Jalain2005-03-07 21:10:25
QUOTE(Faethan @ Mar 8 2005, 12:23 AM)
I think it should take 75 to curse, and 5 * the number of suspects you have up to a maximum of 100 to remove a curse.Â
67787
It's a nice idea, though it makes for bad rp, since in theory, you're cursing to get justice, and justice is blind.. or something. Anyway, I think there should be a compulsory.. maybe 5 hours for the curse to play with you, but that it has a reduced cost to remove.
Oh, and Gods.. PLEASE do not bring out an artifact that allows people to get more than 100% karma like you did with power.
Personally, the best way I saw that this would be usuable, is to hit and at least temporarily stop those tanky raiders of villages who can just walk in, kill what they want and walk back out when the backup comes around.
Also, personally, I think that the Justice curse should make the cursee, for the most part, always dizzy. That way, if they are attacking a village and you use my tactic, they couldn't just scurry away like a cockroach before you can smash them around.
There should also be a curse which stops ressurection, resurgem and conglutinate. Make dying actually mean something to those who have enough credits to get conglutinate, or are part of the Commune and can be resurgemed. The way I've seen it since closed (when we were all pretty much "credit whores".. Oh how I miss being a credit whore) is that there would be a reflection of reality (atleast a reflection of the USA) where there is different justice for the poor and the rich.
Jalain2005-03-07 21:16:28
QUOTE(Shiri @ Mar 8 2005, 06:05 AM)
Because, Daganev, they're not "killing" the spectres, they're "laying them to rest." From their viewpoint it's entirely different - if you kill them, they're still haunted and come back and stuff. If you lay them to rest, you're releasing their souls from the torture that is undeath. Maybe Daganev IC wouldn't understand the difference, but you as a player should know why the Celestians think the way they do.
68037
If they were 'laying them to rest,' then why are they still defending them, if they've done the quest? Shouldn't they, ICly, be unconcerned with the spectres, as their poor ancestors (Who, I might add, were ultimately the reason for the unleashing of the Taint) have been sent onto the Next Great Adventure?
Shiri2005-03-07 21:35:05
'cause the spectres who are lain to rest are sent up into...I assume Celestia. So the ones that are down there are still undead and tortured souls.
Sylphas2005-03-07 22:23:46
That's a great idea, gather suspect status so you can curse the hell out of raiders to screw them over while they're fighting.
This is why people hate karma. Not because we don't care about people getting murdered at random, but because of people who are going to abuse it for their own benefit like that. And it's even easier than gathering vengeance to get fighters strategically peaced.
This is why people hate karma. Not because we don't care about people getting murdered at random, but because of people who are going to abuse it for their own benefit like that. And it's even easier than gathering vengeance to get fighters strategically peaced.
Amaru2005-03-07 22:24:51
Jalain2005-03-07 22:41:53
QUOTE(Sylphas @ Mar 8 2005, 08:23 AM)
That's a great idea, gather suspect status so you can curse the hell out of raiders to screw them over while they're fighting.
This is why people hate karma. Not because we don't care about people getting murdered at random, but because of people who are going to abuse it for their own benefit like that. And it's even easier than gathering vengeance to get fighters strategically peaced.
This is why people hate karma. Not because we don't care about people getting murdered at random, but because of people who are going to abuse it for their own benefit like that. And it's even easier than gathering vengeance to get fighters strategically peaced.
68149
I don't see how that is abuse. Why should people be able to attack villages, and kill denizins when they can just tank right on out again? It's horrible RP that the only people that fighters are punished for killing, are those that talk a lot (meaning players). Oh, sure, they're enemied to the village and the city/commune that village is loyal to.. but that hasn't proven a deterant, has it?
Why doesn't Avechna care that people are killing the Furrikin villages again and again? He's apparantly not interested in the Dwarves who are killed and turned undead, and then the undead dwarves who are put through more pain and torment when they are attacked again so they can be returned to the Southgard or Rockholm mines. How about those deep thinking monks in Dairuchi? Last week Narsrim was picking them off to try goad people into coming to attack him.
I havn't seen anyone killing the Aslaran in the Grey Moors yet (Though my ISP kicked out just after it opened and I'm on an 'emergency ISP which I can only use about 10 hours a week), but shouldn't Avechna worry about those who kill the poor catgirls?
