (all of which can be cured by one herb and focus mind) compared to Heretic + Infidel which together take 6p and give 8-10 afflictions (all of which cannot be cured by focus mind or one herb). Phantom takes no power and lasts for like 60 seconds and gives tons of afflictions.
Until recently, the -only- real advantage to being a Moondancer was being able to escape combat with ease. Now, that has been taken away (flow works only in forests, it may be kickass for Hartstone who can forest every room they desire but not so for Moondancers... and I sincerely doubt that flow will last because it is -quite- obvious that balance now revolves around which party can bitch the most on forums).
Lichdom just got an upgrade, spores gets downgraded. I suppose because no one is bitching about hangedman-trueheall-soulless (which can be done all at once), etc. then it isn't a problem... or Aslaran bonecrushers being able to permanently knock someone off balance and do so ridiculously easily with ectoplasm.
Thorgal2005-02-10 20:16:25
Get your offense upgraded then, write down some good envoy reports, if they make sense, I'm sure they'll get implemented.
Oh, and lichdom wasn't upgraded, it was fixed, in no way does the change to lichdom improve any of our offensive or defensive abilities compared to what it was before.
And I have yet to fight the first aslaran bonecrusher using ectoplasm, there just aren't any, so it can't be too big of a problem.
Oh, and lichdom wasn't upgraded, it was fixed, in no way does the change to lichdom improve any of our offensive or defensive abilities compared to what it was before.
And I have yet to fight the first aslaran bonecrusher using ectoplasm, there just aren't any, so it can't be too big of a problem.
Terenas2005-02-10 20:18:07
QUOTE(Narsrim @ Feb 10 2005, 08:14 PM)
Phantom takes no power and lasts for like 60 seconds and gives tons of afflictions.
46478
Phantom has a total of 5 afflictions + entangle, and lasts for 90 seconds. I agree with most of the rest though.
Narsrim2005-02-10 20:21:28
QUOTE(terenas @ Feb 10 2005, 04:18 PM)
Phantom has a total of 5 afflictions + entangle, and lasts for 90 seconds. I agree with most of the rest though.Â
46481
You forgot the damage.
Narsrim2005-02-10 20:22:08
QUOTE(Thorgal @ Feb 10 2005, 04:16 PM)
Get your offense upgraded then, write down some good envoy reports, if they make sense, I'm sure they'll get implemented.
Oh, and lichdom wasn't upgraded, it was fixed, in no way does the change to lichdom improve any of our offensive or defensive abilities compared to what it was before.
And I have yet to fight the first aslaran bonecrusher using ectoplasm, there just aren't any, so it can't be too big of a problem.
Oh, and lichdom wasn't upgraded, it was fixed, in no way does the change to lichdom improve any of our offensive or defensive abilities compared to what it was before.
And I have yet to fight the first aslaran bonecrusher using ectoplasm, there just aren't any, so it can't be too big of a problem.
46480
Morslade.
Dumihru2005-02-10 20:23:02
QUOTE(Thorgal @ Feb 10 2005, 11:59 AM)
Nah, any mage can pull someone out of statue/rock using dispell, and eye sigils never pulled people out of ghostform, in any IRE game.
46467
throw eye at ground has pulled Valek out of ghost before (during the tainted fae war). I don't have a log, but it showed something to the effect that he was suddenly pulled back into phase with reality.
At some later point, throw eye at ground suddenly stopped working, with no prior notice.
Thorgal2005-02-10 20:23:08
If he can keep you permanently off balance and thusly actually kill you, post a log of it.