Farewell for now.

by Unknown

Back to Common Grounds.

Bricriu2005-02-10 00:01:38
QUOTE(Estarra @ Feb 9 2005, 06:53 PM)
Was the question ever about the effort? What a backhanded insult! glare.gif

And why would Rowena need to be tougher!?! I think she's tough enough already!  bop.gif 

Anyway, I'll think about it.
45833




Pardon me, then, it wasn't made to be an insult - backhanded or otherwise. If the point is not the effort though, what exactly is it? Because as a player, it seems like a logical choice to most of the playerbase, but, that playerbase also doesn't have much insight into a Divine/Creator/Coder, whatever you all like to be called points of view on it.


Edit - Rowena would need to be tougher if this was added, since it's fairly easy to kill her as is.
Daganev2005-02-10 00:03:21
QUOTE(Silvanus @ Feb 9 2005, 03:57 PM)
I've never seen anyone on Aetolia bash Seasone alone. Narsrim bashes Rowena, Brennan and company alone.
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Just something about prices....

Spectre isle gives a Magnagora that is doing what they are suppose to do a good 2000 gold. It uses up maybe 1.5 health vials, and 1.5 fire vials.

I think Spectre isle is on the high end of money producing mobs save astral.
Daganev2005-02-10 00:04:32
QUOTE(Bricriu @ Feb 9 2005, 04:01 PM)
Pardon me, then, it wasn't made to be an insult - backhanded or otherwise. If the point is not the effort though, what exactly is it?  Because as a player, it seems like a logical choice to most of the playerbase, but, that playerbase also doesn't have much insight into a Divine/Creator/Coder, whatever you all like to be called  points of view on it.
Edit - Rowena would need to be tougher if this was added, since it's fairly easy to kill her as is.
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Do you mean Effort or Time?

I think the admins have shown that they never get disuaded by effort, but they do take time into consideration.
Silvanus2005-02-10 00:08:30
QUOTE(daganev @ Feb 9 2005, 06:03 PM)
Just something about prices....

Spectre isle gives a Magnagora that is doing what they are suppose to do a good 2000 gold.  It uses up maybe 1.5 health vials, and 1.5 fire vials.

I think Spectre isle is on the high end of money producing mobs save astral.
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You are a tae'dae. It takes me 3 health vials, without the Paladins.
Bricriu2005-02-10 00:08:47
Allright, I concede I shouldn't have used the word effort, the fact alone that these people built and upkeep something like Lusternia is amazing, via the effort department.

That still leaves out the why, thought, which I know many people are wondering about.
Unknown2005-02-10 00:10:45
Don't make Rowena the potions person. First of all, I highly doubt she would want to sell to Serenwilders or Celestians. Heck, Magnagorans either. She seems like quite a bitter little lady.

Second, and primarily, if Rowena is stronger then...

...then the Crow quest will be harder to interfere with. Hmm.

Yes, I agree, make Rowena stronger and give her potions to sell!
Thorgal2005-02-10 00:11:51
Cause it'd leave those poor, poor moondancers with less profit off their tradeskill, Bricriu...and we don't want unhappy moondancers.

Oh, and since they have much less fighters and are much less bloodthirsty, next to having COMPLETELY crappy archetypes, what else but an alchemy ban could they defend themselves with? Did you consider that!?

I mean c'mone, stag is useless, runes is underpowered, hexes is underpowered, half of wicca fae are useless, moon is filled with crappy skills like dark moon, druidry doesn't have any damage output, let those poor forestals keep their alchemy monopoly so they at least stand the slightest chance of survival in this evil world.
Unknown2005-02-10 00:17:43
QUOTE(Thorgal @ Feb 10 2005, 11:11 AM)
Cause it'd leave those poor, poor moondancers with less profit off their tradeskill, Bricriu...and we don't want unhappy moondancers.

Oh, and since they have much less fighters and are much less bloodthirsty, next to having COMPLETELY crappy archetypes, what else but an alchemy ban could they defend themselves with? Did you consider that!?
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Yeah that works, except it isn't a Moondancer exclusive tradeskill and very few alchemists actually make a worthy profit from it anyway.
Bricriu2005-02-10 00:18:26
I appreciate the sarcasm, Thorgal. laugh.gif But I was actually looking for a serious answer on WHY. With so many people this close to quitting, I really, really want to know, because if there is some way to fix this, at least to a point people are not going to leave in hoardes, well, I'd want to try.
Unknown2005-02-10 00:23:35
To Jello - Sorry to see you go.

