What do you want the gods to do next?

by Unknown

Back to Common Grounds.

Elryn2005-02-07 01:21:20
QUOTE(Jello @ Feb 7 2005, 11:13 AM)
The alchemy fix seems more likely to me than the spores fix, since the gods have said that the alchemy situation wasn't intentional. Still, either one would work for me, long as we can actually fight back against Tuek and Narsrim on at least one level.
43818


Ohhh... so you want them to focus on helping Magnagoran players in any way that they can. Got it. Still, the 'balance' reference is a little misleading, no? glare.gif

Anyway, I do agree it would be nice to have a solution to the potion problem. (The issues with spores are totally ridiculous and baseless). Maybe there could be a neutral character (like a desert wanderer) who will buy any potion from an alchemist for a rather reasonable fee, and then sell them to anyone who wants it? That could be a way to get around Serenwilde characters selling to their enemies, and a temporary solution until another commune (hopefully Ackleberry) arrives.
Unknown2005-02-07 01:23:56
Worry about spores later, but the alchemy ban is a crappy game mechanic. It's marginally better than herb monopolies, but still another sucky carryover from other IRE games. Nuke it ASAP.
Unknown2005-02-07 01:27:01
QUOTE(Elryn @ Feb 7 2005, 01:21 AM)
Ohhh... so you want them to focus on helping Magnagoran players in any way that they can.  Got it.  Still, the 'balance' reference is a little misleading, no?  glare.gif
43824



Just... no. The point is, they've said Serenwilde isn't meant to have this advantage, but they're letting them have it anyway. It's not fair and frankly it is ruining the game, Serenwilders can tramp around doing whatever they want and are protecting on both the pk and the political levels.
Unknown2005-02-07 01:27:34
QUOTE(Jello @ Feb 7 2005, 11:52 AM)
There are countless ways to remove their potion monopoly without adding an entire new commune. For instance...

1. Make just one tainted forest guild with their guildhall in glomdoring. They would mostly take shelter inside of Magnagora until Glomdoring comes in after however long.


Guilds are meant to be subsects of cities/communes. If you made one independent of either you'd have the issue of Power (shall we give guilds their own Nexus now, too?) and also of territory. Letting them live in Magnagora not only goes against what I would consider good RP (just because it's a tainted forest does not mean they hate cities any Less. Rowena just used the cities to her advantage and then ran away when there was trouble) but it also effectivly leaves Celest out of the loop. Shall we make a guild for them to access alchemy with?

QUOTE
2. Put alembics in other places and make alchemy not require serenwilde citizenship.


Alchemy is the monopoly of the communes. Granted, multiple communes do not exist at the moment so something needs to be done as a temporary measure, but I like the idea of cities getting enchantments and communes getting alchemy.

QUOTE
3. Have bob sell a better variety of longer lasting potions. How about seasone-level for the basics and current bob level for the others? That would be enough.


This sounds like about the best short-term solution we have available. The only problem I have with it is that it would put another nail in the already pathetic alchemy trade coffin.
43794

Unknown2005-02-07 01:30:19
If it wasn't the cause of so many problems the alchemy trade would probably be more laid back.
Unknown2005-02-07 01:30:49
QUOTE(Quidgyboo @ Feb 6 2005, 09:27 PM)

This sounds like about the best short-term solution we have available. The only problem I have with it is that it would put another nail in the already pathetic alchemy trade coffin.
43828



Only if you don't understand how a market functions.

I think that's the best. Trader Bob is always willing to earn some extra gold, I'm sure if someone would figure out a way where he could get richer he would be happy to sell them.
Elryn2005-02-07 01:36:07
QUOTE(Jello @ Feb 7 2005, 11:27 AM)
It's not fair and frankly it is ruining the game, Serenwilders can tramp around doing whatever they want and are protecting on both the pk and the political levels.
43827


Ah, finally. How lovely to see that Moondancer/Serenwilde bashing is still alive and well and just as objective.

I agree its unfair one organization has alchemy, I think pretty much every player would. However, do not make the mistake of blaming Serenwilders for it. Lets think up some constructive temporary measures to alleviate the problem.

As for the heart of your argument that Serenwilde can 'tramp around doing whatever they want'... I don't know what to say. I'm so sick and tired of hearing such rubbish. Either support what you're saying, or keep the whining to the Idiots board, where it belongs.
Unknown2005-02-07 01:36:35
QUOTE(Isntinuse @ Feb 7 2005, 12:30 PM)
Only if you don't understand how a market functions.

I think that's the best.  Trader Bob is always willing to earn some extra gold, I'm sure if someone would figure out a way where he could get richer he would be happy to sell them.
43832



I understand enough of how a market functions to know that the trade is not viable at the moment unless the alchemist can source free or cheap herbs.

I do make some money, but without free/cheap herbs I will never make the kind of money I need to construct a manse, for example.
Unknown2005-02-07 01:39:26
QUOTE(Jello @ Feb 7 2005, 01:13 AM)
The alchemy fix seems more likely to me than the spores fix, since the gods have said that the alchemy situation wasn't intentional. Still, either one would work for me, long as we can actually fight back against Tuek and Narsrim on at least one level.
43818


Alchemy issue is so much more important. I mean, what is better? To be sure that all Magnagorans have access to potions (which are necessary not only in PvP, but also in bashing) in case Serenwilde feels offended in any way, or being able to kill Tuek or Narsrim easier?
I seriously hope they're working on some solution.

