Narsrim2005-03-01 00:03:46
QUOTE(Silvanus @ Feb 28 2005, 08:01 PM)
Actually there are a lot of ethereal forests. From Serenwilde to Estelbar, half of Astral, Balach Swamp, those mountains and hills to the west of Serenwilde. All of Rockholm. All of Serenwilde.
62735
All those places where people never fight? I fail to see how that's useful in getting out of a combat situation. The only time I ever use flow to escape tends to be Glomdoring and Glomdoring only. I simply never fight in a Hartstone demesne (probably because they are feared)
Silvanus2005-03-01 00:04:43
Never fight...?
3 of those are villages, the only reason why there is no fighting there is because of the ethereal forest and the instant flow. Now to get off of Serenwilde.
Knights need no upgrade, except blademasters, and Serenguard.
3 of those are villages, the only reason why there is no fighting there is because of the ethereal forest and the instant flow. Now to get off of Serenwilde.
Knights need no upgrade, except blademasters, and Serenguard.
Narsrim2005-03-01 00:06:21
QUOTE(Silvanus @ Feb 28 2005, 08:04 PM)
Never fight...?
3 of those are villages, the only reason why there is no fighting there is because of the ethereal forest and the instant flow. Now to get off of Serenwilde.
Knights need no upgrade, except blademasters, and Serenguard.
3 of those are villages, the only reason why there is no fighting there is because of the ethereal forest and the instant flow. Now to get off of Serenwilde.
Knights need no upgrade, except blademasters, and Serenguard.
62738
Please. How many Moondancers are combatants? How many Hartstone? If we add them together, I would come up with less than 10 total.
Daganev2005-03-01 00:06:48
no comments on my passive stuff... for shame.
Silvanus2005-03-01 00:07:48
QUOTE(Narsrim @ Feb 28 2005, 06:06 PM)
Please. How many Moondancers are combatants? How many Hartstone? If we add them together, I would come up with less than 10 total.
62739
I'm sorry, but I need to reply to this.
THAT IS NOT THE GAME MECHANICS, THAT IS THE PLAYERS FAULTS.
Serenguard need upgrades.
Narsrim2005-03-01 00:09:51
QUOTE(Silvanus @ Feb 28 2005, 08:07 PM)
I'm sorry, but I need to reply to this.
THAT IS NOT THE GAME MECHANICS, THAT IS THE PLAYERS FAULTS.
Serenguard need upgrades.
THAT IS NOT THE GAME MECHANICS, THAT IS THE PLAYERS FAULTS.
Serenguard need upgrades.
62741
And player faults are the reason that said villages not being raided not nature flow. Anyhoo, I would certainly agree that Serenguard are a bit weaker than most Knights... and just so we are clear
This idea of "stagstomp" sounds utterly retarded and I pray that the Serenguard envoy and see through this. Trample in Riding takes no power for a reason. You can cure all 4 limbs before the person recovers balance. A version of this in Stag for 5+ power would be utterly worthless.
Azeal2005-03-01 02:23:18
Instead of giving them more upgrades, how about giving The Knights a pet depending upon what guild they are in....Like once someone in the Ur'Guard starts to learn in necromancy they would be able to get one Undead Hound that can posion when it bites or cripple limbs depending upon the level of it and the Knight....for New Celest some sort of frog like pet thats good both in and out of water, and can use its strong tongue to hold people in place...and for SerenWilde maybe a hawk-like or boar-like creature for them, and it would only be one pet per knight... Just a rough idea from the new guy on the block, will expand it later depending on what you all think.
But it would be a way to equal things up and give The Knights something to help grow stronger, and it would be alot of fun for them too.
But it would be a way to equal things up and give The Knights something to help grow stronger, and it would be alot of fun for them too.
Daganev2005-03-01 02:31:48
I don't like pets, I do like passive abilities though.
Serenguard I gave a stag, but thats because I couldn't think of something passive for them, and riding a stag is cool!
Serenguard I gave a stag, but thats because I couldn't think of something passive for them, and riding a stag is cool!
Ixion2005-03-01 02:31:59
QUOTE(Anonymous @ Feb 28 2005, 06:50 PM)
Warriors fall in the above average range as far as afflicting goes.
62724
Azeal- I think you might have something there. A pet that costs power to summon, and can be invested with one venom or a random limb break, both with fairly small chance to work.
Drago2005-03-01 02:34:51
QUOTE(Azeal @ Mar 1 2005, 01:23 PM)
But it would be a way to equal things up and give The Knights something to help grow stronger, and it would be alot of fun for them too.
Would they be doing less damage to counter their new found pets?62833
Ixion2005-03-01 02:36:43
No dmage for the knight pets, we do enough damage as is. They would aflict though. I agree with Dag, passive skills are much easier and better to implement.
Unknown2005-03-01 02:39:08
QUOTE(Ixion @ Feb 28 2005, 04:31 PM)
      Â
Azeal- I think you might have something there. A pet that costs power to summon, and can be invested with one venom or a random limb break, both with fairly small chance to work.
Azeal- I think you might have something there. A pet that costs power to summon, and can be invested with one venom or a random limb break, both with fairly small chance to work.
62841
You afflict better then Moondancers, and I personally think Warriors afflict better then Mages.
Daganev2005-03-01 02:41:10
Help think of a good passive skill for stag.
