Teleport and Summon

by Narsrim

Back to Common Grounds.

Narsrim2005-02-16 12:25:59
I think these two skills (summon and teleport) should be nixed to a slightly faster local area version of each. Global summon and teleport are one major source of excessive PK (I mean seriously, how many people have died solely because they were summoned from half way across the world into a statue, etc.). Furthermore, I think these abilities degrade other forms of teleportation (for example, Totem return is like teleport... useless). There is a reason people paid credits for a wand of portals in other IRE games... global teleport is powerful.
Murphy2005-02-16 12:37:43
I totally agree with narsrim here.

Getting from place to place is far too easy, learn to walk.

Really, all this nonsense about instant teleport escape, nerf them ALL and make them walk.

if you wanna teleport have a wand of portals, otherise learn to walk.
Elryn2005-02-16 12:55:16
I definitely agree for summon. Teleport, sure, why not... you are right in that it will make the other transport methods more valuable.
Unknown2005-02-16 13:11:43
I, uh, third this notion. Let's definitely nerf summon and dull down teleport a bit. I love walking everywhere and I think everyone else should have to love it, too!
Murphy2005-02-16 13:14:04
I STILL don't know my way to a few villages, and i dont know my way around the inside too.

You guys have built such a good world, lets see walking get upgrades and teleporting get nerfed.

also, give windtalk to nerf, its a pain in the friggin ass
eirene2005-02-16 13:15:22
I agree on the summon part, but at least allow people to do teleport nexus globally. I think that's an important one, especially for novices. I remember being a newer player in Achaea and getting stuck in a hidden area and not knowing how to get out again. I like the idea of being able to teleport back to your home when you need to.
Murphy2005-02-16 13:27:40
ok leave teleport nexus there, cause it takes a while to go through, but just nerf planar altogether
Niara2005-02-16 14:21:25
Uhm, I for my part love both teleport and summon. I never use it for offensive things, except for summon that I tried to use a few times during the war but only then when the enemy was already in Serenwilde. I like using summon for rescuing purposes and teleport is very good for business especially as it doesn't make it necessary for me to always go to my customer, he or she can that way easily come to me.
Totemreturn was never that useful especially since the implementation of teleport nexus but still it can be useful as you don't need a living target.
Erion2005-02-16 14:40:51
I say make Teleport (non-nexus) cost power. 3 or so sounds fine.
Unknown2005-02-16 14:49:47
Teleport is like a car. Most people you know either have it or want it, you can take passengers with you, it's fast and can get you killed.
Teleport safety belts, I say!
Malicia2005-02-16 15:07:54
I wouldn't complain if teleport/summon were taken away, but I wouldn't be happy about it. Narsrim, you never seemed to agree that spores needed a downgrade, but you want to see teleport/summon nerfed? No one could argue that snorting spores was seriously the best way to escape a nasty situation. No one is really happy with the new 'fixes' to spores (Serens, that is) and now you're looking to see those two planar abilities downgraded? Essentially promoting a new artifact? A wand of portals cost about 800cr in other realms.

Instead of losing teleport, I'd like to see something done with the Stag totem abilities. The stag specialization needs a complete revamping. I -do- agree however that teleporting should cost power, as it is a strong ability.
Narsrim2005-02-16 15:16:32
QUOTE(Malicia @ Feb 16 2005, 11:07 AM)
I wouldn't complain if teleport/summon were taken away, but I wouldn't be happy about it. Narsrim, you never seemed to agree that spores needed a downgrade, but you want to see teleport/summon nerfed? No one could argue that snorting spores was seriously the best way to escape a nasty situation. No one is really happy with the new 'fixes' to spores (Serens, that is) and now you're looking to see those two planar abilities downgraded? Essentially promoting a new artifact? A wand of portals cost about 800cr in other realms.

