Desdemona2005-03-02 17:46:12
QUOTE(Elryn @ Mar 1 2005, 08:57 PM)
Fair enough, if you don't want my opinion, so be it.
Whether I want your opinion or not isn't of importance either. You will always be free to give it, and you have been stating your opinion. In any case, it's not that I don't want your opinion. I just stated that your opinion won't make a difference on the area of xp. penalties and advantages, because such things exist to balance a race's advantages, or total lack of disadvantages or total lack of advantages and overall averageness: human.
QUOTE
To be frank, I didn't see much logic to follow.
You were talking about the survivability of Faelings. XP adjustments will make it easier for a Faeling to reach a level, but will have no effect on this survivability. (Good word, by the way... not sure if its real or not, heh) You're discussing balancing out poor survivability with adjustments in other areas, not changing anything to do with how long a Faeling can last in combat.
Except peripherally maybe, because they might have 80 or so extra health from levelling. Nothing significant, anyway.
You were talking about the survivability of Faelings. XP adjustments will make it easier for a Faeling to reach a level, but will have no effect on this survivability. (Good word, by the way... not sure if its real or not, heh) You're discussing balancing out poor survivability with adjustments in other areas, not changing anything to do with how long a Faeling can last in combat.
Except peripherally maybe, because they might have 80 or so extra health from levelling. Nothing significant, anyway.
63757
You know, you seem to be ignoring some things I've been saying. By no means did I say that a frail race like the Faelings should be increasingly improved, and be in the same level as a "crusading knight" nor a "godly magician". My idea, to make the Faeling like a gazelle: swift and evasive, depending on it's ability to escape to increase it's survivability (ability to survive-something that is capable of surviving). To achieve this was the reason I suggested the race to be able to recover equilibrium faster, and be able to more faster than the opponent. It is in here that the removal of the xp penalty proves a role. And trust me, even when the health of a race may perform an important role for a race's survivability... it isn't something I took into thought for the faeling. They are frail so they must die quick if caught. Of course, this doesn't mean that the faeling has to pay double the punishment for being caught and apply double the effort to recover. If you remove the race's xp penalty, at the very least they would be able to recover whatever they lost in their deaths faster. Also, as you said they may level unhindered... which may bring more health, and in reality even the slightest amount of hp is an advantage. It surprises me to see that you don't think so, too. Though, it doesn't really surprise me...
In my opinion, the faeling is more proper as a hartstone, or in any case... their main role should be that one of support, not a main force.
Shiri2005-03-02 17:56:52
Well, but the histories (and wherever that scroll was that said they had special respect from Wiccans) lend themselves very much more towards them being Wiccans.
And the whole Fae(ling) thing. Anyway, Desdemona - no, the health from 3 extra levels on a 9 constitution body does not affect things that much, it really doesn't. And...I'm still going with Elryn. "Recovery" isn't just regaining experience, it's more akin to the sipping bonus they get (which ain't really enough, but there you are.)
And the whole Fae(ling) thing. Anyway, Desdemona - no, the health from 3 extra levels on a 9 constitution body does not affect things that much, it really doesn't. And...I'm still going with Elryn. "Recovery" isn't just regaining experience, it's more akin to the sipping bonus they get (which ain't really enough, but there you are.)
Typhus2005-03-02 19:38:09
To me, Faelings were created to be experimented with as influencers, with their unholy charisma. Imagen that with a Mage, with Netzach, and a few buffs.. Debate it, I dare ya.
Desdemona2005-03-02 20:30:26
QUOTE(Shiri @ Mar 2 2005, 10:56 AM)
Well, but the histories (and wherever that scroll was that said they had special respect from Wiccans) lend themselves very much more towards them being Wiccans.
And the whole Fae(ling) thing. Anyway, Desdemona - no, the health from 3 extra levels on a 9 constitution body does not affect things that much, it really doesn't. And...I'm still going with Elryn. "Recovery" isn't just regaining experience, it's more akin to the sipping bonus they get (which ain't really enough, but there you are.)
