Amphitrite2005-02-13 21:44:55
Actually Stewartsville mansion resets every 3 hours
Amphitrite2005-02-13 21:49:59
Another thing I noticed since karma came in, is more aggression about between people vying to do the same quest.
I heard people earlier saying they were never gonna help anyone do a quest again so as not to decrease their rick of getting karma. I also saw fights almost start as one person managed to pick up a quest object a few seconds before someone.
As someone who loves questing, I've had some good times with other members of the realm in trying to work out quests and doing quests together.
karma blows all of that away. Its just a big race now as to who can work out when the quest repops and grab all the needed items.
Bang goes 90% of the fun I had in questing. Unless who know exactly which location the object is in and when it repopped to the nearest minute you can wave your chances of completing that quest goodbye.
I heard people earlier saying they were never gonna help anyone do a quest again so as not to decrease their rick of getting karma. I also saw fights almost start as one person managed to pick up a quest object a few seconds before someone.
As someone who loves questing, I've had some good times with other members of the realm in trying to work out quests and doing quests together.
karma blows all of that away. Its just a big race now as to who can work out when the quest repops and grab all the needed items.
Bang goes 90% of the fun I had in questing. Unless who know exactly which location the object is in and when it repopped to the nearest minute you can wave your chances of completing that quest goodbye.
Gregori2005-02-13 22:04:46
QUOTE(Amphitrite @ Feb 13 2005, 03:49 PM)
Another thing I noticed since karma came in, is more aggression about between people vying to do the same quest.
I heard people earlier saying they were never gonna help anyone do a quest again so as not to decrease their rick of getting karma. I also saw fights almost start as one person managed to pick up a quest object a few seconds before someone.
As someone who loves questing, I've had some good times with other members of the realm in trying to work out quests and doing quests together.
karma blows all of that away. Its just a big race know as to who can work out when the quest repops and grab all the needed items.
Bang goes 90% of the fun I had in questing. Unless who know exactly which location the object is in and when it repopped to the nearest minute you can wave your chances of completing that quest goodbye.
I heard people earlier saying they were never gonna help anyone do a quest again so as not to decrease their rick of getting karma. I also saw fights almost start as one person managed to pick up a quest object a few seconds before someone.
As someone who loves questing, I've had some good times with other members of the realm in trying to work out quests and doing quests together.
karma blows all of that away. Its just a big race know as to who can work out when the quest repops and grab all the needed items.
Bang goes 90% of the fun I had in questing. Unless who know exactly which location the object is in and when it repopped to the nearest minute you can wave your chances of completing that quest goodbye.
49256
Aye, I agree, and on another note regarding that. City quests, Commune quests. The quests that had -RP- significance, that all this Karma crap came in to try and help promote cause of 3 people saying they got jumped randomly. Have been ruined. They no longer hold any significance but being whored out for Karma. The Dark Council was raised. Why? For Karma. Not to raise Crow to affect the Serenwilde. To get Karma. People bring in pixies, now more people bring them in. Why? For Karma. They don't care that it helps the Commune or that there is an RP reason for doing this. They care that they get Karma. I have watched it on my own CT. "I get x amount of karma doing this, I am going to do it more!", "Nobody touch this quest it is mine I want the Karma."
It is crap like this that ruins the game, not 3 morons who feel the need to randomly jump someone.
So in one fell swoop you have killed the game for PKers, RPers, and Questors.
Nementh2005-02-13 22:09:04
The funny thing about this... it leaves bashers unharmed, and the bashers were the one bitching about PK to start with... so look at it this way. They were succesful in there mission to please them, even if it ment screwing over the rest of the game population?
Unknown2005-02-13 22:15:15
QUOTE(Amphitrite @ Feb 13 2005, 02:44 PM)
Actually Stewartsville mansion resets every 3 hoursÂ
49253
I timed it two weeks ago just to verify the length of time between resets. It took five hours. Perhaps it's been lowered to three since then.
As far as aggression between questors, yep it's become a problem. I know that I irritated several people yesterday doing my regular questing, and being unwilling to give up the items I had to complete the quest. In the past, a lot of times I would give up the quest items or team up with someone else doing it so that both parties would benefit. I just don't feel like doing that now, because who knows when I'll be able to do the quest again.
