Olan2005-03-15 19:47:45
QUOTE(roark @ Mar 15 2005, 11:47 AM)
There is some attempt to foster something more than good/evil/neutral. Obviously Magnagora embraces evil elements, but the premise behind their evil is a bit more original IMO than simply being evil "just because", like most other games. The forestals are neutral in terms of being good or evil. Indeed, the Serenwilde's history has some rather cruel aspects to it, unlike most forestals you see out there. But they are not neutral since they are pro-Serenwilde forest and generally are pro-nature as well; or perhaps it'd be better to say that they are anti-civilization. Celest is based on angels and so forth, but that does not mean they have to be good. Their history does have lots of powermongering. They could very easily be imperialist fascists "in the name of the light and the greater good of Lusternia" if they wanted to, and perhaps there is room for that sort of RP. (Though a mortal player would be better able to comment on that state of things than I, and which Celest guilds would be better suited for that. I'm guessing that the Aquamancers would not be too tolerant of that sort of behaviour in their own guild.)
73798
I didn't know you were capable of this level of idealism, Roark Not very 'objective' of you!
Shiri2005-03-15 19:51:09
Eh, he can be objectively idealistic! Just not pragmatically idealistic.
Anyway, ignore Thorgal, most of the time Serenwilde's fine. He's just bitter about the alchemy unfairness. Anyway, if you're used to Achaea, the brief stupidity spells we fall under will be nothing to worry you about. It's not nearly as bad as, say, Eleusis.
Anyway, ignore Thorgal, most of the time Serenwilde's fine. He's just bitter about the alchemy unfairness. Anyway, if you're used to Achaea, the brief stupidity spells we fall under will be nothing to worry you about. It's not nearly as bad as, say, Eleusis.
Rashidat2005-03-15 20:40:54
QUOTE(Jaret @ Mar 15 2005, 03:38 PM)
I was a forestal artie whore...
Any good maps out there?
Any good maps out there?
73826
Maps? Forget maps. What you need is a good mentor (pick me! pick me! pick me!)
Seriously... look here
Manjanaia2005-03-15 20:45:35
I would say that the ur'guard are good fighters, and RP very well. Most combat here is well RPed though. And the Paladins I think are starting to get stronger, they could use a strong, RPing kinda guy.
Roark2005-03-15 20:49:02
Those with a player perspective may feel free to correct me since this could be a completely wrong observation from an outsider looking in. I suspect that one issue with the Serenwilde is since it is the only forestal commune, you have everyone who wants to be forestal there, creating lots of competing personalities of RP. For example, you can have the darker forestals that want to raze every city to the ground and rule the world with a bark-covered iron fist by paving it with trees and moss (completely compatible with Serenwilde's history). Or you can have the proverbial "snuggle-bunny" that seems to always end up going to forestal communities and just wants to spend time being cute and silly. I believe that the current gods in Serenwilde lean more towards the former than the latter. Yet the new goddess, though I don't know which org she's aligned with (if any), I believe leans more towards the cuteness crowd.
As should be quite apparent from the histories, more than just the current cities and commune were planned. I expect that this internal dichotomy will dissipate as new organizations open up, giving more divisional outlets for the different types of forestals to channel their RP energies. So even if Serenwilde is not your ideal, or even Celest and Magnagora, there is room to grow. Perhaps you can find something in the histories that you like and can position yourself to take it over once it opens up. (Though of course some of those things could be a long ways off.)
As should be quite apparent from the histories, more than just the current cities and commune were planned. I expect that this internal dichotomy will dissipate as new organizations open up, giving more divisional outlets for the different types of forestals to channel their RP energies. So even if Serenwilde is not your ideal, or even Celest and Magnagora, there is room to grow. Perhaps you can find something in the histories that you like and can position yourself to take it over once it opens up. (Though of course some of those things could be a long ways off.)
Gwylifar2005-03-15 21:31:54
What Roark says about Serenwilde is 100% true. It's even more than that, though, since we don't have a clear precedent in the histories to say what we are about now, more than the fairly general statements already made in this thread.
It's been and still is somewhat a rocky road to work that out, particularly since the histories say we just spent a few centuries in isolation thinking about it -- then we decided we were done thinking, came out of isolation, and whoops, seems we all forgot whatever it was we decided. Sometimes people even suggest going back into isolation is the right course of action and there's no definitive canon argument why it isn't.
