1.5 hours of arena spar

by Murphy

Back to Combat Logs.

Alger2005-03-14 22:52:11
erm thats because most bonies i see just keep whacking... if you can manage to get limbs down to 0 with speed hammers and keep them that way i dont think itll take that long. With stun, balance disruption, blackeye, stump, crush chest and a lot of your other afflictions and moves you can pretty much screw over a lot of people. Not to mention a couple of your afflictions stack so you can get lucky strings.
Thorgal2005-03-15 02:35:20
QUOTE(terenas @ Mar 14 2005, 07:30 PM)
He can chant puella to heal 700 to 1000 every 4 seconds.
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As soon as you begin the ritual of Puella, small aches and pains vanish from
your body until you feel purified and whole.
2779h, 3694m, 10p x---/03:37:44.460/
+-------------------+

+-------------------+
2779h, 3694m, 10p ex---/03:37:46.710/

It's 2.25 seconds at normal equilibrium tongue.gif.
Terenas2005-03-15 07:25:08
Why does your system says balanced recovered when you got eq back? And yeah, damn puella, gah, you can do it when proned, costs barely any mana, and heals such a high amount. *grumble*
Alger2005-03-15 07:51:18
if you're going to kill puella... i want to be more resistant to poisons, burrow, breathe underwater, have +1 str, mount jump, have shroud at night, regen in water, mana regen at night, ego regen in the morning, climb trees, be immune to fear, be able to target my enemies with fear, and all those other spiritbonds that you can do at the same time. tongue.gif
Terenas2005-03-15 07:58:39
QUOTE(Alger @ Mar 15 2005, 07:51 AM)
if you're going to kill puella... i want to be more resistant to poisons, burrow, breathe underwater, have +1 str, mount jump, have shroud at night, regen in water, mana regen at night, ego regen in the morning, climb trees, be immune to fear, be able to target my enemies with fear, and all those other spiritbonds that you can do at the same time. tongue.gif
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You get +2 to all stats as Lich, yesod and you got shroud, immune to fear isn't really immune, I still get feared away by angels and you get Rubeus, which is good enough to stop that. Totems is great of course, but when you compare it to Rituals, it's just not as useful for fighting since a host of our spirits have skils you can get in Environment or other skillsets.
Ceres2005-03-15 08:04:56
QUOTE(terenas @ Mar 15 2005, 07:58 AM)
You get +2 to all stats as Lich
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biggrin.gif +2 strength and intelligence for 1/3rd the time.
-1 strength and intelligence for 2/3rds the time.
Alger2005-03-15 08:26:12
i get hit once and rubeus is usually gone so next hit goes through and its long eq to put it up again. Also not fair i pulled all those out of a root skillset that costs 180 lessons and you pulled out a trans ability from a specialization which would cost hm 1.7k+ lessons. Also not like you dont get other stat boosts in your specializations tongue.gif. Then you pull one from highmagic, not good either because a lot of us actually want to go lowmagic but its a sacrifice we make. I wouldnt think putting lessons into environment is one of our top priorities either.

hey regen, resistance and options are good for combat. Honestly with our sea battles and having to deal with defence stripping abilities underwater i would call spiritbond trout a combat defence too.

puella is really good though... its like the saving grace of rituals. Just like pinleg was once the saving grace of blademastery.
Thorgal2005-03-15 10:05:19
Totems is a hell of a lot more useful than rituals...I had both by the way.
Shiri2005-03-15 10:38:40
Totems is a lot more useful than rituals, I find.

...but, Necromancy/Sacraments are SO MUCH better than Stag/Moon it isn't even funny.
Icarus2005-03-15 10:40:07
QUOTE(Thorgal @ Mar 15 2005, 06:05 PM)
Totems is a hell of a lot more useful than rituals...I had both by the way.
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Totems is more useful in terms of having more Environment type abilities. Whereas Rituals are much more useful in combat, with Puella especially. If I were to choose, I would go for Totems though.

But when it comes to specialisations, Stag and Moon are next to useless compared with Sacraments or Necromany. sad.gif
Thorgal2005-03-15 17:32:48
Totems offer:

-foraging.
-permanent shroud during night.
-spray stench. (Which is generally cured before sap, so druids can spray you, then sap, so you have to use cleansing twice to get rid of the sap.)
-ego regeneration during daytime.
-boosted resistance to summonings.
-mana regeneration at night.
-caw, fear attack.
-health regeneration in the forest.
-burrowing, works as an awesome infiltration or escaping method.
-fluidswim and waterbreathing
-immunity to fear attacks.
-boosted strength.
-sprinting.
-leaping.
-climbing, shaking, scanning and shoving.
-health regeneration in water.
-boosted resistance to venoms, i.e. you'll shrug more.

