Akraasiel2005-02-06 00:32:29
I sat down and realized that there were a lot of two bit thieves in Lusternia, but none with real professional pride. Im contemplating creating a character to keep me from growing bored during those long lonely hours when nobody is doing anything in hartstone is entirely silent. Im wondering which guild would be best to develop that sort of character, along with complimentary skills. I thought Nihilists, but that is a bit cumbersome at times, Moondancers ethically oppose it, Geomancers...well all they have is phantom, but with a bit of luck, the statue ability, and demesne center, it could prove quite nice (if you were trill it would add a bit of unexpectedness to it). I was really thinking about a Celestian who followed the Light, and considered himself a bit of a 'Robin Hood' type. If you have any roleplay comments I'd love to hear it.
Also, if you'd like to make race/class suggestions it would be interesting to discuss as well (so long as it isnt entirely impossible to roleplay)
Also, if you'd like to make race/class suggestions it would be interesting to discuss as well (so long as it isnt entirely impossible to roleplay)
Rauros2005-02-06 00:57:13
A Celestian won't work... we don't have the longbow skills.
Akraasiel2005-02-06 01:00:50
Not a literal robin hood just the attitude. Im going for the kind of guy you can be robbed by and go... wow, he may have just robbed me, but he sure was classy, civil and professional. He even left me a complimentary mint. As well as dontating most of what I steal to novices in need, that sort of thing.
Ceres2005-02-06 01:02:55
Celestians can't steal apart from Vestiphobia, which is rubbish.
Nementh2005-02-06 02:26:46
I think he is refering more to the con man type with his 'Robin Hood allusion'
Unknown2005-02-06 02:37:33
Skills that are solely created for the purpose of aiding theft are junk.
Thievery is far more hated than random killing by the general gaming population. It is a skill only used to mess with other players and does nothing but contribute to people leaving the game.
So your a great thief, stole 100k off that guy, broke into his shop, cleaned him out......yea.....too bad he quit the game right after that happened but you the MAN! Now go brag to all your friends about the PHAT LEWT you just scamed. 99.999% of all thief wannabe's are people who really just like to F with people and are the worst RP'rs of any class.
Thievery as a dedicated skill or set of skills is thankfully shelved and thats one little gremlin I dont want to see let out of its box.
Thievery is far more hated than random killing by the general gaming population. It is a skill only used to mess with other players and does nothing but contribute to people leaving the game.
So your a great thief, stole 100k off that guy, broke into his shop, cleaned him out......yea.....too bad he quit the game right after that happened but you the MAN! Now go brag to all your friends about the PHAT LEWT you just scamed. 99.999% of all thief wannabe's are people who really just like to F with people and are the worst RP'rs of any class.
Thievery as a dedicated skill or set of skills is thankfully shelved and thats one little gremlin I dont want to see let out of its box.
Unknown2005-02-06 02:48:03
I know how to steal as a Nihilist, but I have never kept anything I've stolen (three packs thus far).
I give it back if they swear not to do something again (like a Serenguard bashing the mesa compound)
I give it back if they swear not to do something again (like a Serenguard bashing the mesa compound)
Akraasiel2005-02-06 02:48:42
Your thievery rant was interesting, though I know its just your frustrated ranting. Ive played interesting, and deeply roleplayed theives in more than one MUD, and at least one other IRE game. A thief isn't about taking them for all they are worth, it is just a mode of roleplay like many others. One could say the exact same things you said about people who kill others, or perform aggressive quests.
Properly played, a thief can be quite interesting, not only to play but to interact with. Especially if their theivery is not intended to be malicious but rather carefully considered. When I was playing my thief in Achaea, I only robbed people with large amounts of money, the only shop I robbed was an organizational shop, and when I robbed that I only took a few expensive luxury items, nothing placed in there for novices to buy. Altogether it was interesting, and I tried to remain quite courteous. If I stole a pack that had something that I didn't need or could use, I would usually return it if they weren't a total jerk about it.