The fact is that Avechna seems to over look those poor denizins who arn't so mouthy as their 'player' counterparts.. but why shouldn't we, those that have the power to look after certain denizins, do that, by using curses and/or Avechna pacification as a tool of our own sense of justice?
I look forward to getting my normal ISP back, getting suspect on Narsrim with my Magnagoran and waiting until he's raiding to go to a seal. If I manage to be around with Jalain when Daevos or someone is raiding, I look forward to doing the same to him. I find that most players of IRE games, or atleast most leaders, play checkers rather than chess. They attack head on instead of putting more thought into the weapons they have that they can use.
Sylphas2005-03-07 22:51:49
Because that's an entirely different thing. Karma is here to regulate PK. If it's being used to raid and defend against raids, it's a pervesion of its purpose.
Jalain2005-03-07 23:06:01
Hardly. You're using it to make sure/lower the chances of yourself, or your allies being killed and furthering the cycle of violence.
I don't really care if the OOC reason the Coders/admin brought this system into play was to regulate PK. If you're any kind of role player, PK should mean nothing to you.
ICly, my characters see the seals as being there as an instrument of Justice, and Justice doesn't stop at the 'talkative'. Though, sadly (to them) it's up to the 'talkative' to try protect and bring about Justice for the 'less talkative' (AKA, the NPCs)
You see it how you like, and I see it how I like. It isn't an abuse, it is simply me taking RP more seriously than you.
Edit: My Uni is probably gonna boot me offline soon.. So, until I can get back for longer periods of time, just assume that...
Anti-Karma person: *says something*
Me: Disagrees.
I don't really care if the OOC reason the Coders/admin brought this system into play was to regulate PK. If you're any kind of role player, PK should mean nothing to you.
ICly, my characters see the seals as being there as an instrument of Justice, and Justice doesn't stop at the 'talkative'. Though, sadly (to them) it's up to the 'talkative' to try protect and bring about Justice for the 'less talkative' (AKA, the NPCs)
You see it how you like, and I see it how I like. It isn't an abuse, it is simply me taking RP more seriously than you.
Edit: My Uni is probably gonna boot me offline soon.. So, until I can get back for longer periods of time, just assume that...
Anti-Karma person: *says something*
Me: Disagrees.
Sylphas2005-03-07 23:19:44
If you get randomly killed, and have suspect that way, fine. But if you purposely gather suspect status in order to curse people, I see that as abuse, and I don't care if you can justify your abuse with RP or not. Sylphas has yet to make a pilgrammage to the seals, and as such hasn't really formed any opinions on karma in general yet. As a player, though, I see that as screwing other people on purpose because you can't do enough to them with the systems in the place for that purpose.
Daganev2005-03-07 23:20:47
How can you pupsoefully get suspect status o n someone? They need to declare you first.
Olan2005-03-07 23:23:47
by being an ass and provoking them into attacking you?
Sylphas2005-03-07 23:27:49
I'm sure I could do it, if I tried. Might not get anyone it'd be useful to curse, though.
So maybe I'm overreacting. *shrug* I still think it's utterly against the spirit of the karma system to use it like that, but I suppose it's not as easy to abuse as I might have thought. Sorry.
So maybe I'm overreacting. *shrug* I still think it's utterly against the spirit of the karma system to use it like that, but I suppose it's not as easy to abuse as I might have thought. Sorry.
Faethan2005-03-08 00:51:47
Ok, here's how I see this system working out:
Curse: 75 karma
Remove curse: 5*(# of suspects at time of cursing)-5*(# of hours since curse)
You cannot be cursed if you have less than 3 suspects, (you can be cursed if you have 3)
You cannot curse if you have more than 15 suspects, (you cannot curse with 15)
You cannot curse someone with fewer suspects than you.
The specific numbers are obviously adjustable, but I feel like this system is more targeted towards stopping problem pkers, those who have killed in a way to gain suspect every other day for the past month seems like a reasonable definition of 'problem pker' to me, and those with under 3 suspects seems like a reasonable definition of a person who does not involve themselves in random pk. A suspect here or there will pop up in the course of Lusternian life, for valid reasons, and one does not need to be cursed for that. 15 suspects a month, however, is something that I don't believe will arise in the course of acceptable conduct.
