Thorgal2005-03-21 16:23:37
Ah, okay .
Geb2005-03-21 17:12:29
QUOTE(Hajamin @ Mar 21 2005, 05:21 PM)
Original concept was always mages in a demesne were extremely hard to kill, one without that prep time would be fairly easy to kill. Seeing as mages fall fairly fast outside their demesnes, I would think they are fairly easy to kill outside it.
77916
If that is the original concept, who am I to argue with that?
Gwylifar2005-03-21 17:19:07
The "don't fight a druid in her grove" argument can only go so far when someone's "grove" can be 400 rooms that they can move around, and (and this is the most important part but the one everyone always misses) when half of the game is built around defending locations, which isn't true in the other realms nearly as much as it is here. You can't just not fight them in their demesnes because they put their demesnes where you need to fight, and because the whole structure of the game says you need to fight them.
Geb2005-03-21 17:33:34
You do speak the truth Gwylifar. There really is no way to avoid enemy demesnes if you even hope to complete many of this world's required tasks. Being a mage, I know the pain of dealing with enemy demesnes well. The first thing you hear over each city/commune channel is a call for some mage/druid to come and destroy some enemy's demesne.
Thorgal2005-03-21 17:39:58
Aye, which is exactly the reason mages and druids are getting bossed around, they're vital, without their skills, a battle can't be won. So if they don't follow orders immediately, their city loses the fight.
Ceres2005-03-21 18:00:10
QUOTE(Hajamin @ Mar 21 2005, 04:06 PM)
I don't need to look at the code, I WROTE THE CODE. I know the exact time, and there should be enough time inbetween to diag/run. I ofcourse would suggest running, why fight someone where they obviously have the advantage?Â
77905
If you wrote the code and know the exact interval, why question my time-stamping?
As to your suggesting running whenever your opponent is in a demesne, I'm honestly hoping it was a joke. So much of Lusternia revolves around area possession, with Celestia, Nil, the villages..
Hajamin2005-03-22 02:10:15
I have yet to see a 400 room demesne, with runes(or not motes) in every room. Yes you have to defend places, but you can still pick where to fight within that demense.
Erion2005-03-22 02:15:46
You weren't here for Ravin's ubermesne.
Erion2005-03-22 02:16:04
Although, I don't know if he kept EVERY room runed/
Shamarah2005-03-22 02:18:06
He didn't, but he'd just demesne summon anyone that walked in to that room with a fused rune and a statue. Kinda hard to pick where you want to fight in a demesne where the owner keeps summoning you.
And even if you manage to fight them in an un-embedded/fused room, they can just fuse it there. I've done it.
And even if you manage to fight them in an un-embedded/fused room, they can just fuse it there. I've done it.
Unknown2005-03-22 02:18:12
And where that fight occurs... the Mage can just embed on the spot.
Oh right, and forgot about the global summon. You can't really just choose where to fight, heck you might not want to even fight, you just get summoned into a statue as you are trying to sprint across.
Oh right, and forgot about the global summon. You can't really just choose where to fight, heck you might not want to even fight, you just get summoned into a statue as you are trying to sprint across.
Morik2005-03-22 02:26:52
QUOTE(Lisaera @ Mar 21 2005, 10:51 PM)
Thorgal, I suggest you step back and look at this carefully. It is impossible for Hajamin's understanding of motes to be inaccurate because not only can he see the code for motes, he wrote the code for motes.
We are observing the way all of Dreamweaving is affecting combat, but it is very difficult to balance since so much of it is so different from other IRE skillsets. If you notice, Hajamin has thrown up a few possible things we may be doing to adjust it. We listen to a lot of complaints and take a lot on board from players, but frankly complaining this much only what, two days, if that into a skill is just aggravating.
Let us work.
We are observing the way all of Dreamweaving is affecting combat, but it is very difficult to balance since so much of it is so different from other IRE skillsets. If you notice, Hajamin has thrown up a few possible things we may be doing to adjust it. We listen to a lot of complaints and take a lot on board from players, but frankly complaining this much only what, two days, if that into a skill is just aggravating.
Let us work.
77882
I hate to be seen calling a Divine wrong, but I think I have to bring up a point. Writing the code doesn't mean you know how the code works. It means you know how you intended the code to work. There's been a few examples in other IRE realms of code which was thought to do something, understood to do something, but wasn't quite doing it. The most obvious example here is the occultist entity changes in Achaea. I was there, logging, with Clementius quite happily stating "We can't see anything wrong, they're doing what they're intended, the speed is based off the same timer stuff that other entities, like falcon, were. Testing shows its doing what its intended." Then .... "oh, wait, we based the soulmaster order timer off the wrong value" (fixed vs current racial stats or something), "oh wait, some of the entities were running too fast. our apologies."
