Declare/Defend

by Unknown

Back to Common Grounds.

Daganev2005-02-18 03:13:43
I know you don't need to DECLARE someone who is attacking you, but I am picturing lots of people having the following alias

#Alias T {
tar=%1
DECLARE %1
}

Then being silly programing folk, they forget that if someone jumps them and they type T Daganev to fight back, that they have just messed themselves up, because now if they win, they will get suspect.

Tuek explained that you should not have that alias, but rather you should set DECLARE to be a type of trigger.
Eldanien2005-02-18 03:54:01
I would really like to see an auto-DEFEND situation for city/commune members. This allows one to be able to set Allies specifically only for shop-mates, and non-citizens one wishes to be able to defend. Having to shuffle Allies around as groups change is a severe pain in the rump.

Perhaps change GROUP and ENT so they show only the simple name of each person? That would make it easier to set a reflex for, anyhow. I'd rather see some sort of blanket DEFEND for each nation, though.
Murphy2005-02-18 03:57:01
Yeah, like defend Magnagoraians. and Declare celest, declare serenwilde......

Better yet, Defend Magnagorians, Declare non-magnagorians.
Unknown2005-02-18 04:03:52
If you look at the design of the system, mass-declare aliases/reflexes or things built into the system is a bad idea. You are better off declaring targets as they come up.

However, a way to effectively defend (or ally) large numbers of people at once, that is a bit more useful.
Unknown2005-02-18 04:06:04
QUOTE(daganev @ Feb 17 2005, 05:13 PM)
Then being silly programing folk, they forget that if someone jumps them and they type T Daganev to fight back, that they have just messed themselves up, because now if they win, they will get suspect.
53566


Actually, if they win, they probably won't get suspected to the other person (because the other person declared). However, if they lose, they won't get that person listed as a bully, so the Avenger won't protect them, meaning the person can attack them again and/or they won't be able to curse the attacker.

Which, is just as bad.
Eldanien2005-02-18 04:24:11
Does DECLARE and DEFEND cascade through a chain?

There's four people, Joe and John on one side, Rob and Roger on another.

Joe declares against and attacks Rob.
Roger defends Rob and attacks Joe.
Can John defend Joe, and attack Roger?

EDIT: Eh, I'll just have to test this. Nevermind.
Unknown2005-02-18 04:31:55
QUOTE(Eldanien @ Feb 17 2005, 06:24 PM)
Does DECLARE and DEFEND cascade through a chain?

There's four people, Joe and John on one side, Rob and Roger on another.

Joe declares against and attacks Rob.
Roger defends Rob and attacks Joe.
Can John defend Joe, and attack Roger?

EDIT:  Eh, I'll just have to test this.  Nevermind.
53611


Post the results of your test please, so I don't have to test it myself.
Eldanien2005-02-18 08:47:14
One cannot chain Defend.

Izmith declared and attacked Soll.
Silimaur defended Soll, attacked Izmith.
I defended Izmith, but when I attacked Silimaur...

You change your mind as Avechna whispers in your mind an inquiry on if you wish
first declare aggressions.

So, that works as one would hope.
Unknown2005-02-18 09:27:23
Woot!
Roark2005-02-18 13:05:29
QUOTE(Anonymous @ Feb 17 2005, 11:13 PM)
What you should do, say if you are involved in group combat, is ally everyone with you on your side, and everyone defend each other, and keep reactivating it as it fades (#GAG will help).
53564


It ought not fade so long as you are killing people. Every aggressive act refreshes all of your defend timers and also the one declare timer for whomever you gave the smackdown to.
Unknown2005-02-18 14:23:04
True, but what I meant, is there will often be a long pause of when you recognize the enemy, to when you go to the enemy, or they come to you, which is why you want something to gag and redeclare as it falls, say during influencing... yet Village influencing is ignored by the Avenger! Yay! Another awesome change.
Dumihru2005-02-19 03:55:21
By the way, this:

QUOTE
You change your mind as Avechna whispers in your mind an inquiry on if you wish first declare aggressions.

