Akraasiel2005-02-14 00:56:26
Lesson1: Don't want to be cursed? Don't kill people.
Lesson2: If you want to kill people, and keep the curses away, quest your ass off while youre not killing people. It'll give you something to do in your off time other than bitch on the boards about who is OMFGzER O\\/3|2P0\\/\\/ERDZ
Lesson2: If you want to kill people, and keep the curses away, quest your ass off while youre not killing people. It'll give you something to do in your off time other than bitch on the boards about who is OMFGzER O\\/3|2P0\\/\\/ERDZ
Malicia2005-02-14 06:25:33
From the polls, seems like everyone's pretty equally divided on the idea. I don't like it, of course.
Narsrim2005-02-14 06:28:06
QUOTE(Malicia @ Feb 14 2005, 02:25 AM)
From the polls, seems like everyone's pretty equally divided on the idea. I don't like it, of course.
49823
And I think that's the real problem. Why should roughly 50% of people be forced to suffer?
Daganev2005-02-14 06:36:29
How have you suffered so far?
Unknown2005-02-14 07:00:46
If you were told you were going to be shot in 10 days (in real life, not in a game), I think you would object.
Note that I am not equating being killed IRL with anything in a game, but merely presenting a scenario where you would most certainly object to something before experiencing a primary effect.
Note that I am not equating being killed IRL with anything in a game, but merely presenting a scenario where you would most certainly object to something before experiencing a primary effect.
Daganev2005-02-14 07:04:36
Narsrim has allready shown he has the abilities to adapt to the system.
Others have given arguments based on the actual rules of Karma that show that these horror situations are not as likely to occur as people suspect.
Yes you are going to be shot in 10 days, but its most likely going to be from a water gun. Actually, its most likely going to be from a needle full of a flu vacination.
Others have given arguments based on the actual rules of Karma that show that these horror situations are not as likely to occur as people suspect.
Yes you are going to be shot in 10 days, but its most likely going to be from a water gun. Actually, its most likely going to be from a needle full of a flu vacination.
Unknown2005-02-14 07:06:46
QUOTE(SirVLCIV @ Feb 14 2005, 12:17 AM)
I'm going to be holding a stock of 100% karma. When I use a blessing, a curse, or am cursed, I will immediately work back to 100%. Cursing me would not be a good idea. (Note, I don't fight often, nor am I often outside of Magnagora -it'd be difficult to fight me where Avenger protects you).
49331
That sounds like a BLAST. I can't wait to start playing grind teh quest with you.
Rhysus2005-02-14 07:09:44
QUOTE(daganev @ Feb 14 2005, 02:04 AM)
Narsrim has allready shown he has the abilities to adapt to the system.
Others have given arguments based on the actual rules of Karma that show that these horror situations are not as likely to occur as people suspect.
Yes you are going to be shot in 10 days, but its most likely going to be from a water gun. Actually, its most likely going to be from a needle full of a flu vacination.
Others have given arguments based on the actual rules of Karma that show that these horror situations are not as likely to occur as people suspect.
Yes you are going to be shot in 10 days, but its most likely going to be from a water gun. Actually, its most likely going to be from a needle full of a flu vacination.
49856
The capacity to adapt to the system does not equate to a desire to do so, nor does it in any way speak on the system's viability to do what it proclaims to be for. The fact that Narsrim, one of the realm's more creative fighters, feels he is able to adapt succesfully, does not speak much for the vast majority of others who won't. And I would guess that Narsrim still does not -want- to have to deal with Karma at all, even if it means he doesn't have the opportunity to curse people or get any Blessings.
Daganev2005-02-14 07:13:30
I don't particuallary want to kill eels and spectres over and over and over again just so I can have lessons and neocredits, or health increases and levels.
But I really don't think thats of any real importance.
But I really don't think thats of any real importance.
Rhysus2005-02-14 07:20:44
QUOTE(daganev @ Feb 14 2005, 02:13 AM)
I don't particuallary want to kill eels and spectres over and over and over again just so I can have lessons and neocredits, or health increases and levels.
But I really don't think thats of any real importance.
But I really don't think thats of any real importance.
49860
You're right, it's not. And if you don't want to, don't do so. I don't bash, and I'm fine. But others can't bash -against- me either. I'd be equally annoyed if a skill was put in that the work of others negatively affect me directly, or worse, if my hard work got siphoned to their benefit. Oh, wait...
