Blademaster

by celahir

Back to Ideas.

Shinza2005-02-24 04:30:37
QUOTE(Gwylifar @ Feb 24 2005, 04:07 AM)
Now you can cure normally while pinned.  No announce post but it was mentioned here.  Now by the time they've writhed off they've cured enough that you can't do it again, so it's essentially identical to an Impale, only without the new Rend option.
57967



Now you can't rend PinLegs? It worked earlier when I was trying... blink.gif I wish they wouldn't post details of the changes here. I don't trawl through every single topic that pops up. Instead, I religiously read announce posts, and expect to hear about tweaks there unsure.gif
Unknown2005-02-24 06:38:17
Meh, I wish they had announced the pinleg downgrade. I would NOT have gone from bonecrusher to blademaster if I knew they could drink health while pinlegged. Back when they couldn't, it was basically like how a bonecrusher hits the leg and it slows health vial healing rate. Now it's much worse.

If they would give chervil herb balance though blademasters would be just fine.
celahir2005-02-24 13:07:07
I wonder if any divine will actually read this and take action?
Unknown2005-02-24 13:23:47
Give chervil a balance, so people can't just spam-eat it.

edit: Gee, someone posted this exact same idea in the thread beneath this one. Whoops cool.gif
Buho2005-02-24 13:33:08
Many "tweaks" are not mentioned if they are relatively small, and expecialy if it's something that was always intended. Pinleg was never ment as an instant kill, which it almost was because healing was overlooked.

As for REND, I don't know where your getting this you can't rend from a pinleg. That's just crazy talk.
Ceres2005-02-24 14:27:51
QUOTE(Buho @ Feb 24 2005, 01:33 PM)
it's something that was always intended.  Pinleg was never ment as an instant kill, which it almost was because healing was overlooked.
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Why was there a specific message ("The sharp pain in your foot from the weapon pinning it to the ground" etc) for it preventing you do something? It was in no way an instakill, since if you hit the same limb enough, you move past the damage state at which it is afflicted, onto such "useful" afflictions as severtendon, and it becomes unsustainable. With clotting and the blademaster afflictions as they are, the skill as a whole was already near-useless before this downgrade huh.gif
Malicia2005-02-24 15:21:27
QUOTE
Shinza: Now you can't rend PinLegs? It worked earlier when I was trying...  I wish they wouldn't post details of the changes here. I don't trawl through every single topic that pops up. Instead, I religiously read announce posts, and expect to hear about tweaks there


You can REND once you achieve a gut or leg impale. You can't sip health while pinned. At least, I was not able to. You can apply health to your leg or eat herbs that are already in your inventory. You can't outrift anything. I like rend alot. I'd like to see a few more blademaster afflicts that occur at a heavy wound state. Cutting off ears and scalps should have a slight stun added in. Just my take on it.
Gwylifar2005-02-24 16:16:50
QUOTE(Shinza @ Feb 24 2005, 12:30 AM)
Now you can't rend PinLegs? It worked earlier when I was trying...
58514



Oh, maybe you can. I haven't tried. In that case, I amend my statement: PinLeg was downgraded to be a mirror image of Impale, and thus, why bother having both?

I know it was never meant to be an instakill, but that's cold comfort. Why is it everyone else has something that was meant to be an instakill but all we have is "Behead" (don't make me laugh)? It's the same as the old totem-tuning question: that it was always meant to be a certain way doesn't make that way fair.
Gwylifar2005-02-24 16:18:52
QUOTE(Malicia @ Feb 24 2005, 11:21 AM)
You can't sip health while pinned. At least, I was not able to.
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Hmm, I can. I can drink potions, apply salves, and eat herbs I already have out (but can't get out more).
Buho2005-02-24 16:25:33
How is it the same? With gut you can do alot of things, with legpin you can just heal and writhe.

Both knights are more powerful then alot of you realize, I'm just waiting for someone to realize it.
Terenas2005-02-24 17:23:00
QUOTE(Buho @ Feb 24 2005, 04:25 PM)
How is it the same?  With gut you can do alot of things, with legpin you can just heal and writhe.

