Unknown2005-02-13 18:55:45
QUOTE(Nementh @ Feb 13 2005, 12:42 PM)
Exactly the problem, you will call for help so SOMEONE ELSE can get cursed.
You can't have both ways son. Karma needs to go, or Daevos idea needs to be implemented. Reward people for not PKing. Rewards have always been a better incentive then punishment.
But, oh well, just like the Alchemy, and like United States Politics, the minority of whiners always gets there way even when the majority are screaming at the top of their lungs agansit bad policy.
You can't have both ways son. Karma needs to go, or Daevos idea needs to be implemented. Reward people for not PKing. Rewards have always been a better incentive then punishment.
But, oh well, just like the Alchemy, and like United States Politics, the minority of whiners always gets there way even when the majority are screaming at the top of their lungs agansit bad policy.
49156
My SN must just look masculine or something...everyone seems to think I'm male.
Anyway, the blessings ARE a reward for not PKing. If you have a blessing and you go randomly PK someone their curse takes away your blessing.
And hell! My help doesn't even have to KILL the person attacking me! Just incompacitate them long enough so I can get the hell away. There's no particular need to kill a person to defend another you know. Just hold them off till the 'victom' can escape.
Nementh2005-02-13 19:01:11
So now someone has to risk there life for you for a possible curse, or death to give you time to escape scot free?
Kaileigh2005-02-13 19:03:42
I let Bricriu and Torak kill Kaileigh because you said she wouldn't die for her city. So she did. If Bricriu came into the Inner sea and started killing dolphins or turtles I doubt Celestians would be half as caucious to chase her down and kill her with their own hands.
You're assuming people will use the curses as a shield. You're also assuming people have spent all their time amassing Karma points. I have not done any more quests than I normally do. Those that help the city and pocket a bit of gold.
You're assuming people will use the curses as a shield. You're also assuming people have spent all their time amassing Karma points. I have not done any more quests than I normally do. Those that help the city and pocket a bit of gold.
Kaileigh2005-02-13 19:05:34
Bunny!
Heh.. I come here and post, look bac k to see all of my clothes have been stolen.
Heh.. I come here and post, look bac k to see all of my clothes have been stolen.
Bricriu2005-02-13 19:06:36
Instead of just bitching on and on, I'm going to actually contribute something so this might be tolerable for more people.
IDEA!!!!!!11!!!1oneone!!!!
INSTEAD of the current curses, we invoke a different system.
Upon getting STATUS, you may invoke a Minor Curse (of whichever type you choose, for 40% karma. Status is removed upon invoking a minor curse. To remove a minor curse costs 55% karma.)
o The Minor Karmic Curse of Knowledge
- Lowers the skill level of a random skillset by 100 lessons.
o The Minor Karmic Curse of Harmony
- Channels 10% of the experience gained from the person cursed to
the person who placed the curse.
- Note that the person who placed the curse will only receive the
experience if online at the same time as the person cursed, although
the experience will be reduced for the person cursed no matter what.
o The Minor Karmic Curse of Chaos
- Insanity will cause spontaneous afflictions on the cursed that
leaves him without equilibrium. (but at a MUCH lower rate than already coded in)
o The Minor Karmic Curse of War
- Decreases the amount of damage you do against players and denizens by 10%.
o The Minor Karmic Curse of Justice
- All damage against the cursed is increased by 10%.
o The Minor Karmic Curse of Beauty
- Mana and ego will be drained in sporadic intervals.
o The Minor Karmic Curse of Nature
- Randomly hits the cursed while in any outdoor, natural environments (not urban, road, etc.) with a nature-based affliction at random intervals.
o The Minor Karmic Curse of Life
- Decreases the amount of life of the cursed by 10%.
o The Minor Karmic Curse of Death
- Diseases will spontaneously manifest on the cursed at irregular intervals.
Upon getting VENGEANCE, you may go to Avechna (Upon which vengeance is lost, as well as 50% karma) OR, do the current Curses of Karma (which will become MAJOR Curses of Karma) (upon which vengeance is lost, and 60% karma, and 85% to remove.)
For BLESSINGS, make them cost as much as invoking a Major curse - and make those only be worth 25 hours total, not 25 hours online time. Also, reduce the abilities of the blessings by about 50%.
