Karma update

by Erion

Back to Common Grounds.

Unknown2005-03-13 00:36:00
QUOTE(Desdemona @ Mar 12 2005, 02:33 PM)
What is more important to have your fellow communemates happy, or making sure international relations remain solid? tongue.gif
71871


You must be kidding? Keeping my fellow Communemates happy of course!
Amaru2005-03-13 00:37:30
19 people reading the topic, I want to know what all the excitement's about.

closedeyes.gif
Erion2005-03-13 00:37:53
QUOTE(Elryn @ Mar 12 2005, 08:35 PM)
I imagine this is going to be rather unpopular, but could we make it so that killing a mobile loyal to an organization in enemy territory is treated as an act of aggression to all citizens? My problem with this change is that the sequence of events

Enemy kills guard
Citizen defends and attacks Enemy
Enemy kills citizen

Doesn't seem to me like Enemy should be exempt from suspect on the defender. The enemy was the one who initiated the battle.
71874




But that's our very problem. It's an attack on the guards, not you. You can defend us, if you kill us, we don't get suspect. But why the hell should I get suspect for defending myself from the defenders? I kill your guards, fine. You kill me, fine. no suspect. I kill your guards, you attack, I kill you, I get suspect. Wtfs?
Elryn2005-03-13 00:40:19
QUOTE(Erion @ Mar 13 2005, 10:37 AM)
But that's our very problem.  It's an attack on the guards, not you.  You can defend us, if you kill us, we don't get suspect.  But why the hell should I get suspect for defending myself from the defenders?  I kill your guards, fine.  You kill me, fine.  no suspect.  I kill your guards, you attack, I kill you, I get suspect.  Wtfs?
71882


Well, it means you can go raiding without any fear of repurcussion. As long as you wait for them to attack you first (ie, go merrily slaughtering guards), you will never bear suspect status. Why?
Summer2005-03-13 00:40:30
QUOTE(Amaru @ Mar 13 2005, 08:37 AM)
19 people reading the topic, I want to know what all the excitement's about.
closedeyes.gif
71880


Just a bunch of people being sheep. quickexit.gif

But hey, there aren't all that many new posts to choose from when I click on "View New Posts".
Erion2005-03-13 00:43:09
QUOTE(Elryn @ Mar 12 2005, 08:40 PM)
Well, it means you can go raiding without any fear of repurcussion.  As long as you wait for them to attack you first (ie, go merrily slaughtering guards), you will never bear suspect status.  Why?
71886



Because you've made that decision to defend your guards. You don't HAVE to defend them. You go out there, defend them, you die. Oh well, they don't get suspected. Is it fair? Yes. Why? Because when you go to defend, you're the equivolant of one of those guards. Do I get karma cursed, or vengeanced, or suspected by a guard? No. Granted, neither do I get it from random mobs, but, still. You go to defend city territory, I believe you should be viewed as a city guard. Expendable. And I shouldn't suffer because you decided to jump head first into the meelee. That was my decision, and it was yours. Neither of us should suffer suspect.
Unknown2005-03-13 00:45:21
Don't forget, that the guard actually attacks first, so your sequence of events is wrong, Elryn.
Erion2005-03-13 00:49:44
Very true. happy.gif
Yuniko2005-03-13 00:54:27
I just sound like a whinny brat......I'll be quiet sleep.gif
Shamarah2005-03-13 01:09:50
QUOTE(Shiri @ Mar 12 2005, 07:27 PM)
Not our problem, Erion. (Pff. Who was the champion at the time? I remember Rhysus saying he had to ask the general, it's probably Shamarah's fault. tongue.gif)
71866



Wasn't me, must have been Ceres or Dysolis.

And it's Admiral, get it right.
Estarra2005-03-13 01:10:26
QUOTE(Elryn @ Mar 12 2005, 05:40 PM)
Well, it means you can go raiding without any fear of repurcussion.  As long as you wait for them to attack you first (ie, go merrily slaughtering guards), you will never bear suspect status.  Why?
71886



I think the goal here is to have raiding be tough (i.e., guards, discretionary powers, statues, etc.) but not unfair. If you choose to initiate an attack on someone for raiding, and if they kill you, and if you get suspect on them, then raiding goes beyond 'tough' and passes into 'unfair'. This means that the raider has 2 choices: (1) kill in self-defense which opens him or her up to suspect and curses; or (2) run away.