Properly played, a thief can be quite interesting, not only to play but to interact with. Especially if their theivery is not intended to be malicious but rather carefully considered. When I was playing my thief in Achaea, I only robbed people with large amounts of money, the only shop I robbed was an organizational shop, and when I robbed that I only took a few expensive luxury items, nothing placed in there for novices to buy. Altogether it was interesting, and I tried to remain quite courteous. If I stole a pack that had something that I didn't need or could use, I would usually return it if they weren't a total jerk about it.
Nementh2005-02-06 02:52:09
Well my biggest concern for a Thief guildset would be people like Yrael, who stress people out to no end trying to get keys to stockrooms... making that easier is bad.
Desdemona2005-02-06 02:54:15
I think only a frustrated extremist would leave after being mugged. Thievery adds a reality, and it is a kind of cool feature. What I grant, is that it increases the paranoia with which your character may be walking around, because you don't know if you'll get jumped. That said, even when thieves may be super sneaky, a smart person can secure his belongings very much to limit what a thief can steal... and the best part of thieves is when you pin thieves against thieves.
Ask a thief buddy to steal something back for you, or end up killing the thief that stole from you.
Edit: Though almost every thief I know is member of something, so they can steal something and then go to a SAFE place (not a secret hideout), which in my opinion isn't fun. I've yet to see a full rogue highwayman.
Ask a thief buddy to steal something back for you, or end up killing the thief that stole from you.
Edit: Though almost every thief I know is member of something, so they can steal something and then go to a SAFE place (not a secret hideout), which in my opinion isn't fun. I've yet to see a full rogue highwayman.
Unknown2005-02-06 03:10:06
That was one of the things that amused me about Achaea. They have a rule book for PK that's thicker than most college textbooks, but random theft is ok.
Granted, the only person to try stealing from my Maldaathi got nothing
Granted, the only person to try stealing from my Maldaathi got nothing
Akraasiel2005-02-06 03:11:03
My favorite game was that of restraint, especially in times of war. Steal a large amount from someone on the opposing side, and tell them you will return it all, should they not harm anyone for the remainder of the month, then watch the next raid hit and see if they want their stuff back. *cackle*
(I only did that once, because they had offended me and I was feeling particularly sadistic. By the way, they did choose not to fight back.)
(I only did that once, because they had offended me and I was feeling particularly sadistic. By the way, they did choose not to fight back.)
Veonira2005-02-06 03:18:57
Yeah, a Geomancer thief just...would be nearly impossible. Heh.
As far as stealing goes, the only thing I hate people stealing is a wedding ring and a journal, and anything else that could really discourage someone OOCly. Although journals repop, so that's not a problem, but in Achaea a journal full of things I had done was stolen and it took me a real life year to get it back :/. It was stolen when Achaea automatically reconnected by accident and I never timed out (probably because of reflexes or something) and I came back naked and broke . The only thing I cared about was my journal though.
I think stealing is fine so long as it doesn't cross that line from roleplaying to just being a jerk and stealing everything a person has. So I actually like your idea, I think playing a thief who is actually trying to do good would be cool.
As far as stealing goes, the only thing I hate people stealing is a wedding ring and a journal, and anything else that could really discourage someone OOCly. Although journals repop, so that's not a problem, but in Achaea a journal full of things I had done was stolen and it took me a real life year to get it back :/. It was stolen when Achaea automatically reconnected by accident and I never timed out (probably because of reflexes or something) and I came back naked and broke . The only thing I cared about was my journal though.
I think stealing is fine so long as it doesn't cross that line from roleplaying to just being a jerk and stealing everything a person has. So I actually like your idea, I think playing a thief who is actually trying to do good would be cool.
Desdemona2005-02-06 03:30:23
I've been mugged many times, but only in three occasions someone manage to steal things from me. Twice had been empty back-packs. In one of this occassions, in response I asked someone to steal the pack back, but the thief ended killing the guy The other someone managed to steal my fieldplate (thanks to the equiping fieldplate delay ). Contacted a thief and ended with the fieldplate back.
