Knighthood novice bashing

by Akraasiel

Back to Common Grounds.

Shoshana2005-02-15 08:28:57
QUOTE(KidHendrix @ Feb 15 2005, 03:22 PM)
So for twenty-four hours of playtime you're complaining that knights do too little damage?
50932



That 24 hours is the time in which a newbie is meant to be deciding whether they want to stick with that class or not. I know that if I was a newbie warrior in Newton and I saw other newbies running around killing the mobs that take me three or four rounds to kill in one hit, I'd be seriously wondering why I was bothering. It may not seem like much when you've played for 500 hours, but it's a lot when you're just trying out this new game you found tongue.gif.
Summer2005-02-15 09:12:51
Ever tried killing things where timing (ie. killing them fast enough) matters as a novice knight? And yeah, as pretty as the clubs I was supplied with were, I found that kicking was a LOT more effective. And 24 hours is a longggg time even with 500+ hours of total playing time if you're impatient like me tongue.gif

Besides, not everyone is rich enough to buy creds OOC. I never made it to specialisation on a knight, so I don't know if they suddenly get a massive boost in the lower levels, but you have any idea how long it takes to make enough gold IC to get to Virtuoso (not even trans) in a couple of skills?
Unknown2005-02-15 09:25:20
Well, and this is from my experience, a Transcendent Warrior hits as hard as a mage's staff (Which is Fabled), and that's assuming they don't miss (Which, even after 1715 lessons, can still happen).

I think Nature Curse/Cosmic Fire/Ignite do the same denizen damage throughout their career (Starting from pre-Master lessons that they require) so yeah, I think something should be shifted. I know the warrior archetype has been tweaked since opening, but maybe denizen-to-player combat should be altered somewhat.

Apprentice-Adept Nature/Cosmic/Elementalism compared to Transcendent Blademaster/Bonecrusher seems a bit skewed (Just like... *point signature*).

ninja.gif
Akraasiel2005-02-15 09:29:40
standardize knight damage vs denizens so that a single dsl is roughly equivilent to a cosmicfire (adjusted for strength and weapon damage stats, perhaps set 100 damage stat as the median line for it). Have it be so at attaining Weaponmastery in knighthood, and stay the same from then on. I would be happy then. (and tweak the accuracy just a tidbit.
Unknown2005-02-15 09:34:06
Here's a simple fix. Do what they did in Imperian.

Novice Knights in Imperian generally use shortswords. Very Low damage, average speed, and insane to-hit. A novice shortsword in Imperian averages 250-280 to-hit, I think, it might even be higher in like the 300 to-hit range.
Unknown2005-02-15 13:15:18
Shortswords and clubs have those insane to hits, but when they do 3 damage every hit, its a complete waste of time, you might as well mist 1 out of 3 attacks and go at the 100-200 damage your crap mace would do.

To-Hit isn't really a problem since we give all of our novices either a shortsword or a club (both of which average over 240 to-hit) It is as has been said all damage. Seriously, make a baby serenguard and see how much you cry in anguish when on the 10th attack the fink finally dies and then a moondancer walks in one NC and bam its dead.
Akraasiel2005-02-15 13:41:53
Its absurd, and drives new players away from the class. They dont know the advantages of being a warrior at higher levels because they havent played higher level warriors. I can stand to wait it out, but I'm saying something needs to be done about it to make it less demoralizing.
Shiri2005-02-15 13:48:41
This whole warrior-novice thing annoyed me SO MUCH on Achaea that I didn't even want to -try- on Lusternia. And it isn't really any better here, yeees. wacko.gif
Saleos2005-02-15 14:40:51
I agree. As a Serenguard newbie, it takes maybe eight swings to kill a fink. (Which I'm sure most newbies face.)

