Erion2005-03-05 23:17:06
hijackhijack.
Athana2005-03-05 23:41:16
QUOTE(Silvanus @ Mar 5 2005, 10:30 PM)
Shiri, quit hijacking.
And yes, all demesnes were not created equal. Hartstoners have Moondancers as backup, Aquamancers have.. uh.. I'm not sure, but Hartstoners have Moondancers to back them up with will-o-wisp.
And yes, all demesnes were not created equal. Hartstoners have Moondancers as backup, Aquamancers have.. uh.. I'm not sure, but Hartstoners have Moondancers to back them up with will-o-wisp.
66298
well...Aquamancers and Geomancers both have demesne summon so they dont need back up will-o-wisp because they have the ability to do it on their own
Gwylifar2005-03-06 00:40:14
Shiri2005-03-06 00:53:15
That's just awesome. Thanks!
Summer2005-03-06 00:58:03
Does that article have a point with regards to the previous posts? Or is it a total hijack?
Unknown2005-03-06 01:04:41
Exactly. Let's not forget that willowisp is stopped by monoliths, where as demesne summon is stopped by nothing. And it takes two people, an Aquamancer/Geomancer could do it on their own.
Shamarah2005-03-06 01:06:08
Yes, but demesne summon takes 3p whether it works or not, whereas willowisp is only 1p to summon the fae, and if it fails it doesn't go away so you can just try it again for no power cost.
Unknown2005-03-06 01:12:26
QUOTE(Shamarah @ Mar 5 2005, 03:06 PM)
Yes, but demesne summon takes 3p whether it works or not, whereas willowisp is only 1p to summon the fae, and if it fails it doesn't go away so you can just try it again for no power cost.
66419
Wrong. If the Willowisp fae is resisted, it disappears. So, that means 2 equilibrium uses and one power per attempt. I would take a 3 power willowisp that went through monoliths, then a 1 power willowisp that doesn't, any day of the week. That is complete foolishness to say that is a balance.
Shiri2005-03-06 01:15:25
QUOTE(Summer @ Mar 6 2005, 01:58 AM)
Does that article have a point with regards to the previous posts? Or is it a total hijack?
66411
Total hijack. Don't worry about it.
Shamarah2005-03-06 01:19:32
That's funny. I thought Willowisp didn't vanish if it failed. Also, are the factors for resisting willowisp the same as for resisting demesne summon? I've had Marcalo resist a demesne summon 5x in a row.
All the same, though, I do think that Hartstone should have demesne summon. Pathtwist, their equivalent, rather sucks from what I hear (though I've never actually had it used on me).
All the same, though, I do think that Hartstone should have demesne summon. Pathtwist, their equivalent, rather sucks from what I hear (though I've never actually had it used on me).
Unknown2005-03-06 01:28:18
Willowisp has the same chance to be resisted as Demesne summon. One time I tried wisping Narsrim to safety. Four willowisps later of him resisting, I said screw it, and I rescued him, and snorted out, if I remember correctly.
Shiri2005-03-06 01:28:57
Pathtwist is ridiculous, but there's no point going into why again, as you know it. *G*
Anyway - yes, the factors for resisting wisp are the same.
And wisps DO vanish if they're resisted, but DON'T vanish if it hits a monolith or they're nonlocal.
Anyway - yes, the factors for resisting wisp are the same.
And wisps DO vanish if they're resisted, but DON'T vanish if it hits a monolith or they're nonlocal.
Athana2005-03-06 03:32:36
QUOTE(Shamarah @ Mar 6 2005, 01:19 AM)
That's funny. I thought Willowisp didn't vanish if it failed. Also, are the factors for resisting willowisp the same as for resisting demesne summon? I've had Marcalo resist a demesne summon 5x in a row.
All the same, though, I do think that Hartstone should have demesne summon. Pathtwist, their equivalent, rather sucks from what I hear (though I've never actually had it used on me).
All the same, though, I do think that Hartstone should have demesne summon. Pathtwist, their equivalent, rather sucks from what I hear (though I've never actually had it used on me).
66431
Yes pathtwist is more than rather sucky...
Syntax: FORESTCAST PATHTWIST
Power: 5 (Moonhart Tree)
This spell is only available to druids who have taken Stag as a totem. While in your demesne, the Great Spirits of White Hart will twist the pathways around an enemy, leading him or her to the center of your demesne.
You must be in the same room as your target to use pathtwist yet it costs 5 power whereas demesne summon costs 3...hmm
Elryn2005-03-06 03:43:46
If there was a demesne skill to prevent teleportation out of a demesne, so they have to walk out, pathtwist would be rather useful.
But then any such skill would be ridiculously overpowered anyway.
But then any such skill would be ridiculously overpowered anyway.
Ixchilgal2005-03-06 04:34:36
When comparing Will'o'Wisp to Demesne Summon, do keep in mind that -only- the Geomancer (Or Aquamancer) who created the Demesne may summon. And -anyone- with the Will'o'Wisp skill can use it in -any- forest, which are spread around by your Harstone buddies. So, effectively, a much wider range of people can use a slightly less effective insta-summon. I'd say that's fairly balanced. Ours is better at getting the job done, but you got more folks who can make use of yours.
Gwylifar2005-03-06 04:44:59
QUOTE(Summer @ Mar 5 2005, 08:58 PM)
Does that article have a point with regards to the previous posts? Or is it a total hijack?
66411
It's connected to previous posts which were themselves a total hijack; thus, it's continuing a hijack. It's answering a Shiri-question.
Unknown2005-03-06 05:03:38
Can pathtwist be resisted like demesne summon can?
Athana2005-03-06 05:15:00
QUOTE(Jello @ Mar 6 2005, 05:03 AM)
Can pathtwist be resisted like demesne summon can?
66533
pathtwist doesn't work that way...
for example...*pathtwist bob*...bob must then walk out of the room and is taken into the center of my demesne
Revan2005-03-06 05:15:55
Keep in mind that summoning any Seren is just a wish to waste all your power failing. Forever.
Typhus2005-03-09 19:32:18
Center of you demense is a Serenwilde totem with a few guards waiting around.