And the whole Fae(ling) thing. Anyway, Desdemona - no, the health from 3 extra levels on a 9 constitution body does not affect things that much, it really doesn't. And...I'm still going with Elryn. "Recovery" isn't just regaining experience, it's more akin to the sipping bonus they get (which ain't really enough, but there you are.)
63992
Consider this: Wiccans the spiritual leaders of Serenwilde. Fae the spirits of Nature. Faelings: A mixture between elfen and fae (spirits of nature). Of course you would consider the Wiccan have high regards of the faelings, they are children of the spirits of nature they guard and mortal counterparts... such a miracle of life. This doesn't mean that the faeling should go to the Moondancers, when even the druids had interaction with the fae in the histories. The faelings are capable of acting with both clases, yet, I believe that their elusiveness and their necessity of keeping distance, would make them more suitable in the Harstone.
I believe that health, no matter how differentiated between the other races, is very important. If a faeling gets hit, and survives that is their cue to retreat and retain distance, heal up: that is where FLYING with regen 2 play a role. Also, recovery is akin to both losing what you lost and recovering your health, it's recovery just applied into different situations. If a faeling is capable of recovering the experience they lost, faster than they did, they would grow faster and wouldn't be penalized for dying as much as they were. If a faeling is faster (equilibrium recovery level 1), a faeling could move faster and be more evasive as I think was intended to be, hence their diminute size and high dex.
Every being has their own tactic of survival. A crucial factor for the rabbit it's reproduction, it reproduces by the dozens to counter the excess deaths. A gazelle aims to be more faster, react faster, jump more distances. A faeling should aim on being more aware that he can't face to face battle, thusly needs to be fast and be in a good distance from target, thanks to their int, they are good at distance magical attacks: support magic.
Also, perhaps they were supposed to be good at influencing, too. Like Typhus said.
Shiri2005-03-02 20:42:47
Desdemona, no. Experience gain is not recovery in terms of combat, because you STILL lost the fight if you have to regain experience in the first place. They're different concepts on a similar vein which you're trying to apply together.
I wasn't saying they couldn't be Hartstone. But it does make more sense for them to be Moondancers, whichever way you look at it, from an RP perspective. (You can argue until you're blue in the face that they're viable in both, or even the Serenguard (why not? From an RP perspective), but the whole setup still points to "Wiccans." When a file makes it so obvious like that, eh.)
I wasn't saying they couldn't be Hartstone. But it does make more sense for them to be Moondancers, whichever way you look at it, from an RP perspective. (You can argue until you're blue in the face that they're viable in both, or even the Serenguard (why not? From an RP perspective), but the whole setup still points to "Wiccans." When a file makes it so obvious like that, eh.)
Eldanien2005-03-02 20:46:19
Faeling paladin. Lots armor and surge (surge with their intelligence, add sip bonus, good stuff). Flying, which helps a lot when hunting big game. Numen when the ship hits the van.
But yeah... the idea is to keep the faelings alive a little longer, so they can escape.
Ah, Elryn - I recommend great robes. That's a start.
But yeah... the idea is to keep the faelings alive a little longer, so they can escape.
Ah, Elryn - I recommend great robes. That's a start.
Shiri2005-03-02 20:48:18
And 7 strength, maybe 12 or so with all thar rituals and so forth, for that NASTY NASTY damage. So scary.
Eldanien2005-03-02 20:50:19
Right. In other words, the faeling paladin will hunt better than Eldanien. And be... ah... cute in PvP. Not necessarily effective, but cute.
Desdemona2005-03-02 21:08:23
QUOTE(Shiri @ Mar 2 2005, 01:42 PM)
Desdemona, no. Experience gain is not recovery in terms of combat, because you STILL lost the fight if you have to regain experience in the first place. They're different concepts on a similar vein which you're trying to apply together.
I wasn't saying they couldn't be Hartstone. But it does make more sense for them to be Moondancers, whichever way you look at it, from an RP perspective. (You can argue until you're blue in the face that they're viable in both, or even the Serenguard (why not? From an RP perspective), but the whole setup still points to "Wiccans." When a file makes it so obvious like that, eh.)
