Karma

by Ceres

Back to Common Grounds.

Amphitrite2005-02-13 02:07:12
QUOTE(Anonymous @ Feb 13 2005, 03:00 AM)
I'll say something constructive now.
How's this for a fix?

Completely remove curses.
Leave the blessings.
Make so that if you are killed, you can remove blessings from someone, but you will not lose suspect status, only instead lose karma, and it will be difficult to get your own blessings since you used up your karma.

There we go, I like it. Though some of the blessings would have to be tweaked a bit, so as to not be overpowering, and karma costs fiddled with.
48535



I like this idea too. The curses do seem a bit overpowered alone with some of the blessings.
Unknown2005-02-13 02:08:46
Besides, if you leave Blessings, you only let pk'ers have a shield against curses. So, that they have the blessing shield fall off first, then they also have their 100% karma to uncurse themself. Additionally, I think blessings basically force people to quest for karma to compete with others (and this is not just competing in combat, but bashing and such). It's another thing that creates a rift between the haves and well, have to haves.
Nyla2005-02-13 02:09:05
Pacifists get karma
Everyone else avenger
Rhysus2005-02-13 02:09:44
Guys, you're acting like the Avenger system just flew out the window the minute Karma came into existence. Try actually utilizing what's already there, huh? Come on, so you don't fight and you get killed once for being a member of the Moondancers or something. Great, whatever. Now that person can't attack you anymore, and you can ask your Guild Champion or one of the protectors to kill your attacker FOR YOU. Death is already a minor setback at best. I've been under level 50 for a while now and the only thing that bothers me about being there at all is the fact that I can't mentor.

And kids these days are all whiny brats anyways.
Unknown2005-02-13 02:12:18
Next question. How many bugs will we have to go through like the Avenger, before Karma works as it was intended?
Narsrim2005-02-13 02:12:45
Truthfully, I feel some proponents of Karma are diluted. What does Karma really solve?

Before Karma:

Assume person X kills people excessively. Person X likes combat and like to make people suffer. Person X didn't really quest prior to Karma.

After Karma:

Person X still kills as many people as before except he has evolved to the point where he's smarter than before. He quests reguarly and keeps those curses down but his tactics have changed. Instead of killing the random target who cannot heal, he instead just loads them up with non-lethal afflictions like a concussion, stupidity, hallucinations, dementia, shyness, vestiphobia (so wish I had this now), etc. He torments and robs random people to death and you know what... he is doing it legitmately because... hey... he's not messing with Karma or the Avenger.
Erion2005-02-13 02:12:57
I put 5 credits on "after Glomdoring".
Unknown2005-02-13 02:13:07
Hahaha, I love the banners Rhysus. We should make picket signs and strike on top of Avechna's peak or something! wink.gif

Unknown2005-02-13 02:21:02
Simple automated systems work. Extremely complex ones have that many more places for errors.

If you leave only the blessings, and everyone but the pkers have the blessings, then the gap is strength will be almost the same as if they were cursed and others didn't have the blessings.

Overall, I'm quite dissapointed with this.
Unknown2005-02-13 02:27:37
QUOTE(Jello @ Feb 13 2005, 02:21 AM)
Simple automated systems work. Extremely complex ones have that many more places for errors.

If you leave only the blessings, and everyone but the pkers have the blessings, then the gap is strength will be almost the same as if they were cursed and others didn't have the blessings.

Overall, I'm quite dissapointed with this.
48554



The difference though, is that blessings are not on you automatically. You have to work to get blessings. Additionally, blessings help you in areas other than combat. So, it would help bashers bash faster and more efficiently. Of course, we're talking about bashing, and the areas where you can bash for gold are already low in supply, so faster bashing means quicker depletion of these areas. But yes, the difference in strength between people who are blessed and not blessed would be the same as someone who is cursed and someone who is not. From blessed to normal to cursed though, adds an additional level of pain, if you want to look at it that way. I'm not sure what happens when you get cursed again with the same curse though. Maybe it gets worse, so then it would be like normal -> cursed -> cursed worse -> ..... -> some level of curse
Unknown2005-02-13 02:28:51
Erion has had a great idea. Make karma work so that if you kill too many people, the avenger stops protecting you. Then, people who surpass a certain level are open to attack from anyone at any time.
Unknown2005-02-13 02:33:50
QUOTE(Jello @ Feb 13 2005, 02:28 AM)
Erion has had a great idea. Make karma work so that if you kill too many people, the avenger stops protecting you. Then, people who surpass a certain level are open to attack from anyone at any time.
48559



I like that idea. You can tack on a gold reward and experience reward for killing that person. Kinda like being bounty hunted. This could last until the person is killed a certain number of times. There could be a list where these people are on that you could get by typing BOUNTIES or something.
Rhysus2005-02-13 02:35:36
No, gods, just keep it simple. Overcomplification is what got this whole mess started in the first place.
Unknown2005-02-13 02:37:37
Well Rhysus, the gods want something more, this is an idea that is simpler and could work. Gold rewards and bounty hunting is always fun too.
Unknown2005-02-13 02:40:33
Another simple idea is if you kill someone who has more bullies than victims, the bounty on you increases. At higher bounty levels bounty hunter mobiles will start hunting you at completely random times. Not admin controlled, just a fully automated thing with a set randomizer.
Unknown2005-02-13 02:53:33
QUOTE(Jello @ Feb 13 2005, 02:40 AM)
Another simple idea is if you kill someone who has more bullies than victims, the bounty on you increases. At higher bounty levels bounty hunter mobiles will start hunting you at completely random times. Not admin controlled, just a fully automated thing with a set randomizer.
48573



Not sure about the first part, but the bounty hunter mobs could work. They would be tough, but not impossible. Of course, they keep coming at you at random times until you die a certain number of times. But, there's no real need for them, as there are enough bloodthirsty people on both sides that would be willing to take that gold. You can also make it so that the victim can add gold to the pool.

Also, I think there should be a level limit for the person that gets bounty hunted. The Hunted should stop being hunted when he/she hits level 30 or so. We don't want people abusing this system.
Narsrim2005-02-13 02:54:39
QUOTE(Aelin @ Feb 12 2005, 10:53 PM)
Not sure about the first part, but the bounty hunter mobs could work. They would be tough, but not impossible. Of course, they keep coming at you at random times until you die a certain number of times. But, there's no real need for them, as there are enough bloodthirsty people on both sides that would be willing to take that gold. You can also make it so that the victim can add gold to the pool.
48587



We need hired assassin players!
Torak2005-02-13 02:58:04
Hm, Im guessing the general comments on this is #%@$ Karma, I'm all for getting rid of it, its got so many abuseable holes that people have already seen. For those people who cry when they get pked once, live and learn, its not hard to run, suspect is good enough. You have champions, USE THEM its not rocket science..Instead of doing those things you get us this system that is complete and utter bullshit, what does it accomplish? People are gonna quest more WOW that adds so much, then when influencing comes around we will whore curses on each other. Next thing we will have 2 tomes of rules, issues every two seconds, and a giant chatroom. I am truly disgusted in this, same thing happened in Achaea...
Unknown2005-02-13 02:58:05
Additionally, the bounty hunting system would give an additional outlet to people who enjoy combat.
Yrael2005-02-13 03:02:25
The quisalis mark!

Except, since there are anonymous clans, make it so you can create Assassin clans, meh. Which are anonymous.

But back to the thread:

DIE KARMA! DIE!