Bashing

by Narsrim

Back to Common Grounds.

Olan2005-02-10 22:09:03
QUOTE(Nementh @ Feb 10 2005, 03:04 PM)
Achaea: Top bashing Guilds, Knights, and Monks.
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Hmm, while I never played a warrior (beyond novicehood) in Achaea, I certainly always got the impression that they were a horrible, horrible bashing class. Unless you were Jarik, and you were bashing Hashan guards, that is. I don't know when last you played, but I know we magi class were accused of being absurdly good at bashing when you combine regen, diamondskin, and good staff damage...

In other words, I don't think the pattern is as tight as you suggest, and there's nothing to say that 'mage' classes can't be just as good at bashing. I was much better as a magi then I was as a monk.
Narsrim2005-02-10 22:11:41
QUOTE(Nementh @ Feb 10 2005, 06:04 PM)
Achaea: Top bashing Guilds, Knights, and Monks.
Aetolia: Vampys (At least when I was playing, they were insane.) Knights, and Monks.
Imperian: Knights, Monks, Wardancers, Bards.
Lusternia: Knights...

Notice a trend here?

Stop whining about Knights bashing, they have always been a top basher, and always will be a top basher.

Geomancers can bash damn good, I took spectres without sipping health once unless it was a Paladin. It only takes a Mercy Enchantment, and being Viscanti.

As a Druid, I bash Waterplane well, and have had a bit of fun in Glomdring... I am up to par with my bashing as a Geomancer.

Point is, knights can go up and straight forward in bashing, making them EASIER to bash with. Mages and Guardians just need to think a bit more, be faster with the shield, and take calculated risks.
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How many times do I have to say it...

THIS HAS NOTHING TO DO WITH KNIGHTS BASHING FASTER THAN OTHERS!!!!!!!!!!!!!!!!!!!!!

This has to do with Ur'guard bashing easier and faster (to the point that it is sickening) than OTHER CLASSES _____INCLUDING______ other Knights classes.
Terenas2005-02-10 22:12:52
QUOTE(Nementh @ Feb 10 2005, 10:04 PM)
Achaea: Top bashing Guilds, Knights, and Monks.
Aetolia: Vampys (At least when I was playing, they were insane.) Knights, and Monks.
Imperian: Knights, Monks, Wardancers, Bards.
Lusternia: Knights...

Notice a trend here?

Stop whining about Knights bashing, they have always been a top basher, and always will be a top basher.

Point is, knights can go up and straight forward in bashing, making them EASIER to bash with. Mages and Guardians just need to think a bit more, be faster with the shield, and take calculated risks.
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Lemme break down some of your arguments here. Firstly, have you noticed the number of recent players getting dragons in Achaea? And how many of them are knights? Secondly, knights are not as good of bashers in the other IRE games as here because in the other games, knights cannot get to 22 strength without purchasing level 3 strength enhancing artifact.
I don't disagree that knights can bash well, faster or slower, better or worse depends on so many other factors. The point Narsrim should be addressing is how powerful putrefaction is that makes Ur'guard ungodly tanky. When you see Valek and Daevos tanking 20+ guards, yes, that is a problem.
Daganev2005-02-10 22:12:57
Warriors not knights.

I see the ur'guard as a bunch of mongolians, not knights.

I fail to see how ur'guard are better than paladins or serenguard.

I have often thought about going serenguard for bashing potential.
Alef2005-02-10 22:14:00
Warrior bashing is almost useless without Transcendant Blademaster/Bonecrusher, good strength and good weapons, also Transcendant Athletics and Rituals/Totems is also essential. Plus if you want to bash Astral high Planar is needed, to travel there without aide.

Fullplate also costs a bomb in comms and needs Transcendant Forging (which not every Warrior chooses) to be worn.

Now compare this cost, with the cost to say bash as a mage or a guardian. Fairly low Elementalism/Cosmic for a good bashing skill (better than Broadswords with Dwarf strength.) Add to this the cost of Chainmail/Leather Armour. The cost to bash as a Mage/Guardian is alot less that the cost to bash as a Warrior. This also includes the fact that Transcendant in all three guild skills adds effectiveness and is not required.
Daganev2005-02-10 22:14:06
The logs shows Tuek taking on 20 guards also.
Terenas2005-02-10 22:15:01
QUOTE(daganev @ Feb 10 2005, 10:12 PM)
Warriors not knights.

I see the ur'guard as a bunch of mongolians, not knights.

I fail to see how ur'guard are better than paladins or serenguard.

I have often thought about going serenguard for bashing potential.
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You're kidding right? Putre, ghost, and lichdom alone make Ur'guards much better hunters than the other two knight classes. Throw in an Ur'guard wearing a decent suit of fullplate and putre, and you got one hell of a tank.
Narsrim2005-02-10 22:17:04
QUOTE(daganev @ Feb 10 2005, 06:12 PM)
Warriors not knights.

I see the ur'guard as a bunch of mongolians, not knights.

I fail to see how ur'guard are better than paladins or serenguard.