I hope this makes the topic a little less whiney, and striving more to getting it so we can all agree on something that can help anyone.
Edit - I'm placing this in ideas, as the thread is rather long at the moment. Please go comment on it there.
IDEA!!!!!!11!!!1oneone!!!!
INSTEAD of the current curses, we invoke a different system.
Upon getting STATUS, you may invoke a Minor Curse (of whichever type you choose, for 40% karma. Status is removed upon invoking a minor curse. To remove a minor curse costs 55% karma.)
o The Minor Karmic Curse of Knowledge
- Lowers the skill level of a random skillset by 100 lessons.
o The Minor Karmic Curse of Harmony
- Channels 10% of the experience gained from the person cursed to
the person who placed the curse.
- Note that the person who placed the curse will only receive the
experience if online at the same time as the person cursed, although
the experience will be reduced for the person cursed no matter what.
o The Minor Karmic Curse of Chaos
- Insanity will cause spontaneous afflictions on the cursed that
leaves him without equilibrium. (but at a MUCH lower rate than already coded in)
o The Minor Karmic Curse of War
- Decreases the amount of damage you do against players and denizens by 10%.
o The Minor Karmic Curse of Justice
- All damage against the cursed is increased by 10%.
o The Minor Karmic Curse of Beauty
- Mana and ego will be drained in sporadic intervals.
o The Minor Karmic Curse of Nature
- Randomly hits the cursed while in any outdoor, natural environments (not urban, road, etc.) with a nature-based affliction at random intervals.
o The Minor Karmic Curse of Life
- Decreases the amount of life of the cursed by 10%.
o The Minor Karmic Curse of Death
- Diseases will spontaneously manifest on the cursed at irregular intervals.
Upon getting VENGEANCE, you may go to Avechna (Upon which vengeance is lost, as well as 50% karma) OR, do the current Curses of Karma (which will become MAJOR Curses of Karma) (upon which vengeance is lost, and 60% karma, and 85% to remove.)
For BLESSINGS, make them cost as much as invoking a Major curse - and make those only be worth 25 hours total, not 25 hours online time. Also, reduce the abilities of the blessings by about 50%.
I hope this makes the topic a little less whiney, and striving more to getting it so we can all agree on something that can help anyone.
Edit - I'm placing this in ideas, as the thread is rather long at the moment. Please go comment on it there.
Unknown2005-02-13 19:11:34
QUOTE(Nementh @ Feb 13 2005, 01:01 PM)
So now someone has to risk there life for you for a possible curse, or death to give you time to escape scot free?
49169
Sorta the protector's job isn't it? Or am I misunderstanding the word protector? You make it sound like I should hang around and watch the fight? What's the point in that? He just tried to kill me.
Nyla2005-02-13 19:16:01
QUOTE(Nementh @ Feb 13 2005, 01:42 PM)
Exactly the problem, you will call for help so SOMEONE ELSE can get cursed.
You can't have both ways son. Karma needs to go, or Daevos idea needs to be implemented. Reward people for not PKing. Rewards have always been a better incentive then punishment.
But, oh well, just like the Alchemy, and like United States Politics, the minority of whiners always gets there way even when the majority are screaming at the top of their lungs agansit bad policy.
You can't have both ways son. Karma needs to go, or Daevos idea needs to be implemented. Reward people for not PKing. Rewards have always been a better incentive then punishment.
But, oh well, just like the Alchemy, and like United States Politics, the minority of whiners always gets there way even when the majority are screaming at the top of their lungs agansit bad policy.
49156
Just because the majority wants something doesnt make it right.
Keep the karma blessings. Get vengeance for the first kill, and everyone will be happy. The whole point of karma is to make you think about killing someone before you do.
Gregori protectors dont do crap from what I have seen.
Shiri2005-02-13 19:17:21
And it apparently isn't the majority, looking at the thread.
Unknown2005-02-13 19:51:13
Bricriu's idea is better (stealing my vengence idea).
Look at this another way, though. Who does it benefit? If the problem was some guy killing you out of the blue, then look at the old situation vs the new situation:
Old situation: You gain suspect on the guy, he can't attack you for 30 days without getting peaced, losing a lot of experience, and giving you some.
