Karma update

by Erion

Back to Common Grounds.

Asarnil2005-03-13 00:04:25
Even if you trans planar, knights still require the help of one of the other two classes to get upto Astral - at least thats the way it was explained to me in beta.
Erion2005-03-13 00:05:03
QUOTE(Estarra @ Mar 12 2005, 07:31 PM)
So karma will have an enormous impact on less than 3% of those who engage in PK in neutral areas on the prime. Nearly 80% who have PKed on neutral areas on the prime will experience an almost neglible impact on gameplay. The rest fall somewhere in between and can weigh the repercussions on whether or not they have a valid reason to PK and perhaps be more circumspect before attacking another.
71802



But, they're not nuetral. That's the point. We raid for dwarves, so that our city can operate well with metals, since we've essentially been denied the mining villages. Because it's essentially impossible for us to influence one of them then Angkrag, because village influencing is done at a *minimum* of 19 minutes (Granted, this was the time for both Rockholm AND Angkrag). While this IS a relief from the once 6-10 hours (which made me cry), it really isn't any better. By the time we actually are able to get in there, and tear down the guards, the village is influenced. Or mostly. And, often times, we'll have the antithesis of the village in question (acknor, stewarts) and we'll be screwed.

Point being, we need metals. To get these metals, we need miners. And so do they. This said, we have to RAID for miners. And, unlike Tuek, we can't all tank between five and ten people hitting on us, while continueing bashing.

So, really, we've got a problem. We raid, in groups of 5-10 people. Say all of us just get one suspect. By the end of a RL week, we'll often accumulate between 3 and 7 people on our list. (an average of one raid per day).

See the problem? We, as Magnagorans, don't have any singular tanky person that can run into Rockholm and Southgard and constantly raid for dwarfs, ignore defenders, clean out the mines. Like Tuek and Narsrim. Blame the players for this, or not. It's not our fault the tanky s.o.b.s went to the Seren, or just stay on Astral a LOT (coughixioncough). But, anyway. We get suspects for our comms. So is it really a fair trade that we are thusly screwed, because to get these comms, our fighters are now out of commission with 2-3 curses that cumulatively took 10-15 karma to put up, and will take well over 200% karma to clear it off. Or we just sit there and die, repeatedly, as we have nature/life/death afflictions, so we have 1 hp, die repeatedly, and lost HP when outside.

Maybe I'm just misinterpreting things, though.
Erion2005-03-13 00:06:12
QUOTE(Estarra @ Mar 12 2005, 07:51 PM)
I don't really understand this. If you raid an enemy village (which I assume means you are killing village denizens), and then defenders come in and attack you first, you can defend yourself and kill them without gaining suspect.
71820




Um, no. The defenders can attack us without having to declare. If you'ld like, we can do a small display, and you can see for yourself. But WE get suspect for it. That's our major problem.
Unknown2005-03-13 00:06:58
QUOTE(Estarra @ Mar 12 2005, 01:51 PM)
I don't really understand this. If you raid an enemy village (which I assume means you are killing village denizens), and then defenders come in and attack you first, you can defend yourself and kill them without gaining suspect.
71820


No, no you can't, it must be a bug. If you raid an enemy village, the defenders run in and attack you, start killing you. In order to defend yourself, you must DECLARE them, and if you succeed in killing them, they gain suspect on you, thusly leading to you possibly being cursed.

Edit: And that is why, I usually don't bother to declare my attackers, I simply ignore them and keep bashing tongue.gif
Erion2005-03-13 00:09:02
QUOTE(AmajoS @ Mar 12 2005, 07:56 PM)
Wasn't it supposed to be like that though? I mean, I thought the other planes were meant to be where most of the killing and fighting were to happen. That's why the Avenger and what-not doesn't count up there right? Or am I completely mistaken?
71824



Yes. But, really, you're bashing mobs that sometimes end up 2-3 in a room, you're BARELY alive, and one person can walk in, omen, and you're dead. Or, hell, blast/cosmicfire, web, anything, you're dead. We don't want it. At all. I don't think ANY ONE in the player base would like that situation.
Sekreh2005-03-13 00:09:06
QUOTE(Asarnil @ Mar 12 2005, 08:04 PM)
Even if you trans planar, knights still require the help of one of the other two classes to get upto Astral - at least thats the way it was explained to me in beta.
71832



Not if you have the next to trans ability, NEXUS, unless I am very much mistaken
Estarra2005-03-13 00:09:16
QUOTE(Erion @ Mar 12 2005, 05:05 PM)

So, really, we've got a problem.  We raid, in groups of 5-10 people.  Say all of us just get one suspect.  By the end of a RL week, we'll often accumulate between 3 and 7 people on our list.  (an average of one raid per day).

