Tabletop RPGs

by Unknown

Back to The Real World.

Unknown2005-02-23 14:14:48
I sure hope some people play them here.

Anyway, my favourite tabletop RPG has to be Fading Suns - both world-wise and system-wise. Especially the system - in my opinion, FS has the best rules a tabletop RPG could EVER have. Very balanced, realistic and easy to modify to other RPGs (for example, I'm using FS's rules for a tabletop Naruto game I'm working on). Also, it allows you to create a pretty powerful (but still not overpowered) character at the start of the game - not like DND, where a lvl 1 warrior can be beat up by a single wolf or a bunch of children.

So, any thoughts/comments?
Unknown2005-02-23 15:26:08
WFRP - the careers system is fantastic. As a side note the new version is out in the next few weeks which realy fixes up the major flaw in WFRP which was the magic system, its much nicer now.

Shadowrun - I have played every edition of Shadowrun, no one will ever convince me there is a better RPG, its System is fluid but in depth, and the background is just fantastic, especially if you are a big cyperpunk fanatic like me.

Underworld - One of the greatest Narrativist games out there, a system that not only flows but is almost in character, combined with the fantastic Subterranear Urban Fantasy theme a'la Neverwhere makes for some amazing RP sessions.
Unknown2005-02-23 15:34:41
Anything White-Wolf but especially Mage. I love the Dark Age and Inquisition variants for the timelines. I haven't actually tabletopped in about 4 or 5 years but I still like to pick up a book now and then for reading. Demon was fairly well done also.
Rauros2005-02-23 15:35:27
Only tabletop RPG I've played is D&D. And I quite enjoy it. The only thing that bothers me is the millions of books out there for sale.
Eldanien2005-02-23 20:40:00
Seventh Sea is my overall favorite. Gotta love bucklish swashes. The setting is much fun.

Coming a close second, Amber. Roger Zelazny is my personal patron saint.

Legend of the Five Rings and Whitewolf are other favorites of mine.

Champions, for the sheer customizability of abilities.
Unknown2005-02-24 09:01:13
Could someone give a brief explanation of how a tabletop RPG works? I have a little idea, but I think I'm missing something. (Obviously, I've never played one.)
Auseklis2005-02-24 09:33:53
Planescape... happy.gif
Daganev2005-02-24 09:47:40
Guide to Tabletop RPG.

Step 1) Gather friends who have 1 - 9 hours to spare.
Step 2) Turn one of them into your god who will disctate the life of your charachter and everyone they meet for the next 6 months (or till you all get bored and can't meet up anymore)
Step 3) Look through lots of books to create your charachter, Roll dice to find out how cool and sucky said charachter is.
Step 4) Using words and your statical charachter sheets, tell your friends your going to find a wench in the bar to find out where the biggest monster with the most gold is hiding, and to get a few frills on the side.
Step 5) Yell at your friends for being so stupid. How could they possibly think a +2 vorpal sword would help against a Beholder?
Step 6) avoid paying the pizza guy and mooch off your friend's mothers brownies.
Step 7) repeat. But only do step 3 once.
Rauros2005-02-24 12:51:47
I think Daganev just about covered it. Tabletop is not for the weak of heart. It takes a lot of patience, rules-lawyering, and cheetos & mountain dew.

Now if I can just find that link to that movie about D&D... "Roll the dice to see if I get drunk!" Anyone have any idea what I'm talking about?
Unknown2005-02-24 14:23:48
"I wanna cast Magic Missile!"
"Why are you casting Magic Missile, there's nothing to attack here."
"I umm... I attack the darkness!"

That?


Never heard of.
Rauros2005-02-24 17:53:07
Yeah that one....