Narsrim2005-02-12 01:24:05
QUOTE(daganev @ Feb 11 2005, 09:18 PM)
Thats probabbly an Ego bug, you should look into it.
47782
No, it was designed that way
Unknown2005-02-12 01:27:42
QUOTE(Narsrim @ Feb 12 2005, 01:23 AM)
Actually, my waxing heals 200-400 less health than Heal... it isn't a 2k health difference
47788
And how big was the difference when you weren't a low charisma race?
Narsrim2005-02-12 01:35:00
QUOTE(Jello @ Feb 11 2005, 09:27 PM)
And how big was the difference when you weren't a low charisma race?
47795
The difference has nothing to do with charisma. The only role charisma has is how often you can cast it before dying.
Unknown2005-02-12 01:35:20
So why didn't you complain about it then?
Narsrim2005-02-12 01:37:50
QUOTE(Jello @ Feb 11 2005, 09:35 PM)
So why didn't you complain about it then?
47799
Wtf is this, an inquistion? I started thinking about it and was like hey... this is strange... and posted.
Rhysus2005-02-12 04:40:29
QUOTE(terenas @ Feb 11 2005, 06:06 PM)
You're kidding right?
Waxing varies with the moon phase and your maxhealth and takes 80 mana to do. Puella on the other hand costs 45 mana, can be done when impaled, and does not have to vary with anything but your maxhealth. So why do you want waxing downgraded when the problem is that heal is crap?
Waxing varies with the moon phase and your maxhealth and takes 80 mana to do. Puella on the other hand costs 45 mana, can be done when impaled, and does not have to vary with anything but your maxhealth. So why do you want waxing downgraded when the problem is that heal is crap?
47649
Downgrade both of them and Puella won't seem as bad in comparison.
Rhysus2005-02-12 04:40:54
QUOTE(Rhysus @ Feb 11 2005, 11:40 PM)
Downgrade both of them and Heal won't seem as bad in comparison.
47882
Narsrim2005-02-12 04:50:04
QUOTE(Rhysus @ Feb 12 2005, 12:40 AM)
Downgrade both of them and Puella won't seem as bad in comparison.
47882
Hell ya! Downgrade Puella.
Summer2005-02-12 15:43:28
Heal's the second ability in Healing. 7 lessons or less. Just tested it. Cured 811 health (max health 2622).
Given that my ego is 2298, with a bit of regen / sparkles, I can heal myself a grand total of _three_ times straight before I have to stop. (Just who drinks bromides instead of health / mana while fighting anyway?) Assuming I don't spend ego curing someone else's afflictions.
And if I heal someone else, it takes it out on my health instead. I've tried farhealing (costs more) before I was trans, and it took off 1.2k - 1.4k health or so (memory a bit hazy) per heal. I'm almost afraid to try now that I am trans, since the amount you heal goes up as your skillrank increases.
Given that my ego is 2298, with a bit of regen / sparkles, I can heal myself a grand total of _three_ times straight before I have to stop. (Just who drinks bromides instead of health / mana while fighting anyway?) Assuming I don't spend ego curing someone else's afflictions.
And if I heal someone else, it takes it out on my health instead. I've tried farhealing (costs more) before I was trans, and it took off 1.2k - 1.4k health or so (memory a bit hazy) per heal. I'm almost afraid to try now that I am trans, since the amount you heal goes up as your skillrank increases.
Nementh2005-02-12 16:13:48
How about this... you can choose how much ego you convert to health, for example: heal me for X health. This would drain X ego, and pump up X health.?
Eldanien2005-02-14 15:35:03
I can't help but chime in with whatever I can, despite having given up Healing to play around with Tarot.
What I remember of Heal was that however much you healed (yourself or others), that's how much it cost. I'm unsure the logic behind how -much- gets healed, but I gathered it has something to do with totals, differences, and a random factor. Anyhow, if you healed 1k health on yourself, it cost 1k ego. If you healed 1k health on another person, it cost you 1k health. Willpower varied - Farhealing cost more willpower, for example.
That said, unless I needed to heal someone from afar, I never used Heal. Puella is faster healing over time spent (I tested this point thoroughly to be certain, due to the confusing randomness of Heal amounts), allowed me sooner access to balance (Heal is slowwwww) so I can react to changing conditions, and Celestines (and Moondancers as well) aren't exactly hurting for mana. Even in the thick of battle, I'd rather use mana in 45 point increments than get into the habit of using a large and random amount of ego that can land me in Healing Burnout if I accidentally healed for more health than I had Ego.