Instead of losing teleport, I'd like to see something done with the Stag totem abilities. The stag specialization needs a complete revamping. I -do- agree however that teleporting should cost power, as it is a strong ability.
52111



Ok, I can see your point with teleport but I still feel has got to go if the administration wants to "clean up" messy PK. Furthermore, I feel relaxed forms of movement (teleporting, etc) should be a little bit more special. An easy way to do this would be to make teleport the same skill level as tesseract, etc.

EDIT: Oh and I completely agree with Stag (and Moon).
Shiri2005-02-16 15:43:15
I really really disagree with losing teleport. Summon I could deal with, although it's shoddy enough as is, I have no idea why anyone would be summoned unless they A )Wanted to or B )Just ran into a totem or something in Serenwilde and were being summoned a bit more, so to speak. Teleport is one of the -best- things about Lusternia. Flow I can deal with being downgraded, maybe teleport could take a longer time, MAYBE, but please please don't make it local. Make it take as long as teleport nexus, but don't take it out.
Richter2005-02-16 15:51:28
Teleport should be -much- higher in planar. I've found that I use it so much, that for a week or two, I never pulled out my map, because I never went anywhere other than by teleportation, and the fact that Deepnight is right by my nexus, the portal of fate.

They've put so much work into this, and I think that we see far less of it than we should. Make teleport virtuoso, summon mythical. No need to add power costs, just raise it. 90% of Lusternia can have teleport, raise it, and it drops down to 10 or 20.
Unknown2005-02-16 15:59:32
I think this is how we should change teleport:
1: Teleportation outside of your local area would require that both parties are mutual allies.
2: Teleportation inside of the local area should take a tad longer, but still work.
3: Teleporting to your nexus would take 1 power, but be faster than it is now, and still work from around the continent. Also, if you are on a plane that has an aspect of your Nexus on it, you can teleport to your Nexus on that plane. (Barring Astral, you'd have to be on the same sphere for that)
Terenas2005-02-16 16:00:36
I think you guys are missing out why Planar was designed in the first place. If you look at any of the other IRE games, and compared their modes of transportation to ours, we have it a lot better, why? Because many people don't want to spend that much time just wandering around if they wanted to get from point A to point B. One thing I've always hated about Achaea is its limited sort of travel, unless you can invest 800 credits for wings/wand/stick, and have none of those abilities through guild skills or devotion, you're stuck walking.

But easier travel is one of the best thing I love about Lusternia, if you don't know your way around villages or the world, don't blame it on teleport, your fault for being lazy.

Though I understand how summon can be a way of causing additional PK, you have to realize it takes what, nearly 10 to 15 seconds to actually summon someone and they have ways to prevent that too. Empress/Demesne/Wisp are much better at summoning people for these purposes. Seriously Narsrim, how many times have you been summoned by Planar summon and killed by a team?
Richter2005-02-16 16:04:44
We're not blaming it on teleport, we're saying people are using it to get from point a to point z, while missing the alphabet in between. And blastron, let's not overcomplicate things. No crappy power useage, no area (except continent) limitations, just make it so that it takes more lessons to get.
Shiri2005-02-16 16:09:35
Well...yeah. I don't really want to have to wander for ages just to go somewhere fun. Transport means I can be where I want to be when I want to be. I -like- that. You can have teleport take as long as teleport nexus, summon too, as I say. But I don't want to have to wander around for ages just to go to Rockholm or something. Transport is GOOD. And I'm trans planar, so I wouldn't lose out if they moved it up, but Lusternia would just be a less rich experience if that happened. It really would. I think people are forgetting how frustrating it can be for novices to never end up going where they want to go because they get lost. We're all experienced, we know the way around, but not everyone does.
Richter2005-02-16 16:11:50
If it weren't for maps, I wouldn't know my way around, and I've been a Lusternian longer than 99% of the people in it
Shiri2005-02-16 16:13:41
Well, okay. sleep.gif But people shouldn't be forced to rely on maps (I can't read maps worth a darn, even Lusternian ones) to get where they want, especially as novices. The places people want to go but couldn't if it weren't for transportation are richer than the bits people are missing out. E.g. the villages rather than the roads.