Daganev2005-02-16 22:11:04
I like how your all ranting about faelings and furrikin, yet the poll says orlach. I'd vote for Korkani also.
Shiri2005-02-16 22:13:55
Eh, the Faeling and Furrikini have as many as Orclach...uh, if you add them up...
Besides, Orclach have no representatives, whereas Faeling and Furrikin have a few of us who did it for the RP but would rather not suck into the bargain.
Besides, Orclach have no representatives, whereas Faeling and Furrikin have a few of us who did it for the RP but would rather not suck into the bargain.
Daganev2005-02-16 22:24:56
But thats kinda the point of faeling and furrikin.
The thing with Orclach and Krokani is that they obviously don't even have an RP incentive to be chosen. My suggestion for Krokani would be make them 15 str, 15 con and 15 dex. keep the rest the same.
The thing with Orclach and Krokani is that they obviously don't even have an RP incentive to be chosen. My suggestion for Krokani would be make them 15 str, 15 con and 15 dex. keep the rest the same.
Unknown2005-02-16 22:28:42
Merian's have the lowest con of the three specalization races. Viscanti has the most health and strength. Elfen's are in second of Intellegence.
Shiri2005-02-16 22:31:31
The -point- of Furrikin/Faeling is that we have to suck at everything? Well, no one told us that.
Orclach would have a good RP role, except that they had no part in Celest/Serenwilde really. They are supposed to be weak when tainted, and in the histories didn't appear in the other two places, so eh.
Orclach would have a good RP role, except that they had no part in Celest/Serenwilde really. They are supposed to be weak when tainted, and in the histories didn't appear in the other two places, so eh.
Elryn2005-02-16 23:50:08
QUOTE(Desdemona @ Feb 17 2005, 05:03 AM)
Faelings are a crossbread between fae and elfen, probably something that happened during the time the fae started travelling into the physical plane in the first time. So, you should expect faelings to be numerous in any forestal commune... At the very least Glomdoring!
52256
Um, Glomdoring is probably the one place aside from Magnagora you would definitely not expect to see faelings. Remember, F'ai Glomdoring?
Desdemona2005-02-17 03:09:29
I wouldn't expect to see fae in Glomdoring... but Faeling? Sure! WHy not? As long as they are powerful enough or evil enough they should be able to make it
Orclachs... methinks that they were the muscle of the Empire's army, and histories says how some of them fealt bretrayed by the Taint... so maybe some Orclach could like move to Celest and hate the orclach that have embraced the Taint, as well as deem inferior the orcs. I believe that Orclach right now could play like some old Order of knights a la Knights Templar, an lineage of proud warriors with a legacy.
Orclachs... methinks that they were the muscle of the Empire's army, and histories says how some of them fealt bretrayed by the Taint... so maybe some Orclach could like move to Celest and hate the orclach that have embraced the Taint, as well as deem inferior the orcs. I believe that Orclach right now could play like some old Order of knights a la Knights Templar, an lineage of proud warriors with a legacy.
Shiri2005-02-17 03:19:45
Well, yeah, but they're a bit...generic. And unlike the similarly generic Elfen & Dwarves there's no large amount of in-game history or modern-day visible presence. So Orclach are a bit iffy there. In the histories they weren't in Celest/Serenwilde, and in Magnagora they're supposed to be all crippled, so eh.
And Faeling are half fae. Yes, they might end up being there, but there's no good reason they should have a specialisation, no more than there's a reason Lucidians should in...say, Celest.
And Faeling are half fae. Yes, they might end up being there, but there's no good reason they should have a specialisation, no more than there's a reason Lucidians should in...say, Celest.
Desdemona2005-02-17 03:31:44
Orclach have a total green light, imo, in the character developement, along with Taurians. You see, the simple enough details that tell you Orclach's view about life, not fearing to die, that they were the muscle of Celest's army, that the Taint reacted differently on them, the stance some of them takes towards the Taint, that the Ur'Guard was essentially in it's majority Orclach... perfect buliding blocks for someone to perform a good Orclach character without too restricting emphasis on history.
You could unravel an Orclach through many ways. A orclach who wishes to follow the steps of Urlach, an old brotherhood of Knights in the Ur'Guard decendants of the veteran Ur'Guard. Orclachs of the hordes that fealt betrayed by the taint and decided to move elsewhere, Celest, as a way to reform their people and stablish a New Order within the city and once again prove Lusternia that Orclach shall fight even beyond death. Me likes Orclach very much, I find it as a very free race.
