Thorgal2005-04-30 10:56:16
I see you've got no clue about achaea, let me explain:
In achaea, the only thing the forestals have had to defend against, were necromancers. Since necromancers had the ability to exterminate a forest location, to repair one room from extermination, they had to spend about 500 gold.
They had no villages or commune to defend at all, and when eleusis arrived, no one was idiotic enough to raid it, next to the fact there wouldn't be any point to it.
Next to that, they could enemy any overharvester or exterminator to oakstone, which caused the forest to turn against them extremely painfully, so basicaly they didn't even have to come near the intruder.
In achaea, forestals being powerful didn't matter at all, cause you didn't have any reason whatsoever fight them on their turf, in Lusternia we are FORCED to fight the treehuggers on their turf, except now their sepreme advantages in forest areas is no longer justifyable..
In achaea, the only thing the forestals have had to defend against, were necromancers. Since necromancers had the ability to exterminate a forest location, to repair one room from extermination, they had to spend about 500 gold.
They had no villages or commune to defend at all, and when eleusis arrived, no one was idiotic enough to raid it, next to the fact there wouldn't be any point to it.
Next to that, they could enemy any overharvester or exterminator to oakstone, which caused the forest to turn against them extremely painfully, so basicaly they didn't even have to come near the intruder.
In achaea, forestals being powerful didn't matter at all, cause you didn't have any reason whatsoever fight them on their turf, in Lusternia we are FORCED to fight the treehuggers on their turf, except now their sepreme advantages in forest areas is no longer justifyable..
Unknown2005-04-30 11:15:23
You also forgot the part about in Achaea, there isn't two opposing forestal places, meaning all the forestals, unless they go evil and even then they usually dont fight against forests, are united against a single cause.
Shiri2005-04-30 15:39:03
Thorgal, you didn't comment on the restrictions of forestal abilities there, which is still a very good point.
Flow needs to not take entourages, sure, I think we agreed on that, so more instant-army transport with no escape.
But then what about vines, wisp and such? *shrug*
Flow needs to not take entourages, sure, I think we agreed on that, so more instant-army transport with no escape.
But then what about vines, wisp and such? *shrug*
Thorgal2005-04-30 17:34:21
QUOTE(Shiri @ Apr 30 2005, 05:39 PM)
Thorgal, you didn't comment on the restrictions of forestal abilities there, which is still a very good point.
Flow needs to not take entourages, sure, I think we agreed on that, so more instant-army transport with no escape.
But then what about vines, wisp and such? *shrug*
Flow needs to not take entourages, sure, I think we agreed on that, so more instant-army transport with no escape.
But then what about vines, wisp and such? *shrug*
110550
Each only-forest ability can be looked at seperately rather easy on that matter. Making vines usable everywhere isn't a problem, but making wisp an instant, area-wide summon, whether it's forested or not, is a little too powerful don't ya think?
Shiri2005-04-30 17:38:45
Heh, yes it would. I was being sarcastic.