Aebrin2005-03-03 10:45:37
Right I'm sure all the alchemists notice the galingale shortage, and I'm sure the rest of the players are suffering partly from it.
Let's make an event to solve this.
1) Abeytu explains the tradition of the concoctionists. Speaking of how back in the good old days, many alchemists use different herbs concoctions to achieve the same results. Dum di dum. Players go off searching for missing research notes, eventually finding one which describes alternate methods to achieve health refills. Perhaps the research papers could be scattered across the Basin due to the previous war.
2) To regrow the low galingale numbers, alchemists and herbalists endeavour to find pure galingale seeds to scatter across the winds and to revive the galingale population.
What think youse?
-Waits for Alchemists to worship me and herbalists to mob me-
Let's make an event to solve this.
1) Abeytu explains the tradition of the concoctionists. Speaking of how back in the good old days, many alchemists use different herbs concoctions to achieve the same results. Dum di dum. Players go off searching for missing research notes, eventually finding one which describes alternate methods to achieve health refills. Perhaps the research papers could be scattered across the Basin due to the previous war.
2) To regrow the low galingale numbers, alchemists and herbalists endeavour to find pure galingale seeds to scatter across the winds and to revive the galingale population.
What think youse?
-Waits for Alchemists to worship me and herbalists to mob me-
Daganev2005-03-03 11:03:56
How about just lower the galingale requirement in health to like 5?
Aebrin2005-03-03 11:09:29
yeah that'd work too, but was trying to think of a good IC way to do it.
Daganev2005-03-03 11:10:57
Harsh winter, those galingale that survive are now more potent.
Summer2005-03-03 11:33:11
QUOTE(Aebrin @ Mar 3 2005, 06:45 PM)
Right I'm sure all the alchemists notice the galingale shortage, and I'm sure the rest of the players are suffering partly from it.
2) To regrow the low galingale numbers, alchemists and herbalists endeavour to find pure galingale seeds to scatter across the winds and to revive the galingale population.
2) To regrow the low galingale numbers, alchemists and herbalists endeavour to find pure galingale seeds to scatter across the winds and to revive the galingale population.
64611
Just pick a galingale from a room with more than 1 plant and plant it in the next room? Work at it enough and most people will stop overharvesting... till next time hibernation comes.
Buho2005-03-03 11:41:01
Why does it take a divine event, and my coding, to fix a problem caused by mortals?
Unknown2005-03-03 11:43:35
Galingale... you make health potions out of it, right?
Anyway, I agree with Summer. If herbalists want galingale so badly, just plant it in most forest-like rooms.
Anyway, I agree with Summer. If herbalists want galingale so badly, just plant it in most forest-like rooms.
Rhysus2005-03-03 14:21:59
QUOTE(Buho @ Mar 3 2005, 06:41 AM)
Why does it take a divine event, and my coding, to fix a problem caused by mortals?
64631
Because the masses are imbecilic.
Ialie2005-03-03 14:43:04
Its a hard problem to fix. People make newbies JUST to harvet. I have seen people running around with no clothes on, not a thing in their hands no guild, no city, but harvesting. We have little control over people like that.
Summer2005-03-03 15:17:36
Heyyyy, I fit that description. Well, almost anyway
Varrin2005-03-03 15:32:23
My suggestions/support
1. Change the 8 galingale to 4 galingale and 4 arnica. Or another herb but arnica is nice and plentifull usually.
2. Have Rowena refill vials without the herbs needed. Up the price. (My preference here)
Far as Im concerned the galingale shortage hits the alchemists hardest. Herbalists can live with the situation now but alchemists just have to sit on their hands and wait, and wait, and wait. Beyond that I don't really know about how long some people need to wait for health refills but for some timezones I imagine its bad.
If this is just a game dynamic the admins wish to be cyclic thing, ebb and flow so be it.
1. Change the 8 galingale to 4 galingale and 4 arnica. Or another herb but arnica is nice and plentifull usually.
2. Have Rowena refill vials without the herbs needed. Up the price. (My preference here)
Far as Im concerned the galingale shortage hits the alchemists hardest. Herbalists can live with the situation now but alchemists just have to sit on their hands and wait, and wait, and wait. Beyond that I don't really know about how long some people need to wait for health refills but for some timezones I imagine its bad.
If this is just a game dynamic the admins wish to be cyclic thing, ebb and flow so be it.
Unknown2005-03-03 21:07:49
Galingale is ridiculously scarce, and ridiculously overpriced when I do find it. I can make a total of 15 health potions with 100 galingale, assuming I don't get any sugar. When I look really hard, I can maybe get 100 galingale in a month. So that's 15 health refills I can do a month, if I'm lucky.
Also, replanting doesn't work very well. I know lots of people who do almost nothing but replant, but some moron always comes back and harvests it down to 1 or 0. Alchemists NEED to use less galingale, or there NEEDS to be some way to punish overharvesters.
