Statues + Fear

by Narsrim

Back to Common Grounds.

Alef2005-03-10 23:02:43
QUOTE(Shiri @ Mar 10 2005, 10:50 PM)
Because, Alef, if you run into a village, then run out, and are beckoned back in, it's illegal.

The point is the inconsistency. It's as illegal as beckoning is, or should be, I'm not saying (or I haven't yet) whether EITHER should or should not be legal.
70606



Beckon is not a curable affliction, fear is. There is a difference between the two. Therefore the same rules do not need to apply to both of them.

Dizziness could do the same sort of thing if you were walking past the village, yet no one is complaining about it.
Revan2005-03-10 23:09:14
QUOTE
Neither is beckon. Someone can sit and stop it.


My point is that you can run around feared and probably never enter the village again. It's not a definite chance. If you're beckoned, then you're definately in the village.
Shiri2005-03-10 23:17:30
Beckon is preventable. Just sit down. Besides, so what if fear's curable even if beckon wasn't? It still shouldn't be possible. I'm trying to think of a parallel, but I don't think anyone's tried to use "well, it's curable, so it's fair to abuse it" as a valid reason before. >_< No one's used dizziness to do the same thing yet, so of course it hasn't happened.
Silvanus2005-03-10 23:32:06
You are not getting the point.

There are always two or more exits in the room outside a village. If you are beckoning, you are beckoning them into the exit that leads to the village, if you are feared, there's a chance you might go one way or the other. Fear is stoppable too.
Shiri2005-03-10 23:37:49
Yeah, it's POSSIBLE, but it's also possible that they'll run in the wrong way. (ESPECIALLY if the other way's icewalled, as has been done by...hm...Thorgal? Before.)
Unknown2005-03-11 01:08:55
*deleted as to not give away a viable tactic*
Drago2005-03-11 02:51:11
Unless the person purposly icewall/stonewalled the exits other then the one leading into the village, I can't see a reason they should get in trouble for using a fear effect on you directly outside a village, simply because there's no guarentee that you'll enter the village.

If its that much of a problem, you could make it that fear effects wont let you cross an area boundary, but I don't think it should be affected by rules stopping you from doing it.

The beckon rule is already going over the top, especially if the enemy chose to walk to the village and stand around outside it knowing they can't get attacked (see Narsrim, Tuek, Ceres, Thaddeus). But as long as people like them think the rule is a good idea (simply because it stops them from harassing citizens or standing around until the citizens leave) its not going to change and its one of the reasons why I've stopped caring about buying credits :shrug:.

I don't see it changing, though, so its just another skill that has very few situations where it can be used.
Narsrim2005-03-11 05:46:46
QUOTE(Drago @ Mar 10 2005, 10:51 PM)
Unless the person purposly icewall/stonewalled the exits other then the one leading into the village, I can't see a reason they should get in trouble for using a fear effect on you directly outside a village, simply because there's no guarentee that you'll enter the village.

If its that much of a problem, you could make it that fear effects wont let you cross an area boundary, but I don't think it should be affected by rules stopping you from doing it.

The beckon rule is already going over the top, especially if the enemy chose to walk to the village and stand around outside it knowing they can't get attacked (see Narsrim, Tuek, Ceres, Thaddeus). But as long as people like them think the rule is a good idea (simply because it stops them from harassing citizens or standing around until the citizens leave) its not going to change and its one of the reasons why I've stopped caring about buying credits :shrug:.
I don't see it changing, though, so its just another skill that has very few situations where it can be used.
70766



Quite frankly, I don't care why you stopped buying credits and it in no way justifies your arugment. Furthermore, I sincerely hope that you are not deluded enough to think that comments like these will change in game policy. It makes me sick when people have to restort to: A) I don't agree with something so if it isn't changing then I'm going to quit B) I refuse to buy credits until I get my way. Grow up.
Sekreh2005-03-11 05:55:42
There really isn't credence to the claim that beckon isn't an affliction. When weighing whether something is fair, we don't look to the means, we look to the effect.

Okay, if we make the statement that forcing someone into enemy territory is wrong, then forcing them into enemy territory is wrong.

Fear is an easily curable affliction. Why would you have it on a village statue for ANY reason other than bringing someone back into the statue and/or waiting guards? It's hard to defend the use of fear runes unless this is the point

If forcing people into villages is wrong, why should it be okay to allow runes on these statues that serve NO OTHER PURPOSE. It makes no sense.

They're both preventable, a compose reflex or a sit reflex it doesn't matter. Aff or ability, 100% effective or not they still serve one purpose and that purpose has been deemed to be wrong. So under the current rules, it shouldn't be allowed.

Why allow it? It makes no sense.
Drago2005-03-11 05:56:36
I haven't stopped playing and I haven't stopped buying credits, I've stopped caring if I have them or not so your attempt at trying to make my point sound like I have stopped playing, or "I'm not buying credits until it changes" is just stupidity on your part.