Akraasiel2005-02-14 07:48:44
All damage abilities penalize those who dont want to bash, as they dont have the health to deal with it. Same with quests now. If youre going to kill someone in an Avenger protected area, you are either going to be like the person who doesnt bash versus Daevos, or you will learn how to quest, simple really.
Ceres2005-02-14 11:08:17
50:50 split, now.
Fear the evenness.
Fear the evenness.
Shiri2005-02-14 13:06:30
49 to 48. That's kinda funny. =/
Unknown2005-02-14 15:28:19
QUOTE(Jello @ Feb 14 2005, 02:06 AM)
That sounds like a BLAST. I can't wait to start playing grind teh quest with you.
49857
Don't kill me. Quite a simple solution.
Silvanus2005-02-14 19:23:52
Someone explain this to me.
Anything you do in Lusternia, no matter what, can hurt someone else. If you quest for Serenwilde, you are hurting Magnagora, because Serenwilde will be using that against Magnagora. No one can go through life without getting killed (unless you are graced the whole time), because everything affects something else.
Anything you do in Lusternia, no matter what, can hurt someone else. If you quest for Serenwilde, you are hurting Magnagora, because Serenwilde will be using that against Magnagora. No one can go through life without getting killed (unless you are graced the whole time), because everything affects something else.
Daganev2005-02-14 21:20:07
I think that is the reason to try to reduce pk on prime. Since everything affects other people, you need to do quests to counter the quests of other people. Also, it encourages agreements and conflict between cities on something thats real and tangible. You can see directly who is "winning"
Unknown2005-02-14 22:07:47
If by so far you mean the actual karma system in the game, I like it. Because you can only get blessings and can't get cursed yet. But if you're talking 'bout the concept, I definitely see some possible problems, but I'm sitting on the fence here. I kill people sometimes, and cursing won't make me hesitate from defending what I already am now. Well that's all
Erion2005-02-15 01:34:03
QUOTE(Ialie @ Feb 13 2005, 09:03 AM)
You guys sound like Florida voters.
48983
Belated, but - I TAKE OFFENSE TO THAT STATEMENT! SHRUB!
Unknown2005-02-15 02:26:48
Hmm... what's funny though with Karma, is that if you attack me in prime, and I win, I'm the one that gets screwed. I'm not a good fighter, and I don't like karma. I think if they're going to stick with karma, they should make it so that any aggressive action at all gives the other person suspect, and power to curse you. Also, what about taking the villages off-plane? I mean there are two villages that have been taken off of prime, maybe they could do the same for the rest. All these quests that hurt other cities should be taken off-prime as well. Just leave all the cows and chickens, rockeaters, whatever else, and make them questable through cities, which can't really be raided anyway.
Either that, or we give certain players Pk flags, but an inability to complete certain quests, or we just have prime be the place where we fight with influence.
On another mud I used to play, we had recall scrolls, and there were very few instances when you couldn't just recite the recall scroll to get away from your attacker instantly. They could introduce something like that as well.
Hmm... I've been wondering. When you win a debate against another player, they lose xp but don't die right? Well, how about you tie that person up where they can't move, steal all their things, and debate them to xp loss?
Either that, or we give certain players Pk flags, but an inability to complete certain quests, or we just have prime be the place where we fight with influence.
On another mud I used to play, we had recall scrolls, and there were very few instances when you couldn't just recite the recall scroll to get away from your attacker instantly. They could introduce something like that as well.
Hmm... I've been wondering. When you win a debate against another player, they lose xp but don't die right? Well, how about you tie that person up where they can't move, steal all their things, and debate them to xp loss?
Ceres2005-02-15 14:31:18
What bugs me:
I'm in the Inner Sea, doing my thang.
BOOM, a group of 5 Magnagorans kills me. I only get suspect on the 1 that got the killing blow.
See, if I know go and kill them all one by one, I get cursed 4 times.
The Avenger and group combat needs some serious work.
I'm in the Inner Sea, doing my thang.
BOOM, a group of 5 Magnagorans kills me. I only get suspect on the 1 that got the killing blow.
See, if I know go and kill them all one by one, I get cursed 4 times.
The Avenger and group combat needs some serious work.