Starleaper

by Anarias

Back to Common Grounds.

Anarias2005-02-27 10:11:02
Having just recently worked my skillrank up in Tarot enough to get Starleaper I decided to test it out a little bit. I really like the concept of the card a lot so I just wanted to bring up a few things here to see how other people felt about it.

Things I like about Starleaper

Passive defense that gets you out of trouble in a hurry
Ties in to a great character from the histories
Is not triggered by a denizen draining your ego while influencing

Things I don't like about Starleaper

The power cost. 5 power to fling the card. The defense stays with you until used/your death/you leave the realms. It costs 5 power to move you one room. If you're attacked, you still take the damage from the first attack and then you're moved one room away. Should it really take 5 power to escape one room away from your enemy when they can very easily beckon you back? Or suppose you escape from a room full of aggressive denizens who can just track and chase you.

Takes a master palette to inscribe ranting.gif

Doesn't tell you which direction you've moved

So my complaint is that you use up far too much power to move one room. And suppose you get flung out to the east and in your panic you move back into the room you were attacked in because you didn't realize which direction you were facing. Perhaps it could be changed to cost 3 power and it will transport you to a random location anywhere on the same plane and not into territories you are enemied to?
Unknown2005-02-27 10:13:38
I thought starleaper randomly flung you to another room anywhere in the realm? At least there was logs somewhere, of starleaper dumping people in Astral, or the middle of the Isle of Light, or something.
Soll2005-02-27 10:19:04
I agree. Starleaper's a bit confusing, and random to be used. Especially with the 5 power cost, and the applications needed. Making you jump five rooms away would be good, and perhaps not working on denizens. Make it cost 3 power, and 5 applications. Those are my suggestions for making it a more useable skill
Soll2005-02-27 10:19:29
That was when Starleaper was bugged. It's meant to just move you one room away
Unknown2005-02-27 10:22:41
Bah, it'd be so much cooler if it sent you to a random room anywhere in the realm, that'd be an awesome ability. Lot's of fun too. Though it'd have to have some checks, so as to not send you into enemy territory.
Soll2005-02-27 10:25:18
Yeah. Wouldn't really be much help in combat, though. Especially for a young person who uses it as defence, and gets flung to Astral or something.
Anarias2005-02-27 10:55:12
Right, in the beginning Starleaper was bugged so that it just flung you anywhere, regardless of planes or enemy territory. Its been corrected to follow its AB file in that it will merely move you one room away. Another downside to the Starleaper is that if you're in a room with no visible exits and you're attacked, nothing will happen.

I am definitely very much in favour of changing it so that Starleaper will transport you to a random room on your same plane excluding enemy territory. It would be an incredible amount of fun to use such a skill then.
Soll2005-02-27 11:02:48
Hehe, yeah.
Soll2005-02-27 11:03:24
Also, it shouldn't set off when hit with self-damaging skills like Stigmata, and Putrefaction. I'm pretty sure it does that.
Akraasiel2005-02-27 13:00:08
Im in favor of, keeping true with the power of the starleaper, having it jump to a random room on the same plane it is used on, leaving the requisites the same as they are currently. As it is now, the Rad rune does the same thing at no power cost, requiring only a blank runestone, and a single color of ink, not even a palette. Rather than being damage activated, make it only go off when flung.
Soll2005-02-27 13:12:12
That sounds cool, actually. Makes for alot of cool RP or if it's targetable pray.gif throwing people around. Though I guess there's alot of abuse in it if it was targetable.
Eldanien2005-02-27 14:29:58
I'd like for it to fling you randomly to a non-enemy location, yeah. Or even a random location within 5 steps away.

Targetable, I don't know about. Perhaps for 5 power and master palette, yeah. If we reduce that, certainly not. That would make it too easy to get rid of target individuals in the middle of mass combat.

It would become -the- combat card to use, in the big fights. Maybe, -maybe- on allies only.
Shiri2005-02-27 14:55:08
I'd call it a random location in the local area, rather than worldwide, actually. But yeah, that's rather poor.
Unknown2005-02-27 15:05:30
Random outdoor location worldwide, or random outdoor location local area. Or somewhere only reachable by actually walking. You don't want it to become the thiefs method of choice, to randomly get thrown into a stockroom.
Shiri2005-02-27 15:33:06
Or it could just not go through eyes. That would work too.
Drago2005-02-28 01:30:01
What? It doesn't take a master palette to inscribe one. There's no tarot that takes more then 15 applications of a palette. Even world only takes 10.
Drago2005-02-28 01:33:15
Oh, and the random teleportation feature was nice sad.gif I prefer that to one room away.
Unknown2005-02-28 02:13:22
Random teleport is damn cool.