Unless I change race, BASHING is not an alternative for me to gain experience or gold. There is also only one area in the game that provides suitable gold and experience for influencing at my level, the Toscha Monastery. I have compared what I previously made in gold questing to a friend of mine who bashes exclusively. They -were- equal. This is no longer the case.
Hazar2005-02-13 22:17:54
The people who are going to hate this the most are the casual gamers. They can't get revenge without excessive questing, now, and if they try to participate in combat at all, they get labled with a curse that effectively -ruins- the gameplay. Experience leech? Attack of the forests? Ack.
Narsrim2005-02-13 22:38:46
QUOTE(rhayni @ Feb 13 2005, 05:25 PM)
Here here! Of course, the Admin didn't respond to my questioning this in the original poll, and have yet to address the issue here. Those of us who quest for our living instead of bashing or pking must be such a small minority that our enjoyment of the game doesn't rightly matter within their 'big picture'. A major part of my enjoyment and love of Lusternia over the other IRE games was the fact that between questing and influencing I didn't -have- to bash. I could fill my time with plenty to do and I could roleplay the race I wanted to without having to worry about how many damn hp I had. Now, all the bashers want blessings, they quest. All the PKers are terrified of curses, they quest. I guess all that leaves us who quested in the first place for our enjoyment and roleplay, is to become like everyone else. Quest, get blessings, bash, and curse anyone that kills you in the process. Yay! Die, Karma! DIE!
Edit: Fix the Stewartsville Mansion quest so it resets more than once every 5 hours. It used to reset every hour when we were still in open beta, but apparently that was changed, for what reason I do not know, other than being told it was because the quest was done too OFTEN. That can't possibly be true since the entire population of the game is now pushed towards questing.
Edit: Fix the Stewartsville Mansion quest so it resets more than once every 5 hours. It used to reset every hour when we were still in open beta, but apparently that was changed, for what reason I do not know, other than being told it was because the quest was done too OFTEN. That can't possibly be true since the entire population of the game is now pushed towards questing.
49251
To all those people who once said "You can't hate Karma till you are cursed"... I offer this post to prove otherwise.
Unknown2005-02-13 23:01:07
QUOTE(Bricriu @ Feb 13 2005, 08:17 AM)
And know what is even better? I don't exactly see a quest that will stop CELEST the same way raising Marilynth stops Magnagora from doing their power quest. They don't have to go and protect several denizens outside their territory to do so, that the only other community in the basin hates as well, and kills constantly.
49137
*gasp* It sounds exactly like the Crow quest! Why did Magnagora get a quest to stop Serenwilde, but they didn't get one to stop Magnagora? Hmmm. Life isn't fair, get over it.
Narsrim2005-02-13 23:04:13
I'd like to share an example of Karma at its finest:
So a person starts killing Serens, I go to rescue (sacrificing all of my hard earned karma)... this person flees into a village under his city's protection... so his buddies can jump me and not lose karma doing so.... LAME!
So a person starts killing Serens, I go to rescue (sacrificing all of my hard earned karma)... this person flees into a village under his city's protection... so his buddies can jump me and not lose karma doing so.... LAME!
Bricriu2005-02-13 23:04:49
1. It's not a Magnagoran quest. It's one anyone can do.
2. Serenwilde has a quest to mess with Magnagora.
Someone spit on your surfboard, Tuek? Sheesh.
2. Serenwilde has a quest to mess with Magnagora.
Someone spit on your surfboard, Tuek? Sheesh.
Daganev2005-02-13 23:44:00
I have a real problem with the line of argument that says, effecitivly.
"You did a quest that hurts my city. Despite the fact I have quests that can prevent such actions, and infact hurt your city, I now feel compelled to kill you to reduce your desire to ever try the quest again."
When I first read the city systems I was thinking, "Finally, a city government where bashers, questers, pkers, and politicians are needed to keep the city running well."
I feel like most of the complaining revolves around trying to make PK solve all problems instead of just solving specific ones, just like questing only solves certain problems. A city should not be run on the abilities of 3 good uber players. It should require lots of teamwork and organization.
Just my thoughts on the matter.
"You did a quest that hurts my city. Despite the fact I have quests that can prevent such actions, and infact hurt your city, I now feel compelled to kill you to reduce your desire to ever try the quest again."
When I first read the city systems I was thinking, "Finally, a city government where bashers, questers, pkers, and politicians are needed to keep the city running well."