Our biggest unanswered question, I think, is how inward or outward we should be. Should we be trying to preserve the forest and protect ourselves more, or should we be moving outward, not simply being defensive but also taking up a proactive, offensive stance to try to drive the cities down and bring nature to places it has been forgotten, by force?
A lot of Serenwilde roleplay rotates around this question in one form or another. Though there's only so far we can roleplay not knowing for sure what purpose we want to have; after a while, you kind of wish we could get past that and get on with all the other roleplaying opportunities that come from having a clear, mostly-agreed-upon purpose, and acting on it.
It's been and still is somewhat a rocky road to work that out, particularly since the histories say we just spent a few centuries in isolation thinking about it -- then we decided we were done thinking, came out of isolation, and whoops, seems we all forgot whatever it was we decided. Sometimes people even suggest going back into isolation is the right course of action and there's no definitive canon argument why it isn't.
Our biggest unanswered question, I think, is how inward or outward we should be. Should we be trying to preserve the forest and protect ourselves more, or should we be moving outward, not simply being defensive but also taking up a proactive, offensive stance to try to drive the cities down and bring nature to places it has been forgotten, by force?
A lot of Serenwilde roleplay rotates around this question in one form or another. Though there's only so far we can roleplay not knowing for sure what purpose we want to have; after a while, you kind of wish we could get past that and get on with all the other roleplaying opportunities that come from having a clear, mostly-agreed-upon purpose, and acting on it.
Erion2005-03-15 21:46:43
As Roark pointed out, yea, you can be a Celestian and be evil, or a Magnagoran and be "good". Although the inherant nature of Celestia and Nil does not foster that. I tried being an evil Celestine, and I got outguilded for something I didn't even do. And when it was proven as such, I wasn't allowed back in because I was evil.
Also, his view on the Serenwilde is, as Gwyl said, very true. I hope that when at least Glomdoring comes out, those Serens who want to play the darker aspect will be able to. It irritates me when guilds try to force policies like the Moondancers are (the whole anti-taint thing). I know, it makes sense ICly. It just bothers me, as a player. Oh well!
On an entirely partisan, unobjective viewpoint, join the Serenwilde, as a Moondancer. And then lend me your aide in my latest scheme.
Also, his view on the Serenwilde is, as Gwyl said, very true. I hope that when at least Glomdoring comes out, those Serens who want to play the darker aspect will be able to. It irritates me when guilds try to force policies like the Moondancers are (the whole anti-taint thing). I know, it makes sense ICly. It just bothers me, as a player. Oh well!
On an entirely partisan, unobjective viewpoint, join the Serenwilde, as a Moondancer. And then lend me your aide in my latest scheme.
Summer2005-03-16 00:24:16
QUOTE(daganev @ Mar 16 2005, 02:27 AM)
Theres something very wrong with that statment.
73788
What's wrong with it? Just telling the truth that he'd find out sooner or later anyway
And who says I'm biased? I'm not even telling him to go rogue.
Edit: And yeah, for all you who don't already know, I am a rogue of the no city, no guild variety.
Daganev2005-03-16 01:34:08
I ment the fact that its true is a problem, not that you said it.
If you take an athiestic, morally relative point of view of what is good and what is evil. there is nothing inherently good or evil about celest or Magnagora. What is beutifull to a Celestian is a white light, smooth skin, and flowers, while what is beutifull to a Magnagoran is horns, fangs, blood, and as they say "its the inside that counts" i.e. guts and bones. Since Magnagora has figured out how to kill people without them actually dieing, i.e. being undead. Murder and Torture are not really "inherently wrong" anymore.
While Imperian was cool because it had good magick, evil magick, and anti magick... Lusternia is even cooler becaus it has, Light, Taint, Forest, Civilization, and Elemental conflicts.
The only things Lusternia is lacking is good pithy short and sweet, philosphies, like 4 legs good, 2 legs bad.
If you take an athiestic, morally relative point of view of what is good and what is evil. there is nothing inherently good or evil about celest or Magnagora. What is beutifull to a Celestian is a white light, smooth skin, and flowers, while what is beutifull to a Magnagoran is horns, fangs, blood, and as they say "its the inside that counts" i.e. guts and bones. Since Magnagora has figured out how to kill people without them actually dieing, i.e. being undead. Murder and Torture are not really "inherently wrong" anymore.
