Zmud Interface

by Malicia

Back to Combat Guide.

Gol2005-02-15 17:22:35
For stuff like balances... I just have a button with this 1/1/1/1 or 1/1/0/1 if I don't have one balance. I haven't set it up on lusternia yet, but I have all my limb balances in one button, healing ones in a second, etc, in one little itty bar on imperian. Hehe.
Amaru2005-02-17 20:37:27
What did you say Thorgal? Your interface > my interface?? HUH?

I must see this. Post it, and expose your shame.
Unknown2005-02-18 01:16:09
is there not some crafty way of actually setting up two mice? That'd be fun although I'm sure a little hard to do if at all possible. Silly things plug into the computer. Although I'm a bit confused, I know PLENTY of top-notch, pro, big money makin' web designers and newspaper editors that get by just fine with one monitor. I've always seen at places such as IBM for things that involve massive amounts of scrolling and exploring (programming or software testing). I considered buying a dual monitor at one time, just so I can multi-task better. I hate playing a game, and then when it hits a dry spot having to close everything so I can let's say, edit a photo. Both of which demand a monitor etc. etc. But wait *gasp*, I'm confused again. If you run a full screen program (like a video game i.e. Starcraft etc.) what happens? It'd be great if it'd just dominate the monitor you opened it on, but eegads. Ramblin bob- sorry.

I'm also curious what's so noobish about buttons? I use them to disable most of my important classes and to change the venoms I put on my swords (well in Achaea, same concept though). I suppose it's nothing SUPER important because venoms don't save my life unless I'm really in a hurt and classes are relatively easy to type (generally). Is it just because the dependancy is unsafe as click things can run up the CPU if your comp wasn't ready (deny it with your logic, it happens end of story for this parenthesis) and because it's to easy to not be able to get at the keyboard quick enough?
Rodust2005-02-18 01:32:21
I love your signature, Amaru.
Unknown2005-02-18 02:26:30
Bah, I had some of a system, never really finished it... I'll see if I can get a pic....

Meh, what do people think would be usefull for a gui? If I could get a few peoples input, I could make it for people who dont have my l33t zmud skillz biggrin.gif
And it would be free smile.gif
Gregori2005-02-18 14:10:50
QUOTE(SugarAndTheSun @ Feb 17 2005, 07:16 PM)
If you run a full screen program (like a video game i.e. Starcraft etc.) what happens? It'd be great if it'd just dominate the monitor you opened it on, but eegads. Ramblin bob- sorry.
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Alot of full screen games will dominate monitor one and to access anything on the other monitors while playing your game you need to alt-tab so the game goes into background mode and you can move the mouse to other monitors.

I run a triple monitor system and depending on the game, it will either run nicely on the primary monitor with no affect to the secondary monitors, run nicely on the primary monitor, and push the secondary monitor's imaging over by about 3 inches, or I have to disable the secondary monitors so that the game will run to begin with. Not many games are set up for multi monitor support, but the ones that are, are typically simulator games. The newest versions of Flight Simulator for instance are capable of handling 3 monitors, each monitor being a different cockpit window.
Thorgal2005-02-18 14:18:29
QUOTE(Amaru @ Feb 17 2005, 10:37 PM)
What did you say Thorgal? Your interface > my interface?? HUH?

I must see this. Post it, and expose your shame.
53224



Okay, but it's not ready yet, still have to put in my offense setup in the empty parts and niftify the body diagram. The frame on the top-left with the sword works as a lid, if I click it, it'll disappear and show a list of switches to enable guild-related scripts, depending on who I'm fighting. And the red eyes to the right open and close as a switch for treewatch/skywatch/alertness/telesense.
Amaru2005-02-18 18:12:45
Gah, fine. That border is hot. Still doesn't have the attention to detail and complexity it needs! *slap* That grey space is ugly. Maybe it's time we cooperated!

And I'm going to need to see where you whored that interface off...
Thorgal2005-02-18 18:33:17
Harr, if you look closely, you'll notice it has a lot of detailing, every li'l edge and space is styled, and I'd say a moving lid and closing and opening eyes, next to different switches, is complex enough -eye-.

But yeah, the grey space is where my offensive setup will come for vodun, curses, and some runes, isn't finished yet. The body diagram is gonna get changed as well, the lighting for example, and I'm gonna built in some interactive effects as well.
Malicia2005-02-18 22:01:20
That's pretty nice, Thorgal
Daganev2005-02-18 22:08:15
Mind explaning the technology behind opening lids and borders that overlap other buttons?

Someone told me in game they like my setup the best because its simple uncluttered and functional.

But so far to me, Thorgal wins.
Thorgal2005-02-18 22:38:55
Which button overlaps another one just depends on which got activated last, if you use #t- button/class and t+ button/class ...you can activate and deactivate them how you want.
Daganev2005-02-18 23:43:03
Actually I was refering to how your border overlaps your healthbar just a little. But as I looked closer I noticed that was just an illusion.
Unknown2005-02-20 03:38:10
The gradient near the bottom of the vertical borders is a little ... funny.

How much slower is that, Thorgal, and what's your system's speed, etc.?
Singollo2005-02-20 07:31:30
I'll probably try to make something like Thorgal after I finish putting together my curing routines. I tried doing borders and textured backgrounds with the original design but I had problems with Zmud making certain colors transparent, and even with the help of a friend who was pretty good with photoshop couldn't figure out why.

Has anyone else encountered this?

Singollo2005-02-20 07:41:46
QUOTE(Zaltan @ Feb 19 2005, 11:38 PM)
How much slower is that, Thorgal, and what's your system's speed, etc.?
54883




The only thing that should slow down your system significantly (Assuming you're not leaving hundreds of unnecessary triggers active, with lots of #if statements all over the place and a bunch of prompt triggers.) is your own processor. The only slowdown buttons cause on my system are on startup and shutdown of the settings file.


Let me take this time to remind you to upgrade your computer. It appals me that people are still using 400 mhz processors.
Unknown2005-02-20 08:18:52
Graphical buttons could still slow it down for me... with my 4MB graphics card.
Thorgal2005-02-20 10:06:11
PII 350mhz, no cash to upgrade it, but I don't need to, my system runs at lightning speed anyhow tongue.gif.

Yesterday I was at the Vertani summit in the Crystal Leaf Inn, about 80 people were spamming emotes and actions, then the Vertani got pissed and declared war on the whole of Sapience, good old fashion alien invasion, they started fighting, you can imagine the spam of 80 people and a bunch of mobs starting to beat on eachother, yet my system didn't even lag smile.gif.
Shinza2005-02-20 10:39:14
QUOTE(Singollo @ Feb 20 2005, 08:31 PM)
I'll probably try to make something like Thorgal after I finish putting together my curing routines. I tried doing borders and textured backgrounds with the original design but I had problems with Zmud making certain colors transparent, and even with the help of a friend who was pretty good with photoshop couldn't figure out why.

Has anyone else encountered this?
54992



I had a similar problem to this when putting a bmp on a button, and it ended up making most of the background colour (blue) transparent. Typically transparency is handled by using whatever colour is in the top-left most pixel of the image. With that in mind, I used photoshop to paint that single pixel a different colour that wasn't used in the image at all, and that solved the problem for me.

Hope that helps smile.gif
Singollo2005-02-20 19:01:48
Already tried that. It still didn't help keep transparency from happening on backgrounds.