Farewell for now.

by Unknown

Back to Common Grounds.

Daganev2005-02-10 09:52:30
I just have to say, after trying to "defend" a village, I can see why anyone who tries to help quickly decides the game is not worth playing.

I also understand the desire to kill any newbie in sight.
Murphy2005-02-10 09:59:51
QUOTE(Gregori @ Feb 10 2005, 12:49 PM)
If you want to have a refiller, just restock Bob. he is already there, he already deals with vials, and people can stop their incessant whining about how they can't get a vial of antidote.

Putting a refiller in Glomdoring will just have us attacking Glomdoring constantly, because as they said the only thing holding them back is the lack of vials if they get enemied.

So make the PKers happy, as I have yet to hear a novice complain about getting vials. Usually they are complaining about running out of Portals.

Oh, and Thorgal. Alchemy bans never ever worked in Achaea. I was Gm of the Sentinels and an Hierophant of Oakstone. I know first-hand how ineffective a ban is. There is -always- a way to get vials, and it is almost never Seasone, and very rarely rogues.

Edit:: Forgot to say one thing. It doesn't matter if there is a single supplier, 3 seperate suppliers, rogue suppliers, or a Seasone supplier. People always complain about a ban. You can have 200 people out there willing to break a tradeban, people will still complain that forestals have the ability to ban them in the first place.
46049



Dont you listen mate?

My post just a couple up from your was talking about the economic sanction not being about the inability to get the contraband, but rather about the morale involved. They work in the way sanctions always were meant to work. To weaken the general population, to make them question their leadership andgenerally make it diffucult to exist with the said contraband.

I HATE it how people just ignore valid points and just keep going on as if they totally didn't see it.
Thorgal2005-02-10 10:21:04
Gregori, trade bans in achaea and the other games worked fine, you're just looking at the wrong ones, try the illegal enchantments in achaea, the venoms in imperian and various weapons in aetolia. Every IRE game has tradebans that work almost perfectly, Lusternia's just the first one with a highly effective herb/elixir ban, since the alembic and political pressure are so easy to control.

There's really no point in telling a Magnagoran the tradeban doesn't work, it's like telling someone who just burned his arm and is screaming in pain: "That doesn't hurt, why do you scream?"
Gwylifar2005-02-10 13:32:31
Instead of having to muck about with Seasone code, this could be done a lot simpler, in two steps.

1: Bob recognizes a demand and negotiates with suppliers to get the potions he's not currently carrying. (So they can still be 30-sip or not as the administration sees fit.)

2: His suppliers start needing empty vials to keep up with demand, so he starts buying them. Give him a vial and, like a quest, he gives you coins (but no experience). Make it 50 + months_left coins each.

Voila. Refills without any special code and without an incursion of Achaea-feel. It's more like "bottle redemption". Easy to explain IC too.
Thorgal2005-02-10 14:20:19
QUOTE(Gwylifar @ Feb 10 2005, 03:32 PM)
Voila.  Refills without any special code and without an incursion of Achaea-feel.  It's more like "bottle redemption".  Easy to explain IC too.
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Not to mention retarded.

And furthermore, Bob doesn't make any sense IC at all, even just the name is rediculous...if Rowena would refill like Seasone does, we can finally get rid of Bob.
Ialie2005-02-10 15:03:02
Can't believe I just read seven pages of bitching.
Xavius2005-02-10 15:13:38
QUOTE(Thorgal @ Feb 10 2005, 05:21 AM)
Gregori, trade bans in achaea and the other games worked fine, you're just looking at the wrong ones, try the illegal enchantments in achaea, the venoms in imperian and various weapons in aetolia.
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I've never bothered to grow a character out of novicehood in Aetolia or Imperian, so I can't comment on those. Pestilence rings for the priest and knife sigils for the bard weren't all that difficult to come by, although it did require connections (and gold, sheesh, the mountains of gold) that a newbie wouldn't have. Of course, I didn't own a vial until level 25, so I don't see why we're worrying so much about the newbies anyways.

As to Murphy's point, the trade ban does seem to be having a brutal effect on morale. Right up there with, oh, having no villages, despite your city's best efforts. Then I got enemied to Magnagora, and I lost access to all food comms. My trade skill died. It hurt, you bet. We chewed Rhysus up one side and down the other. He kicked the city into gear, and we're at least competing again.

This potion ban isn't hard coded into the game any more than the Magnagoran dominace was. Try making amends with the Serens if it's that bad, rather than threatening to kill random Moondancers.

