Solution for galingale shortage

by Aebrin

Back to Ideas.

Aebrin2005-03-04 01:37:37
I'm just waiting for alchemists to charge to such an extent higher than Rowena.

Then -everybody- goes looking for galingale thus increasing the shortage.
Unknown2005-03-04 02:01:06
Okay, new skill in Nature, with low mana cost;

"Nature Thorns"
Harvesting plants below a certain level while this boon is present will cause the harvester to take progressively more damage.

Example: A nature user bonds this ability into a location with a small quantity of galingale. Some overharvesting novice alt comes along, harvests down to five, and then proceeds to harvest another one. Little does he suspect, he loses 200 of his 500 some odd health. He heals, and is stubborn enough to keep going. He harvests the 4th to last, takes 350 damage, etc. until he dies or gives up.

Granted this would take a bit of additional work to maintain, but it might give an edge to people trying to keep up herb populations. As an alternative, make the damage bleeding damage(which makes a bit more sense for thorns)
Faethan2005-03-04 03:28:56
Bob sells health vials. You forgot to count that into your limit calculations.
Akraasiel2005-03-04 04:35:42
bob's health vials contain 20 sips for 400 gold. Their viability makes it so that one must spend one hour of ratting to purchase 100 sips, roughly equivilent to 10 minutes of bashing (sipping each time health balance is regained)
Faethan2005-03-04 04:40:24
You get gold from bashing. 2000 gold is approximately 12 lobstrosities. Also, nobody triggers health balance regain to sip again without checking their current health, so your figure for the amount of time you can bash on x sips is too low. If a lobstrosity gives ~200 gold (though ocassionally none) you can afford 10 health sips per lobstrosity. This is not unreasonable if you encounter them alone, but is too steep if they are in pairs or more. a combination of Bob, Rowena and alchemists will lead to sustainable bashing for a much larger number of players than you suggest.
Daganev2005-03-04 04:55:30
its 30 sips smile.gif

Only people who hunt on astral can afford bob vials

If you hunt on astral you can afford anything.


You need to allready be strong and have recoures to hunt on astral in the first place.

Astral is not a bar in which to measure things.
Faethan2005-03-04 04:58:37
I use astral as an example, because the people who bash on astral use the most health, and probably come the closest to Akraasiel's suggestion of constant health sipping.
Daganev2005-03-04 05:16:56
Before I came to astral I did not understand that so much gold existed so easily.
Akraasiel2005-03-04 06:13:09
Astral and Lolliprin are the only two locations where sips used vs. gold gained could possibly, in the best and most fuzzy of equations allow one to purchase bob vials. About half the lobstrosities drop gold, so one can drop that to an average of 100. Every 2 lobstrosities killed, you can purchase 10 sips. Killing 2 lobstrosities requires a teensy bit more than 10 sips dont you think?

It isnt viable, even on Astral.
Estarra2005-03-04 06:13:56
Are you people blind?

There is no galingale shortage. I've just looked, and there is more galingale than you can shake a stick at!

twitch.gif
Faethan2005-03-04 06:16:22
Heh, She's probably right, earlier today I found >60 galingale (harvesting rooms down to 5) in Southern Serenwilde alone.
Drago2005-03-04 06:23:20
QUOTE(Akraasiel @ Mar 4 2005, 05:13 PM)
Astral and Lolliprin are the only two locations where sips used vs. gold gained could possibly, in the best and most fuzzy of equations allow one to purchase bob vials. About half the lobstrosities drop gold, so one can drop that to an average of 100. Every 2 lobstrosities killed, you can purchase 10 sips. Killing 2 lobstrosities requires a teensy bit more than 10 sips dont you think?

It isnt viable, even on Astral.
65247


I get 250 gold, on average, per goat. I use 1 vial to kill 5-6 goats. That's an easy profit, even getting vials from bob.
Faethan2005-03-04 06:41:45
I think at this point it is safe to say that we can all employ "fuzzy math" to support our claims. Not much else has been proven on either side of the issue though.
Buho2005-03-04 11:28:52
If there ever is a shortage of any type of comm, herbs included, it's all because of players. It is a player run economy, as you said, so start managing it better.

QUOTE(Ialie @ Mar 3 2005, 11:43 PM)
Its a hard problem to fix. People make newbies JUST to harvet. I have seen people running around with no clothes on, not a thing in their hands no guild, no city, but harvesting. We have little control over people like that.
64667



There is a very easy way to deal with that. If they really are a newbie with nothing, odds are they are violating HELP SECONDS. Ie they are harvesting with that alt, to supply their main char. Report them. If it's true, they won't be around anymore.
Summer2005-03-04 12:07:54
Or just selling a ton of it cheap so the rest of the herbalists have to lower prices, and their alt can pay less without violating HELP SECONDS. (I think)

Hope I haven't given anyone ideas here ninja.gif

Edit:
And considering how much the description fits me... I just want to say that Summer is a main, not an alt tongue.gif Besides, Summer's got a tunic that Shiri nagged her into buying. halo.gif

In defense of said herbalists, you really don't need much if you don't do much besides harvest. Especially if you can summon your own weapon and/or armour (ie. Moondancer / Hartstone) and have the healing skillset (can't bash astral, but rockeaters, cows, and even bits of Glomdoring are possible).
celahir2005-03-04 12:26:30
I think that the herbalist clan should be allowed a log of all harvesting, say like who harvested in that room and how many herbs are in there every hour. This would need divine intervention but then players could manage over harvesting by killing/having a go at those who overharvest. Then the only people who can over harvest are those that are immensly powerful and can stand up to the rest of the players.
Summer2005-03-04 12:32:56
And who's going to decide on the minimum? In that clan itself, minimum goes from 3 - 15 depending on who you ask. Yay for infighting. happy.gif
Akraasiel2005-03-04 15:23:40
QUOTE(Buho @ Mar 4 2005, 07:28 AM)
If there ever is a shortage of any type of comm, herbs included, it's all because of players.  It is a player run economy, as you said, so start managing it better.
There is a very easy way to deal with that.  If they really are a newbie with nothing, odds are they are violating HELP SECONDS.  Ie they are harvesting with that alt, to supply their main char.  Report them.  If it's true, they won't be around anymore.
65297


Eh, I have to say Buho, that Auseklis has shot down prior attempts at regulation of the herb trade, and that Serenwilders use his words in a rather vague way to shoot down any further attempts. Auseklis has told us we are not to set price minimums, nor regulate how much is harvested. Because of this, we have no grounds to aggressively convince those who are underselling and overharvesting to change their actions.
Aebrin2005-03-05 10:03:02
QUOTE(Estarra @ Mar 4 2005, 08:13 AM)
Are you people blind?

There is no galingale shortage. I've just looked, and there is more galingale than you can shake a stick at!

twitch.gif
65248



No the Herbalists are blind. We're just feeling the effects of it.
Buho2005-03-05 10:05:57
QUOTE(Akraasiel @ Mar 5 2005, 12:23 AM)
Eh, I have to say Buho, that Auseklis has shot down prior attempts at regulation of the herb trade, and that Serenwilders use his words in a rather vague way to shoot down any further attempts. Auseklis has told us we are not to set price minimums, nor regulate how much is harvested. Because of this, we have no grounds to aggressively convince those who are underselling and overharvesting to change their actions.
65323



I could be mistaken but I remember him saying there was no need for you to regulate it because of extinction. As our herbs regulate themselves much better then other places.