I wasn't saying they couldn't be Hartstone. But it does make more sense for them to be Moondancers, whichever way you look at it, from an RP perspective. (You can argue until you're blue in the face that they're viable in both, or even the Serenguard (why not? From an RP perspective), but the whole setup still points to "Wiccans." When a file makes it so obvious like that, eh.)
64107
Death is a product of combat, at least it is for the one that loses. Death means that someone will loose experience. Faelings because weak, and with the added xp penalty may have it harder leveling. I am not in any way saying that xp plays a role in combat, maybe only the overall sum: levels (high levels).
My whole idea, Shiri... if you pay attention, is not trying to create faelings an opportunity to be able to go face to face with someone. It is to allow the faelings to not be too penalized by their deaths, and if accelerated enhance their inherented "elusiveness" .
Also, the setup points at nothing. It simply says that the Wiccans consider them highly. The Level 2 flying regen when in forest, plus the consideration that the Harstone demesne is a forested area... wouldn't you say it is a perfect fit?
Shiri2005-03-02 21:15:32
...no, it does point at something. The "Wiccan" thing is pointing at something. And you know, I am following what you're saying, that doesn't mean I can't disagree with it. Arguing in circles isn't helping!
Nyla2005-03-02 21:27:22
As a wiccan, me plus nymph plus sprite equals being able to bash the Glomdoring and water and earth planes.One command and I could order my fae to attack delaying someone from attacking me long enough to heal.
As a druid, I can barely fight rockeaters. There is nothing to delay an attack long enough to give me time to forest. Then meld it. The activate all the effects. I cant forest while flying. and I cant sling runes while flying.
As a druid, I can barely fight rockeaters. There is nothing to delay an attack long enough to give me time to forest. Then meld it. The activate all the effects. I cant forest while flying. and I cant sling runes while flying.
Desdemona2005-03-02 21:33:44
QUOTE(Shiri @ Mar 2 2005, 02:15 PM)
...no, it does point at something. The "Wiccan" thing is pointing at something. And you know, I am following what you're saying, that doesn't mean I can't disagree with it. Arguing in circles isn't helping!
64127
Then stop arguing, because I never said xp is an intrinsic part of combat, or better said has an active role.
If you do follow what I'm saying, then you must notice that I mean: Faelings, make them more elusive so they can evade their foes. Faelings, make them without the xp penalty, so in the event that they get caught and die, they don't have a harder time recovering their levels.
Also, like I said. The mentioning of the wiccans points at nothing more than the wiccan's appreciation for the faelings for being a hybrid of fae and elfen. Let's think historically. If Ellendil was the person that made the fae take physical form, their revered ancient spirits was revealed to the wiccan. Now, this fae breeds with an elfen: faeling comes. So, of course, the wiccans should esteem and love faelings, they are children of their beloved fae.
QUOTE(nyla @ Mar 2 2005, 02:27 PM)
As a wiccan, me plus nymph plus sprite equals being able to bash the Glomdoring and water and earth planes.One command and I could order my fae to attack delaying someone from attacking me long enough to heal.
As a druid, I can barely fight rockeaters. There is nothing to delay an attack long enough to give me time to forest. Then meld it. The activate all the effects. I cant forest while flying. and I cant sling runes while flying.
As a druid, I can barely fight rockeaters. There is nothing to delay an attack long enough to give me time to forest. Then meld it. The activate all the effects. I cant forest while flying. and I cant sling runes while flying.
64135
So, as a faeling Moondancer you were able to bash well because you were able to delay your target therefore avoiding getting hit? Very reasonable.
For a druid faeling, I think it would be better to first forest and area and meld or whatever the process is, then attack. Or whenever you fly, you unmeld? I think the flyng in here is to fly, recover your health and heal afflictions then reenter and resume attacking. Also, maybe faelings hartsoners could use their good charisma to level by influence, they surely would do well in that department.