And stop trying to kill the conflict! rip.gif If you're not careful, we'll turn into the vanilla-grey, snugglebunny laden, nerfed world of Achaea. It wasn't that long ago when we were cheering the world that has real consequences.
Silvanus2005-02-10 15:48:36
Xavius, Magnagor's dominance isn't a game mechanic, its a player feature. The alchemy-monopoly is a game mechanic, and is a game feature.
Nyla2005-02-10 15:50:10
How is a novice unable to get elixirs from Serenwilde? If they arent enemied then they should be able to get potions, and they have no reason to get enemied as a novice. Only the retarded Moondancers who are so far up Merloch's ass follow his new law.(If I sound bitter its cause I am)
Xavius2005-02-10 15:51:10
The alchemy monopoly might be a game feature, but the potion ban is a player feature. Go kiss some elfen arse!
Unknown2005-02-10 16:32:05
QUOTE(Ialie @ Feb 10 2005, 03:03 PM)
Can't believe I just read seven pages of bitching.
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and to think it started off as a thread about Jello leaving! That seems to be a trend around here though, derailing topics. grrr.gif


Though I am guilty too! doh.gif
Shiri2005-02-10 18:18:45
*readnews public 303* ...that was AWESOME FAST. biggrin.gif
Desdemona2005-02-10 18:52:10
QUOTE(Jello @ Feb 9 2005, 05:58 PM)
So Estarra, you don't think a trade ban works on the younger members of a city who lack the connections to get illegal vials, thus strangling the growth and moral of the city for as long as it's under the ban?
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Actually, novices are prone to be "pardoned" from bans, or better said someone who isn't known as being an anti-forestal (including novices) is always an acceptable client for those massive number of forestals wanting to make money.

Psh, I still remember my novice days in times of bans... Normally I would be grove caged by the alchemist and have to pay first to get my refills. If you really wish to stop the elixir ban then try to increase the black market. Or even better, seeing how Magnagora can harvest... make Magnagora take the advantage of this and harvest the herbs alchemists need. wink.gif

QUOTE(Thorgal @ Feb 9 2005, 06:02 PM)
Lusternia, the fantasy world where apparently, the impossible can become reality.

Trade bans worked in Achaea, worked in Aetolia, worked in Imperian, why wouldn't they work in Lusternia?

The alchemy ban already worked highly efficiently, it made people quit Magnagora, it made people quit Lusternia, it made people quit IRE, it worked just fine smile.gif.
45923



Tradebans in Achaea where ridiculously easy to bypass... You actually had to be enemied to every forestal organization and have the notoriousity of being a moron (stealing from forestals or random people, exterminating forest rooms, and so on) around alchemists to have close to no one refilling for you. Even then, some of the most infamous of individuals could have at least three refillers as contacts... if you weren't "infamous" among the forestals, you could have a tribe of about ten alchemists at your disposition.

Also, you attribute too much to the alchemy ban as a reason why people leave Lusternia... In fact, most people have started leaving before the bans happened. And many of the people I've asked to as why they left, they answer that it was due to the mass senseless PK, degradation of RP, constant routines becoming a burden, feeling that they aren't acknowledged by peers even after some people seem to work hardest sometimes even being obstacled.. In general, people leave thanks to the player related actions and behaviors, not the overall set up of Lusternia.
Because quite frankly, Lusternia in many aspects is far superior than Achaea and Imperian. The one problem of Lusternia is, that the small player basis constantly try to bash against the realms in one fashion or the next... as if the kind of situations being lived in Lusternia were new to the majority of us.

Edit:

**NEWSFLASH**
Harvesters can control any alchemy ban! No herbs no elixirs! Celest and Magnagora can both harvest, strip harvest areas preventing alchemists to acquire the ingredients they need! If you still haven't noticed how openly can Lusternians meddle into tradebans such as elixirs... then I guess you haven't really viewed how different Lusternia is from other places.
Roark2005-02-10 19:04:39
The "why" is quite simple: information. Admins are not omniscient. Take the day/night thing for example, where admins thought it was balanced with a 50/50 day/night time ratio. I think you will find that the admins here react quicker than other IRE games to information when it finally finds its way up there. For example, lich was fixed about 10 minutes after information arrived that lich averaged negative stats due to night and day being 40/60 instead of 50/50. Indeed, I believe one of the reasons that this has had an unexpectedly strong performance in the market is the speed at which information is acted upon, something that often times shows up in messages or comments posting as appreciation. But the key to it all is that no one can act when the information has not made it to the right ears. At least not until monks are coded so that we will finally have telepathy... tongue.gif (Yes, bad joke.)
Terenas2005-02-10 19:24:48
Woot, monks are going in then? happy.gif
Daganev2005-02-10 21:09:51
For those that don't know what post 303 is, ... Rowenna now sells Potion refills.

You gods are well.. Gods!
Unknown2005-02-10 21:15:52
I must admit I'm a little shocked. I worry that this will only encourage OOC arguing.