As one who has had transcendent Healing skill for several game years, I'll say this - Healing sucks lots. I wish it didn't, as I'd much rather be a Healer, but that's the size of it.
Looking at the range of healing options available in the game, the question seems to be - Does Healing need an upgrade, or do other forms of healing need downgraded? I think it's better to view the question as - Does Healing provide similar benefit, in conjunction with other skills those two guilds have, as compared to the other tertiary skills available to them?
I think Healing needs upgraded a ton. As I said, I've got Tarot now. Half of these cards either produce duplicate results as other guild abilities I have, or are broken. Despite this, Tarot is still a more survivable and generally potent skillset in comparison to Healing (I make this comparison in the admittedly vague measurement of 'granting one the power to accomplish goals').
I'd like to see Heal surpass Puella for purposes of healing damage, particularly if the healer in question has a great amount of training in the skill. Perhaps set the 'exchange ratio' to improve with ranks? Eventually make Healing Burnout something that one has trained beyond?
For that matter, I'd like to see the skill-based-solely-on-healing-and-curing to handle all afflictions. Better yet, branch out into more than simple heals-damage or cures-an-affliction abilities. Healing should make a person very difficult to put down - a skillset that makes Celestines or Moondancers defensively potent, not simply as a moneysaver with Bedevil plopped on the end if you've transcended. Healing doesn't accomplish this.
Bah, I'll have to go talk to my Envoy about this.
What I remember of Heal was that however much you healed (yourself or others), that's how much it cost. I'm unsure the logic behind how -much- gets healed, but I gathered it has something to do with totals, differences, and a random factor. Anyhow, if you healed 1k health on yourself, it cost 1k ego. If you healed 1k health on another person, it cost you 1k health. Willpower varied - Farhealing cost more willpower, for example.
That said, unless I needed to heal someone from afar, I never used Heal. Puella is faster healing over time spent (I tested this point thoroughly to be certain, due to the confusing randomness of Heal amounts), allowed me sooner access to balance (Heal is slowwwww) so I can react to changing conditions, and Celestines (and Moondancers as well) aren't exactly hurting for mana. Even in the thick of battle, I'd rather use mana in 45 point increments than get into the habit of using a large and random amount of ego that can land me in Healing Burnout if I accidentally healed for more health than I had Ego.
As one who has had transcendent Healing skill for several game years, I'll say this - Healing sucks lots. I wish it didn't, as I'd much rather be a Healer, but that's the size of it.
Looking at the range of healing options available in the game, the question seems to be - Does Healing need an upgrade, or do other forms of healing need downgraded? I think it's better to view the question as - Does Healing provide similar benefit, in conjunction with other skills those two guilds have, as compared to the other tertiary skills available to them?
I think Healing needs upgraded a ton. As I said, I've got Tarot now. Half of these cards either produce duplicate results as other guild abilities I have, or are broken. Despite this, Tarot is still a more survivable and generally potent skillset in comparison to Healing (I make this comparison in the admittedly vague measurement of 'granting one the power to accomplish goals').
I'd like to see Heal surpass Puella for purposes of healing damage, particularly if the healer in question has a great amount of training in the skill. Perhaps set the 'exchange ratio' to improve with ranks? Eventually make Healing Burnout something that one has trained beyond?
For that matter, I'd like to see the skill-based-solely-on-healing-and-curing to handle all afflictions. Better yet, branch out into more than simple heals-damage or cures-an-affliction abilities. Healing should make a person very difficult to put down - a skillset that makes Celestines or Moondancers defensively potent, not simply as a moneysaver with Bedevil plopped on the end if you've transcended. Healing doesn't accomplish this.
Bah, I'll have to go talk to my Envoy about this.
Shiri2005-02-14 15:39:36
I still think whoever it was that had the idea of things like...affliction siphons for an ally - they were on the right track.
Unknown2005-02-14 22:48:09
QUOTE(Nementh @ Feb 12 2005, 12:13 PM)
How about this... you can choose how much ego you convert to health, for example: heal me for X health. This would drain X ego, and pump up X health.?
48111
That would make heal a transmute except with ego->health instead of mana->health.
Vix2005-02-14 23:10:52
That's not so bad an idea if you ask me with the ego transmute...
The Justice karma blessing is bugged so that when I heal people some of the damage is reflected back. Isn't that a bit redundant?
The Justice karma blessing is bugged so that when I heal people some of the damage is reflected back. Isn't that a bit redundant?