Unknown2005-02-24 06:39:58
So yes, with chervil having no herb balance, anyone willing to spend the gold is basically immune to all bleeding skills.
I should make my prompt go health, mana, ego, gold, since as long as I don't run out of gold (I have about 20k right now) I won't have to worry about bleeding
Hartstone staff? Demon torture? Blademaster? LAWL
I should make my prompt go health, mana, ego, gold, since as long as I don't run out of gold (I have about 20k right now) I won't have to worry about bleeding
Hartstone staff? Demon torture? Blademaster? LAWL
Unknown2005-02-24 06:41:10
If it were put on the herb balance system, then the amount it clots per chervil would need to be upped dramatically.
Unknown2005-02-24 07:05:06
Why would it need to be upped? I don't see why people can't just use the clotting enchantment and clotting in discipline. The point is to make bleeding skills a tactic worth using.
Ceres2005-02-24 07:25:49
-agree-
Shinza2005-02-24 08:37:37
Not like I'm biased here, but I was surprised at the lack of a balance for chervil when I first found it out. And yes, having a large stock of it pretty much invalidates what blademasters are supposed to be good at... puddles of blood.
But hmm... a separate balance for itself, like the separation between allheale/restorative/purgative, or on the same balance as every other herb?
I think putting it on the same balance as the other herbs would be a bit too harsh, considering rend's potential for torrents of bleeding. Considering that most of our afflictions take herbs to cure, so it could end up backlogging peoples' healing if they want to use chervil for bleeding, and we might end up being called OVERPOWERED (har)
Its own balance would be best to keep everyone happy, probably.
But hmm... a separate balance for itself, like the separation between allheale/restorative/purgative, or on the same balance as every other herb?
I think putting it on the same balance as the other herbs would be a bit too harsh, considering rend's potential for torrents of bleeding. Considering that most of our afflictions take herbs to cure, so it could end up backlogging peoples' healing if they want to use chervil for bleeding, and we might end up being called OVERPOWERED (har)
Its own balance would be best to keep everyone happy, probably.
Narsrim2005-02-24 08:43:49
If chervil gets a balance, quicksilver needs one too.
Shinza2005-02-24 08:53:25
Sweet. Let the coding commence, then.
Ceres2005-02-24 10:35:18
Thumbs up from me!
celahir2005-02-24 11:39:42
I agree with Shinza however quicksilver doesnt need a balance since it takes so long to come into effect, if it was any faster then yeah maybe a balance but by the time you regain your quicksilver balance you'd still be waiting for the def to come up.
Unknown2005-02-24 12:07:33
Being an herbalist, of course I like that chervil takes no herb balance. I find it rather nice that I have a no-mana alternative to clotting. Instead of costing mana, it costs me herbs, and I seriously doubt that the chervil is as effective as the clotting in Discipline, per use.
Someone said that they got their opponent up to 1,000 bleeding damage, and I've heard similar stories from others. If the damage from bleeding is increased, then everyone needs to either eat a ton of chervil or else buy Kingdom enchantments and use clotting in Discipline, too. Let's use all three together to completely nullify all the bleeding, but make the bleeding more so that folks with 10k health have a better chance of dying, right? Heh heh. (Just kidding.)
Someone said that they got their opponent up to 1,000 bleeding damage, and I've heard similar stories from others. If the damage from bleeding is increased, then everyone needs to either eat a ton of chervil or else buy Kingdom enchantments and use clotting in Discipline, too. Let's use all three together to completely nullify all the bleeding, but make the bleeding more so that folks with 10k health have a better chance of dying, right? Heh heh. (Just kidding.)
celahir2005-02-24 12:50:56
No thats good... blademaster could have a bleeding upgrade, that would improve it a bit and make it more up to scratch with bonecrusher..
Malicia2005-02-24 15:25:59
I'm against this idea. If it took balance to use chervil, I'd simply not use it. Why waste my herb balance to stem bleeding if I have other afflictions that will most likely take priority? If chervil hurts blademasters who rely on bleeding damage, take it out but don't give it a balance.
Gwylifar2005-02-24 16:22:57
If it had a balance it should be its own separate balance, the same way sparkleberry has its own separate balance.
Unknown2005-02-24 17:52:28
Blademaster's herb afflictions don't come faster than herb balance as it is usually, so I think putting it on normal herb balance would work fine.
Terenas2005-02-24 17:59:39
I don't really like the idea of chervil using up herb balance. Ever since the addition of rend, I've been using it extensively against others. I've managed to get my bleeding up to 1700 with my 245/250 speed rapiers on Icarus when he didn't use chervil. This amount of bleeding is insane considering that clotting could no way compensate for it. If chervil was to have its own balance (hopefully fast) it would be also feasible to please reduce the mana/willpower drain on bleeding, 60 mana to clot 20 health is huge, so 3 mana per health clot, that gets insane once you reach over 1000 bleeding.
Unknown2005-02-24 18:01:08
If you put it on normal balance though, that's still only a relatively small amount per herb balance. (I don't know the time for herb balance or the amount chervil heals, but if someone wants to supply it...) Only healing 50 bleeding every 3 seconds means that you could never overcome your blood loss, since next time you get hit the total damage increases again. You have to be able to use it fairly rapidly to do any good at all. Putting it on normal herb balance would make it worthless unless the amount it healed was increased drastically, which would probably be even worse for people who rely on bleeding.
Shiri2005-02-24 18:19:01
I definately don't think it should be on herb balance, but I -do- think it should have its own (fairly quick, but not INSTANT) balance. It could stand to be upped, perhaps, but it just makes bleeding skills (and clotting) rather irrelevant. Meh.
Gwylifar2005-02-24 18:37:33
I'm not keen on the idea that the only way to make blademasters into competent fighters is by nerfing something everyone uses, not just fighting but hunting as well. Plenty of ideas have been posted for ways to bring blademasters up without bringing everyone else down. Let's look at those first.
Terenas2005-02-24 19:42:50
I want to be able to cut off body parts that are only cured by regeneration and if I manage to cut both arms off, you can't apply salves at all.
Unknown2005-02-24 19:48:37
This wouldn't improve just blademasters, it would also help hartstone and nihilists. Demon torture is not easy to pull off but when they can just spend 200 gold to instantly cure a 3 power move with a entangle requirement, that's pretty sad.
Rend could also be tweaked, but something should be done so that chervil doesn't make the game's bleeding skills useless.
EDIT: In my spars against Malicia where she used rend a lot I wasn't using chervil but just the enchantment and clot, and my bleeding never passed 400. If someone has to actually *gasp* shield or go on the defensive against a blademaster for a moment to catch up on bleeding/curing afflictions then it's not the end of the world.
Rend could also be tweaked, but something should be done so that chervil doesn't make the game's bleeding skills useless.
EDIT: In my spars against Malicia where she used rend a lot I wasn't using chervil but just the enchantment and clot, and my bleeding never passed 400. If someone has to actually *gasp* shield or go on the defensive against a blademaster for a moment to catch up on bleeding/curing afflictions then it's not the end of the world.