Btw, when will Moondancers contest their biased, light-loving GM who doesn't allow them to interact with tainted beings in any way (to trade with them for example)?
Unknown2005-02-07 01:40:24
QUOTE(Elryn @ Feb 7 2005, 01:36 AM)
Ah, finally.  How lovely to see that Moondancer/Serenwilde bashing is still alive and well and just as objective.

I agree its unfair one organization has alchemy, I think pretty much every player would.  However, do not make the mistake of blaming Serenwilders for it.  Lets think up some constructive temporary measures to alleviate the problem.

As for the heart of your argument that Serenwilde can 'tramp around doing whatever they want'... I don't know what to say.  I'm so sick and tired of hearing such rubbish.  Either support what you're saying, or keep the whining to the Idiots board, where it belongs.
43835



How have I not supported what I'm saying? You go to such great lengths to agree with and insult me at the same time. It's sad. I really don't need to justify myself again for someone like you.
Unknown2005-02-07 01:40:37
QUOTE(Kashim @ Feb 7 2005, 12:39 PM)
Btw, when will Moondancers contest their biased, light-loving GM who doesn't allow them to interact with tainted beings in any way (to trade with them for example)?
43837



That's up to us.
Shiri2005-02-07 01:42:31
QUOTE(Jello @ Feb 7 2005, 02:40 AM)
How have I not supported what I'm saying? You go to such great lengths to agree with and insult me at the same time. It's sad. I really don't need to justify myself again for someone like you.
43839



Hang on, someone like him? Elryn's a pretty decent guy. And he's reasonable, too. He's agreeing with the parts of what you say that seem accurate, and not the parts that don't. Don't just throw implications like that around when you've never really spoken to the person, and I mean...he's only posted a couple times, all of which are perfectly valid.
Unknown2005-02-07 01:42:47
QUOTE(Quidgyboo @ Feb 7 2005, 01:40 AM)
That's up to us.
43840


Well, that's pretty obvious. That's why I'm asking.
Unknown2005-02-07 01:46:34
Jello, there is already a tainted alchemy.

It's called 'poisons'.
Unknown2005-02-07 01:48:12
QUOTE
Btw, when will Moondancers contest their biased, light-loving GM who doesn't allow them to interact with tainted beings in any way (to trade with them for example)?


Hopefully never because he is the best RPer in the game.
Unknown2005-02-07 01:48:35
The idea is obvious. Serenwilde can attack our villages, we can't attack theirs without being potion banned and then, unable to continue. Teams of 8+ people are able to kill Narsrim and Tuek maybe 1 in 20 times. This has all been brought up before in this thread and others and I know he's read them, but he is agreeing with me while insulting me at the same time to try and be an ass.
Daganev2005-02-07 01:55:32
I hope by "best RPer" you mean "most full of himself."

Please show me where Serenwilde or Nature or Lowmagic or the Great spirits, have anything to do with a highly ritualised belief system?
Shiri2005-02-07 02:00:07
Try: The entire Moon skillset to do with covens
The seasonal ritual things in lowmagic
The way they're all titled "high priest" and stuff.

Full of himself, Merloch's character may be. But that doesn't stop him being a good RPer.
Unknown2005-02-07 02:00:51
QUOTE
I hope by "best RPer" you mean "most full of himself."

Please show me where Serenwilde or Nature or Lowmagic or the Great spirits, have anything to do with a highly ritualised belief system?


By best Rper I mean best RPer. Magnagora currently has the monopoly on Ego. ( I love general statements.)

Take your own advice and read the histories for the answer to the later part.
Elryn2005-02-07 02:02:13
Ok, I'm sorry if I insulted you personally, I didn't intend that. blush.gif

I understand you are frustrated that we have the ability to potion-ban, and that Tuek and Narsrim have developed into excellent fighters. Bear in mind that a potion ban does not actually stop you from doing anything, it just makes it terribly terribly difficult to engage in multiple battles. I do understand that that is frustrating, but please don't forget it wasn't our intent to have the only class with alchemy.

I don't mind you arguing that something should be done about alchemy, or even that something should be done about every other skill we possess. I just hate when the argument consists of reasons like 'you have it and we don't, no fair!', '(organization) are so overpowered because they are good at (element of combat) and I'm not!', '(organization) have it so easy because they have godlike skills and can do whatever they want and no-one can stop them!'. It is just so hurtful to have everything you are and do rubbished and ridiculed because all your efforts are due to your godly skills; when everything you do is so worthless because anyone else in the game has to work harder to the nth degree than you do; when you have no contribution to the game and only joined x so you could leech off easy skills and easy money and easy answers. Why must there be dozens of identical threads that continue to complain and insult about the same issues over and over again: why not construct a positive, logical argument that everyone will agree with?

Again, I don't mean to insult you the person, only attack your argument.