I have often thought about going serenguard for bashing potential.
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Heh. Try bashing with putrefaction and then bashing without it... you'll see a difference.

Just to put it in context: a true disfavour makes you takes 15% more damage or whatever than normal. Most people consider this insane. Putrefaction, however, decreases 33% of all physical/cutting damage. Whereas there is a minor health drain, the point is simple:

Daevos can tank 20 guards

Other paladins his level with the same abilities couldn't come close

Other serenguard his level with the same abilities couldn't come close
Terenas2005-02-10 22:17:10
QUOTE(daganev @ Feb 10 2005, 10:14 PM)
The logs shows Tuek taking on 20 guards also.
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This is the only log whereas I see Tuek take on 20 guards and unless I'm mistaken, I count one guard, Jack, and Khaervas.

Tuek tanking 20 guards
Daganev2005-02-10 22:18:03
I don't see how Lichdom makes me a better hunter, aspecially since top hunting happens on astral, and trans planar is much better for that.

Ghost? I don't see how that helps either.

Putrefaction is the only skill, and I think faster balance, and health regen make up for it.
Narsrim2005-02-10 22:18:55
QUOTE(daganev @ Feb 10 2005, 06:14 PM)
The logs shows Tuek taking on 20 guards also.
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It was 15 and he wasn't fighting all of them at the same time.
Daganev2005-02-10 22:20:25
QUOTE(terenas @ Feb 10 2005, 02:17 PM)
This is the only log whereas I see Tuek take on 20 guards and unless I'm mistaken, I count one guard, Jack, and Khaervas.

Tuek tanking 20 guards
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The log I'm refering to are the 30 or so dead guards in the Magnagora city logs.
Narsrim2005-02-10 22:21:24
QUOTE(daganev @ Feb 10 2005, 06:18 PM)
I don't see how Lichdom makes me a better hunter, aspecially since top hunting happens on astral, and trans planar is much better for that.

Ghost? I don't see how that helps either.

Putrefaction is the only skill, and I think faster balance, and health regen make up for it.
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You thought wrong. Ghost can be helpful bashing. You find yourself in a situation where you must escape, you can ghost and walk to safety. Serenguard and Paladins cannot do this. Lichdom allows you to screw up bashing and die... and lose nothing as a result.

However, trans planar is extremely helpful. It isn't a question in this case because it is available to all persons. Furthermore +1 health regen and 1 second faster attacks are not up to par with a 33% damage reduction.
Daganev2005-02-10 22:21:34
oooooh only 15? thats it? pah, your right. no defensive abilities whatsoever. My mistake. Daevos is WAY OVERPOWERED!
Narsrim2005-02-10 22:22:18
QUOTE(daganev @ Feb 10 2005, 06:20 PM)
The log I'm refering to are the 30 or so dead guards in the Magnagora city logs.
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And the whole point I made was that Tuek didn't bash all of them at once. He singled them out in small groups and killed them. That has nothing to do with tanking 20 guards at once.
Dumihru2005-02-10 22:23:22
QUOTE(Nementh)
Notice a trend here?

Stop whining about Knights bashing, they have always been a top basher, and always will be a top basher.

Eh - You might have missed most of what he's written..

He's pointing out that the specific combination of skills that Ur'guard possess make them insanely powerful at bashing. Take all of the knight tankiness and add putrefaction to reduce damage, add lich to reduce experience loss in case you die. Add puella and cannibalize to help with healing.

And that's not even considering the advantages that those things give when raiding.

Oh, and add the health/mana gains from sacrifice. Let's prepare for a raid by sacrificing someone who won't be involved, while they lich to avoid the experience loss.

The thread isn't about knights in general. If anything, it highlights the fact that Ur'guard are more powerful than any other knight guild, due to their specific combination of skills.

Edit: doh.gif .. or half a dozen people can post the same thing faster than I do blink.gif
Daganev2005-02-10 22:23:43
as a tae'dae, that 1 second adds a LOT!

I've died as a ghost much more often than I have used it to survive. (shrug) I find standing up and walking out of the room a much more effective means of avoiding death while hunting.
Narsrim2005-02-10 22:24:16
QUOTE(daganev @ Feb 10 2005, 06:21 PM)
oooooh only 15? thats it?  pah, your right. no defensive abilities whatsoever.  My mistake.  Daevos is WAY OVERPOWERED!
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Are you intentionally avoid the point that Tuek didn't bash all those guards at once to just try and have something to say?
Narsrim2005-02-10 22:25:50
QUOTE(daganev @ Feb 10 2005, 06:23 PM)
as a tae'dae, that 1 second adds a LOT!

I've died as a ghost much more often than I have used it to survive. (shrug)  I find standing up and walking out of the room a much more effective means of avoiding death while hunting.
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Tae'dae is also one of the worst races ever. If you were a Brood Viscanti with 22 strength and decent intelligence, this wouldn't happen.
Unknown2005-02-10 22:26:30
*can't do astral without a health vial*

*but can get health vials*

ahahahahahahahahahahahahaha...