Normally, whomever targets me for theft I consider to be only picpockets, because I never really travel loaded with wares, just clothes. And clothes seem to be the last thing thieves target.
Thieves would be awesome if they weren't able to steal something and go to their guildhall or other places where they can't be reached... That is the only thing I hate. If there happens to be a Thief guild in Lusternia, I hope it is rogue away from cities and with no security zones just well hidden.
Normally, whomever targets me for theft I consider to be only picpockets, because I never really travel loaded with wares, just clothes. And clothes seem to be the last thing thieves target.
Thieves would be awesome if they weren't able to steal something and go to their guildhall or other places where they can't be reached... That is the only thing I hate. If there happens to be a Thief guild in Lusternia, I hope it is rogue away from cities and with no security zones just well hidden.
Daganev2005-02-06 03:41:39
If I'm not mistaken, the skills you need to be a thief in Lusternia, are abilities that allow you to force player actions (nihilist, moondancer, celestian??), abilites to knock things out of people's hands, (that might exist in combat, not sure), the ability to run away (moondancer, no question, and nihilist).
I know that during beta testing, I found aquamancers to make wonderfull spies, but not necessarily thieves.
I think you should look into the Celestian skillset and see if that works and perhaps find a aquamancer parter. Or just be a nihilist.
I think if you could pull it off as a moondancer (politically), it would probabbly be easiest.
My suggestion, if you plan on being a moondancer, is to not let people know you are a thief untill you are high up and in the inner political circles of serenwilde.
I know that during beta testing, I found aquamancers to make wonderfull spies, but not necessarily thieves.
I think you should look into the Celestian skillset and see if that works and perhaps find a aquamancer parter. Or just be a nihilist.
I think if you could pull it off as a moondancer (politically), it would probabbly be easiest.
My suggestion, if you plan on being a moondancer, is to not let people know you are a thief untill you are high up and in the inner political circles of serenwilde.
Daganev2005-02-06 03:42:59
I find thief guilds, and secret society guilds, to be fairly stupid.
The fact that its an official guild, normally takes all the fun out of it, and makes you too easy to target.
The fact that its an official guild, normally takes all the fun out of it, and makes you too easy to target.
Faethan2005-02-06 05:18:07
QUOTE(Desdemona @ Feb 5 2005, 10:54 PM)
Ask a thief buddy to steal something back for you, or end up killing the thief that stole from you.
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Killing rarely means anything to a thief. They don't need levels to do thier job, and there is NO way that you could kill them enough times to make them lose as much as you did. Stealing back is a possibility, but most thieves know all the tricks to stopping it anyway.
Desdemona2005-02-06 05:47:15
In my case, I lost nothing Though, I think it is a bit exagerated to say thieves don't care about dying. A great deal of them do, because they are assassin thieves or are hunters too. It is not like they mope because they've gotten killed, but they don't like it. Also, if they don't care about dying why do they retreat to hidding a great deal?
Official thief guilds may be "stupid", that is why it would be good to see a more clandastine like thief guild in Lusternia, if any.
Edit: A thief shouldn't like to be caught, and dying means that a thief was caught. Death should mean a big deal to them.
Official thief guilds may be "stupid", that is why it would be good to see a more clandastine like thief guild in Lusternia, if any.
Edit: A thief shouldn't like to be caught, and dying means that a thief was caught. Death should mean a big deal to them.
Yrael2005-02-06 06:38:17
QUOTE(Nementh @ Feb 6 2005, 01:52 PM)
Well my biggest concern for a Thief guildset would be people like Yrael, who stress people out to no end trying to get keys to stockrooms... making that easier is bad.
43180
It shouldnt be easier. If it was, you'd have a bunch of newbies running around in fullplate the moment they learnt to steal. Its hard enough to do as is, and no matter how much I want it to be easier, its good as is. And Nementh, I'm a good boy. Normally.
Unknown2005-02-06 07:17:47
Akraasiel is a communist now? *Snigger*
I'm just being an ass, don't mind me. *Eyes Erion*
I'm just being an ass, don't mind me. *Eyes Erion*