Unknown2005-03-15 23:19:14
QUOTE(Torak @ Mar 16 2005, 08:52 AM)
I attack people who attack me, this is not a hard concept. Now, I will start by saying if you do not think people kill people who defend people (IE I attack bob, fred helps bob, so I kill fred) is reason to kill them you really need to look around. If you think this deserves curses just stop talking, if you involve yourself in a situation that may or may not end in your death you have no right to curse someone.
73930
Actually that's fine, you can attack someone who is defending your victim. No one is complaining about that. But when you try and play the pity card because you get cursed for attacking someone that is when we sit up and tell you to take a nap.
Summer2005-03-15 23:52:32
QUOTE(Torak @ Mar 16 2005, 05:52 AM)
If you think this deserves curses just stop talking,
if you involve yourself in a situation that may or may not end in your death you have no right to curse someone.
Its even more amusing that someone can stand there and taunt you, if you kill, they curse.
if you involve yourself in a situation that may or may not end in your death you have no right to curse someone.
Its even more amusing that someone can stand there and taunt you, if you kill, they curse.
73930
No
How about if you involve yourself in a situation that may or may not end in your death by teaming, you have no right to attack the defenders at a later time?
Try IGNORE
Torak2005-03-15 23:53:29
No, but I fail to see how getting revenge on someone is curse worthy, that is what I am complaining about Quid. If I up and jumped random people, and they cursed me fine. But when someone else iniates combat with me, then dies because of it that I do not see as curse worthy. I am not looking for pity, I am looking for a system that is just.
Sylphas2005-03-15 23:57:40
You have a skewed sense of justice, Torak. You initiated combat, not them. By raiding, you are initiating combat with everyone in the commune. That combat ends when you leave, be that by you running away or you dying.
Do you also punch people, then get revenge on them when they hit you back?
Do you also punch people, then get revenge on them when they hit you back?
Torak2005-03-15 23:59:45
Slyph, I am not even talking about raiding..I am talking about anywhere. Even on the highway. Even if two people jump you and you kill one the other gets away. Later that day you kill the other they curse you..do you see what is wrong with this yet or shall I draw a picture?
Shamarah2005-03-16 00:02:09
Torak, you're either extremely dense or you're being selectively idiotic, and I'm becoming more and more convinced that it's the latter. Sylphas clearly stated that what he was talking about was that YOU initiated the combat by attacking, and it is certainly stupid to not expect people to defend the attacked person. I've got nothing against the second person in the scenario that you mentioned, but it's just idiotic to expect people to not defend their friends.
Torak2005-03-16 00:06:29
Shamarah, you dolt. Listen to what I have for for sakes. I don't care if someone curses me after I yes I iniate combat and someone defends, then I kil lthat person later and he curses. I do NOT care about that..ok? Shall I repeat it? But I do care when someone ELSE yes..someone ELSE iniates it then curses when they die..Shall I draw a picture for you too?
Sylphas2005-03-16 00:32:16
I'll admit that getting jumped on the highway is different. Of course, they both have to declare to attack you (unless it's bugged), so you should get suspect on both.
Shamarah2005-03-16 00:51:29
QUOTE(Torak @ Mar 15 2005, 07:06 PM)
Shamarah, you dolt. Listen to what I have for for sakes. I don't care if someone curses me after I yes I iniate combat and someone defends, then I kil lthat person later and he curses. I do NOT care about that..ok? Shall I repeat it? But I do care when someone ELSE yes..someone ELSE iniates it then curses when they die..Shall I draw a picture for you too?
74042
I hate to break it to you, but you're the one who decided to attack Charis.
Drago2005-03-16 01:06:52
Unfortunatly, Insulting someone doesn't constitute initiating combat.
Torak2005-03-16 01:15:04
This isn't about Charis bud, nice try tho Ok Slyphas, assuming you get status on both if they kill you, what if you run until the odds are better (IE 1 vs 1) They get status on you and can curse. Now you are thinking well thats my fault BUT they had iniated the combat last time when they attacked me; making this attack completely legit.
Sylphas2005-03-16 01:18:58
It sounds like you're looking for people to kill, and when you get cursed, coming here to bitch about it. Yes, there are loopholes, but if we wiped suspect lists and you didn't do this all the time like you do now, you could eat a few curses no problem.