Nyla2005-03-02 22:10:07
QUOTE(Desdemona @ Mar 2 2005, 04:33 PM)
For a druid faeling, I think it would be better to first forest and area and meld or whatever the process is, then attack. Or whenever you fly, you unmeld? I think the flyng in here is to fly, recover your health and heal afflictions then reenter and resume attacking. Also, maybe faelings hartsoners could use their good charisma to level by influence, they surely would do well in that department.
64137
Well in PvP you cant always forest and meld first. You also need balance to fly so you cant forest/fly or meld/fly so you basically die in a snap.
Influenciing is good, but it doesnt give much exp and is best when you have melded an area. Problem with that is that nine times out of ten it has been melded by someone else.
Shiri2005-03-02 22:14:31
Desdemona: Nymph doesn't work on players. (Okay, it does on Guardians to a tiny extent, but a simple ORDER ENTOURAGE ATTACK WOTSHISFACE as soon as you're on-eq ensures you only lost a few seconds. Plus it's -easily- killable.) So Nyla could bash starsuckers, but that it no way makes him elusive against players.
Plus, even if it was, that'd just be proving the point about Wiccans. Since the only argument you're using for Hartstone is "they have regen in forests." Well, they have nymph to stop them being hit. There y'are. Skills, could go either way, RP, tends towards Wiccans.
Plus, even if it was, that'd just be proving the point about Wiccans. Since the only argument you're using for Hartstone is "they have regen in forests." Well, they have nymph to stop them being hit. There y'are. Skills, could go either way, RP, tends towards Wiccans.
Desdemona2005-03-02 22:30:01
QUOTE(Shiri @ Mar 2 2005, 03:14 PM)
Desdemona: Nymph doesn't work on players. (Okay, it does on Guardians to a tiny extent, but a simple ORDER ENTOURAGE ATTACK WOTSHISFACE as soon as you're on-eq ensures you only lost a few seconds. Plus it's -easily- killable.) So Nyla could bash starsuckers, but that it no way makes him elusive against players.
Plus, even if it was, that'd just be proving the point about Wiccans. Since the only argument you're using for Hartstone is "they have regen in forests." Well, they have nymph to stop them being hit. There y'are. Skills, could go either way, RP, tends towards Wiccans.
Plus, even if it was, that'd just be proving the point about Wiccans. Since the only argument you're using for Hartstone is "they have regen in forests." Well, they have nymph to stop them being hit. There y'are. Skills, could go either way, RP, tends towards Wiccans.
64161
First of, did I mention combat in my previous post, in the response to Nyla? Absolutely not. It was relevant to faeling bashing. So... I'll simply ignore your post. At least the first part.
On response on the second part... If Harstoners demesne a large area: means a substantial amount of space that permits relocation of a Harstoner to keep on control and contact with the forested area. A faeling must be elusive, must not engage on face to face combat or he is more likely to die. If he does encounter face to face, at all times he must be ready to retreat and heal. A large amount of artificially forested area would allow a faeling mage to be under the influence of the forest in a good amount of space.
RP tends towards nothing. Fae:spirits of nature, inhabitants of the natural order, faelings could fit anywhere nature related: physical or spiritual aspects.
QUOTE(nyla @ Mar 2 2005, 03:10 PM)
Well in PvP you cant always forest and meld first. You also need balance to fly so you cant forest/fly or meld/fly so you basically die in a snap.
Influenciing is good, but it doesnt give much exp and is best when you have melded an area. Problem with that is that nine times out of ten it has been melded by someone else.
Influenciing is good, but it doesnt give much exp and is best when you have melded an area. Problem with that is that nine times out of ten it has been melded by someone else.
64159
Yes, I am sure that for PvP, at least on an combat that requires fast action melding may be nearly impossible, but still a faeling should try to be fast enough in foresting an area, retreating while the main attack force is detaining the opposition, then the main force may retreat into the demesne, where the faeling Harstoners will provide with back up to the main force. It may be a very difficult process, but I beleive it could work very well.
You forest an area, meld, retreat (fly-heal), land and meld. I beleive that the faeling needs to constantly relocate itself to not be caught. Since they are back up force, they depend on the ability of the main force to be able to keep attackers off the supporters' back.
