Shiri2005-02-12 22:22:33
Maybe if it didn't work on the planes, that would help.
Narsrim2005-02-12 22:25:58
Go Karma! This wonderful system is going to ensure Crow is raised because Magnagora is already trying... retarded.
Unknown2005-02-12 22:30:33
I think one of this biggest problems with this system - as Nasrim hinted at - is that it only takes account to where you are, and not really what you did. I can and have accidentally stumbled into Estelbar (I'm kinda new), but I've also seen our enemies raise shrines near our city, that Magnagorans had to take out.
Ok, let's assume that player A is an enemy of some village, and player B is loyal to it. I think, a better system would be that, if player A raids a village and player B is in that village - and does not want to take part in the conflict - B should just be immune to A's assault. Just make it so that defenders are only attackable once they have made their first attack on anyone for 30 minutes or so(including area spells/ents/ anything offensive) or do something to aide defenders (healing, walls, illusions, ...).
Also, if you defile a shrine, steal miners, kill guards, try to raise crow or the seren equiv, you should just be open pk for a certain amount of time during and after. But a raid, should be a raid, and you shouldn't have to attack, then run away to avoid getting cursed. , even in Achaea, the raiders could fight back when they were attacked.
As far as being attacked randomly, well, I don't see what was wrong with the Avenger system. I've rarely been attacked, even after losing innocence. And, as a newbie, I've (my character) accidentally walked into political zones, and lost my life because I was an enemy. I didn't even realize what had happened. But hey, you learn, right? A real life month without being attacked from that person isn't enough?! This game is about conflict, or at least, it was ...
So, in closing, I just thinking leaving pk-ability as purely location-based doesn't work well. I agree with Narsrim and others on the fact that forcing the higher levels to do quests for Karma will hurt the Newbies. Also, I agree with several others, in pointing out that it just hurt Roleplay, as I may want to prevent you from invoking Merilyth at all, and you may want to invoke her for your own reasons.
Ok, let's assume that player A is an enemy of some village, and player B is loyal to it. I think, a better system would be that, if player A raids a village and player B is in that village - and does not want to take part in the conflict - B should just be immune to A's assault. Just make it so that defenders are only attackable once they have made their first attack on anyone for 30 minutes or so(including area spells/ents/ anything offensive) or do something to aide defenders (healing, walls, illusions, ...).
Also, if you defile a shrine, steal miners, kill guards, try to raise crow or the seren equiv, you should just be open pk for a certain amount of time during and after. But a raid, should be a raid, and you shouldn't have to attack, then run away to avoid getting cursed. , even in Achaea, the raiders could fight back when they were attacked.
As far as being attacked randomly, well, I don't see what was wrong with the Avenger system. I've rarely been attacked, even after losing innocence. And, as a newbie, I've (my character) accidentally walked into political zones, and lost my life because I was an enemy. I didn't even realize what had happened. But hey, you learn, right? A real life month without being attacked from that person isn't enough?! This game is about conflict, or at least, it was ...
So, in closing, I just thinking leaving pk-ability as purely location-based doesn't work well. I agree with Narsrim and others on the fact that forcing the higher levels to do quests for Karma will hurt the Newbies. Also, I agree with several others, in pointing out that it just hurt Roleplay, as I may want to prevent you from invoking Merilyth at all, and you may want to invoke her for your own reasons.
Daevos2005-02-12 22:32:06
QUOTE(Narsrim @ Feb 12 2005, 10:25 PM)
Go Karma! This wonderful system is going to ensure Crow is raised because Magnagora is already trying... retarded.
48360
Thats news to me.
But on topic, Karma is over reaction to a small problem.
Rhysus2005-02-12 22:35:39
Just a question, um...in the original thread on Karma, the reaction from the majority of people who knew what they were talking about seemed pretty negative...Was there some overwhelming reason their opinions were blatently ignored, particularly when the voting was so close? It just seems like it was implemented to please a few people and ended up pissing off many more.
Erion2005-02-12 22:36:10
He's talking about the fact that I was seeing how much karma was gained for the various parts of the crow quest. Instance, two skeletons and three deer got me 5%. So, I'm thinking 1% for every step.