We do want you to defend your villages--remember that your xp loss is much less than normal if you die in defense of your commune, city or village--but we also don't want a 'no-win' scenario for the raiders. There is consequence for the raiders--death at increased xp loss! Of course, the trick is to kill them and I hope we've given you enough tools to give an advantage to the home team.

Conflict is part of Lusternia and this is one of those instances. I would prefer that raiding is extremely difficult for one person to pull off and am open to suggestions to help avoid that. I like to see raids because of the conflict and dynamics it creates, but I'd rather raids be few and far between (because they are tough to pull off, not because it is unfair to raiders to the point where they can't defend themselves).

Hope this explains the logic behind the goal!
Erion2005-03-13 01:14:14
I think you explained it well enough. happy.gif
Unknown2005-03-13 01:17:04
I think she did. smile.gif
Erion2005-03-13 01:19:11
See? We freaks believe you explained it well enough. So you do occasionally get your logic across. biggrin.gif
Yrael2005-03-13 01:28:09
QUOTE(Estarra @ Mar 13 2005, 10:31 AM)
Again, very, very few people fall in this category (we're talking 5 people in the entire realm who have such huge numbers of suspects).
71802



Who, who?

QUOTE(Anonymous @ Mar 13 2005, 10:42 AM)
Someone curse Yrael or Silvanus, as we've all seen, they have sooooo many suspects.
71813



Yes, curse me. Despite the fact I have 8 odd suspects and it only effects me for the 30 odd seconds I now log in to read the news and leave again.
Ethelon2005-03-13 01:31:13
Sweet, I can be cursed for 5 karma and have to spend 100 to get rid of it! I love you Estarra!
Ialie2005-03-13 01:37:04
QUOTE(Erion @ Mar 12 2005, 06:02 PM)
Pssht.  Raping Raziela.
Ahem.  RP.  You know, the thing we've been working on? happy.gif  We've almost the gold.  Design a ritual! biggrin.gif
71787




Is it possible you can go a day without raping something?
Its like the end-all cure all to everything.


Fain should make a banner for you.


Life getting you down?
RAPE IT!

Elryn2005-03-13 01:39:14
Fair enough. I'll bow to the logic of more experienced combatants.
Genos2005-03-13 01:44:59
Well now that that's all fixed up can you guys fix the whole Demesne dissolving when leaving the realms along with all the Taint/Forest/Water someone created. It didn't use to be like this, and it suddenly started being like this. And as far as I know it wasn't fixed. It doesn't help defending villages when you have to remeld and reTaint a village costing about 40% reserves everytime you log on!
Roark2005-03-13 01:54:44
QUOTE(Yuniko @ Mar 12 2005, 06:53 PM)
I have 10 suspects...

Here are some figures that you (and others) may find useful in understanding the true impact of curses. Of those in Lusternia who are suspected, only about 7% of that entire population has 10 or more like you. If you PK people who like to PK and thus fight back then you can get plenty of PK without large suspect lists since fighting back takes away the suspect status. Indeed, being suspected a large number of times is a sign that one's targets are not interested in PK by virtue of the fact they do not return for vengeance. I would suggest seeking out people who will fight again for revenge and target them. (Indeed, it is good for the game to discourage PK against people who do not wish to partake in it.)

And some other stats for anyone else who is interested... The costs of removing a curse have been lowered enough that nearly 70% of the people on a suspect list could instantly wipe out every curse that could possibly be thrown at them if were at a 100% karma level. (IE-If you are on 3 suspect lists and all 3 of them cursed you at the same time, full karma would wipe them all out.) That means curses should have nearly no impact on that 70% of the PK population.

When you consider the higher cost of cursing people on the lower end and assume that people will generally not cast a curse when the casting cost is higher than what it would take for the victim to remove it, then about 87% of those on a suspect list are very safe from being cursed.

Factoring in people who do PK but are careful to not get on a suspect list (which we can't calculate since there would be no way to distinguish from idle players or active players that do not PK), I would not be surprised if this bumped up the numbers to the point that only 5% or less of the PKing population needs to worry about curses. Then factoring in people who do not PK, maybe we are at only a couple percent of the entire Lusternia population who are impacted negatively by curses. And the solution for that handful of people is quite simple: PK people who will PK in return (thereby eliminating the suspect status) or only PK within the confines of unrestricted PK rules. I also hope these facts and figures asauge the initial fears that some of you had when you first heard of curses that they would be rampant and ruining everyone's lives. These figures should indicate that the impact of curses will only be applicable to the small number of players that go over the top.