I was thinking, each guild would be able to choose one of say 3 passive skills to be active at a time.
Paladin: Attacking aura, defending aura, or help out your mates aura
Ur'guard: Contagion like thing, that has same concepts as the aura. Basically a Cloud of stuff in the room.
Serenguard... Not sure. But riding a stag is damn cool!
I was thinking, each guild would be able to choose one of say 3 passive skills to be active at a time.
Paladin: Attacking aura, defending aura, or help out your mates aura
Ur'guard: Contagion like thing, that has same concepts as the aura. Basically a Cloud of stuff in the room.
Serenguard... Not sure. But riding a stag is damn cool!
Ixion2005-03-01 02:42:25
See above post for good ideas. 'Cept for the stag.
Azeal2005-03-01 02:42:51
No they knights would not lose anything for there new pets, they would have to help it out, keep it feed, like take the Undead Hound, it would have to feed off the life force of things and its knights kill for it to stay strong and grow with The Knight...or what Ixion said about it costing power to summon.
Better then just bashing for the hell of bashing, and adds to The RP in the game for The Knights to go hunting with there pets and so on.
Better then just bashing for the hell of bashing, and adds to The RP in the game for The Knights to go hunting with there pets and so on.
Silvanus2005-03-01 03:46:02
AB RIDING.
Azeal2005-03-01 04:04:50
Ok, ideas for passive stuff, mainly a Ur'Guard idea
Ur'Guard.
Tainted Aura, A aura that aids other Ur'Guard and Friends...but will do nothing for anyone not a part of Magnagora.
Will post more as the thoughts flow to me.
Ur'Guard.
Tainted Aura, A aura that aids other Ur'Guard and Friends...but will do nothing for anyone not a part of Magnagora.
Will post more as the thoughts flow to me.
Murphy2005-03-01 04:38:41
QUOTE(Narsrim @ Mar 1 2005, 12:18 AM)
I just fought Asarnil and was bleeding over 1,000 health in a very short period of time. Murphy can do 41% wound damage in one strike (takes like 3p, I think) and 2,000 damage for the combo (although he does have artifacts). However, he did like 1500 before arties. Aslaran Serenguard with rapier and charbydon can afflict a person with trans resilience faster than someone with runes/hexes (and all of the afflictions are hidden).... the list goes on-and-on. Terenas, for example, has beaten Murphy (another knight with the ungodly Ur'guard physical resistances) by bleeding him to death exceptionally fast. Terenas is a _M E R I A N_ Blademaster Serenguard.
As far as I am concerned, Knights are not underpowered because they cannot:
1. Throw the target off balance for 0.5 seconds every 10 seconds.
2. Sleep passive (thus drain 100 mana every 10 seconds).
3. Do 200/300 health/mana damage every 10 seconds.
4. Give one random affliction every 10 seconds where 70% of them can be cured by focus mind.
*note the above is my entire offense in Wicca*
As far as I am concerned, Knights are not underpowered because they cannot:
1. Throw the target off balance for 0.5 seconds every 10 seconds.
2. Sleep passive (thus drain 100 mana every 10 seconds).
3. Do 200/300 health/mana damage every 10 seconds.
4. Give one random affliction every 10 seconds where 70% of them can be cured by focus mind.
*note the above is my entire offense in Wicca*
62382
Terenas is a bloody bloody good fighter, In the same class as Daevos. And yes when I have 19 STR with my arties I do a lot of limb damage. Can you outheal me narsrim? With your healing skills you can especially once they all get fixed properly.
And since speed knights are generally useless, damage knights will continue to do a lot of damage.
Even in achaea a raja knight with arti axes can do 1.5k dsl every 2-3 seconds, plus 2 venom afflictions each time and a workable vivisect.
I'm gonna go aslaran soon, and see how we go with my flails and make me some masterwork hammer (if it works out ill artie them too)
But really, I'd like to say again Terenas WAY outclasses me as a fighter, I can live with that. Although he likes to web when hes low health (a useful and valid tactic) I still do a LOT of damage. If he can fight that well as an unspecialised Merian, then I'd hate to see him as a drac or something like that...ouch.
Terenas2005-03-01 16:08:53
QUOTE(Anonymous @ Mar 1 2005, 02:39 AM)
You afflict better then Moondancers, and I personally think Warriors afflict better then Mages.
62848
Anyone can afflict better than Moondancer, unless if you were a Mugwump Moondancer with hexes.
I have to contend that Knights afflict better than Mage on the other hand. Demesne effects are constant and passive, and will almost always hit. Runes will never miss, so will any of the other Magic attacks/afflictions. Knights on the other hand have to worry about rebounding, only 50% chance of venom coming off, which is severely lowered with resilience unlike runes, and our limb afflictions are random and repetitive, and we don't have phantom or reality to boot. Throw in the fact that some limb afflictions don't hinder opponents at all, I could highly doubt they would be considered useful.
Yes, Ur'guards get Contagion, Paladins get Dazzle/Heretic/Infidel/Inquisition, and Serenguard gets Stagcurse/Dark Moon, but those are rarely ever used considering either the power cost, the effectiveness of the skills, or the conditions required.
Ceres2005-03-01 16:28:06
Knights are crap. I don't see how people can't see this.
Good concept, though, so it saddens me
Good concept, though, so it saddens me