71833



My question is why would anyone get suspect? You can defend yourself and kill the aggressor without gaining suspect even if you are in enemy territory (as long as you don't initiate the attack).
Erion2005-03-13 00:09:38
QUOTE(Anonymous @ Mar 12 2005, 08:06 PM)
No, no you can't, it must be a bug. If you raid an enemy village, the defenders run in and attack you, start killing you. In order to defend yourself, you must DECLARE them, and if you succeed in killing them, they gain suspect on you, thusly leading to you possibly being cursed
71836




You've been ninja.gif by Erion. Ouch.
Elryn2005-03-13 00:10:04
QUOTE(Asarnil @ Mar 13 2005, 09:55 AM)
You say you want more fighting and pk off of prime, but the only way its available for the third of the guilds is to hitch a ride on someone elses back to the areas because they can't afford the 2k credits a pop to be able to pk off of prime. I know I sure as hell don't want to have to go "please sirs, can I get a lift upto (insert random plane here) because I can't afford a cubix and want to be able to fight".
71821


I hope you are talking about all three Serenwilde guilds, because that is the only lot this comment applies to.
Erion2005-03-13 00:10:37
QUOTE(Estarra @ Mar 12 2005, 08:09 PM)
My question is why would anyone get suspect? You can defend yourself and kill the aggressor without gaining suspect even if you are in enemy territory (as long as you don't initiate the attack).
71841




See Tuek's and mine's prior posts. It doesn't work like that. They can attack, we can't defend without declaring, and thus getting suspect.
Estarra2005-03-13 00:10:37
QUOTE(Anonymous @ Mar 12 2005, 05:06 PM)
No, no you can't, it must be a bug. If you raid an enemy village, the defenders run in and attack you, start killing you. In order to defend yourself, you must DECLARE them, and if you succeed in killing them, they gain suspect on you, thusly leading to you possibly being cursed
71836




Hmm, why didn't anyone tell me this? I'll have Roark look into it.
Erion2005-03-13 00:11:32
QUOTE(Elryn @ Mar 12 2005, 08:10 PM)
I hope you are talking about all three Serenwilde guilds, because that is the only lot this comment applies to.
71844



No, he was talking about Magnagorans.
Erion2005-03-13 00:12:31
QUOTE(Estarra @ Mar 12 2005, 08:10 PM)
Hmm, why didn't anyone tell me this? I'll have Roark look into it.
71846



It's been the subject of loud bitching repeatedly. Munsia has a fit when I do it to her in the Glom, and Tuek mentions it whenever he talks about raiding Angkrag, which has to be like 2-3 times a day, given the rate mags complain at. happy.gif

EDIT: But, thank you. I'm glad it'll be looked into. It'll save us the head ache. But it's been adressed before, and mentioned before, and I believe all the divine/admins have said on it is, "You're in enemy territory, live with it." Although you all may have just been misinterpreting what we were saying.
Asarnil2005-03-13 00:13:56
Actually I was talking about the knight guilds - I didn't know the particulars about Hartstone/Moondancers but I assumed they had a way at least to get upto Ethereal in their guildskills.
Unknown2005-03-13 00:14:01
QUOTE(Estarra @ Mar 12 2005, 02:10 PM)
Hmm, why didn't anyone tell me this? I'll have Roark look into it.
71846


I assumed it was a feature and not a bug. Oh well, not a feature I liked, but I don't like to complain.
Estarra2005-03-13 00:15:34
QUOTE(Erion @ Mar 12 2005, 05:12 PM)
It's been the subject of loud bitching repeatedly.  Munsia has a fit when I do it to her in the Glom, and Tuek mentions it whenever he talks about raiding Angkrag, which has to be like 2-3 times a day, given the rate mags complain at. happy.gif
71848



Heh, well, my apologies! Sometimes I don't have a chance to read every post and a big bug like that should be messaged or issued to get immediate attention.
Elryn2005-03-13 00:16:14
QUOTE(HELP AVENGER)
Exceptions: The Avenger will NOT protect you if you die on another plane.
Travel to other planes at your own risk. Also, the Avenger will NOT
protect you if you enter territory where you've been declared an enemy.


I like the way this works now. Are we talking about changing it so that someone enters enemy territory and starts killing loyal mobiles, then the DEFENDERS have to declare and potentially gain bully status? Doesn't it open up a host of problems more than the way it is now?
Erion2005-03-13 00:16:39
As Tuek said, we kind of assumed it was a feature. happy.gif As long as it's fixed, I imagine you'll have a lot of the anti-karma curse sentiment die out.
Estarra2005-03-13 00:17:36
QUOTE(Erion @ Mar 12 2005, 05:12 PM)
EDIT:  But, thank you.  I'm glad it'll be looked into.  It'll save us the head ache.  But it's been adressed before, and mentioned before, and I believe all the divine/admins have said on it is, "You're in enemy territory, live with it."  Although you all may have just been misinterpreting what we were saying.
71848



I'll take the blame for this. As Roark will tell you, sometimes I have an idea in my mind on how something should work but don't explain it well enough to others.
Erion2005-03-13 00:17:41
QUOTE(Elryn @ Mar 12 2005, 08:16 PM)
I like the way this works now.  Are we talking about changing it so that someone enters enemy territory and starts killing loyal mobiles, then the DEFENDERS have to declare and potentially gain bully status? Doesn't it open up a host of problems more than the way it is now?
71852



No. See, okay. Tuek enters Angkrag, and kills dwarves. As it is now, if I attack him, I don't have to declare. He kills me, I get suspect on him. Estarra's saying I should HAVE to declare, so that if he kills me, he doesn't get suspect. But if I kill him, I still don't get suspect.