Sylphas2005-03-14 17:51:29
Maybe not clear, but perhaps halve the time left, or add the ability to burn karma to clear off suspects (not permanently, just as a way to transition to the new curses)?
Erion2005-03-14 18:06:14
Maybe a way to burn off a suspect, for like, the karma it takes to lift the curse + 15, up to a maximum of 100?
Bricriu2005-03-14 18:28:13
Yeah. I feel bad for the people getting slammed since there was no previous warning.
Faethan2005-03-14 20:28:21
Eh, no need for a tricky new mechanic that'll only apply for a short time, just clear the suspect lists so that people who were pking a lot under the old rules don't find themselves screwed when they have 1000 karma worth of curses piled on them.
Sylphas2005-03-14 21:58:14
QUOTE(Faethan @ Mar 14 2005, 03:28 PM)
Eh, no need for a tricky new mechanic that'll only apply for a short time, just clear the suspect lists so that people who were pking a lot under the old rules don't find themselves screwed when they have 1000 karma worth of curses piled on them.
73150
But then there will have been no consequence whatsoever for them doing that. We're looking to make it fair, not give them what amounts to a bonus.
Faethan2005-03-14 22:05:33
It's a one time fix because of a bug, its not giving anyone a bonus, because it wouldn't be able to be taken advantage of. (as long as they don't do something stupid like "we're gonna clear suspects in a day.")
Torak2005-03-14 22:28:59
This system is retarded, plain and simple. I am seriously wondering if this realm is even worth my time. I get cursed because I kill someone raiding(I beleive it was during a raid) And Now I lose countless skill ranks because this person gets pissed? 95 Karma to Remove? Great Idea..wait no it isnt.
********************************************************************
Bully Status Days Left
-------------------------------------------------------------------------------
Ceres Suspect 22
Druthalus Suspect 26
Cronnacht Suspect 10
Charis Suspect 26
Nejii Suspect 26
Elaria Suspect 12
*******************************************************************************
********************************************************************
Victim Status
-------------------------------------------------------------------------------
Marina Suspect
Klia Suspect
Guido Suspect
Elryn Suspect
Mitch Suspect
Bosh Suspect
Sekreh Suspect
Bauto Suspect
Shinza Suspect
Tefri Suspect
Vix Suspect
Jiriki Suspect
Dele Suspect
Tarielenwe Suspect
*******************************************************************************
Your soul's karma stands at 0%.
You have:
The karmic curse of knowledge: 24 hours 55 min. (95 karma to lift)
See HELP KARMA for information on karmic blessings and curses.
********************************************************************
Bully Status Days Left
-------------------------------------------------------------------------------
Ceres Suspect 22
Druthalus Suspect 26
Cronnacht Suspect 10
Charis Suspect 26
Nejii Suspect 26
Elaria Suspect 12
*******************************************************************************
********************************************************************
Victim Status
-------------------------------------------------------------------------------
Marina Suspect
Klia Suspect
Guido Suspect
Elryn Suspect
Mitch Suspect
Bosh Suspect
Sekreh Suspect
Bauto Suspect
Shinza Suspect
Tefri Suspect
Vix Suspect
Jiriki Suspect
Dele Suspect
Tarielenwe Suspect
*******************************************************************************
Your soul's karma stands at 0%.
You have:
The karmic curse of knowledge: 24 hours 55 min. (95 karma to lift)
See HELP KARMA for information on karmic blessings and curses.
Ceres2005-03-14 22:40:44
QUOTE(Torak @ Mar 14 2005, 10:28 PM)
Bully     Status  Days Left
-------------------------------------------------------------------------------
Ceres     Suspect 22
-------------------------------------------------------------------------------
Ceres     Suspect 22
73238
Sylphas2005-03-14 22:43:12
I can't say I've yet experienced, but the new changes to curses have resolved all my worries, though I'm sure there's plenty of bugs left to iron out of it.
Why exactly do you think it's retarded, besides the fact that you have a relatively large victim list and are stuck with a curse?
Why exactly do you think it's retarded, besides the fact that you have a relatively large victim list and are stuck with a curse?
Torak2005-03-14 22:46:13
I defend myself from someone during a raid, due to this I am stuck with low skill ranks for 25 hours. I have 0 karma, I need 95 because I kill people who attack me in numbers. I get suspect for killing people back..where do you fail to see the utter stupidity of this system? If people do no want to get pked do not involve yourself in PVP.
I will go into better detail using an example.
