Weird Knighthood thing.

by Drago

Back to Common Grounds.

Terenas2005-03-09 18:03:47
QUOTE(Richter @ Mar 9 2005, 05:55 PM)
Yesh... triple lunge, double jump, and maybe a sword name Alastor.  And some fire gauntlets.  *twiddle*

I had wondered why haymaker cost 2 more power (pulp was reduced in closed beta from 10), but then I realized you had four changes to give afflictions, and four chances to poison someone.  Of course it can be parried, but so can pulp.  You don't know how many times I've had my eight power pulp parried.  And I'm living off of old power from Magnagora, because I have to conserve.

You all have nexuses.  Or nexi.  Or... whatever.
69467


No clue what you're talking about regarding double jump or Alastor. blink.gif

But regarding haymaker, yeah the potential for afflictions is massive, but when brought into reality, it's virtually impossible to get 4 limb afflictions + 4 poisons coming off in one haymaker. With poisons having only 50% base chance of coming off, it's more realistic to say that you have a good chance of 2 poisons coming off 4 swings, if not taking Resilience into account. The 4 limb afflictions are nice as well, but since they are all random hits, you will either hit one limb twice and give 2 of the same afflictions, hit all 4 different limbs and do only 1 or 2 limb afflictions and have marked increase in chances of having those attacks parried.

Pulp, like you said cost 2 powers less, but it can still be targetted, which is significantly better. If I was a Bonecrusher and I wanted to pulp someone's head successfully without fear of parrying, I will hit his chest or gut until he moved his parrying away from his head and then go for it. Or better yet, I could hit his legs until he's knocked down then pulp head since parrying doesn't work while proned. Blademasters don't have an ability like knockdown, we can't target haymaker to ensure maximum limb damage, and our afflictions are significantly weaker than Bonecrusher's.
Shiri2005-03-09 18:18:59
PS2 game, few years old, Devil May Cry. Alastor was a lightning sword thing, the character Dante had a move called...er...Thousand Something, where he kept lunging and poking them, and another one called airhike where he jumped off a thing in the air. Also the fire gauntlets he refers to are called Ifrit, another weapon for Dante.

Oh and the ice nunchaku is in DMC3.
Jadryga2005-03-09 18:47:58
I propose... targetted haymaking! bruce_h4h.gif
Terenas2005-03-09 19:34:19
QUOTE(Jadryga @ Mar 9 2005, 06:47 PM)
I propose... targetted haymaking! bruce_h4h.gif
69500


Pah, no. It's a waste of powers. I want triple lunge, bypassing parrying/stance >>> 4 crappy swings.
Roark2005-03-09 19:56:08
QUOTE(terenas @ Mar 9 2005, 02:03 PM)
...if not taking Resilience into account.
69473


I do not believe Resilience increases your chance of dodging an affliction. I believe it reduces damage with poisons as the damage's type. If an AB help file says that a skill does damage and lists its damage type as "poison" the Resilience comes into play. But knights don't do that with their poison afflictions.
Sylphas2005-03-09 20:25:54
And doesn't it increase the chance to shrug a venom?
Ixion2005-03-09 20:32:29
QUOTE(terenas @ Mar 9 2005, 11:35 AM)
Actually, what I wanted to be able to do is triple lunge for 10 powers. Considering that lunge bypasses parry + stance and 3 of them only costs 9 powers, it'd be much more useful than spending 10 powers on 4 swings that all have chances to be parried.
69442




Best idea ever. Triple lunges would be better, and certainly more useful than haymaker. Heck.. haymaker is a cool name, just change the ability to what terenas said- three quick lunges. 10p still for the three lunges. To explain it as we only have two arms.. say that in our fury of swinging, we curve one swing to hit twice.
Soll2005-03-09 20:39:05
Yeah, it increases chance to shrug venoms. I swear... ninja.gif
Ceres2005-03-09 21:18:13
Prepare triplelunge

trl person

ninja.gif
Terenas2005-03-09 22:44:45
QUOTE(roark @ Mar 9 2005, 07:56 PM)
I do not believe Resilience increases your chance of dodging an affliction. I believe it reduces damage with poisons as the damage's type. If an AB help file says that a skill does damage and lists its damage type as "poison" the Resilience comes into play. But knights don't do that with their poison afflictions.
69553


I'm almost positive that Trans resilience allows you to shrug venoms a lot better. When I had low Resilience I barely shrug any venoms from Knights and Leeches, but once I have it I shrug them on a consistent basis, sometimes even twice in a row.
Narsrim2005-03-10 02:03:40
Well, I used to shrug venoms 75% or time or so and... I shrug for crap now.
Unknown2005-03-10 02:13:58
Resilience gives you a damage reduction and the ability to shrug off venoms, and I don't like the idea of triple lunge, it will make it more powerful then pulp.
Ixion2005-03-10 04:22:21
QUOTE(Guardian_Shiro @ Mar 9 2005, 09:13 PM)
Resilience gives you a damage reduction and the ability to shrug off venoms, and I don't like the idea of triple lunge, it will make it more powerful then pulp.
69888



Your point? Or would you like BM's to stay at status quo, inferior to BC's in every sense of the word? Goodness forbid BM's be -better- than BC's in some way. *gasp*
Narsrim2005-03-10 04:44:50
QUOTE(Ixion @ Mar 10 2005, 12:22 AM)
Your point? Or would you like BM's to stay at status quo, inferior to BC's in every sense of the word? Goodness forbid BM's be -better- than BC's in some way. *gasp*
69950



I suppose the 2,000+ damage per combo isn't cutting it anymore? (excuse the bad pun).
Ixion2005-03-10 05:23:11
DAMAGE IS FINE, JUST NEED BETTER AFFLICTIONS- that is all. Im pretty sure BM and BC have the same damage formula. The triple lunge hits can be easily set to be on par damage-wise with pulp. The point of lunge is wounding and ability to avoid stance/parry. Not once has a BC serious cried for better damage, only and always for better afflicting ability.

Edit: Toned down slightly to avoid negativism towards a certain poster
Narsrim2005-03-10 05:24:38
QUOTE(Ixion @ Mar 10 2005, 01:23 AM)
Okay, let yet another bore this into your mind.

DAMAGE IS FINE, JUST NEED BETTER AFFLICTIONS- that is all. Im pretty sure BM and BC have the same damage formula. The triple lunge hits can be easily set to be on par damage-wise with pulp. The point of lunge is wounding and ability to avoid stance/parry.
69976



And why should you have it all? I don't have damage or afflictions.
Ixion2005-03-10 05:28:45
Unless you have something constuctive to add to the obvious inbalance between BCs and BMs (as every other BM has affirmed), please refrain from putting in your comments that help in no way and are for the sake of arguing. Thanks.
Narsrim2005-03-10 05:30:41
QUOTE(Ixion @ Mar 10 2005, 01:28 AM)
Unless you have something constuctive to add to the obvious inbalance between BCs and BMs (as every other BM has affirmed), please refrain from putting in your comments that help in no way and are for the sake of arguing. Thanks.
69982



Ok. I think knockdown is ridiculous. It is quite evident when some decent fighters suddenly became rather impressive in a split second when the skill changed. I don't think the solution to the problem is to make blademasters "more powerful." It is to balance it out.