Ooh, or we could not let novices in a guild practice their tradeskill. Not just a guild rule, because those can be broken, but a hard-coded limitation. (If they're not in a guild, then they wait until level 21 or something like that?)
Also, replanting doesn't work very well. I know lots of people who do almost nothing but replant, but some moron always comes back and harvests it down to 1 or 0. Alchemists NEED to use less galingale, or there NEEDS to be some way to punish overharvesters.
Ooh, or we could not let novices in a guild practice their tradeskill. Not just a guild rule, because those can be broken, but a hard-coded limitation. (If they're not in a guild, then they wait until level 21 or something like that?)
Gwylifar2005-03-03 21:31:05
Does anyone else remember we had something just like that already once to deal with the healing-caused horehound shortage?
Anarias2005-03-03 21:34:34
On my herbalist alt I can harvest 400 galingale in thirty minutes with little difficulty. I've grown to despise the monotony of harvesting though so that alt doesn't get much play. The "scarcity" of galingale works well for the alt though because you really can get away with charging virtually anything you want.
Richter2005-03-03 21:37:33
QUOTE(Rhysus @ Mar 3 2005, 06:21 AM)
Because the masses are imbecilic.
64659
Well said.
Akraasiel2005-03-03 23:27:15
QUOTE(Gwylifar @ Mar 3 2005, 05:31 PM)
Does anyone else remember we had something just like that already once to deal with the healing-caused horehound shortage?
64873
It is quite simple Gwyl, here, unlike achaea, the economy is player run, hence ALL health refills must be derived from certain herbs. In Achaea, Seasone's services counterbalanced the large burden on harvesting. Here, there is no such way to buffer. 400 galingale=50 fills, Ive gone through 10 fills in an hour of heavy bashing (a sip every time health balance occurs). 400 galingale can supply 5 people with an hours worth of health refills. 1 galingale grows per room per hour. Assuming an obscene number of planted rooms, say 1200, the world can support refills for 15 heavy bashers each hour (at a sip every time balance is regained) So every hour, the entire supply of galingale in the realm can supply 15 bashers with the health refills to bash for an hour. Hence the maximum sustainable amount of bashers possible in any given hour is 15 (a few more if they are only socially bashing). If this number is exceeded, then the higher rate can only be maintained until stockpiles run dry, at which time, the galingale shortage will make further health refills nonfeasible, limiting the maximum back down to 15 per hour.
Galingale consumed for its herbal qualities, and health vials used by PK are not included in the previous figures.
As a result of the current game mechanics, the average population of those in realms, cannot exceed fifteen bashers, thus limiting the growth potential of the realms as well, because bashing is one of the essential activities of the realm, required to persue other activities. The population of the game is hence limited by the proportion of the total population who at any given time may wish to bash when compared to the maximum bashers per hour figure. As a result, there exists a ceiling to the maximum number of players resident in Lusternia while the current player-only, herb required, alchemy mechanic exists.
Gwylifar2005-03-03 23:59:56
I wasn't arguing for or against, Akra, I was just noting that what some people were looking on dubiously has in fact already happened without anyone exploding. If anything, I'm saying nay to the naysayers, and thus could be seen as being for it. (I'm not for it, but I'm certainly not against it.)
Akraasiel2005-03-04 00:40:52
I wasnt arguing for or against either. Merely giving the math. What people take from the facts is up to them, but a brief synthesis of it works out to this:
As the world exists currently, there are 57 people in realms, and this is about an average number, though sometimes it gets as low as 25ish. Lets set 55 as the average, since I dont have time to find a true average. 27.27% of the average population can be bashing at any given time. If more than a quarter of the populace wishes to bash, then we go into shortage, if less than a quarter wish to, we begin building a surplus.
In the short term, the mechanic may or may not be viable.
In the long term, assuming future growth, the mechanic will need to be replaced or the realm will not be able to increase beyond a certain size.
As the world exists currently, there are 57 people in realms, and this is about an average number, though sometimes it gets as low as 25ish. Lets set 55 as the average, since I dont have time to find a true average. 27.27% of the average population can be bashing at any given time. If more than a quarter of the populace wishes to bash, then we go into shortage, if less than a quarter wish to, we begin building a surplus.
In the short term, the mechanic may or may not be viable.
In the long term, assuming future growth, the mechanic will need to be replaced or the realm will not be able to increase beyond a certain size.
Faethan2005-03-04 00:58:26
What if we increased the growth rate of herbs? Maybe they grow 1 plant each day for each adjacent room that also has that plant? (rooms with 0 adjacent plants would grow one plant per day still). This would increase the overall supply, and encourage replanting.
Akraasiel2005-03-04 01:12:55
Only a temporary solution. As long as all health refills require herbs to produce, there will always be a cap on population. The only permenant solution is to allow a denizen to refill without the use of herbs, only gold.