Torak2005-02-22 01:49:11
Well, considering any class that relys on afflicts is completely screwed from Bedival I fail to see what there is to whine about, maybe drop the mana cost of normal healing by a 100 or so..
Shiri2005-02-22 02:00:07
QUOTE(Jello @ Feb 22 2005, 02:47 AM)
My point was I think that healing is lame, because it negates afflictions or turns them into an advantage for the afflicted, and giving afflictions is what the entire fighting system is about.
56832
Nonetheless, we're stuck with it, so it may as well be useful. :/
Drago2005-02-22 02:16:40
QUOTE(Dyr @ Feb 22 2005, 12:29 PM)
How about FARHEAL DEAFNESS + ORDER DEMON DOMINATE So-and-So?
56813
Everyone forgot the most important thing.
Dominate doesn't work like that.
Narsrim2005-02-22 04:25:08
QUOTE(Jello @ Feb 21 2005, 09:47 PM)
My point was I think that healing is lame, because it negates afflictions or turns them into an advantage for the afflicted, and giving afflictions is what the entire fighting system is about.
56832
That's the entire point of Healing - to make afflictions second rate. There is nothing else in the skillset so unless you'd like to propose an entire new skillset with offensive replacements that's just how it is going to be.
Unknown2005-02-22 04:31:31
So what you're saying then is I'm not allowed to say it's lame?
Narsrim2005-02-22 04:38:34
QUOTE(Jello @ Feb 22 2005, 12:31 AM)
So what you're saying then is I'm not allowed to say it's lame?
56891
Oh, you can. I'm just saying that your opinion is 100% clashes with the entire skillset.
Torak2005-02-22 11:38:34
I would still like a reply to how it is weak considering it completely counters affliction classes.
Sylphas2005-02-22 14:00:56
Affliction classes:
Celestines (mana kill)
Nihilists (mana kill)
Moondancers(?) (mana k... thing)
If you whore healing (which isn't as powerful here as in Achaea, etc, because it needs balance/eq), you'll die/toad rather fast.
Celestines (mana kill)
Nihilists (mana kill)
Moondancers(?) (mana k... thing)
If you whore healing (which isn't as powerful here as in Achaea, etc, because it needs balance/eq), you'll die/toad rather fast.
Torak2005-02-23 13:55:52
Uhh its kind of hard getting off a wrack after you get 10 - 20 afflictions bedivaled....and I'm not saying that a small mana drop on healing isnt needed. But do not make it overly good seeing as how Bedival is the , maybe people need to learn to sip venoms and bedival them to thier foe..?
EDIT: Mind your language. ~Shiri~
EDIT: Mind your language. ~Shiri~
Gwylifar2005-02-23 15:33:40
That'd be nice. I might sell a few more poisons that way.
Terenas2005-02-23 17:26:30
I had always wondered, why don't Moondancers do heal insomnia of target, force target sleep with pooka, followed up with sleep enchantment? All of this can be done in one single command and you'll be able to strip kafe as well, and since you can just simply order your Banshee to stop attacking, just lash away their mana and toad curse. How hard is that to pull off?
Singollo2005-02-23 17:41:50
That's not exactly right, Terenas. Equilibrium is lost when healing/curing a person making any real offensive strategy infeasible.
Terenas2005-02-23 17:43:31
QUOTE(Singollo @ Feb 23 2005, 05:41 PM)
That's not exactly right, Terenas. Equilibrium is lost when healing/curing a person making any real offensive strategy infeasible.
58050
Ahh, I thought you don't use eq just as when you cure yourself, similar to the Priests in other IRE games, thank goodness they use eq then or we'd be screwed.
Ethelon2005-02-24 01:18:38
Bedevil here does not work the same as in other realms. First, it only afflicts a few of your afflictions over to the target and cures only a few aswell. I usually would use Bedevil when I had about 4-6 afflictions on me. About 2-3 of those would actually hit my target and I'd still be stuck with 1-2 of them. It's not as great as in the other IRE realms.
Unknown2005-05-13 12:06:06
QUOTE
I'm going to add alot of this stuff in the next Envoy report and hope it gets looked at....so far it's what..
- Fix Farheal so it works both inside and outside instead of being mutliple skills
- Fix Farheal so it works both inside and outside instead of being mutliple skills
Did this Envoy report ever go in? Including this one, I've been told this specific matter would be put in three different envoy reports by three different Envoys yet I hear it's not been in a report.
AB HEALING FARHEAL
Syntax: FARHEAL
FARCURE
You may heal or cure others from afar, as long as they're within your local
area. Note that this is a greater drain on the ego than if the patient is in
the same room.
There is no mention of an indoor/outdoor restriction, only localy area. As I've posted before farheal/cure do not work if your target is indoors. It does not matter if you're indoors or outdoors. This makes farheal useless in any mine or any location where your target might be indoors. Please please please - Any envoy with healing as one of their guild skills, can this be put in the next report to be fixed? This can't possibly be intended.
Ethelon2005-05-13 14:26:50
It was in my report, which I offered to another Envoy, but they didn't take it, or forgot. I tried to put my report in still, but wasn't allwoed to seeing as how I was not an envoy anymore I guess.
Unknown2005-05-13 14:31:35
Some healing changes have gone through, the ability to heal yourself while paralyzed sounds particularly good.
Unknown2005-05-13 18:44:19
I know there were some changes to healing. That's nice. This is a complaint I've had about healing and been asking my envoys for since ... well October or November. I'm just a bit frustrated that I've been told by both that they'll add it to their reports and yet, they DIDN'T.