Karma update

by Erion

Back to Common Grounds.

Erion2005-03-12 22:32:13
I like it. But I also only have 2 suspects. tongue.gif

Rarely get the killing blow on prime-raids, and off prime doesn't matter.

Again, I like it. Munsia'll be whored for it, though.
Genos2005-03-12 22:34:30
I like it a lot. Well, if I read the entire thing I would. I'm running on lack of sleep and a lot of it was confusing me so I gave up reading it. tongue.gif
Olan2005-03-12 22:38:09
please post information from the announce so that sick people like me can know what is going on? thanks
Erion2005-03-12 22:41:41

ANNOUNCE NEWS #234
Date: 3/12/2005 at 22:29
From: Estarra, the Eternal
To : Everyone
Subj: Karma Update

Faethan had an excellent idea regarding karma curses on the forums which
we have decided adopt in a modified form.

-The cost to initially remove a curse depends upon how many people have
suspect on you at the time of the curse, calculated as 20 karma plus 5
karma per suspect. This includes the suspect status of the person
cursing you, so the minimum it will cost to remove a curse is 25 karma.
The maximum can never go above 100 karma. The cost still goes down by 5
karma per online hour to a minimum of 5 karma.

-The cost to curse someone also depends on how many people have suspect
on the curse's target at the time of the curse, calculated at 80 karma
minus 5 karma per suspect. This includes the suspect status you hold
Type MORE to continue reading. (26% shown)
2536h, 3004m, 2068e, 10p ex-more

(which will be removed after cursing), so the maximum cost to curse is
75 karma. The minimum curse cost will never fall below 5 karma.

There is a new command to help decide whether or not you want to curse:
KARMA CONSIDER . This will tell you how much it will cost
to curse someone and how much it will cost your target to lift that
curse.

Thus, it will be much easier to curse someone who has few suspects.
Conversely, the cost to life a curse will be quite low as long as few
people have you listed as a suspect. The 'break even' point is 6
suspects (meaning it would cost 50 karma to curse and 50 karma to lift
the curse).

Roark and I have been looking at some numbers, and we note that the vast
majority of people have 5 or less suspects. Since very, very few of you
go over 5 suspects, most likely you will never see a curse. For example,
if you kill someone and they get suspect on you, and that is the only
suspect someone has on you, it will cost them 75 karma to curse you and
it will cost you 25 karma to remove the curse. In 4 hours of online
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2536h, 3004m, 2068e, 10p ex-more

time, that would be reduced to the minimum of 5 karma. (I assume someone
is just making a statement if they curse you in such a circumstance.) On
the other hand, if more than 15 people have suspect on you, it will cost
someone 5 karma to curse you and cost you 100 karma to lift the curse.
We note that very, very few people have so many suspects.

What does all this mean? This means if you do engage in PK and get
suspect (i.e., kill someone on the prime plane in netural territory), as
long as this happens infrequently (say never going over 5 suspects),
then you will probably never see or a curse. If you do get cursed, it
will be relatively easy to lift the and its impact should be viewed as
more RP-related rather than a 'punishment'. However, if you
indiscriminantly engage in PK to the point where many people have you
listed as suspect, it would appear to us that you are going out of your
way to 'hunt' others on the prime in neutral territory. In this
instance, you will be an easy target to curse and it will be painful to
remove the curse.

As with all karma, you reap what you sow.

Type MORE to continue reading. (98% shown)
2536h, 3004m, 2068e, 10p ex-more


Penned by my hand on the 5th of Avechary, in the year 112 CE.
Unknown2005-03-12 22:42:43
Actually, i think the typos are the most interesting thing in that announce. Especially one. laugh.gif
Yuniko2005-03-12 22:46:12
If things stay the way they are. I'm quittng. Bye bye Lusternian Yuni!
Erion2005-03-12 22:46:23
Although, I just noticed. They have few suspects, harder to curse. Which is good. More props.
Sekreh2005-03-12 22:46:32
Heh, Marsu killed me 5 minutes before the change, a vitae death and then he let me escape I guess. I'm no match for him in combat, he killed me easily.