Krokani, I believe you can also work very well. Have them be of more hermit type, and due to being sacrificed on the past, have them in the present have somewhat developed paranoia attuned with their "pierce through the veil" view... Giving you the chance of try develop a character kind like a seer, and distrustful on the other races... and pretend that you see within them things that aren't naked to the eye. Like seeing infinite rage and bloodlust on the Taurians, etc.
The three races mentioned above, are the ones I believe have been liberated from a too constricting histories allowing you develop the character enough with only sticking true to some few details.
You could unravel an Orclach through many ways. A orclach who wishes to follow the steps of Urlach, an old brotherhood of Knights in the Ur'Guard decendants of the veteran Ur'Guard. Orclachs of the hordes that fealt betrayed by the taint and decided to move elsewhere, Celest, as a way to reform their people and stablish a New Order within the city and once again prove Lusternia that Orclach shall fight even beyond death. Me likes Orclach very much, I find it as a very free race.
Krokani, I believe you can also work very well. Have them be of more hermit type, and due to being sacrificed on the past, have them in the present have somewhat developed paranoia attuned with their "pierce through the veil" view... Giving you the chance of try develop a character kind like a seer, and distrustful on the other races... and pretend that you see within them things that aren't naked to the eye. Like seeing infinite rage and bloodlust on the Taurians, etc.
The three races mentioned above, are the ones I believe have been liberated from a too constricting histories allowing you develop the character enough with only sticking true to some few details.
Daganev2005-02-17 03:47:23
I didn't say they don't have nice RP I said they don't have the RP enticement that other races have. I say this because the only Orclachs I see are newbies and they quickly change when they see nobody else is an orclach. Oh and Graal.
Desdemona2005-02-17 17:26:49
I remember seeing three Orclach in my time as one. Maybe this line of proud warriors is about to die... Graal, become a Taurian.
Auseklis2005-02-17 22:06:24
Those who are interested in the Krokani histories, have a little patience...
“What?†said the Emperor sharply, rounding on the krokani. “Castle Djarrakh is holding back the Taint? That is news to me. How have the krokani managed that? No offense, Trogak, but your people are not known for their strength in magic.â€
“The cat people have given us use of the Claw of Shanth,†said Lord Trogak. His great eye blazing at the Emperor as he added, “We have our magics. Maybe not as great as yours, but our memory is long and we know perhaps secrets you do not. I tell you we are holding back the Taint at Djarrakh.â€
“What?†said the Emperor sharply, rounding on the krokani. “Castle Djarrakh is holding back the Taint? That is news to me. How have the krokani managed that? No offense, Trogak, but your people are not known for their strength in magic.â€
“The cat people have given us use of the Claw of Shanth,†said Lord Trogak. His great eye blazing at the Emperor as he added, “We have our magics. Maybe not as great as yours, but our memory is long and we know perhaps secrets you do not. I tell you we are holding back the Taint at Djarrakh.â€
Ceres2005-02-17 22:47:53
I like Krokani very much, it's just that they're so rubbish. I don't see what changes can make up for 14 con, 8 int, weaknesses to magic and cutting damage *and* slow experience.
Daganev2005-02-17 23:07:37
I still vote for 15 str 15 dex and 15 con. I would like that.
I don't think any race has every had that type of physical combat ability.
I don't think any race has every had that type of physical combat ability.
Revan2005-02-17 23:16:21
Giving Krokani a nice boost would be a very good thing, and we would probably see ALOT more diverse RP in the realms. I'll point to what was attemtped with the Loboshigaru. It was an excellent idea, unfortunately Amaru kind of ruined it due to his inability to RP. *shrug* C'est la vie
Desdemona2005-02-18 00:12:18
Nah, I think the Krokani would be best if they had at least one more advantage... a level something protection or heal faster from elixirs level 1-2?
