New Hartstone skillchoice

by Unknown

Back to Common Grounds.

Unknown2005-03-20 02:59:35
QUOTE(Guido Flagg @ Mar 20 2005, 02:55 AM)
I Lollercausted your mom.

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Erion2005-03-20 03:02:58
Your mom.
Elryn2005-03-20 03:17:51
Also, a -tad- more time to wreak havoc with the final skill would be helpful. More than a couple of seconds.
Erion2005-03-20 03:24:25
What IS the final skill? o.o
Hajamin2005-03-20 03:25:05
It's insanely powerful, once you realize what it is.
Jack2005-03-20 03:25:14
I'm harassing him via PM about it, to no avail. sad.gif
Desdemona2005-03-20 03:27:14
Dreamweaving= Freddy Krugger, in my opinion. I'd like to fight people on their dreamworld. Oh, and by the looks of absinthe being involved, I'd say intoxication is a perfect match with this new skill. Pretty radical. What is the trans skill, Elryn? Spit it out! tongue.gif
Unknown2005-03-20 03:31:22
Hrrm, it sounds like a tactical thing more than a stats thing, so maybe even a weak trill can get something done? cloud9.gif

That's why I'm going back to the geos anyway, chasm doesn't care what race you are tongue.gif
Daganev2005-03-20 03:38:25
Ok, I'm very very torn... The announce post seemed to imply that all guilds will get some choice in this, I love new things and want to try them out... however, I don't want to create an alt or "Jump on the bandwagon" because that messes up the game....

For the sake of reducing the amount of alts made, can we get some OOC info here so we don't flood the druids and make the leaders paranoid for a few days and thus making life hell for True new people intrested in being a druid?
Unknown2005-03-20 03:39:05
Well, the Aquamancer's get a new skillchoice!
Torak2005-03-20 03:40:52
The Lords of Rock agree to teach the masters of earth an ancient skill.
2450h, 2900m, 2150e, 3p ex-
The Geomancers Guild receive a new skill choice!

2450h, 2900m, 2150e, 3p ex-reply

2450h, 2900m, 2150e, 3p ex-
The Lords of Tide agree to teach the masters of water an ancient skill.
2450h, 2900m, 2150e, 3p ex-
The Aquamancers Guild receive a new skill choice!
2450h, 2900m, 2150e, 3p ex-
(Magnagora): Rinke says, "Well done."
2450h, 2900m, 2150e, 3p ex-
(Magnagora): Marsu says, "Congrats."
2450h, 2900m, 2150e, 3p ex-
Oops, that was for the Aqumancers, not the Geomancers. Sorry.
2450h, 2900m, 2150e, 3p ex-
Drago2005-03-20 03:40:56
It looks.. really, really nice for a skill available to novices.
Unknown2005-03-20 03:41:15
I think all the mage guilds are getting it.
Unknown2005-03-20 03:50:40
Selthar: Please, please, PLEASE gimme some way t' cure th' Gods-damned daydreams! I can' come up wit' a way tha' doesn' 'nvolve killin' people!

Me: Please?
Hajamin2005-03-20 03:52:23
I'm glad your enjoying my daydreams.
Unknown2005-03-20 03:53:43
Trans skill.

ab dreamweaving shift
Syntax: DREAMWEAVE SHIFT
DREAMWEAVE BANISH
DREAMWEAVE STABALIZE
DREAMWEAVE UNLEASH
Power: 1 (any) (per shift)
The ultimate Dreamweaver skill, shifting involves distorting reality through mental exertion, causing various disruptions and eventually reaching the point where the anomalies manifest themselves in the corporeal world. Every time you shift, the disruption grows stronger. You can shift a room up to ten times; after that, any more shifting will revert it back to normal. You may stabalize the shift at any times to return things to normal. Note that as you shift further, all the previous affects continue, and are layered upon by new ones.

Two shifts: Uncorporeal beings passing through the room will find themselves disoriented. Exits may change randomly, and all dreamweaving skills have a chance of failing.

Four shifts: All dreamweaving skills have an even higher chance of failure. Persons in the room cannot ghost, enter their body, or leave their body. Uncorporeal beings trying to enter the room may be repelled, and those inside it may find themselves trapped.

Six shifts: The room is now near impossible to enter or leave for uncorporeal forms. Corporeal beings will find movement difficult and will find themselves tripping over their own feet, their bodies and minds losing focus.

Eight shifts: At this point, all beings in the room will begin to be drained of their life force, will be trapped inside, and will be nearly helpless. Planar travel and communication can no longer be utilized. The shifter may now DREAMWEAVE BANISH a target, instantly killing them.

Ten shifts: DREAMWEAVE BANISH will now take far less equilibrium to use. All beings in the room, including the shifter, will be taking heavy damage. After reaching ten shifts the room will automatically realign itself and return to normal after a small amount of time, or you may DREAMWEAVE UNLEASH to return it to normal and leave all other in the room entangled, with 9-10 random afflictions.
Unknown2005-03-20 03:55:57
Okay. I saw it.

You can delete it now. ninja.gif
Unknown2005-03-20 03:58:58
I think he made that up ninja.gif

EDIT: Why would dreamweaving's trans skill have a chance to screw up its other skills from working?
Unknown2005-03-20 04:03:32
Now that you mention it... Guido would do something like that and then sit back in his seat, laughing, cackling.. choking on his lemonade.
Unknown2005-03-20 04:05:30
QUOTE(Jello @ Mar 19 2005, 09:58 PM)
I think he made that up  ninja.gif

EDIT: Why would dreamweaving's trans skill have a chance to screw up its other skills from working?
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Because it's really damn powerful?

The equilibrium on each shift is fairly small. Also, the skill interferance doesn't affect the person doing the shifting's shifting.