Ironically, for 5 of my 28 karma points, I was able to curse him at the cost of 100 of his 7 minutes later.

My losses: 5% xp, 5% karma
Marsu's losses: 100% or dealing with my rather nasty curse

Err...not totally sure if that's fair from an OOC perspective.
Estarra2005-03-12 22:46:35
What typo? Erion obviously copied the post wrong! hide.gif
Erion2005-03-12 22:47:14
Yuni, give it some time. You may realize that it's NOT that bad.

I'm gonna give it a chance. If I don't like it, I'll kick, scream, and bitch on the forums until Estarra's ears bleed. happy.gif
Erion2005-03-12 22:48:34
QUOTE(Sekreh @ Mar 12 2005, 06:46 PM)
Heh, Marsu killed me 5 minutes before the change, a vitae death and then he let me escape I guess. I'm no match for him in combat, he killed me easily.

Ironically, for 5 of my 28 karma points, I was able to curse him at the cost of 100 of his 7 minutes later.

My losses: 5% xp, 5% karma
Marsu's losses: 100% or dealing with my rather nasty curse

Err...not totally sure if that's fair from an OOC perspective.
71773




Yea. I think this should have been given a 7-day grace period, due to a lot of us (mags especially) raid A LOT. By raiding A LOT, we often have to defend ourselves, A LOT. Marsu does more damage than I, and often is sacrificing/torturing.

Now, for 5 karma, Marsu just got screwed over.
Erion2005-03-12 22:48:54
QUOTE(Estarra @ Mar 12 2005, 06:46 PM)
What typo? Erion obviously copied the post wrong!  hide.gif
71774




Ooooh no. Erion was Celest's scapegoat, not yours! tongue.gif
Erion2005-03-12 22:50:09
QUOTE
(i.e., kill someone on the prime plane in netural territory),


Aaah.
Unknown2005-03-12 22:50:58
QUOTE(Estarra @ Mar 12 2005, 11:46 PM)
What typo? Erion obviously copied the post wrong!  hide.gif
71774



QUOTE
Thus, it will be much easier to curse someone who has few suspects.


Meaning, if one person has suspect on me, it's easy to curse me, but if 50 people have it's difficult tongue.gif

Edit: nope, didn't even notice that one, Erion. But once 'lift' is spelled as 'life' and instead of 'the curse' there's only 'the'.. but i don't mind them as much as the one i quoted happy.gif
Estarra2005-03-12 22:52:55
Read it again!
Yuniko2005-03-12 22:53:07
give it time? Yea, time for things to get worse? Things already went the way the anti-pkers want it. Ok, I have 10 suspects, and the number was about to go up untill the post was posted. Yea...So now we can't kill on prime? Astral, yea kill there where people rather bash....Or cosmic where it's rather difficult to get there and even worse trying to get out. So far the changes I've seen have gone for people that -only- want to bash and stuff. Ok, fine, bash but don't go raiding later on. But changing it to where we get curses like knowledge? To the point our skills are adept for something we've been fighting in the arena to fix our problems and become the best fighters and to fight people. Things changed for the anti-PKers...what about the PKing people? Now we have nothing to do.
Sekreh2005-03-12 22:54:03
Haha, I noticed that the first time I read it, you can't go and change history 1984 style! We remember!

ninja.gif
Yuniko2005-03-12 22:55:34
and just one more thing. Having a mud where all you do is bash cause PKing gets you screwed over....is really boring in my opinion.
Erion2005-03-12 22:56:36
I know, Yuniko. But I've also started looking for alternatives to fighting, thus I don't do it anymore. Join me in my alternatives. happy.gif
Yuniko2005-03-12 23:01:05
and those would bee...?