Adjust the Moondancer skills

by Unknown

Back to Common Grounds.

Unknown2005-02-11 05:09:12
QUOTE(Guido Flagg @ Feb 11 2005, 04:03 PM)
How would you even suggest that they be changed?

Night can't be improved, it's just an invisibility skill.
Do you want moon to give a bigger bonus at night?
And have your night-only Moondancer skills work even better than they do now? How so?

Sure, you'll be fixed in your eyes, but you will be totally unbalanced.
47159



How should I know, I just want things fixed as they were intened. If the logic works for LICH it should work for all skills relating to night.

Moondancers are already weak both in offence and defence, how exactly would we be unbalanced if we worked as intended?
Unknown2005-02-11 05:13:21
QUOTE(Quidgyboo @ Feb 10 2005, 11:09 PM)
How should I know, I just want things fixed as they were intened. If the logic works for LICH it should work for all skills relating to night.

Moondancers are already weak both in offence and defence, how exactly would we be unbalanced if we worked as intended?
47163



You're already near-impossible to actually kill, and as has been mentioned a multitude of times before your abilites to instantly ressurect anyone, anywhere, and attack someone half a million rooms away safely, ect. ect.

Just ask one of the angry Magnagorans. I'm waiting for Thorgal to stomp in here and get things under control. I'm just holding down the fort.
Elryn2005-02-11 05:13:49
Weak?! Are you kidding?

Moondancers are immensely powerful in causing damag.... oh wait. Nevermind.

Moondancers are incredibly versatile at causing afflict... oh wait. Nevermind.

Moondancers can withstand awesome amounts of damag... oh wait. Nevermind.

Moondancers are far superior when in the forest... oh wait. Nevermind.

Moondancers were superb at escaping though. smile.gif
Unknown2005-02-11 05:23:46
QUOTE(Guido Flagg @ Feb 11 2005, 04:13 PM)
You're already near-impossible to actually kill, and as has been mentioned a multitude of times before your abilites to instantly ressurect anyone, anywhere, and attack someone half a million rooms away safely, ect. ect.

Just ask one of the angry Magnagorans. I'm waiting for Thorgal to stomp in here and get things under control. I'm just holding down the fort.
47168



Our ability to escape will be limited soon. Our only advantage to escape will soon be in a forest location.

We can only instantly resurrect followers of Stag or Moon. Not anyone. We cannot ressurect unless they die on the plane the Coven is on.

EDIT: Also, 6 Moon users are needed, one with fairly high Moon skills, to form the Coven in the first place. If you've ever tried to get 6 Moon users together you would know that is usually difficult and takes a fair bit of time.

The attack is, realy, almost useless. Unless someone does not know what that world-wide message about the Moon means, no one dies. Usually.

EDIT: Yes I can't wait for Thorgal to come in with his brilliant logical attacks of 'retard' and 'idiot'.
Nyla2005-02-11 05:25:52
Come Elryn, when you have a fae that tickles people for a one second balance loss, how can you not be overpowered?
Unknown2005-02-11 05:27:00
QUOTE(nyla @ Feb 11 2005, 04:25 PM)
Come Elryn, when you have a fae that tickles people for a one second balance loss, how can you not be overpowered?
47180



I see your point. I'll be quiet now... closedeyes.gif
Unknown2005-02-11 05:27:49
Brownie isn't really that dangerous. ninja.gif
Elryn2005-02-11 05:28:25
Nah, we're fine. Not great, not bad, just average. Not desperately in need of either upgrades or downgrades.

I just find it amusing that everyone seems to think we are so uberpowerful that we can't ask for anything, and that everyone else should have -at least- the same level of ability in every area that we do.
Unknown2005-02-11 05:30:22
QUOTE(Elryn @ Feb 11 2005, 04:28 PM)
Nah, we're fine.  Not great, not bad, just average.  Not desperately in need of either upgrades or downgrades.

I just find it amusing that everyone seems to think we are so uberpowerful that we can't ask for anything, and that everyone else should have -at least- the same level of ability in every area that we do.
47185



Exactly. Anyone with an entourage *must* be overpowered. wacko.gif
Nyla2005-02-11 05:37:16
QUOTE(KidHendrix @ Feb 11 2005, 12:27 AM)
Brownie isn't really that dangerous.  ninja.gif
47184



Dude I dont know about your brownie, but mine is the only thing that keeps my on par with Daevos. dry.gif

What abotu Pachout(?) kittens that only work at night or make sylph work on runes. let the Uberpower begin.

Nokraenom2005-02-11 05:38:09
QUOTE(Quidgyboo @ Feb 10 2005, 11:09 PM)
How should I know, I just want things fixed as they were intened. If the logic works for LICH it should work for all skills relating to night.

Moondancers are already weak both in offence and defence, how exactly would we be unbalanced if we worked as intended?
47163



Your logic is flat-out wrong, Quidgyboo.