Unknown2005-02-18 13:30:10
I was sitting at the pool one day and saw an Aquamancer illusion themselves into a Krokani and I thought... eh..? What's one of those? I knew about the other races, and although I'd read through them all when I created Elaria, Krokani were so rare I'd never seen any. I still haven't, really. They do need a boost. Orclach do have harsh, and in my view unjustified disadvantages... but what I've had experience with most was Faeling. I reached level 69 with her... and it was extremely tough going. Faeling just don't have enough that makes them more potent than any other choices. The only place I can see them as being moderately useful is in the Hartstone, where I don't believe they have flying as a skill. Regenerate in their demesnes... nice. But even so if you think flying's worth giving up, then there are better choices than Faeling.
I don't think they'll get the upgrade when Glomdoring (or even Ackleberry/Gloriana) come around, although I would very much like to see it happen. It doesn't feel like it fits with Faeling history, so there'd have to be more history added about dark Faelings or something.
For specialisations, it feels Lucidian or Trill will get an upgrade with Hallifax, and Dracnari with Gaudiguch (although they seem good enough as it is!). They just feel the appropriate ones. With Glomdoring, I don't feel there is anything fitting. Mugwump are possibly the closest... I don't know.
Give us more powerful Faelings! <3
I don't think they'll get the upgrade when Glomdoring (or even Ackleberry/Gloriana) come around, although I would very much like to see it happen. It doesn't feel like it fits with Faeling history, so there'd have to be more history added about dark Faelings or something.
For specialisations, it feels Lucidian or Trill will get an upgrade with Hallifax, and Dracnari with Gaudiguch (although they seem good enough as it is!). They just feel the appropriate ones. With Glomdoring, I don't feel there is anything fitting. Mugwump are possibly the closest... I don't know.
Give us more powerful Faelings! <3
Shiri2005-02-18 13:33:12
Mugwumpi wouldn't really work for Glomdoring. From an RP sense only Elfen really fit. (But I hope it's not them! They're -already- too good! >_<) Mugwumpi would be if that swampy place came back.
Unknown2005-02-18 16:11:10
I think it'd be cool if all races would receive modifications depending on their guilds/specialisations, not just elfen viscanti and merians.
Why not make every race alter in a way that's beneficial for whatever key specialisation they have?
If nothing else, it'd reduce the ridiculous amounts of silly we have around
Plus it'd make other races more interesting...
It'd make alot of sense for Orclachs to gain stat modifications if they join the Ur'Guard for example, seeing as they seem to be one of their popular races, historically.
Of course, that'd probably require modifying the basic stats too, seeing as Tae'dae, even though they probably would make much sense for being a forestal knight race, leave rather little room for improvement towards knightish things with their current stats. Take away the balance penalty, maybe lose some charisma...
Why not make every race alter in a way that's beneficial for whatever key specialisation they have?
If nothing else, it'd reduce the ridiculous amounts of silly we have around
Plus it'd make other races more interesting...
It'd make alot of sense for Orclachs to gain stat modifications if they join the Ur'Guard for example, seeing as they seem to be one of their popular races, historically.
Of course, that'd probably require modifying the basic stats too, seeing as Tae'dae, even though they probably would make much sense for being a forestal knight race, leave rather little room for improvement towards knightish things with their current stats. Take away the balance penalty, maybe lose some charisma...
Desdemona2005-02-18 17:56:52
Sooo... Orclach retain the lead, with Faeling second, and the Taurians stampeding into the third position. With worthy mentioning of the Furrikin and the Krokani tied in the fourth place.
I believe that there are many races that could suffer specialization changes and many others that would be more appealing if they had them... though I think that the divines probably thought that only the symbol races of the respective places should suffer those changes... some races have mediocre stats to undergo two specialization changes (warrior/guard-mage), so they would probably limit themselves to one, if any.
In any case, on the Glomdoring subject... Mugwumps would seem to match perfectly with the swampy areas but something in their race description gives me the impression that they preffer to move to cities, so I am not so sure whether they'd stay in Glom or pursue their scholarly goals
I believe that there are many races that could suffer specialization changes and many others that would be more appealing if they had them... though I think that the divines probably thought that only the symbol races of the respective places should suffer those changes... some races have mediocre stats to undergo two specialization changes (warrior/guard-mage), so they would probably limit themselves to one, if any.
In any case, on the Glomdoring subject... Mugwumps would seem to match perfectly with the swampy areas but something in their race description gives me the impression that they preffer to move to cities, so I am not so sure whether they'd stay in Glom or pursue their scholarly goals