Amaru kills me, I kill amaru, Amaru now has suspect on me. Lets say this repeated 5 times with 5 different people, during raids I kill say 5 more people. To top it off Tuek Narsrim Ceres and Bob the builder attack me as a group. Later that day I go back and kill them all seperatly(I can dream!) that is now 15 suspects. 10 of which were revenge. Do the math
I will go into better detail using an example.
Amaru kills me, I kill amaru, Amaru now has suspect on me. Lets say this repeated 5 times with 5 different people, during raids I kill say 5 more people. To top it off Tuek Narsrim Ceres and Bob the builder attack me as a group. Later that day I go back and kill them all seperatly(I can dream!) that is now 15 suspects. 10 of which were revenge. Do the math
Sylphas2005-03-14 23:01:11
If you get suspect for killing them, that means they didn't have suspect on you for killing you, meaning they helped kill you while you were in enemy territory. If you take revenge on them for that, yes, you'll get hit with curses.
Estarra has said there's a bug where you have to declare to defend yourself in enemy territory. After that is fixed, I see no problems. If you want to take revenge on people in neutral territory when they haven't bullied you, you must be willing to eat a curse, or you wouldn't declare them.
Estarra has said there's a bug where you have to declare to defend yourself in enemy territory. After that is fixed, I see no problems. If you want to take revenge on people in neutral territory when they haven't bullied you, you must be willing to eat a curse, or you wouldn't declare them.
Torak2005-03-14 23:04:17
I see so..we shouldn't attack people who attack us now due to the risk of being cursed. It makes perfect sense We are not allowed to pk unless the person is in a village :D:D THANKS!!!! Considering Brylle got suspect on me from the MD GH raid..As far as the suspect thing goes as far as I am aware if someone kills you, and you kill them back after they get suspect on you. I will test it later
Sylphas2005-03-14 23:28:48
If you got suspect on them from the death, killing them will remove it. If they didn't (i.e. you were raiding), then, yes, killing them gives them suspect.
How can you see it as unfair that you get punished for getting revenge on defenders? It's usually victims who call for revenge, not the attackers.
How can you see it as unfair that you get punished for getting revenge on defenders? It's usually victims who call for revenge, not the attackers.
Ixchilgal2005-03-14 23:29:33
Who says you have to exact revenge immediately? Do it later. Forgive and remember. Revenge is a dish best served cold. And all that nonsense. They can't be held accountable if you can't think ahead far enough to consider how best to get back at them, without opening yourself to even further reprecussions.
Torak2005-03-15 00:05:25
Ok due to the communication problem I will further explain this. It is pointless to pk,raid,farscout(OMGWTF HARASSMENT) anywhere but astral due to curses. If you do not understand that I will make a guide on how to punch yourself in the face.
Terenas2005-03-15 00:33:34
QUOTE(Torak @ Mar 15 2005, 12:05 AM)
Ok due to the communication problem I will further explain this. It is pointless to pk,raid,farscout(OMGWTF HARASSMENT) anywhere but astral due to curses. If you do not understand that I will make a guide on how to punch yourself in the face.
73307
Um, wasn't that the point of Karma system, to take PK off prime. You can still PK on the elemental and cosmic planes as well, not just Astral. And of course when villages are open for influencing. And like Sylphas said, once the bug that prevents you from defending yourself when in an enemy territory is fixed, people can start raiding again to their heart's content.
Geb2005-03-15 00:51:32
Well we are suppose to be able to do that, but Erion gained vengeance on me when I killed his imp on Nil. The Huntress came for me during a face off between two relatively equal armies, and proceeded to beat my behind.
Torak2005-03-15 01:16:16
Terenas, have you ever went to the planes? Should I go to Ethereal, I am met by a 10 person crew, Astral ? I am met by Ceres, Narsrim, Lazul, Thaddeus(he can't fight worth a damn but its still annoying) and sometimes Amaru. All the planes are heavily protected, basicly I am sayng here kill me! Uninfluenced villages stay uninfluenced for the big 16 minutes, after that its statues, summons and more 10 man crews.
Faethan2005-03-15 01:56:34
Well, once the horrible village bug is cleared up, you will be able to pk in the following situations with no risk of curses:
1) You are attacked first in neutral territory.
2) You are attacked while raiding and kill the attacker.
3) You are off-plane.
4) The person you kill is in enemy territory.
Essentially, this leaves you with the risk of curses for repeated killings under these circumstances:
You are the aggressor on prime in non-enemy territory.
Notice the emphasis on repeated. A few kills that get you suspect here and there will not be a problem, because curses will be easily removed. Of course, in your situation, a large amount of your suspects are probably a result of the bug, which is totally unfair, and that's why I think there should be a one-time wipe of suspect lists.