I feel like most of the complaining revolves around trying to make PK solve all problems instead of just solving specific ones, just like questing only solves certain problems. A city should not be run on the abilities of 3 good uber players. It should require lots of teamwork and organization.
Just my thoughts on the matter.
Hazar2005-02-13 23:46:55
That's the thing, though. Now -questing- solves all problems.
Daganev2005-02-13 23:49:07
With the high demand on questing, people must find other avenues to advance in life. It creates a dynamic that is more involved. This is why I think the administration wants to wait a month.
Players need time to adapt to this new form of mudding. Where ecnomic theory applies to more than just your trade skill.
I don't quest all that much. I know of basically one questing area. I don't really expect or plan to learn more questing areas because I do not think my charachter will need to.
Players need time to adapt to this new form of mudding. Where ecnomic theory applies to more than just your trade skill.
I don't quest all that much. I know of basically one questing area. I don't really expect or plan to learn more questing areas because I do not think my charachter will need to.
Olan2005-02-13 23:49:08
QUOTE(daganev @ Feb 13 2005, 04:44 PM)
I have a real problem with the line of argument that says, effecitivly.
"You did a quest that hurts my city. Despite the fact I have quests that can prevent such actions, and infact hurt your city, I now feel compelled to kill you to reduce your desire to ever try the quest again."
"You did a quest that hurts my city. Despite the fact I have quests that can prevent such actions, and infact hurt your city, I now feel compelled to kill you to reduce your desire to ever try the quest again."
49309
I have a real problem with the line of argument that removes military action as a POTENTIAL response. Yes, I think it is cool that there are quests and such to counter things. However, if you limit the ability of players to react with military action, when such action makes ABSOLUTE sense, then you're actually constricting our ability to play roles, and defending people who want to hurt cities and people and not be open to attack for it. Bullcrap.
Daganev2005-02-13 23:51:51
But Fighting is still a necessary option, especially in the realm of influencing villages. Wars between cities will happen during specific battles over time, instead of constant vigelence and pk atmosphere.
During day 1 I will be focused on raising gold for guards.
day 2 I will be questing for commodities
day 3 I will be killing people in open villages
etc...
During day 1 I will be focused on raising gold for guards.
day 2 I will be questing for commodities
day 3 I will be killing people in open villages
etc...
Devris2005-02-14 00:31:40
QUOTE(Nementh @ Feb 13 2005, 05:09 PM)
The funny thing about this... it leaves bashers unharmed, and the bashers were the one bitching about PK to start with... so look at it this way. They were succesful in there mission to please them, even if it ment screwing over the rest of the game population?
49262
Funny, I see about 50 something who voted yes they like Karma on the other poll. Hmm, guess it was more than three.
I was one who complained, and have already posted I don't like this system. So don't toss the blame at us...thanks!
(well it may be 50 something soon, 45 voting yes as of this post..sorry)
Ixchilgal2005-02-14 00:32:23
I can see several arguements for, and against getting rid of Karma.
If Karma is gotten rid of, however, I think that suspect should be gotten on anyone who assists a person kill you. That is, if Narsrim and Ethelon jump me, I get suspect on both, not just the one who gets the killing blow.
This would include, if Ethelon jumps me, and Narsrim just sits there healing him.
On a further side note, I still think that if you attack a village loyal or the like, you should lose the ability to gain suspect status for a few minutes afterwards, regardless of wether or not you're in the village.
If Karma is gotten rid of, however, I think that suspect should be gotten on anyone who assists a person kill you. That is, if Narsrim and Ethelon jump me, I get suspect on both, not just the one who gets the killing blow.
This would include, if Ethelon jumps me, and Narsrim just sits there healing him.
On a further side note, I still think that if you attack a village loyal or the like, you should lose the ability to gain suspect status for a few minutes afterwards, regardless of wether or not you're in the village.
Unknown2005-02-14 01:37:20
QUOTE(Ixchilgal @ Feb 14 2005, 12:32 AM)
If Karma is gotten rid of, however, I think that suspect should be gotten on anyone who assists a person kill you. That is, if Narsrim and Ethelon jump me, I get suspect on both, not just the one who gets the killing blow.
49354
Wow, it doesn't work like that now? It definately should, although if you don't die within, say 5 minutes of that person's last attack, you shouldn't get suspect.
Unknown2005-02-14 01:47:02
Never worked for me.
Unknown2005-02-14 01:52:51
Poor admins .
That will be all.
That will be all.