Karma

by Ceres

Back to Common Grounds.

Laysus2005-02-13 16:12:34
QUOTE(Estarra @ Feb 13 2005, 08:30 AM)
Tell you what. Lets wait a month and see how the system works before rushing to judgment and taking spurious polls and referendums.
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One prediction I made is if people do in fact quieten down over it, it could just be that they've resigned themselves to the idiocy of the karma system, or quit. So yeah, wait a month, then everyone who disagrees will have quit or given up all hope, and you'll be able to be happy about how everyone's happy with it after all. mellow.gif
Amphitrite2005-02-13 16:20:20
From my experience so far, you gain about 10% from doing an honours quest like stewarts mansion.

Another person told me they got 12% from honours quests but after two quests they got less karma for the third honours quest. (12% 12% 10%).

When I just did stewarts about 20 minutes ago, I was one of three people trying to do it simultaneously (nasty).

We need more quests and more honours quests in particular for this to work well.
Unknown2005-02-13 16:38:35
More quests please.
Daevos2005-02-13 16:46:56
The only way that I think this karma system can be salvaged is if a few changes are made to it. Namely:

1. Completely abolish curses
2. Weaken all the blessings
3. Increase the amount of karma lost from killing people
4. Get rid of the free karma daily
5. Make it so that each blessing you have on you, would drain a certain amount of karma from you each Lusternia day. And if you dont have enough karma when the day changes, the blessing would fade.

Because right now, both blessings and curses are extremely overpowered. And curses is expecially ridiculous, since it forces people to quest constantly just to protect themselves from several extremely nasty curses that are in alot ways worst than death, even if they are just protecting the interests of their organizations. If those changes that I suggested were made to the system though, it would still discourage fighting while not stopping it completely, since most people would still want the blessings.
Dumihru2005-02-13 17:22:39
I like this idea.

Or failing this, limit curses to vengeance only (not suspect).

I had a whole post explaining why curses have the potential to be the driving force behind burnout, but it has all already been said, so no point. Curses should really either be limited or removed.
Bricriu2005-02-13 17:28:53
It's already starting again. We have idiots who like the karma, simply because they can Raise Marilynth and scurry about, but the SECOND you kill them, and act within RP for your city...

They just do some easy questing, and CURSE you. doh.gif

Kaileigh2005-02-13 17:52:53
I seriously hope Karma stays if it will get rid of people like you.

Bricriu tells you, "Get out of here, quest whore."

Bricriu tells you, "If you aren't willing to die for what you do, leave, you moron."

Bricriu tells you, "If you aren't willing to die for what you believe for, you
don't believe in it well enough. I'll enjoy making your turtle kill you, over
and over, every time you get near us."


I have done that quest and will do that quest as rp because it is part of my city. If you think that makes me a quest whore. FINE. You are a PK whore. We are even. You're paranoid over nothing. I don't even have enough points to curse anyone. and I'd rather bless myself that waste it on a curse.
Icarus2005-02-13 18:04:26
QUOTE(Amphitrite @ Feb 14 2005, 12:20 AM)
From my experience so far, you gain about 10% from doing an honours quest like stewarts mansion.

Another person told me they got 12% from honours quests but after two quests they got less karma for the third honours quest. (12% 12% 10%).

When I just did stewarts about 20 minutes ago, I was one of three people trying to do it simultaneously (nasty).

We need more quests and more honours quests in particular for this to work well.
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Do these make any sense to you?

The answer to curb pk is to force everyone to whore quests.

The more quests you do, the more people you can kill.

If you dont pk you are forced to whore quests anyway because the blessings are so great and you want to have it all the time.

Forget about fixing bugs, putting up events, new cities or new archtypes. Everybody just want more quests and then more quests and then more so everyone can have 7 blessings up all the time.

Why bother with fighting when it's obviously more damaging to your enemies if you just die then curse them.

Why bother with afflictions, triggers and healing systems? Just do some questing scripts to help you whore quests and you will rack up enough Karma to leave you untouchable.


Unknown2005-02-13 18:07:30
Does comm questing provide Karma?
Shiri2005-02-13 18:09:54
Some does, id est chickens. I hear not -all- of it does though.
Bricriu2005-02-13 18:17:14
QUOTE(Kaileigh @ Feb 13 2005, 12:52 PM)
I seriously hope Karma stays if it will get rid of people like you.

Bricriu tells you, "Get out of here, quest whore."

Bricriu tells you, "If you aren't willing to die for what you do, leave, you moron."

Bricriu tells you, "If you aren't willing to die for what you believe for, you
don't believe in it well enough. I'll enjoy making your turtle kill you, over
and over, every time you get near us."
I have done that quest and will do that quest as rp because it is part of my city. If you think that makes me a quest whore. FINE.  You are a PK whore. We are even. You're paranoid over nothing. I don't even have enough  points to curse anyone. and I'd rather bless myself that waste it on a curse.
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I'm hardly a PK Whore, as I kill people for RP reasons. I play my role as well. EXCEPT, When Magnagorans do it, apparently, it leaves us open to being cursed on several differnt places.

If we kill you for raising Marilynth, we get cursed. If we kill you for protecting Ladantine, we're opened to curse! Rowena and the Wyrm? CURSED!

And know what is even better? I don't exactly see a quest that will stop CELEST the same way raising Marilynth stops Magnagora from doing their power quest. They don't have to go and protect several denizens outside their territory to do so, that the only other community in the basin hates as well, and kills constantly.

