Karma

by Ceres

Back to Common Grounds.

Amaru2005-02-12 21:22:02
QUOTE(roark @ Feb 12 2005, 10:19 PM)

I will add to this a reply on the question of raiding villages. If you defend your loyal villages from city enemies then this will have no impact since, as always, it does not count against you to slay people in enemy territory. For being on the offense in a village raid, as I said before I doubt the occassional curse will be a big deal. The problem with opening it up completely in loyal villages is that people who are there peacefully will be open to the random-slaughter-for-no-reason problem. Thus that is unfortunatly not an option. Raiding villages has always been risky due to avenger. This does not change that much beyond what it was.
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The Avenger wasn't really a problem, because of PK careful. It was annoying not being able to attack people sometimes, like in villages- thanks for fixing that- but there were never any long-term effects from it, since everyone uses PK careful.
Unknown2005-02-12 21:24:09
QUOTE(Narsrim @ Feb 12 2005, 09:21 PM)
That seems to be the trend:

I'd like to clarify random PK. If you invade an opposing village to save miners, are attacked by defender, and slay them to defend youself and escape with the corpses of undead dwarves so you can resurrected them... that's not random PK. And more or less, I'd speculate that 85% of this "random PK" is in fact legit PK that results from intereactions with villages (raiding, stealing stuff, kill undead dwarves, etc). And guess what, this is where karma is going to have its biggest role.
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Shame you didn't read the rest of my post....
Unknown2005-02-12 21:25:33
Guys, no matter whether you feel it's good, right, just, or not, if you raid an enemy village and kill undead miners to make them non-undead then that's just as much an attack as if someone walks into a random village, kills non-undead miners to turn them into undead ones.
Veonira2005-02-12 21:25:47
QUOTE(Amaru @ Feb 12 2005, 04:18 PM)
But where is the RP enjoyment/justification in spending your time repeating utterly meaningless quests? It may reduce the 'un-enjoyment' of a very small amount of whiners, but it will also greatly reduce the ENjoyment of a lot of people who like being able to fight without always thinking of consequences (Achaea-style).
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Well, I don't think there is RP enjoyment in doing those. I'm just trying to help people to attempt to not hate this system so much.
Narsrim2005-02-12 21:27:38
QUOTE(David @ Feb 12 2005, 05:25 PM)
Guys, no matter whether you feel it's good, right, just, or not, if you raid an enemy village and kill undead miners to make them non-undead then that's just as much an attack as if someone walks into a random village, kills non-undead miners to turn them into undead ones.
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It isn't random PK. And furthermore, I guess I don't have to worry about Magnagorans defending the dwarven shrine anymore *muahaha*
Roark2005-02-12 21:28:03
QUOTE(Narsrim @ Feb 12 2005, 05:21 PM)
That seems to be the trend:

I'd like to clarify random PK. If you invade an opposing village to save miners, are attacked by defender, and slay them to defend youself and escape with the corpses of undead dwarves so you can resurrected them... that's not random PK. And more or less, I'd speculate that 85% of this "random PK" is in fact legit PK that results from intereactions with villages (raiding, stealing stuff, kill undead dwarves, etc). And guess what, this is where karma is going to have its biggest role.
48309


Most of the random PK I hear about are people getting jumped on the highways by players they've never seen before.
Torak2005-02-12 21:30:01
This is just perfect, Amaru can raid, kill some miners, leave Ankrag and mock us, why? Because if we kill him OUTSIDE, which is easy to get, we get cursed. I applaud your effort on trying to minimalize the death of people who dont wanna do pvp, but I think you overlooked ALOT of situations.
And for once, I agree with Narsrim...*shudder, weep, assume fetal position*

-----No thats not meant as an insult on Amaru, I just needed a name, and this goes for any village or any person.
Aajen2005-02-12 21:34:06
I predict that, while it will reduce 'random PK' as Roark defines it, it will increase raids to get miners (since people are home free once they leave enemy territory) and increase greatly the city quests that 'screw over' other cities, or at least make people constantly have kill the Sea hag or Rowena etc to prevent them from being done, since you can't touch the person who's doing it (I.e More burnout). But we shall see
Unknown2005-02-12 21:34:37
You have guards for a reason. Not everyone can snort spores and disappear with a sneeze.

You all also fail to see the EASE of getting karma as well, and the fact that the opposing BLESSING blocks the CURSE of the same TYPE.

I really don't give a damn if you don't want to rack up karma. That part is on you.
Amaru2005-02-12 21:35:57
QUOTE(KidHendrix @ Feb 12 2005, 10:34 PM)
You have guards for a reason. Not everyone can snort spores and disappear with a sneeze.

You all also fail to see the EASE of getting karma as well, and the fact that the opposing BLESSING blocks the CURSE of the same TYPE.