New situation: You can now curse him, which (since he's a prolific dude) will do nothing since his cronies bless him, and you lose suspect. He then kills you again, repeat ad nauseum.
Who's helped by this again?
Look at this another way, though. Who does it benefit? If the problem was some guy killing you out of the blue, then look at the old situation vs the new situation:
Old situation: You gain suspect on the guy, he can't attack you for 30 days without getting peaced, losing a lot of experience, and giving you some.
New situation: You can now curse him, which (since he's a prolific dude) will do nothing since his cronies bless him, and you lose suspect. He then kills you again, repeat ad nauseum.
Who's helped by this again?
Bricriu2005-02-13 19:55:04
I don't think you can bless others - It's certainly not part of my idea, anyhow. The only people you should be able to bless are yourselves.
Unknown2005-02-13 19:58:39
QUOTE(Isntinuse @ Feb 13 2005, 01:51 PM)
New situation: You can now curse him, which (since he's a prolific dude) will do nothing since his cronies bless him, and you lose suspect. He then kills you again, repeat ad nauseum.
49212
You can't bless other people. Can you? Where did it say that?
Narsrim2005-02-13 20:00:31
QUOTE(AmajoS @ Feb 13 2005, 02:37 PM)
Well, I like Karma a whole lot. I like the idea of it. I like the idea that if I'm walking down the road and someone jumps me, I can get back at them if I'm killed. You know what though? I'll still call for help and expect to be helped...so protectors have at least one 'customer'.... But if no one can come, or I can't get the shout out or something then I love that I have a way to get back at the jerk who did it. And the referendum Serenwilde's having ticks me off cause it's saying that yeah...the way is there but you don't have the right to use it. Bah!
And as for there not being enough quests, that may be true now, but who's to say that there's not more quests coming. I don't remember a post or announce from the Divine saying well, this is the last thing we're doing! I'm sure they've got new areas and new cities and new villages and new all kinds of things that they're working on. They're not her RIGHT NOW...but I have faith they will be.
And as for there not being enough quests, that may be true now, but who's to say that there's not more quests coming. I don't remember a post or announce from the Divine saying well, this is the last thing we're doing! I'm sure they've got new areas and new cities and new villages and new all kinds of things that they're working on. They're not her RIGHT NOW...but I have faith they will be.
49148
I am a protector and I'm going to tell you point-blank, I am not questing my ass off for hours to run in and save you from jackass, lose all of my karma, and get cursed all at once.
EDIT: I'm technically security but that is like protector with benefits.
Unknown2005-02-13 20:06:28
QUOTE(Narsrim @ Feb 13 2005, 02:00 PM)
I am a protector and I'm going to tell you point-blank, I am not questing my ass off for hours to run in and save you from jackass, lose all of my karma, and get cursed all at once.
EDIT: I'm technically security but that is like protector with benefits.
EDIT: I'm technically security but that is like protector with benefits.
49226
Why do you have to kill the person to protect??? There are tons of abilities that don't kill a person, just incompacitates them, keeps them busy curing afflictions and what-not. Use those to hold the attacker off till the attackee can get away then that's it. You've done your job. You didn't even have to kill the guy so no curse for you! Go home and have a shot of whiskey or something.
Nementh2005-02-13 20:06:57
My point exactly Narsrim
Narsrim2005-02-13 20:12:50
QUOTE(AmajoS @ Feb 13 2005, 04:06 PM)
Why do you have to kill the person to protect??? There are tons of abilities that don't kill a person, just incompacitates them, keeps them busy curing afflictions and what-not. Use those to hold the attacker off till the attackee can get away then that's it. You've done your job. You didn't even have to kill the guy so no curse for you! Go home and have a shot of whiskey or something.
49233
I'm never sure how good the attacker is but any good attacker disables his or her opponent. As a Nihilist, etc... this takes about 3 seconds against someone who doesn't know how to cure (ie, harrow + paralyze/impatience). I tend to end up popping in, killing the attacker while the victim stands there with afflictions that may him or her unable to leave, and then curing them.