Its really, really unfair to punish someone so severly for something that they were totally right in doing, especially something as basic as defending one's self from attackers, which seems to be at least part of your problem.
As for revenge killings, if they kill you under circumstances where you do not get suspect on them (off-plane, enemy territory, etc.) you are more than welcome to kill them under those same circumstances. The issue arises when you get killed on Astral, for example, and then return the favor on prime in neutral territory. This is a bit of an issue, as it rules out the element of surprise and all that. Perhaps another addition to the pk-system (just what we need, right?) would be an 'aggressor' status that is given when someone kills you in off-plane, non-enemy territory. This would not be curseable, contribute to vengeance or anything, but it would prevent the first kill you get on someone who you have aggressor status on from giving suspect. An example, because I know that last paragraph was a bit muddled:
Bob kills Joe on Astral. Joe now has aggressor on Bob. Joe then kills Bob under -any- circumstance (including off-prime, on prime, enemy territory, anything), Bob does not gain suspect on Joe and Joe loses aggressor on Bob. Any further conflict is treated normally.
Another example:
Bob kills Joe on Astral. Joe now has aggressor on Bob. Bob then kills Joe on neutral prime territory. Joe now has aggressor -and- suspect on Bob. Joe kills Bob on neutral prime territory. Joe now has nothing on Bob and Bob has nothing on Joe.
A third example:
Bob kills Joe on Astral. Joe now has aggressor on Bob. Bob then kills Joe on neutral prime territory. Joe now has aggressor -and- suspect on Bob. Joe kills Bob on neutral off-prime territory. Joe now has just suspect on Bob.'
Basically, aggressor never interacts with suspect or bully or curses or vengeance in any way, other than to prevent someone from gaining suspect under certain conditions. You would not be able to gain aggressor on someone who has any of aggressor, suspect, or bully on you.
1) You are attacked first in neutral territory.
2) You are attacked while raiding and kill the attacker.
3) You are off-plane.
4) The person you kill is in enemy territory.
Essentially, this leaves you with the risk of curses for repeated killings under these circumstances:
You are the aggressor on prime in non-enemy territory.
Notice the emphasis on repeated. A few kills that get you suspect here and there will not be a problem, because curses will be easily removed. Of course, in your situation, a large amount of your suspects are probably a result of the bug, which is totally unfair, and that's why I think there should be a one-time wipe of suspect lists.
Its really, really unfair to punish someone so severly for something that they were totally right in doing, especially something as basic as defending one's self from attackers, which seems to be at least part of your problem.
As for revenge killings, if they kill you under circumstances where you do not get suspect on them (off-plane, enemy territory, etc.) you are more than welcome to kill them under those same circumstances. The issue arises when you get killed on Astral, for example, and then return the favor on prime in neutral territory. This is a bit of an issue, as it rules out the element of surprise and all that. Perhaps another addition to the pk-system (just what we need, right?) would be an 'aggressor' status that is given when someone kills you in off-plane, non-enemy territory. This would not be curseable, contribute to vengeance or anything, but it would prevent the first kill you get on someone who you have aggressor status on from giving suspect. An example, because I know that last paragraph was a bit muddled:
Bob kills Joe on Astral. Joe now has aggressor on Bob. Joe then kills Bob under -any- circumstance (including off-prime, on prime, enemy territory, anything), Bob does not gain suspect on Joe and Joe loses aggressor on Bob. Any further conflict is treated normally.
Another example:
Bob kills Joe on Astral. Joe now has aggressor on Bob. Bob then kills Joe on neutral prime territory. Joe now has aggressor -and- suspect on Bob. Joe kills Bob on neutral prime territory. Joe now has nothing on Bob and Bob has nothing on Joe.
A third example:
Bob kills Joe on Astral. Joe now has aggressor on Bob. Bob then kills Joe on neutral prime territory. Joe now has aggressor -and- suspect on Bob. Joe kills Bob on neutral off-prime territory. Joe now has just suspect on Bob.'
Basically, aggressor never interacts with suspect or bully or curses or vengeance in any way, other than to prevent someone from gaining suspect under certain conditions. You would not be able to gain aggressor on someone who has any of aggressor, suspect, or bully on you.
Unknown2005-03-15 02:59:33
Woah? Faethan? What are you talking about? There is no such thing as "Aggressor status". In the first example of Bob and Joe, if Joe returns and kills Bob on prime, Bob WILL gain suspect on Joe. I don't know where you got all these ideas of an aggressor system or some nonsense like that.