Then some nihilist wanders up, blasts one and it is dead in one shot. sad.gif Unfair!
Archthron2005-02-15 22:19:45
This is pretty messed up. However... magic attacks take mana, and at really low levels that means a magic user can kill maybe 5 or 6 finks before they have to meditate for a few minutes. Also, when I think of warriors I think of steadfast fellows who can tough it out and have epic duels and such, while magic users seem like more of the ZAP you're dead! type. Minor points, certainly, but still. Also, the damage vs. mobs really should be increased for newbie knights.
Vix2005-02-15 22:32:01
I started out as a knight and I sucked. Period. I couldn't even kill the upper two rats/weevils because they ran away before they died. Then, one day I saw some other classes killing the same stuff in one hit and just abandoned the little knight for the Moondancers. The end.


Those of us without credits will most definently have a hard time with knights.

Edit: Oh, and I spent as much time sleeping as a knight because I got hit so much than I spent as a Moondancer meditating. Sprite helped tons when I got it too.
Unknown2005-02-15 22:36:47
Aye! All creatures in Newton that can be killed with 1 mage/guardian attack should be weakened to die to two warrior hits, and the ones that take 2 hits from a mage take 4, ect.
Desdemona2005-02-15 23:42:03
Yeah, knights are the worst bashers on the early levels. Though, I must thank the Divines for making weevils die at one hit (of any attack) on the early days of Lusternia... You can say that I switch from finks to weevils in no time, and ended with about 40 levels quickly tongue.gif

I am not sure if normal novice-knights really can have a fix, other than probably selecting a bulky race so they don't die quickly, a health vial, and good knowledge on how to use your feet. Though, after the first levels, around level 40, knights have the potential of being superbashers... even when accuracy may still be a bit faulty (accuracy here is better in Achaea, methinks).
Narsrim2005-02-16 15:33:00
The simple solution to this problem is give knights an attack (like a stronger version of punch) that doesn't require a weapon and will kill a fink, etc. in 1-2 hits.
Lunarisiil2005-02-16 17:56:52
Dang, I didn't even think of punching the finks, though I was so frustrated with taking eight swings at the little buggers. I got so fed up that I saved up my gold and bought a vial of bromides, and ran around begging from everything I could, in Newtons.

Which is also frustrating. Because as a knight, you're supposed to kill things, darn it. Guess I'll try punching and kicking, next time.
Desdemona2005-02-16 18:00:01
You know, I always thought that Knight novices ought to see their early leveling as a trail, or something. I mean, to start up with, the races that get the worst from having to nail a creature with kicks are those Knight novices of non-bulkiness. This is because they possess few health, so hit-and-run becomes a rule, a health vial is essential, and it normally takes you about double the hits someone from another race can deal. An Orclach novice, I'm pretty sure would have less trouble killing a fink than a... faeling knight. tongue.gif At least I had it easy as an Ur'Guard Orclach in Newton.

Even so, seeing how Warrior class are more flexible than Achaea's knight class, it isn't as if you need to worry about leveling 2-3 guildskills, in here as a novice, I believe you can easily focus mostly on learning Knighthood which will eventually help you on your early bashing.
Saleos2005-02-17 17:43:42
QUOTE(Archthron @ Feb 15 2005, 10:19 PM)
a magic user can kill maybe 5 or 6 finks before they have to meditate for a few minutes.
51563



However, I can only kill five or six finks before the cumulative damage of their attacks means I have to sleep for a few minutes.
Desdemona2005-02-17 17:49:48
That is why you get a health vial. I believe novice areas get really easy when in possession of a health vial, regen, and some magic. Knight novices, even of the buffy races, can spend just about the same time killing about 2-3 finks, the time a Magic user can kill about 6 and recharge.

Edit: Moon/Boar tattoos as a novice could basically all you would be needing to take control of novice areas... specially for monks/magic users. Do we have similar things to boar/moon tattoos in Lusternia?
Shiri2005-02-17 17:52:34
We have mercy and perfection enchantments, but they cost a bit on account of the jewellery required.
Saleos2005-02-17 18:41:03
QUOTE(Shiri @ Feb 17 2005, 05:52 PM)
We have mercy and perfection enchantments, but they cost a bit on account of the jewellery required.
53104



Yes.

*Will accept any donations in this area*