Torak2005-02-12 22:44:28
Even better, with Karma I can go talk @#$@ to anyone I want, if they kill me I can just curse them, I love it honestly. Personally I would love to thank all the whiny little $#@#$s that couldnt take one or two deaths, so they screw over anyone who wants a bit of action. Now lets all unite for one big questing party!!! And, just wondering did bandits ever get cursed for robbing people? Or did the peaceful people never have to fight back in the day? No, this isn't real life, but I assume we want a logical world..
Richter2005-02-12 22:57:44
This could be a problem...
Look, I almost never PK anymore, I have too much to do with being a trademaster, and trying to build a mega-manse. I also got bored for a bit, so I decided to go raise myself 70 or so ranks. Bashy bashy bashy. Submit designs. Make rooms.
What's this? Annabelle tries to kill me for my gold? *eye* *brandish Tetra, pulp annabelle head, repeat*
The soul of Annabelle tells you, "HA! I wanted to get your gold, but now I can curse you instead! I = ROXORS!"
*sigh*
Most of the happy comments were coming from people like me, who don't PK much. I can see myself getting screwed every time I do PK, because honestly, I've not done more than about two quests ever. I have three hours a day set aside to play Lusternia (which is really quite sad), and in those three hours there is no time budgeted for questing.
Let's check out these scenarios:
1. I'm killing you for your gold!
-I kill them
-I get cursed
2. Deepnight is evil, for a reason I haven't determined!
-I die. I don't have crap for karma. I lose HP like mad because of a curse.
-Everyone else feels free to kill me. Once. Easy exp now.
-I still don't have crap for karma, I'm in a near-maggot state, and cannot do anything about it, except for questing, which I'm too busy to do usually.
-I finally build up enough Karma to remove a curse. Seven days have passed. Sure, I'll bless myself instead. What a waste of karma.
Now, this system could be very interesting, but I think that PK has been so turned upside down, it's hardly recognizable. What about the days when someone talked soo much crap, I went off and took thier head off? What about defending my beliefs, RPing, or dueling?
Could be good, could be bad. As the running joke in Star Wars says... "I've got a bad feeling about this."
Look, I almost never PK anymore, I have too much to do with being a trademaster, and trying to build a mega-manse. I also got bored for a bit, so I decided to go raise myself 70 or so ranks. Bashy bashy bashy. Submit designs. Make rooms.
What's this? Annabelle tries to kill me for my gold? *eye* *brandish Tetra, pulp annabelle head, repeat*
The soul of Annabelle tells you, "HA! I wanted to get your gold, but now I can curse you instead! I = ROXORS!"
*sigh*
Most of the happy comments were coming from people like me, who don't PK much. I can see myself getting screwed every time I do PK, because honestly, I've not done more than about two quests ever. I have three hours a day set aside to play Lusternia (which is really quite sad), and in those three hours there is no time budgeted for questing.
Let's check out these scenarios:
1. I'm killing you for your gold!
-I kill them
-I get cursed
2. Deepnight is evil, for a reason I haven't determined!
-I die. I don't have crap for karma. I lose HP like mad because of a curse.
-Everyone else feels free to kill me. Once. Easy exp now.
-I still don't have crap for karma, I'm in a near-maggot state, and cannot do anything about it, except for questing, which I'm too busy to do usually.
-I finally build up enough Karma to remove a curse. Seven days have passed. Sure, I'll bless myself instead. What a waste of karma.
Now, this system could be very interesting, but I think that PK has been so turned upside down, it's hardly recognizable. What about the days when someone talked soo much crap, I went off and took thier head off? What about defending my beliefs, RPing, or dueling?
Could be good, could be bad. As the running joke in Star Wars says... "I've got a bad feeling about this."
Narsrim2005-02-12 23:01:00
I think this Karma system really just a conspiracy to show off quests... *ponder*
Narsrim2005-02-12 23:07:29
QUOTE(Rhysus @ Feb 12 2005, 06:35 PM)
Just a question, um...in the original thread on Karma, the reaction from the majority of people who knew what they were talking about seemed pretty negative...Was there some overwhelming reason their opinions were blatently ignored, particularly when the voting was so close? It just seems like it was implemented to please a few people and ended up pissing off many more.
48367
Obviously, people who engage in player killings (legitimately or otherwise) have no voice because such persons are all thugs and bad people.
Estarra2005-02-12 23:08:47
QUOTE(Narsrim @ Feb 12 2005, 04:01 PM)
I think this Karma system really just a conspiracy to show off quests... *ponder*
48376
You found us out!