While Imperian was cool because it had good magick, evil magick, and anti magick... Lusternia is even cooler becaus it has, Light, Taint, Forest, Civilization, and Elemental conflicts.
The only things Lusternia is lacking is good pithy short and sweet, philosphies, like 4 legs good, 2 legs bad.
Shamarah2005-03-16 01:46:47
There's elemental conflicts?
That's news to me!
That's news to me!
Daganev2005-03-16 01:47:47
It exists if you want to take part of it.
Shamarah2005-03-16 02:11:18
If there's elemental conflicts, everyone must be watching QW obsessively and then only going, "Ooh! Let's raid the elemental planes because Shamarah isn't here and we want to leave him out of any elemental-related conflict!" when they see me gone.
Roark2005-03-16 03:23:11
QUOTE(daganev @ Mar 15 2005, 09:34 PM)
The only things Lusternia is lacking is good pithy short and sweet, philosphies, like 4 legs good, 2 legs bad.
74113
We leave that up to Lusternia's elected politicians to come up with...
Erion2005-03-16 03:28:09
QUOTE(roark @ Mar 15 2005, 11:23 PM)
We leave that up to Lusternia's elected politicians to come up with...
74173
Erion's favorite is "All that Glitters is not Gold". And, Hamajin, that's so for you.
Unknown2005-03-16 04:16:30
Figures I would've forgotten to check the web site for maps. I really like them.
So far here's what I've come up with.
Pro's:
More intresting Gods.
The RP isn't watered down.
No crappy issues.
Credits go further.
Better novice system.
Better actual game play system.
Not as elitist.
More depth to the histories.
Con's:
Everything has a weird feel. *
Skillchoice system still does not make sense to me.
Less guild choices. **
*- I feel this way becaues everything has a 'Bop' kind of feel. I know that the person that created this game also created similar areas in Achaea. I love them but they drive me daffy sometimes.
** - I expect this is because of a smaller population. It'll be intresting to see how the game evolves with a climbing population and if it has a fair shot of competing with the IRE flagship.
So far here's what I've come up with.
Pro's:
More intresting Gods.
The RP isn't watered down.
No crappy issues.
Credits go further.
Better novice system.
Better actual game play system.
Not as elitist.
More depth to the histories.
Con's:
Everything has a weird feel. *
Skillchoice system still does not make sense to me.
Less guild choices. **
*- I feel this way becaues everything has a 'Bop' kind of feel. I know that the person that created this game also created similar areas in Achaea. I love them but they drive me daffy sometimes.
** - I expect this is because of a smaller population. It'll be intresting to see how the game evolves with a climbing population and if it has a fair shot of competing with the IRE flagship.
Raezon2005-03-16 04:38:44
Heh, you think it has a bop feel... go wander around the ethereal glomdoring... now that's like American McGee's version of Alice version of bop
Unknown2005-03-16 04:42:45
QUOTE(Raezon @ Mar 16 2005, 12:38 AM)
Heh, you think it has a bop feel... go wander around the ethereal glomdoring... now that's like American McGee's version of Alice version of bop
74237
Gods no. My head ache gets bad enough.
Just to kinda razz the ole maker..
QUOTE
you may hop around guilds
I like the classic 'ask a sec to join thing' but it does sometimes suck having to wait on people. I'm finding myself skipping guilds that make me do stuff like check a help celest file to find someone online. *cough paladins* Give a newbie a break.
Singollo2005-03-16 04:45:47
What did I say about joining Celest?
Unknown2005-03-16 04:58:40
QUOTE(Singollo @ Mar 16 2005, 12:45 AM)
What did I say about joining Celest?
74247
Someone has to be the good guy. No conflict = fancy chat room.
Drago2005-03-16 05:06:48
Celest!= good guy.
That's the only advice I'll give you, do not attribute achaean thoughts of alignment to Lusternia's cities/communes.
Enough people did it at the start that most of it sticks, which is really stupid. Please, please don't say "But Celest is a good city, and Magnagora is evil" OOCly, because they aren't.
That's the only advice I'll give you, do not attribute achaean thoughts of alignment to Lusternia's cities/communes.
Enough people did it at the start that most of it sticks, which is really stupid. Please, please don't say "But Celest is a good city, and Magnagora is evil" OOCly, because they aren't.