I really don't give a damn if you don't want to rack up karma. That part is on you.
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You can't approve of karma and use the fact that it is easy to get around as an argument for that. If it's easy to get around, why do you like it? What purpose does it serve?
Unknown2005-02-12 21:39:59
It's not that hard to get around, and it provides some interesting new options, so let's just give this system a few weeks to settle in and then start ranting if you don't like it, right now I strongly doubt anyone can have much of an objective opinion on whether it changes things for the positive or negative. We'll see.
Till then, this smells like a huge load of work, kudos to the administration!
Narsrim2005-02-12 21:42:38
No one yet has any answer for my Glomdoring situation and how that works with Karma.
Roark2005-02-12 21:45:10
QUOTE(Narsrim @ Feb 12 2005, 05:42 PM)
No one yet has any answer for my Glomdoring situation and how that works with Karma.
48330


Scroll back some. I have a few comments on that sort of thing.
Unknown2005-02-12 21:46:15
Karma serves dual purposes. Those who don't need to curse people for RP/PK reasons (It's easy to oppose someone without killing them in a roleplay situation) can rack up blessings, and do whatever they please (As in bash, quest, whatever).

Those of you who like to fight, assuming you're defending, raiding to draw out citizens, dueling, or whatever, just need to rack up some karma as well. Don't think of it as a hinderance. Use the new system to your advantage.

If you think it sucks then the person you're constantly in combat with will most likely think it does too, considering that you're two of the same type. If you're attacking someone outside of enemy territory (For revenge and whatnot) then you should deal with the consequences, and further use the system to help you. It's easy to say "Torak cursed me with Death!" but if you're just mindlessly fighting and not working toward increasing your karma then kudos to him. He used a system against an ill-prepared warrior.

Besides, this adds some interesting twists for combat, and it actually has some benefits to that help negate the negative aspects. Do something else with your time than just kill. tongue.gif
Narsrim2005-02-12 21:47:45
QUOTE(roark @ Feb 12 2005, 05:45 PM)
Scroll back some. I have a few comments on that sort of thing.
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I must be blind, I see no reasoning as why "bad" karma would build up defending against Crow but now some silly villagers who are with you for under a year.
Torak2005-02-12 21:49:09
Yeah, instead of doing what you want, you have to go quest a shitload, kill one person whom raids you, then quest for a few more days, rinse repeat suicide. I am seriously doubting how well thought out this was..
Narsrim2005-02-12 21:49:28
o The Karmic Curse of Knowledge
- Lowers the skill level of all guild skills.
- Increases the longer the curse is in effect until all guild skills
are inept.

Sayoonara Lichdom!
Unknown2005-02-12 21:52:41
I can think of one possible change.

You have 'good karma' and 'bad karma'. Good karma starts at 0%, bad at 0%. Bad action (killing someone) results in 1% increase of bad karma. Good karma (quests) results in 1% gain of good karma. Good karma can be used to burn off bad karma (100% good and 100% bad can be made to equal 0).

If someone has a bad karma over 50%, they can be cursed by the use of 50% good karma.

::shrugs:: that way, the people who kill each other (Narsrim and co. vs. Daevos and co.) won't find each other being cursed.
Unknown2005-02-12 22:12:14
Wonderful, my fears have come to pass. Now not only do people who enjoy questing have to compete with other questers, they get to compete with all the pkers/bashers that want to raise karma for blessings and curses. Just Lovely! I asked in the original poll if more quests would be released to compensate for this rise in competition. I never received an answer. I guess all of use who weren't real heavy into PK or bashing can just...go bash? Here, quick, let me go change race so bashing is a viable option.

You all don't want to be doing monotonous questing to gain Karma. Well those of us who always enjoyed doing quests don't want you to be doing it either. Our way of making gold and experience has just been forced upon the masses. No, it isn't just PKers that aren't thrilled with it.
Unknown2005-02-12 22:21:17
QUOTE(rhayni @ Feb 12 2005, 10:12 PM)
Wonderful, my fears have come to pass. Now not only do people who enjoy questing have to compete with other questers, they get to compete with all the pkers/bashers that want to raise karma for blessings and curses. Just Lovely! I asked in the original poll if more quests would be released to compensate for this rise in competition. I never received an answer. I guess all of use who weren't real heavy into PK or bashing can just...go bash? Here, quick, let me go change race so bashing is a viable option.

You all don't want to be doing monotonous questing to gain Karma. Well those of us who always enjoyed doing quests don't want you to be doing it either. Our way of making gold and experience has just been forced upon the masses. No, it isn't just PKers that aren't thrilled with it.
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Yes, I don't like questing and I would prefer to bash, but now I will "have to" do it because I want to get blessings and have a way to discourage people who will want to jump me (I was recently jumped for absolutely no reason by person I've never spoken a word to, so it's a real threat). Too bad.