Both knights are more powerful then alot of you realize, I'm just waiting for someone to realize it.
58784


I really don't understand how Blademasters are really powerful when rend is easily negated by spamming chervil or when all but one of our afflictions are simple single herb/vial cure? Or how you are still able to do almost anything with sliced artery or sliced tendon when you can't even web or evoke pentagram with a broken leg?
Ixion2005-02-24 17:50:04
QUOTE(Malicia @ Feb 24 2005, 10:21 AM)
You can REND once you achieve a gut or leg impale. You can't sip health while pinned. At least, I was not able to. You can apply health to your leg or eat herbs that are already in your inventory. You can't outrift anything. I like rend alot. I'd like to see a few more blademaster afflicts that occur at a heavy wound state. Cutting off ears and scalps should have a slight stun added in. Just my take on it.
58745



A good start, as was rend.
Gwylifar2005-02-24 18:35:47
QUOTE(Buho @ Feb 24 2005, 12:25 PM)
How is it the same?  With gut you can do alot of things, with legpin you can just heal and writhe.
58784



It's not identical, I didn't mean it was. But consider the two skills that appear on any other guild's skillset in approximately the same two slots. I bet you'll find that putting those two together is a lot more useful than these two, because they're a lot more different and offer a lot more options and strategic possibilities. There are very few situations where an impale would help and a legpin wouldn't, or vice versa. There are very few situations where you'd care which one you got if you knew you'd get one of them, let alone where you'd go to the effort to try to get one rather than the other. If a protege could do one but not the other and was asking me where to spend his lessons, do you think I'd advise he use them to get the other? Would you?

QUOTE(Buho @ Feb 24 2005, 12:25 PM)
Both knights are more powerful then alot of you realize, I'm just waiting for someone to realize it.
58784



How many knights are there in the realm, anyway? If the secret tactic is so well hidden that hardly anyone has found it, maybe it's a little too well hidden. Or do you think that every single one of us didn't really look? That not a single one of us is determined, creative, or intelligent?

I'm willing to bet that at least 75% of these ideas that "we really are more powerful than we think" are things that we've already tried, and it turns out they're trivially countered.
Narsrim2005-02-24 19:06:15
QUOTE(terenas @ Feb 24 2005, 01:23 PM)
I really don't understand how Blademasters are really powerful when rend is easily negated by spamming chervil or when all but one of our afflictions are simple single herb/vial cure? Or how you are still able to do almost anything with sliced artery or sliced tendon when you can't even web or evoke pentagram with a broken leg?
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I think the problem is the confusion between arena and out-of-arena combat. It isn't feasible to eat 300 chervil -every- fight against a blademaster outside of the arena and thus rend can be rather nasty.
Ceres2005-02-24 23:13:43
QUOTE(Buho @ Feb 24 2005, 04:25 PM)
Both knights are more powerful then alot of you realize, I'm just waiting for someone to realize it.
58784


..Not as such.

The afflictions knights as a whole (and blademasters in particular) give are random and weak, not predictable by any stretch of the imagination, and don't work with synergy enough to prevent their healing (which is almost always a simple herb or sip. Bonecrushers have the slight advantage in that their things require salve applications) Bleeding is useless while chervil exists in it's current state.

Since knights have no passive offence, it's stupendously easy if you fall behind on healing to simply web over and over, which shuts down their attacks entirely. Not to mention that combat can have largely the same effect, particularly with shieldriposte.

Of course, I only think knights are underpowered because I don't see their untapped potential huh.gif
Unknown2005-02-24 23:29:53
You're wrong about bonecrushers, they give their most powerful afflictions when the enemies body is most damaged.
Gwylifar2005-02-25 01:52:50
Of course they do, Shiro. Are you saying someone's suggesting they get their most powerful attacks when the foe is least damaged?
Daganev2005-02-25 02:02:07
I think what Buho was refering to was the fact that nobody uses any of the various charge, tackle, barge attacks, because most knights think they have to stay in the room they are fighting in.

I'd use it more but I find it difficult to use without some inventive coding, and intimate knowledge of my area.
Ixion2005-02-25 02:03:10
QUOTE(Ceres @ Feb 24 2005, 06:13 PM)
..Not as such.

The afflictions knights as a whole (and blademasters in particular) give are random and weak, not predictable by any stretch of the imagination, and don't work with synergy enough to prevent their healing (which is almost always a simple herb or sip. Bonecrushers have the slight advantage in that their things require salve applications) Bleeding is useless while chervil exists in it's current state.

Since knights have no passive offence, it's stupendously easy if you fall behind on healing to simply web over and over, which shuts down their attacks entirely. Not to mention that combat can have largely the same effect, particularly with shieldriposte.

Of course, I only think knights are underpowered because I don't see their untapped potential  huh.gif
59107



Ceres, you are my new favorite person.
Morik2005-02-25 02:51:44
QUOTE(Buho @ Feb 25 2005, 12:25 AM)
How is it the same?  With gut you can do alot of things, with legpin you can just heal and writhe.

Both knights are more powerful then alot of you realize, I'm just waiting for someone to realize it.
58784



I'm up for the challenge! I just can't afford the credits for a blademaster knight.