You're arguing that all Night-related skills should be increased, because Day is longer than Night, and thus if there were a Day-only skillset (e.g, Sun v. Moon) then the Day-only skillset would hold a superior numerical advantage. That is correct, but that is not the case we are looking at.

Lich, during the day, downgrades your statistics. During the night, it raises them. Therefore, being a Lich was actually damaging to your character. You can't simply "release" Lichdom during the day.

None of your Moondancer skills are damaging to your character during the day. You simply have less than 50% of your online time in which they are available to you.

You're arguing that YOUR Night-based skills underwent a relative disadvantage change compared to Necromancy's night-based skills (Lichdom) in this re-weaving, because Lichdom now offers an advantage to the character. This is accurate. You, however, have in no way been "downed" by this change, and therefore, you really have no cause to claim that all Night-based skills are in need of a revamp.
Unknown2005-02-11 05:40:41
I'm sorry, but Nyla is a Faeling. I don't think there's a such thing as being "On par with Daevos" with you. One second isn't going to save you from that much damage.

I don't see the "uber" overpoweredness of Moondancers. Spores were crazy, yes, and flow was fixed, but the ONLY passive afflictions a Moondancer has is pixie and crone, and neither of them are terribly overpowered unless you're ill-prepared and your attacker can aeon with a damn.

I don't know much about Hexes, but I think the real problem is that half of you people can't deal with multiple entities.
Narsrim2005-02-11 05:42:12
QUOTE(nyla @ Feb 11 2005, 01:25 AM)
Come Elryn, when you have a fae that tickles people for a one second balance loss, how can you not be overpowered?
47180



.4-.5 seconds not 1 second
Elryn2005-02-11 05:43:31
QUOTE(Narsrim @ Feb 11 2005, 03:42 PM)
.4-.5 seconds not 1 second
47198


Hey, at least its something. Poor little brownies - they try their best! sad.gif
Unknown2005-02-11 05:44:32
QUOTE(Nokraenom @ Feb 11 2005, 04:38 PM)
Your logic is flat-out wrong, Quidgyboo.

You're arguing that all Night-related skills should be increased, because Day is longer than Night, and thus if there were a Day-only skillset (e.g, Sun v. Moon) then the Day-only skillset would hold a superior numerical advantage. That is correct, but that is not the case we are looking at.

Lich, during the day, downgrades your statistics. During the night, it raises them. Therefore, being a Lich was actually damaging to your character. You can't simply "release" Lichdom during the day.

None of your Moondancer skills are damaging to your character during the day. You simply have less than 50% of your online time in which they are available to you.

You're arguing that YOUR Night-based skills underwent a relative disadvantage to Necromancy's night-based skills (Lichdom) in this change, because Lichdom now offers an advantage to the character. This is accurate. You, however, have in no way been "downed" by this change, and therefore, you really have no cause to claim that all Night-based skills are in need of a revamp.
47196



Actually I'm arguing that all night skills should work as intended. Not get increased. There is a fault in the game design that needs to be fixed of compensated against. Some of our skills impede our ability to act in a way that was intended when designing us. Just becase our stats are not affected does not mean we are not disadvantaged.

My logic supports my argument. You are skewing my words and arguing against something I am not claiming. Therefore, your logic is flawed.
Nyla2005-02-11 05:45:20
QUOTE(Narsrim @ Feb 11 2005, 12:42 AM)
.4-.5 seconds not 1 second
47198



I was told one second.... eh... guess I should start using it
Unknown2005-02-11 05:45:33
Fine by me, I just hope that comes after the fix to spores.
Nyla2005-02-11 05:47:12
QUOTE(KidHendrix @ Feb 11 2005, 12:40 AM)
I'm sorry, but Nyla is a Faeling. I don't think there's a such thing as being "On par with Daevos" with you. One second isn't going to save you from that much damage.

I don't see the "uber" overpoweredness of Moondancers. Spores were crazy, yes, and flow was fixed, but the ONLY passive afflictions a Moondancer has is pixie and crone, and neither of them are terribly overpowered unless you're ill-prepared and your attacker can aeon with a damn.

I don't know much about Hexes, but I think the real problem is that half of you people can't deal with multiple entities.
47197



Sorry that I could not display the sarcasm I intended to. I know all about the skills well for the most part. I have them remember!
Revan2005-02-11 05:47:42
Screw you all... Upgrade Geomancer Demesnes!
Terenas2005-02-11 05:53:27
Spores has been fixed, according to Roark, so it's up to us as to what is its limitations now.

And Moon is pretty decent already, the only real problem I have is with Darkmoon and its counterpart, Stagcurse. These two gives on average 3 afflictions for 8 powers and can be cured with focus spirit. Please fix those, not upgrade Moon or Moondancers.