We may be adjusting how much karma some quests give as already one person has managed to get 5 blessings in a relatively short time.
While some complaints appear valid and others rather spurious, the fact is I think we should all wait and see how the karma system plays out. Its amazing how much hysteria this has generated without even have experienced how it works. But I'm confident that in a few weeks everyone will be wondering how they got along with out karma!
Faethan2005-02-12 23:09:26
Eh, this is probably the end of Lusternia for me. Maybe I'll be back once in a while, but I doubt I'll be around with any significant frequency. Bye bye.
Narsrim2005-02-12 23:11:03
QUOTE(Estarra @ Feb 12 2005, 07:08 PM)
You found us out!Â
We may be adjusting how much karma some quests give as already one person has managed to get 5 blessings in a relatively short time.
While some complaints appear valid and others rather spurious, the fact is I think we should all wait and see how the karma system plays out. Its amazing how much hysteria this has generated without even have experienced how it works. But I'm confident that in a few weeks everyone will be wondering how they got along with out karma!Â
We may be adjusting how much karma some quests give as already one person has managed to get 5 blessings in a relatively short time.
While some complaints appear valid and others rather spurious, the fact is I think we should all wait and see how the karma system plays out. Its amazing how much hysteria this has generated without even have experienced how it works. But I'm confident that in a few weeks everyone will be wondering how they got along with out karma!Â
48380
Well, I'm confident that the next time someone wants to raise Crow... they are going to have a far easier task ahead of them than in the past. The same goes for all quests of this nature. Because not only does karma shield them, they gain continually for doing the mini-quests associated with the larger.
Furthermore, I would like to recommend other ways to gain Karma... like donating gold to charities or something.
Richter2005-02-12 23:16:29
Well thanks goodness, I can get the bird raised then, no?
Laysus2005-02-12 23:21:24
Eesh, I was really hoping it wasn't going to get put in :/
Edit: changed, so neh Summer
CODE
#alias {karma}
{
 #if
 {
   %1 = curse
 }
 {
   suicide;
   agree;
   #echo You stupid little :censor:
 }
 #else
 {
   #rawsend
   {
    karma %0
   }
 }
}
{
 #if
 {
   %1 = curse
 }
 {
   suicide;
   agree;
   #echo You stupid little :censor:
 }
 #else
 {
   #rawsend
   {
    karma %0
   }
 }
}
Edit: changed, so neh Summer
Summer2005-02-12 23:21:28
Read that again and see how it sounds... *inno*
Edit: Awww.. you beat me to it. Gotta remember to add AGREE to the suicide prompt
Edit: Awww.. you beat me to it. Gotta remember to add AGREE to the suicide prompt
Unknown2005-02-12 23:24:47
In response to the questers who dislike the Karma thingy... *point signature*
If you guys aren't already making new quest then well.. lookie at my topic. If you are then look anyway!
If you guys aren't already making new quest then well.. lookie at my topic. If you are then look anyway!
Unknown2005-02-12 23:32:38
This really sucks.
Curses should occur only when the person has -vengence-.
The curses are far overpowered, especially knowledge. I didn't pay $100 US to trans a skill so some f**ktard could jump me, die, vitae and then go curse me.
Karma is now the most powerful weapon in the game, and it is best acquired through griefing counter-RP means, like attacking someone with the intent of losing. Why would anybody even -try- to become a good fighter if they know that if they do become exceptional an army of peons and alts will curse you into oblivion constantly.
Goodbye gaming, goodbye roleplay, hello metagaming!
Curses should occur only when the person has -vengence-.
The curses are far overpowered, especially knowledge. I didn't pay $100 US to trans a skill so some f**ktard could jump me, die, vitae and then go curse me.
Karma is now the most powerful weapon in the game, and it is best acquired through griefing counter-RP means, like attacking someone with the intent of losing. Why would anybody even -try- to become a good fighter if they know that if they do become exceptional an army of peons and alts will curse you into oblivion constantly.
Goodbye gaming, goodbye roleplay, hello metagaming!
Richter2005-02-12 23:34:20
All we need now is for karma to apply to moblies.
Narsrim can have fun killing the council.
Narsrim can have fun killing the council.
Rhysus2005-02-12 23:34:21
*laugh* That's great that the original poll on Karma gets closed as soon as more people start voting against it. Ah, such are the days of our lives...