Thanks for trying to ignore my argument though. Perhaps you'd like to respond to the other part of my post?
Sekreh2005-03-11 06:00:01
QUOTE(Drago @ Mar 11 2005, 01:56 AM)
I haven't stopped playing and I haven't stopped buying credits, I've stopped caring if I have them or not so your attempt at trying to make my point sound like I have stopped playing, or "I'm not buying credits until it changes" is just stupidity on your part.

Thanks for trying to ignore my argument though. Perhaps you'd like to respond to the other part of my post?
70820



meh, I might as well. You're right, the rule is questionable (regarding beckon), but under that rule and under the current system we can't allow either.
Narsrim2005-03-11 06:01:11
QUOTE(Drago @ Mar 11 2005, 01:56 AM)
I haven't stopped playing and I haven't stopped buying credits, I've stopped caring if I have them or not so your attempt at trying to make my point sound like I have stopped playing, or "I'm not buying credits until it changes" is just stupidity on your part.

Thanks for trying to ignore my argument though. Perhaps you'd like to respond to the other part of my post?
70820



Sekreh already beat me to it. Furthermore, don't try and change your mind at this point. You said that you have stopped carring about buying credits. That implies that you have no future desire to puchase them because of the current situation. Plus, "I haven't stopped buying credits, I've stopped carring if I have them or not" is a really strange reply. Why don't you go ahead and buy them and give them to me because you don't care if you have them or not but you are in fact still purchasing them smile.gif
Elryn2005-03-11 06:19:44
QUOTE(Drago @ Mar 11 2005, 12:51 PM)
If its that much of a problem, you could make it that fear effects wont let you cross an area boundary, but I don't think it should be affected by rules stopping you from doing it.
70766


I like this idea.
Shiri2005-03-11 11:22:28
Yeah, after all, you can't follow someone into enemy territory (that's confused me WAY TOO MANY TIMES when leading raids or whatever >_<), so you shouldn't be able to be feared in.

Or beckoned come to think of it. I don't know why that isn't already in place actually. blink.gif If it's illegal, like summon, why isn't it impossible, like summon?
Unknown2005-03-11 12:16:16
You can't follow into enemy territory? That is semi-retarded....
Niara2005-03-11 13:12:54
What I find most odd is that the wolf totem doesn't protect you from the fear rune. Is that rune so much different from all the other fear-effects?
When you are full of fear you run around randomly, as long as noone blocks and exit with a wall I see no real problem. Of course you have a fair chance to run back into the statue but also a fair chance to run into a different direction. It was your decision to enter the village where you are enemied, so live with the consequences.
Asarnil2005-03-11 13:13:30
QUOTE(Sekreh @ Mar 11 2005, 04:25 PM)
Fear is an easily curable affliction. Why would you have it on a village statue for ANY reason other than bringing someone back into the statue and/or waiting guards? It's hard to defend the use of fear runes unless this is the point

If forcing people into villages is wrong, why should it be okay to allow runes on these statues that serve NO OTHER PURPOSE. It makes no sense.


If you look at a lot of totem combinations for orgs in Achaea, you will see fear on a lot of them - to bring them back into the area after the escape? No. To cause them to run further into the defenses to get hurt more? Yes. Fearing someone when they are inside enemy territory is an extremely effective tactic to keep them moving inside the enemy territory for maximum damage.

The fact that Narsrim is now bitching because a valid tactic managed to bugger him up whilst he was on enemy territory means absolutely nothing except that the tactic indeed does work well and doesn't need changing.

That he managed to get feared back inside the village four times in a row is a combination of bad luck and poor triggering on his part, not that the tactic is broken. When he escaped there was only a 33% chance of him running back in the first time and significantly smaller chance (I suck at calculating percentages accurately otherwise I would say it) every time after that. Not to mention that if he spammed composing he wouldn't have run back in at all, or took an extra second to stand or anything else.

celahir2005-03-11 13:20:36
Well there are 2 options.

1) they make it impossible for fear runes to be enchanted

2) They ignore this procedure.

I personally think it doesn't matter.. maybe make if they set it so if you have fear you cant enter a city or village with fear but they would require serious programming.
Shiri2005-03-11 13:33:13
QUOTE(Anonymous @ Mar 11 2005, 01:16 PM)
You can't follow into enemy territory? That is semi-retarded....
70896



You're not even kidding. The amount of times I've been "CHARGE"..."...wait, where'd you all go? *pwnt by hundreds of ur'guard marshals*" isn't even funny. >_< I remember it first happened when Rafael and Saraxus lead a team ages ago, and like ALL of us were left outside, so they came out, I followed, they went in, and...stuff. It didn't go well.

EDIT: The idea, presumably, being to stop conjuctio abuse, so I'm not saying there's not good reason for it.
Unknown2005-03-11 14:27:00
It's still dumb... I've never had that problem though.