Of course, these numbers will vary from person to person, and are rather arbitrary, but I think that a fair balance can be found.
Curse: 75 karma
Remove curse: 5*(# of suspects at time of cursing)-5*(# of hours since curse)
You cannot be cursed if you have less than 3 suspects, (you can be cursed if you have 3)
You cannot curse if you have more than 15 suspects, (you cannot curse with 15)
You cannot curse someone with fewer suspects than you.
The specific numbers are obviously adjustable, but I feel like this system is more targeted towards stopping problem pkers, those who have killed in a way to gain suspect every other day for the past month seems like a reasonable definition of 'problem pker' to me, and those with under 3 suspects seems like a reasonable definition of a person who does not involve themselves in random pk. A suspect here or there will pop up in the course of Lusternian life, for valid reasons, and one does not need to be cursed for that. 15 suspects a month, however, is something that I don't believe will arise in the course of acceptable conduct.
Of course, these numbers will vary from person to person, and are rather arbitrary, but I think that a fair balance can be found.
Unknown2005-03-08 01:08:18
I don't like the 'you can't curse if the person has less suspects than you.
That makes it much too exact. Everything else looks good though.
That makes it much too exact. Everything else looks good though.
Akraasiel2005-03-08 01:26:03
QUOTE(Silvanus @ Mar 7 2005, 12:43 PM)
I have a lot of suspects. All of them are attackers, aside from maybe a few, like Akraasiel, who betrayed Magnagora.
67846
Whoa whoa whoa whoa whoa
Betrayed Magnagora?
First time I got booted was because I question Brona's wisdom on enemying someone.
Second time I got booted was because I had killed Bric while influencing as a Serenwilder, and she held the grudge, and got Daevos's permission to boot me.
(I later got enemied for forresting the Megalith, but at that time, I hadnt been Mag for almost 6 years, and I was trying to break up the demesne that was killing off the horehound and was anchored there. The herbs mattered more to me than city/whatever at that time.)
Daganev2005-03-08 01:28:43
Along with doing those things, rumors have spread and started that you betrayed magnagora. I hate it whan that stuff happens.
Akraasiel2005-03-08 01:36:47
The ONLY two times I have been a citizen have come to an abrupt end when someone in power decided they didnt particularly like me and gave me the 'hit the road jack'.
Ive betrayed natta, nuthin, zero, zilch, nil... (err, not THE nil, but nil as in a null set)
Ive betrayed natta, nuthin, zero, zilch, nil... (err, not THE nil, but nil as in a null set)
Jalain2005-03-08 05:19:37
QUOTE(Sylphas @ Mar 8 2005, 09:19 AM)
If you get randomly killed, and have suspect that way, fine. But if you purposely gather suspect status in order to curse people, I see that as abuse, and I don't care if you can justify your abuse with RP or not. Sylphas has yet to make a pilgrammage to the seals, and as such hasn't really formed any opinions on karma in general yet. As a player, though, I see that as screwing other people on purpose because you can't do enough to them with the systems in the place for that purpose.
68233
Simple enough way to avoid it. If you're a raider, don't declare anyone. Sure fire way to stay off my suspect list and to avoid being cursed during a raid when I'm around.. Which will be more often now that I just paid a horrible price to get back online ($1 an hour! Damn Telstra, can't their Dealers sell cheaper? )
Alger2005-03-08 05:27:55
how about this for not so simple
You say : Jadryga Suspect (defending spectres in Old Celest)
How about she wasnt even killing spectres? Bashing spectres isnt the only thing to do on spectre isle.
You say : Jadryga Suspect (defending spectres in Old Celest)
How about she wasnt even killing spectres? Bashing spectres isnt the only thing to do on spectre isle.
Amaru2005-03-08 07:11:37
QUOTE(Alger @ Mar 8 2005, 06:27 AM)
how about this for not so simple
You say :Â Jadryga Suspect (defending spectres in Old Celest)
How about she wasnt even killing spectres? Bashing spectres isnt the only thing to do on spectre isle.
You say :Â Jadryga Suspect (defending spectres in Old Celest)
How about she wasnt even killing spectres? Bashing spectres isnt the only thing to do on spectre isle.
68427
All you Magnagorans get the Tome before you bash so you have an excuse. Either way, as the downfall of Old Celest, the Taint doesn't have the right to inscribe the Tome.