If you don't like conflict, don't make it. Don't use 'conflict being badddd' as an arguement for liking karma if you want to start it up in the first place. Or, I suppose, I'm supposed to just sit there, and let you ruin my Characters city? Sure, that'd be EXCELLENT RP.
Unknown2005-02-13 18:20:48
QUOTE(Guido Flagg @ Feb 13 2005, 12:12 AM)
You're all too damn angry. Calm down, kids.


user posted image



There, is that better?

I thought so.
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SO CUTE! wub.gif wub.gif wub.gif

Unknown2005-02-13 18:22:12
Bricriu, the fact that you sent those tells is why she posted. If that's apart of your character then can't she(She as in Bricriu. I don't know who you are) bitch quietly to herself once in awhile?

It's like a light form of harassment. tongue.gif
Bricriu2005-02-13 18:30:30
You obviously haven't rp-ed with Bricriu if you think she's quiet when she gets really pissed. tongue.gif

There is a whole grapevine about who likes Karma, who doesn't. It's not hard to figure out, really, you just listen for 2, 3 minutes, or better yet, ask.
Kaileigh2005-02-13 18:31:38
But you're being insanely paranoid. It's actually funny you watch all you squirm over this Karma thing. You're too afraid to protect your city because of Karma.

I've have my character run straight into battle knowing full and well she will die for the city or whatever. It seems to me like if Bricriu or whomever really cared about their city they would risk the curses. Which I still can't do.

No one is even able to do them and people are peeing themselves over it.

Daevos2005-02-13 18:34:20
What if you knew you would probably kill several people in a battle to protect your city's interests, instead of dying. How would you feel about curses then?

o The Karmic Curse of Knowledge
- Lowers the skill level of all guild skills.
- Increases the longer the curse is in effect until all guild skills
are inept.

o The Karmic Curse of Harmony
- Channels some of the experience gained from the person cursed to
the person who placed the curse.
- Increases the longer the curse is in effect until 100% of the
experience is channeled.
- Note that the person who placed the curse will only receive the
experience if online at the same time as the person cursed, although
the experience will be reduced for the person cursed no matter what.

o The Karmic Curse of Chaos
- Insanity will cause spontaneous afflictions on the cursed that
leaves him without equilibrium.
- Increases in frequency the longer the curse is in effect until the
person is almost in a catatonic state of being utterly insane.

o The Karmic Curse of War
- Decreases the amount of damage you do against players and denizens.
- Decreases the amount of damage that can be done.
- Increases the longer the curse is in effect until the cursed can do
no damage against another.

o The Karmic Curse of Justice
- All damage against the cursed is increased.
- Increases the longer the curse is in effect until all damage is
doubled.

o The Karmic Curse of Beauty
- Mana and ego will continuously be drained.
- Increases the longer the curse is in effect until it is almost
impossible to retain any mana or ego.

o The Karmic Curse of Nature
- Damages the cursed while in any outdoor, natural environments (not
urban, road, etc.)
- Increases in frequency and amount the longer the curse is in effect.

o The Karmic Curse of Life
- Decreases the amount of life of the cursed.
- The amount of life decreases more the longer the curse is in effect
until the cursed is stuck at level 1 health.

o The Karmic Curse of Death
- Diseases will spontaneously manifest on the cursed.
- Increases in frequency and strength the longer the curse is in
effect until the cursed is in continuous danger of dying.

Choose your poison. Better yet, choose several.
Unknown2005-02-13 18:37:07
QUOTE(Gregori @ Feb 13 2005, 05:13 AM)
If you want a happy lovely world where all you have to do is roleplay and never have violence, go find a mush. There are plenty out there.


1) Protectors are useless. Protectors are now in the business of telling the people they used to protect. "die, you can curse them"

2) People who quested for levels. Doing this based on RP choices, or racial choices are screwed out of their quests. It was a hard time for some to quest when there were few people doing quests. Now you have 3 times as many people fighting for the same amount of quests. It is like 3 kids fighting for the last candy bar in a store. Only one of them is going to get it.


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Well, I like Karma a whole lot. I like the idea of it. I like the idea that if I'm walking down the road and someone jumps me, I can get back at them if I'm killed. You know what though? I'll still call for help and expect to be helped...so protectors have at least one 'customer'.... But if no one can come, or I can't get the shout out or something then I love that I have a way to get back at the jerk who did it. And the referendum Serenwilde's having ticks me off cause it's saying that yeah...the way is there but you don't have the right to use it. Bah! ranting.gif

And as for there not being enough quests, that may be true now, but who's to say that there's not more quests coming. I don't remember a post or announce from the Divine saying well, this is the last thing we're doing! I'm sure they've got new areas and new cities and new villages and new all kinds of things that they're working on. They're not her RIGHT NOW...but I have faith they will be.
Unknown2005-02-13 18:41:30
QUOTE(Devris @ Feb 13 2005, 07:59 AM)


One question though, to the banning of curses by the cities. Isn't that not really enforceable?
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God I hope not.
Bricriu2005-02-13 18:41:33
so, Kaileigh.

It's fair for someone to stick to rp, and kill those opposing them, but if they'll have to kill several people, and they are cautious, because getting slammed with several curses could DESTROY their ability to help their city? And for being wary, they are spazzing and wetting themselves?

While now, any idiot can now join in, and, knowing that if they do die, well, so what! They can just curse someone. Either way, they win.

Oh yes....Karma is perfect, JUST what the realm needed. doh.gif
Nementh2005-02-13 18:42:58
Exactly the problem, you will call for help so SOMEONE ELSE can get cursed.

You can't have both ways son. Karma needs to go, or Daevos idea needs to be implemented. Reward people for not PKing. Rewards have always been a better incentive then punishment.

But, oh well, just like the Alchemy, and like United States Politics, the minority of whiners always gets there way even when the majority are screaming at the top of their lungs agansit bad policy.