Unknown2005-02-13 20:15:00
QUOTE(AmajoS @ Feb 13 2005, 03:58 PM)
You can't bless other people. Can you? Where did it say that?
49219
And the poster above you: You can, just give them the final piece of the quest. Instant karma, instant blessing, no work by the blessed.
Faethan2005-02-13 20:49:43
QUOTE(AmajoS @ Feb 13 2005, 02:37 PM)
And as for there not being enough quests, that may be true now, but who's to say that there's not more quests coming. I don't remember a post or announce from the Divine saying well, this is the last thing we're doing! I'm sure they've got new areas and new cities and new villages and new all kinds of things that they're working on. They're not her RIGHT NOW...but I have faith they will be.
49148
The quests obviously should've been put in before adding karma.
Gregori2005-02-13 21:00:54
I don't recall the Admins touching on the whole question of quests once, despite the fact it was asked in the original thread if more quests would be put in, so that exactly what is happening right now, does not happen.
Nyla I had a look at all the helps for the Serenwilde guilds and of 11 total protectors, not Security, I have seen 8 of them responding to calls for help all the time. Either trying to summon the person, trying to teleport to the person, or trying to run to the person. It is not feasible that protectors can -always- arrive before the victim is killed. However, with curses it is not feasible to bother trying, because why in the hell should I risk protecting you so that I can get cursed and have to do something I dislike doing at the best of times, in order to get uncursed.
AmajoS you have apparently never been in a real combat situation. When you rush into one you have a choice. They die or you die. 9 times out of 10 the person you goto protect stands there and does not leave, either because they want to see that person get killed out of spite, or they have to many afflictions to move. If combat was geared around doing nothing but incapacitating then we would all have web and that is it.
Nyla I had a look at all the helps for the Serenwilde guilds and of 11 total protectors, not Security, I have seen 8 of them responding to calls for help all the time. Either trying to summon the person, trying to teleport to the person, or trying to run to the person. It is not feasible that protectors can -always- arrive before the victim is killed. However, with curses it is not feasible to bother trying, because why in the hell should I risk protecting you so that I can get cursed and have to do something I dislike doing at the best of times, in order to get uncursed.
AmajoS you have apparently never been in a real combat situation. When you rush into one you have a choice. They die or you die. 9 times out of 10 the person you goto protect stands there and does not leave, either because they want to see that person get killed out of spite, or they have to many afflictions to move. If combat was geared around doing nothing but incapacitating then we would all have web and that is it.
Unknown2005-02-13 21:25:31
QUOTE(Archthron @ Feb 13 2005, 08:52 AM)
Egads! This karma thing is really messing up my life. Usually I spend quite a lot of time in the realm questing for gold, but now... THERE ARE NO MORE QUESTS!!!!!!!!!! Throughout the whole Basin, I could not find a single quest that was not being done already. Well, actually I found a pair of chickens, but still... Either make a lot more quests, or do something else to fix the problem, because My life is Ruined!!!  Â
49043
Here here! Of course, the Admin didn't respond to my questioning this in the original poll, and have yet to address the issue here. Those of us who quest for our living instead of bashing or pking must be such a small minority that our enjoyment of the game doesn't rightly matter within their 'big picture'. A major part of my enjoyment and love of Lusternia over the other IRE games was the fact that between questing and influencing I didn't -have- to bash. I could fill my time with plenty to do and I could roleplay the race I wanted to without having to worry about how many damn hp I had. Now, all the bashers want blessings, they quest. All the PKers are terrified of curses, they quest. I guess all that leaves us who quested in the first place for our enjoyment and roleplay, is to become like everyone else. Quest, get blessings, bash, and curse anyone that kills you in the process. Yay! Die, Karma! DIE!
Edit: Fix the Stewartsville Mansion quest so it resets more than once every 5 hours. It used to reset every hour when we were still in open beta, but apparently that was changed, for what reason I do not know, other than being told it was because the quest was done too OFTEN. That can't possibly be true since the entire population of the game is now pushed towards questing.
Nementh2005-02-13 21:32:52
Well I guess the brightside to all this, the only people who didn't get screwed over by this are the die hard bashers... wait they wern't they the loudest complainers about random PK? All three of them?