Discretionary Powers

by Estarra

Back to Common Grounds.

Daganev2005-03-02 18:58:57
I'm stealing this from both worldburn on shrines and DBZ...

1500 power: Every enemy within 2(1) spaces of a guard gets hit with a worldburn for every guard they are close to.

It would basically spell instant death to anyone who is "camping" near guards or trying to pick them off.
Unknown2005-03-02 19:03:10
Overpowered! And good, now we're getting somewhere.

Should it work on melded elementals as well? Basically, they are everywhere and are unkillable.
EDIT: Ninja'ed Shiri. ninja.gif
Shiri2005-03-02 19:03:10
Only, have it take a short time to start, and take a fairly long time to finish. Or...it would wane rather than just snuff out. So it would be...10 seconds...huge explosion...big explosion...fairly large explosion...etc.. Yes.
Narsrim2005-03-02 19:17:30
QUOTE(daganev @ Mar 2 2005, 02:58 PM)
I'm stealing this from both worldburn on shrines and DBZ...

1500 power: Every enemy within 2(1) spaces of a guard gets hit with a worldburn for every guard they are close to.

It would basically spell instant death to anyone who is "camping" near guards or trying to pick them off.
64024



This is the problem with the current idea of nexus powers: they should do all the work.
Ixchilgal2005-03-02 19:50:57
I don't think the nexus powers should do all the work, generally speaking.

That said, however, I wouldn't object to a "world burn" type effect that essentially nuked your village, for an -excessive- amount of Power.

Say for 5k power, you could pound your village for some hideous amount of damage. But, make it so that isn't friendly fire (That is, -everyone- in the village gets hit, friend or foe).

This would allow for situations where, if late at night, there's only a couple people on in one city, and they're getting raided by a huge group, to actually be able to defend...but the Power cost of defending almost isn't worth doing so.

But, it'd be so expensive, that nobody would ever use it unless it was absolutely desparate.
Daganev2005-03-02 19:56:00
Ixchilgal that was EXACTLY my thinking behind it.

I kinda thought 1500 power was excessive, but your probabbly right it isnt'... 5K sounds good.
Narsrim2005-03-02 20:00:12
QUOTE(daganev @ Mar 2 2005, 03:56 PM)
Ixchilgal that was EXACTLY my thinking behind it.

I kinda thought 1500 power was excessive, but your probabbly right it isnt'... 5K sounds good.
64074



I'd rather have powers that are feasible. Assume Angkrag has -every- dwarven miner. Even if I raid and restore -every- dwarven miner, it is not worth 5,000 power to "potentially" kill me (unless I instantly died which wouldn't be the case most of the time given I can get 6,000+ hp) because I'd spore out at the first sign of danger. Thus, you'd have to spend 5,000 power for the ability and more power for the the distortion (and even then, I could sprint out in about 4 seconds)... so would it -ever- be worth it? I don't think so unless there was a massive invasion into the city/commune proper.
Terenas2005-03-02 20:01:22
If you want to 'nuke' the entire village, say using the obelisk as source of the explosion, it would make sense those that are closer to the obelisk to recieve more significant damage and those further outside recieve less damage. In addition, RP wise, it would make sense if villagers and guards were damaged as well since you're obviously hitting everyone indiscriminately. I'd say make the power cost less since you're hurting yourself too (1000 powers) but hit all players, and half the health of guards/mobs so they have to sleep to regain.
Ixchilgal2005-03-02 20:02:30
On another note, I think it would be interesting if each village had their own unique village defense, that could be made use of.

Angkrag, for example, might seal the front gates of the village, and start cave-ins, causing damage to anyone in random rooms, and having a chance of causing a pile of rubble to appear at an exit, or a stonewall.

Dairuchi might act as a "heat magnet," drawing extra light from the sun, and heat from the surrounding desert to damage anyone in the area. People who are indoors, or in the caves might take less damage.

Rockholm or Southgard might make use of Dwarven ingenuity, and set up booby traps throughout the place, causing people who go thorugh certain exits (Determined randomly) to take damage.

Estelbar might release a stampede of cows (Which might cause moderate damage to everyone), while the furrikin throw eggs at enemies (Causing very light damage, only to enemies).

And so forth. The discretionary power would be "VILLAGE DEFENSE (Village Name)", and the Power cost should be the same for all villages (And consequently, the relative power of such defenses would be about the same - one might damage every room, but not do as much damage, whereas another damages only certain rooms/exits, but causes significantly more damage when it does hit, and so forth).

Note, it doesn't even have to necessarily cause -damage-. The heat in Dairuchi could easily drain endurance, instead of doing health damage. The traps in Rockholm might web the person, and the eggs in Estelbar could blind them.

The things by themselves shouldn't stop an intrusion, but could slow them down a bit, and aside from being a hell of a lot of fun (I would -love- to own Estelbar and have furrikin pelt Narsrim with eggs), it'd be themey.
Shiri2005-03-02 20:07:27
Dangit, why do we Estelbar folks get the sucky one? tongue.gif

Heat magnet vs stampede of cows & thrown eggs. HMMMM.

EDIT: ESPECIALLY when blindness is a defence! It should be something like...little landmines made from Yojimbo's alchemical concoctions! happy.gif
Ixchilgal2005-03-02 20:14:28
The -point- was, it should be themey for the village, regardless of what the exact nature of the defense was. I think it'd be -far- more interesting than just a generic effect that's used in every village, and would become pretty boring pretty fast (Regardless of how effective it was). Sure, there's some people who will find this boring too, but I think overall, it'd be much more interesting overall. Plus, it forces you do actually do a bit of work and research to figure out how to use the specific village defenses to their best effect, -and- it's a bit more of a worry when you're raiding a new village. "What's going to happen to me -here-?"
Shiri2005-03-02 20:18:17
I know, I was just being silly. It's a good idea. happy.gif
Eldanien2005-03-02 20:27:25
I really like the theme-based village defenses, yeah.
Typhus2005-03-03 19:10:15
Furrikin Militia rush out with pitchforks as a lynch mob and attempted to burn and hang the offenders.
Silvanus2005-03-03 19:35:05
Nexus Favour:

For x amount of Power, everyone that is logged on at the time, will recieve a truefavour for 3 days. No experience bonus at the end though.

X = Amount of people on at one time * 100.

So if there's 5 people on, its 500 power, if there's 30 people on, its 3000.
Revan2005-03-03 20:51:20
An instant truefavour for power? No... bad bad bad idea. Truefavours should be earned via Divine... not given from players. Imagine how many TFed people would be walking around!
Unknown2005-03-03 20:56:37
For once, I agree with Revan tongue.gif
Eldanien2005-03-03 22:37:54
A mage/druid discretionary power that forces a village/relevant plane to be completely forested/flooded/tainted.

Melding would have to remain a separate matter, but it would be a timesaver.

Have it 'undo' existing demesnes, so that an absent guildmate's demesne isn't such a hindrance.
Unknown2005-03-03 22:43:48
Eldanien, that is the scariest mini picture I seen..
Shiri2005-03-03 23:00:01
Hmph. No, Kodama rock. Leave them alone. (You too, Estarra.)