Rituals offer:

-writing letters and journals in code.
-active ego healing.
-one added point to a random stat.
-active health healing, 18% of max health with a 3 second equilibrium recovery and minor mana cost.
-extremely minor resistances to magical damage.
-actively draining mana of others, adding your own mana with 50% of what you drained, 5 second equilibrium recovery.
-actively healing 40 points of one limb's deepwounds for 600 mana.
-traveling to someone on the highway.
-one point added to charisma.
-forcing someone to follow you, 5 second equilibrium recovery.
-unconsciously picking up stuff, or grabbing bodies when killed, everyone can get this through an enchantment.
-one-time-use immunity to fear attacks, 5 seconds equilibrium to put back up.
-seeing which defences someone has up.
-carcer, 20% chance of stopping someone leave the room.

I think we can safely say totems is a lot better, either for environmental abilities, bashing or combat.
Shiri2005-03-15 18:50:02
Carcer was 33% LAST time you said it, Thorgal, not 20%. sleep.gif You're right, though, apart from puella, puer (I suppose), carcer, and laetitia, totems has a lot of advantages.
The carcer's not to be underestimated for warriors though, especially blademasters. They can't do much ELSE to keep them there.
(Laetitia's GREAT. Active ego healing SOUNDS bad, but you can do it on allies, so like 2 novices + merian influencer = not losing ever. Our equivalent is moonlight, which is passive in a room, but can't be stacked.)
Thorgal2005-03-15 19:33:24
33%, my mistake.
Terenas2005-03-17 17:46:02
But rubeus > Wolf totem since it stops all fear, wolf totem doesn't stop angel fear. sad.gif

And many of Totem's abilities can be acquired via Environment , Riding, or Highmagic as well, making them fairly useless if you can invest in them.

Some of the things I'd like to clear up though-
-Totem's regeneration doesn't work in the forest, it has to be in the present of a great tree, so like the mother tree.
-Shroud: Yesod does the same and during the day as well
-Fluidswim/water breathing are same as in environment-
-+1 strength only helps the Serenguards, but seeing as both Paladins and Ur'guards can get +1 in Fortuna, and Ur'guard can get +2 via lich, it isn't that great
-Sprinting: Same as Riding or Athletics, useless for Serenguard sine it's in Athletics
-Leaping: Same as Riding
-Boosted venom protection doesn't let you shrug more, just let you take less poison damage. Benediction gives this as one of the 4 defenses.

Rituals-
-Puella is a lot better than a measly 18%, and as you tested it, it's actually less than 3 seconds. You can also do it while proned/crucified.

That leaves only a few handul of abilities that are even remotely handy for combat. Whereas Rituals have abilities that don't overlap from other common skillsets. I sincerely fails to see how Totems is that great when it comes to combat, especially when the majority of our abilities are derivaties of other common abilities.
Thorgal2005-03-17 17:50:14
Okay then, lemme rephrase, totems is awesome, and much better than rituals for moondancers and hartstone, it's mostly redundant for serenguard.
Terenas2005-03-17 17:52:00
QUOTE(Thorgal @ Mar 17 2005, 05:50 PM)
Okay then, lemme rephrase, totems is awesome, and much better than rituals for moondancers and hartstone, it's mostly redundant for serenguard.
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Thank you! Now join us and ask for Serenguards to be upgraded. *nudge nudge* happy.gif
Unknown2005-03-18 02:36:21
Thorgal already was Serenguard, and it didn't get them upgraded. Heh.

Totems is a bit redundant for a warrior.

And, you have to be at a mystic tree (elder or Mother Moonhart) for it to regenerate your health. Not much chance of that happening with them all carved up as totem poles.
Alger2005-03-18 03:43:41
hmmm thats odd usually my fortuna goes to charisma or size... i love that skill so much

or -1 for being a lich... so its either were 2 for 1/3 of a day or 1 weaker for 2/3 of a day... a lot of people would rather be +1 stronger all day.

what + do you get from the trans abilitiy in moon and stag?

water breathing is in environment?

needing to be mounted to leap is actually somewhat a disadvantage?
Ceres2005-03-18 07:25:23
QUOTE(Zarquan @ Mar 18 2005, 02:36 AM)
Thorgal already was Serenguard, and it didn't get them upgraded. Heh.

Totems is a bit redundant for a warrior.

And, you have to be at a mystic tree (elder or Mother Moonhart) for it to regenerate your health. Not much chance of that happening with them all carved up as totem poles.
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Totems count.
Amaru2005-03-18 12:39:22
QUOTE(terenas @ Mar 17 2005, 06:46 PM)
But rubeus > Wolf totem since it stops all fear, wolf totem doesn't stop angel fear. sad.gif
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Classic example of needless ranting. When is angel fear ever going to affect you!?

laugh.gif