Could probably be better stated as:

QUOTE
You change your mind as Avechna whispers in your mind, inquiring whether you wish to declare aggressions first.



With all the talk about triggers, all I have to say is "illusions" - Although Anonymous plugged most of the holes.
Sylphas2005-02-19 04:05:26
Yes, be careful about illusions. On the other hand, I'm not sure it pleases the Gods much when illusions are made for the sole purpose of screwing people with systems ("You slay so-and-so and exit the arena in triumph", "blah blah please declare etc"). On the other other hand, the Gods don't seem to care if a game mechanic screws a system. So in all, *shrug*
Murphy2005-02-19 06:21:37
QUOTE(Sylphas @ Feb 19 2005, 02:05 PM)
Yes, be careful about illusions.  On the other hand, I'm not sure it pleases the Gods much when illusions are made for the sole purpose of screwing people with systems ("You slay so-and-so and exit the arena in triumph", "blah blah please declare etc").  On the other other hand, the Gods don't seem to care if a game mechanic screws a system.  So in all, *shrug*
54265



Ok not to be offensive to you or anything, but I believe you are dead WRONG 100% incorrect.

Orgininally illusions were made for the sole purpose of screwing people with systems, the same reason why they brought in stupidity and in achaea the paralyse message has * all through it randomly.

IRE games are specifally to be designed so you can skill people even if they have awesome systems. It really sad to see you saying that.

When I suggested the vitae illusion to keep Narsrim and co out, the idea was commended by Fain in game and on the forums by Roark.

Its designed so if you make the system yourself, you know what to do when it goes wrong, but if you scab the system off someone, then theres a good chance you fill get screwed because you don't know whats going on.

I believe Sarapis wrote an essay on IRE combat....specifically detailing the IRE combat system and saying close to what I just said previously.

Cain on achaea used to illusion that "Grace flings a lust tarot at you" so that you'd reject grace if you were in the room with him.

All sorts of lovely illusions, illusions are designed so that you have to actually know what you are doing in combat rather than just scabbing someone elses system and being unbeatable.
Unknown2005-02-19 10:32:08
I basically agree with everything Murphy said. Illusions are never prohibited, because the sole purpose of illusions is to screw up peoples systems, and abuse any flaw you know of in their system. It is your fault, not the illusionists.
Shamarah2005-02-19 11:37:42
Yes. Messing up systems is the ENTIRE POINT of using illusions in combat. Otherwise, it'd just be a fancy little skill to make messages appear on peoples' screens, but if the people didn't have triggers, nothing would likely happen as a result of them.
Unknown2005-02-19 11:40:18
I have only ever seen one person shrubbed for using an illusions, and they were using it to cheat people out of credits. Which obviously was a very very very bad thing. But otherwise I have never had a complaint about illusions....oh wait, yes I did, someone didnt like me illusioning prompts.
Murphy2005-02-19 13:18:14
QUOTE(Anonymous @ Feb 19 2005, 08:32 PM)
I basically agree with everything Murphy said. Illusions are never prohibited, because the sole purpose of illusions is to screw up peoples systems, and abuse any flaw you know of in their system. It is your fault, not the illusionists.
54403



-Stagger-

The HELL? Damn Tuek Its not often we both agree wholeheartedly on a matter.....

I'm glad we do though.......Its up to you to make sure your system doesn't loop, i had lots of fun on achaea making someones system loop over and over with illusions going nuts........that was before I'd even attack them.

Illusions seperate the men from the boys as far as systems go. I've done my best to make sure mine doesn't loop, although illusions sometimes get me behind on curing....
Revan2005-02-19 13:20:50
I'm compiling a bunch of system-screwing illusions... so watch out.
Unknown2005-02-19 13:53:50
I think illusioning a shieldstun, will break Thorgal's or Ceres' system. Try it out!