Regarding the rest of the posts on this thread...like I said, we need a central bitchattheSerenwilde thread.
Thorgal2005-02-10 00:24:18
See Bricriu, if there's two groups, one is 4 times as large as the other, and brings in hundreds or even thousands of dollars every month, while the other is bleeding empty, where everyone's quitting and complaining...

And you'd have to choose between making happy one or the other, which would you pick?... Balance has never been a priority in Achaea, why would Lusternia be different?
Unknown2005-02-10 00:27:31
Welll if you wanted to sustain the intake of money you would balance it out. Serenwilde can't play on it's own for very long.

Go take a nap Thorgal.
Laysus2005-02-10 00:29:54
I wouldn't complain about an npc selling potions, so long as their prices didn't make the npc preferable to alchemists rolleyes.gif
Elryn2005-02-10 00:31:51
It is unfortunate you're leaving, Jello. I do wish that such threats weren't so flippantly thrown around though. 'Change what I want, or me and everyone else will walk out!' Do you remember when Magnagora was absolutely dominating everyone else because they had the organization and roleplay others were lacking? Don't you think Serenwilders and Celestians felt like quitting then? Hold out, things will swing back again soon.

I agree, it would be nice to have this stupid potion 'problem' fixed. Why not make the vials that bob doesn't sell a commodity, and have certain villages sell them?

For instance: a melancholic powder could be one new commodity that is brewed after people complete a certain commodity quest with a few alchemists in the different villages. It would be possible to steal alchemical equipment between the villages to decide who sells the most and whatnot. Then you can purchase the raw powders from village markets and give them to some mobile to make up your vials. At least that way there is some effort involved.
Silvanus2005-02-10 00:31:53
The NPC would always be prefered over Serenwilde, because Serenwilde (especially Moondancers) will not sell potions to Magnagora.
Unknown2005-02-10 00:32:25
An ethically lacking but proven successful tactic. Threaten the economic viability of the game because of your inability to find an in game solution.

I really can't see how a long term player of Celest or Serenwilde could have any sympathy. Those of us who persevered during the Magnagora's previous onslaughts are finally starting too see a light in the tunnel.

Personally I think the Keg Artifact suggested in the Ideas forum would be a great solution to the problem.
Unknown2005-02-10 00:32:32
While I think it's bad that anyone leaves the mud it's kind of funny that it's usually based on combat reasons or related.

So after this NPC arrives will this stop? Not really... just this general issue. Then we'll get the "OMG TOO MUCH PK!" thing again (Or rather moreso than now).

So yes, what would be a real solution to this?
Elryn2005-02-10 00:37:20
QUOTE(Jello @ Feb 10 2005, 08:03 AM)
I really have no intention to play the punching bag for Serenwilde just because they've become over 50% of the game.
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By the way, didn't you just declare you'll be killing random non-combatant Moondancers? Because you don't like they can get potions and you can't, and because they have spores and you don't? I don't think you can complain when Serenwilde takes offence to that.
Laysus2005-02-10 00:37:51
QUOTE(Silvanus @ Feb 10 2005, 12:31 AM)
The NPC would always be prefered over Serenwilde, because Serenwilde (especially Moondancers) will not sell potions to Magnagora.
45878



I meant preferable for Celestians and Serenwilders, otherwise the entire basin would go flocking to the npc. Whereas, if Magnagora and all the seren enemies had the option of an npc, but the npc was more expensive than buying potions from a player, then you get the alchemists with no real reason to complain, and the magnagorans with no real reason to complain about alchemy, because they have an option open to them until the creation of the Glomdoring commune.


Edit:

From

I do this accepting the potion ban and anything else you cowards can concoct.

Well, I've decided to stop playing Lusternia until the potion ban thing is taken care of.

is a nice change of tune, no? ninja.gif
Drago2005-02-10 00:40:03
QUOTE(Cron @ Feb 10 2005, 11:32 AM)
An ethically lacking but proven successful tactic. Threaten the economic viability of the game because of your inability to find an in game solution.

I really can't see how a long term player of Celest or Serenwilde could have any sympathy. Those of us who persevered during the Magnagora's previous onslaughts are finally starting too see a light in the tunnel.

Personally I think the Keg Artifact suggested in the Ideas forum would be a great solution to the problem.
45879


The only problem is that there isn't an IC situation.

I've had guildmembers not able to get refills -at all- for a long time. Sure, the keg idea would be a great solution to the problem.. if we had Serenwilders who would fill them for us.