Unknown2005-02-15 23:04:05
Well, as long as we have this system, isn't it now possible for Raiders and Defenders of a village to scrap it out without getting suspect? Now, innocent by-standers won't be hit by demesnes, area of effect, or other stray attacks unless they are declared against by a raider.
Simply now have people decide to "Defend", and other people "Declare ". Neither defenders nor raiders would get suspect off of this, and they are all automatically able to attack each other. A non-combatant could actually walk around and continue doing his quests or whatever, even walking through the battle, or just hang around and watch.
We can apply this logic to certain quests. Each of these quests has certain quest items. If you try to pick up a quest item to do for instance, the crow quest, then you would have to AGREE that this action would make agression against you un-suspectable until you complete the quest. After that, you would have to be Declared against for combat. Also, "Defend", would allow you to defend mobiles important to your side, and not give either combants (attackers or defenders) suspect.
I think the Declare/Defend system actually clarifies intent and simplifies pk rules.
As for summoning? Make it so that someone on your allies list can summon you without declaring you. This way if my friend summons me to save me from an attacker, he doesn't have to declare against me, and another of our enemies can't defend me and attack my friend w/o suspect.
Simply now have people decide to "Defend
We can apply this logic to certain quests. Each of these quests has certain quest items. If you try to pick up a quest item to do for instance, the crow quest, then you would have to AGREE that this action would make agression against you un-suspectable until you complete the quest. After that, you would have to be Declared against for combat. Also, "Defend
I think the Declare/Defend system actually clarifies intent and simplifies pk rules.
As for summoning? Make it so that someone on your allies list can summon you without declaring you. This way if my friend summons me to save me from an attacker, he doesn't have to declare against me, and another of our enemies can't defend me and attack my friend w/o suspect.
Shamarah2005-02-15 23:06:01
Actually, hailstorm is ranged.
Shiri2005-02-15 23:07:59
What, on Achaea too? Are you sure?
Shamarah2005-02-15 23:41:17
I'm talking about here...
Shiri2005-02-15 23:48:34
Yeah, I think the other comments weren't, that's all. The point in question was that in other realms, hailstorm wasn't broken even though it only hit enemies, but then again (goes the counterargument) that's because hailstorm wasn't ranged like it is here.
Scryth2005-02-15 23:54:47
Eh, PK is getting more and more ridiculous. I say dump karma, dump Avenger and go Imperian way. ----> ---->
Desdemona2005-02-16 00:34:10
Avechna and Karma are very nice... this new implement would too, but adding new commands before being able to start a fight is kind of ugly. Maybe if DECLARING and DEFENDing had some in-game thing included like. DECLARE Uriol-- A vulture circles above you. DEFEND Uriol- Two vultures circle the area. It would be great, but too many commands seem like a bit too contrasting with Lusternia's reality.
Avechna could be more awesome too, if he were a bit more sentient, like: X has died to Y. The voice of Avechna resounds "X I have my eyes on you, prepare yourself to be eliminated".
Avechna could be more awesome too, if he were a bit more sentient, like: X has died to Y. The voice of Avechna resounds "X I have my eyes on you, prepare yourself to be eliminated".
Unknown2005-02-16 00:40:35
This system could actually make avenger work in regards to group pk. If that happened, maybe we wouldn't need karma at all.
(die karma die)
(die karma die)
Unknown2005-02-16 01:03:45
QUOTE(David @ Feb 15 2005, 06:37 PM)
Maybe one option to solve the problem with room attacks is to allow for people to generally DECLARE without specifying a target... Meaning, during those 5+ minutes the declare lasts, they can attack anyone. (Provided their target isn't allready on their bullies list, I imagine?)
Though this general declare should probably have a shorter timer.
Maybe even make that a requirement for casting room attacks?
Though this general declare should probably have a shorter timer.
Maybe even make that a requirement for casting room attacks?
51576
Just do PK CAREFUL OFF, it'll work perfectly.
Unknown2005-02-16 01:23:41
I don't think they're going to get rid of karma, ever. Looks like they're only going to adjust it. It's crucially important to the admin that everyone competes for their quests. Also, I believe one of them hinted at new quests not being added.
Roark2005-02-16 01:33:36
QUOTE(Aelin @ Feb 15 2005, 09:23 PM)
I don't think they're going to get rid of karma, ever. Looks like they're only going to adjust it. It's crucially important to the admin that everyone competes for their quests.
51716
This is not set in stone. I have other ideas, but first we wanted feedback on this since it is the coolest idea. (Thanks go to Seryl the coder for thinking it.) As we have always done and shall continue to do, we will gauge the impact things have and go from there. I would expect this declaration thing to be in before curses open. There is also a chance of additional changes to the system based upon user feedback, though I cannot say anything definitive since no definitive decisions have been made. Noting that Lusternia consistently gets high marks from its players for the speed at which we respond to things, it would be good to wait it out and see how things develop; we do our best to never let things stagnate. I would add a note that since we don't waste time dealing with the PK ISSUE system like Achaea has, that frees up crazy amounts of time and thus the avenger system is probably the reason why we are able to deliver swift responses.
QUOTE(Aelin @ Feb 15 2005, 09:23 PM)
51716
Also, I believe one of them hinted at new quests not being added.
No such hinting has been made. Quests will continue to be developed as always.
Unknown2005-02-16 01:39:11
Trooper Jelaludin
Sex : Male Race : Undead Trill
Level : 59 (17%) Rank : Illustrious
Health : 2483/2483 Endurance : 11315/11315
Mana : 3191/3191 Willpower : 14234/14855
Ego : 2837/3014 Reserves : 66%
Karma : 2%
You are ranked 151st in Lusternia.
It used to be so neat and even looking. That karma tag just doesn't fit in with the rest of the stats... begone, karma! You aren't wanted here!
Sex : Male Race : Undead Trill
Level : 59 (17%) Rank : Illustrious
Health : 2483/2483 Endurance : 11315/11315
Mana : 3191/3191 Willpower : 14234/14855
Ego : 2837/3014 Reserves : 66%
Karma : 2%
You are ranked 151st in Lusternia.
It used to be so neat and even looking. That karma tag just doesn't fit in with the rest of the stats... begone, karma! You aren't wanted here!
Desdemona2005-02-16 01:41:56
Maybe the Karma thing on score could instead be another of the small bars (along with Power, Ego, Health and all that). It would be a better way to keep track and um... colored bars are always fun
Unknown2005-02-16 02:00:30
QUOTE(roark @ Feb 16 2005, 01:33 AM)
No such hinting has been made. Quests will continue to be developed as always.
51721
You're right, I misread a post by Estarra. I reread it and discovered my mistake.
I wasn't implying that you guys weren't coming through, or that the game wasn't excellent. In fact, it's just that when you see something so good, and you like it exactly how it is; you get a little hesitant to see things change. I truly dislike the Karma thing (mostly because of the tie to questing, now that the pk issues have been somewhat cleared up for me), although I understand that the Avenger system needs a bit of a reworking.