Not to say that you're, or You're, all wrong here - I'm just pointing out that writing the code doesn't really mean you, or You, understand how mortals are going to (ab)use it. They're quite a creative bunch. :-)
Hajamin2005-03-22 03:40:16
Thats whats known as a bug, and hate to say it bad testers. There is nothing that effects how often it happens, it doesn't run off Runes code, it is runes. Only thing that could be an issue is the length of the blackout, but again we will wait and see if it turns up to be a problem. Someone isn't going to have a 400 room demesne each with blackout in it, that would cost 400p, a ton of time, and get wiped at logout.
Icarus2005-03-22 04:01:17
QUOTE(Hajamin @ Mar 22 2005, 11:40 AM)
Someone isn't going to have a 400 room demesne each with blackout in it, that would cost 400p, a ton of time, and get wiped at logout.
78326
Anyone being able to Demesne Summon only needs to mote one room. I wouldn't mind so much if we have mass salve, or a reliable way to stop demesne summon.
Thorgal2005-03-22 08:25:20
QUOTE(Hajamin @ Mar 22 2005, 04:10 AM)
I have yet to see a 400 room demesne, with runes(or not motes) in every room. Yes you have to defend places, but you can still pick where to fight within that demense.
78276
Yeah...demesne summon goes through shield and monolith, but let's pick the place to fight anyway, maybe the mage forgets to summon, or is friendly enough not to if we ask really nice .
All a mage needs to rain carnage on anyone within 400 rooms (it's been done plenty of times), is one single room embedded.
So no, you can't pick where to fight within that demesne, at all.
Ceres2005-03-22 10:32:50
Choose where to fight.. in a demesne...
Murphy2005-03-22 13:17:56
QUOTE(Hajamin @ Mar 22 2005, 02:21 AM)
Original concept was always mages in a demesne were extremely hard to kill, one without that prep time would be fairly easy to kill. Seeing as mages fall fairly fast outside their demesnes, I would think they are fairly easy to kill outside it.
77916
As gwylifar said, yeh I never went near a druid in his grove either.
but a 400 room grove? cmon!
it was easy for Ravin to build the demesne and keep it up, and he runes where it was needed, sometimes demesne summon into a statue or just a walled off room with a fused rune, some illusions and supersling, and that was before the demesne upgrades.
During Dairuchi however i witnessed him fuse the whole upper level of dairuchi, as well as the surrounding areas (with financial support from the city) So its possible, and now with the demesne upgrade and blackout being available too, imagine a demesne summon into a statue with blackout infused? you go down like a cheap hooker, as if the statue wasn't enough.
Lisaera2005-03-22 13:21:26
QUOTE(morik @ Mar 22 2005, 02:26 AM)
I hate to be seen calling a Divine wrong, but I think I have to bring up a point. Writing the code doesn't mean you know how the code works. It means you know how you intended the code to work. There's been a few examples in other IRE realms of code which was thought to do something, understood to do something, but wasn't quite doing it. The most obvious example here is the occultist entity changes in Achaea. I was there, logging, with Clementius quite happily stating "We can't see anything wrong, they're doing what they're intended, the speed is based off the same timer stuff that other entities, like falcon, were. Testing shows its doing what its intended." Then .... "oh, wait, we based the soulmaster order timer off the wrong value" (fixed vs current racial stats or something), "oh wait, some of the entities were running too fast. our apologies."
Not to say that you're, or You're, all wrong here - I'm just pointing out that writing the code doesn't really mean you, or You, understand how mortals are going to (ab)use it. They're quite a creative bunch. :-)
Not to say that you're, or You're, all wrong here - I'm just pointing out that writing the code doesn't really mean you, or You, understand how mortals are going to (ab)use it. They're quite a creative bunch. :-)
78292
That was Achaea. We don't make mistakes.
(That's a joke, by the way.)
Unknown2005-03-22 13:45:15
Balancing classes like mages is rough after all. They need an advantage in the demesne but it has to be small enough that people will still be willing to fight them in it, otherwise they'll only get teamed or fight at disadvantage.
Shiri2005-03-22 13:48:11
Quite apart from which, mages are far more vital in battle than either other archetype, because demesnes are THE best things for teaming, hands down. To be honest, if dreamweaving, runes, illusions and stag were all upped at the expense of the demesne, it'd probably help a lot. Sure, maybe the Aquamancer demesne isn't bad 1on1 anymore, but it's NASTY in team fights. Damn nasty. And neither guardians nor warriors have anything remotely similar.