Shamarah2005-03-16 01:22:26
Am I misunderstanding this, or did I get the wrong name? From what I read, I thought Torak teleported to some Serenwilder in the commune, attacked and the person he was attacking was aided, then Torak went and killed the person who aided later.
Did I get that wrong?
EDIT: Okay, not Charis? Well, the name doesn't matter.
Did I get that wrong?
EDIT: Okay, not Charis? Well, the name doesn't matter.
Torak2005-03-16 02:30:21
I had thought it was during a raid that I had killed Brylle, if I had known this retarded Karma system was coming I wouldn't of bothered.
Ixchilgal2005-03-16 08:13:06
Maybe you should just try to find ways of solving things other than killing people?
Faethan2005-03-16 15:47:23
QUOTE(Ixchilgal @ Mar 16 2005, 04:13 AM)
Maybe you should just try to find ways of solving things other than killing people?
74340
No, Lusternia is -built- around killing people. If you don't believe me, go look at Lusternia.com and read the features list. Specifically, the first two.
QUOTE
Innovative Features
Power and Feats:
The most spectacular abilities are known as feats and are regulated by a system of power renewal. Power is drawn from the nexus a player is connected to, and some skills require the power be drawn from a specific nexus.
Player vs. Player Combat:
Lusternia offers the same style of intensive player vs. player (PvP) combat that has been one of the signature features of the Iron Realms games, but with Lusternia's power and feat design, combat takes on a whole new level of strategy.
Power and Feats:
The most spectacular abilities are known as feats and are regulated by a system of power renewal. Power is drawn from the nexus a player is connected to, and some skills require the power be drawn from a specific nexus.
Player vs. Player Combat:
Lusternia offers the same style of intensive player vs. player (PvP) combat that has been one of the signature features of the Iron Realms games, but with Lusternia's power and feat design, combat takes on a whole new level of strategy.
We have those things for a reason, and being told to find another way to solve things is stupid.
Brylle2005-03-16 16:08:04
QUOTE(Shamarah @ Mar 15 2005, 09:22 PM)
EDIT: Okay, not Charis? Well, the name doesn't matter.
74106
This is the situation:
Torak killing Brylle details
Brylle2005-03-16 16:18:09
QUOTE(Torak @ Mar 15 2005, 10:30 PM)
I had thought it was during a raid that I had killed Brylle, if I had known this retarded Karma system was coming I wouldn't of bothered.
74141
EXACTLY!! You *should not have done it*. And the Karma system is Estarra and all of Reality in Lusternia fairly shouting to you that you shouldn't have done it.
Reality only marginally cares if you think you should be able to hunt anyone down who defends during one of your raids. Reality has determined that doing so is gives you a karmic debt. I, as an instrument of Reality, tried to teach you this lesson by showing you that there are consequences for killing people in a manner Reality has decided is inappropriate.
Every time you kill me on the road, I'll curse you and I'll keep changing what curse I pick so you can't negate it easily. I'll repeat that lesson any time you need it, Torak. But I also promise, if I die to you during a raid where I came to someone's defense, I won't curse you for it. Just leave me alone when I'm going about my business in neutral territory. I assure you that I will not be seeking you out.
All you have to do to avoid all of this is to learn where and when you are allowed to kill without having to pay the price that Reality sets. It's not that difficult, you just need to get over this idea that you are the only one that gets to make this decision. When you and Reality disagree on something, Reality wins.
Brylle2005-03-16 16:24:35
QUOTE(Faethan @ Mar 16 2005, 11:47 AM)
No, Lusternia is -built- around killing people.Â
74523
That is one of the aspects of it.
Lusternia also has enforced RP, craft design, and non-violent means for gaining experience. Claiming that Lusternia is "built around killing people" is inaccurate and misleading. It's a business that has been built to appeal to a larger audience because that's how businesses survive. As such it has many aspects and diverse paths that are all equally valid and important to the atmosphere being created.
Those who wish to kill other players are not the sole target audience.
Erion2005-03-16 16:40:40
There are some bugs in the Karma system. Instance, I'm raiding Ackleberry. You defend, I kill you, I get suspect. This is a bug. Cursing off that is stupid. But if Torak hunted you down outside territory, then I've no pity for him.