But you agree that a faeling would be good at influencing? How good is it for a faeling bash when they first meld an area (two rooms, maybe), and constantly applies hit-and-run?
Terenas2005-03-02 22:33:35
Desdemona-
Why does flying or melding matter at all? If you are in a forest room as a Faeling Moondancer or Wiccan, you could always swing up into the trees and regenerate, why bother with flying? Unless Druid get some other bonuses to regenerating while in your own melded demesne, does that actually accomplishes anything?
Why does flying or melding matter at all? If you are in a forest room as a Faeling Moondancer or Wiccan, you could always swing up into the trees and regenerate, why bother with flying? Unless Druid get some other bonuses to regenerating while in your own melded demesne, does that actually accomplishes anything?
Desdemona2005-03-02 22:41:07
QUOTE(terenas @ Mar 2 2005, 03:33 PM)
Desdemona-
Why does flying or melding matter at all? If you are in a forest room as a Faeling Moondancer or Wiccan, you could always swing up into the trees and regenerate, why bother with flying? Unless Druid get some other bonuses to regenerating while in your own melded demesne, does that actually accomplishes anything?
Why does flying or melding matter at all? If you are in a forest room as a Faeling Moondancer or Wiccan, you could always swing up into the trees and regenerate, why bother with flying? Unless Druid get some other bonuses to regenerating while in your own melded demesne, does that actually accomplishes anything?
64183
Well, I think that trees are more accessible by people than the skies, or are more prone to have things effecting the stability of being in the treetops (falling down, getting knocked down from trees). So personally, if I were a faeling Hartstoner, I would opt for flight to retreat better, and also, while retreating in flight I would take the opportunity of healing. Also, I brought melding, because a Hartsoner I believe does need it's demesne for many of it's trick, so melding would be warranted. Also, not all battles a Hartstoner will meet will take place in a natural forested area, this is here where an artificially forested area takes role in substitute for the forest, with the benefit that the faelings will keep on benefitting of the entourage.
Or Terenas, am I assuming too much?
Terenas2005-03-02 22:47:51
QUOTE(Desdemona @ Mar 2 2005, 10:41 PM)
Well, I think that trees are more accessible by people than the skies, or are more prone to have things effecting the stability of being in the treetops (falling down, getting knocked down from trees). So personally, if I were a faeling Hartstoner, I would opt for flight to retreat better, and also, while retreating in flight I would take the opportunity of healing. Also, I brought melding, because a Hartsoner I believe does need it's demesne for many of it's trick, so melding would be warranted. Also, not all battles a Hartstoner will meet will take place in a natural forested area, this is here where an artificially forested area takes role in substitute for the forest, with the benefit that the faelings will keep on benefitting of the entourage.
Or Terenas, am I assuming too much?
Or Terenas, am I assuming too much?
64193
I would say that you are assuming too much, trees are not anymore easily accessible than the sky. Guardians and Wiccas can both fly for example, and once in the air, they are able to land trees which will take them into the trees, therefore it isn't anymore inaccessible for them. As for falling down or being knocked off, that's why you can cling right after climbing into the trees since climbing takes no balance and use balance to cling, it would be equivalent to flying and waiting for balance back.
As for melding, I was assuming you were referring to just hunting as per-
QUOTE
How good is it for a faeling bash when they first meld an area (two rooms, maybe), and constantly applies hit-and-run?
As you were referring to combat, yes I agree melding is required.
Laysus2005-03-02 22:54:33
my answer both to the flying and climbing suggestions: Getting Hexagrammed before regaining balance from doing so isn't fun. Unless your enemy hasn't got hexagram in which case they fly and you vine when you get balance back. Bwahah.
Nyla2005-03-02 22:54:48
Flying is better than climbing trees because although you can cling as soon as you get up into the tree, you can still fall and break your legs.
I fought Tharruk the other day in my demesne and all he had to do was stun me to keep me from flying and I was done for.
I fought Tharruk the other day in my demesne and all he had to do was stun me to keep me from flying and I was done for.