Moon and Stag

by Ceres

Back to The Polling Place.

Unknown2005-03-24 11:06:27
I would be surprised if an aslaran bonecrusher doesn't get balance back before the stun wears off. In any case, nothing in Lusternia works 100% of the time and the race you are is important no matter what class you are (besides celestian tongue.gif )
Ceres2005-03-24 11:09:43
Aslaran are as tanky as wet paper bags.
Gregori2005-03-24 11:12:59
The Stag skillset has not a thing to do with how a Hartstone member fights.

Hartstone fighters. use face paint, and Stagform for increased regen. two skills of the many is all we touch. Why? Because, Stag is a load of crap. You could reduce Stag to nothing but Face Paint and Stagform and we would not miss any of the other skills.

Unknown2005-03-24 11:13:38
I could take 5 guards fine as a trill knight, aslaran have 1 more constitution and 1 more intelligence (more regen and surge) and the level 1 vial penalty. There's lots and lots of aslaran knights who do well.
Unknown2005-03-24 13:58:03
QUOTE(Jello @ Mar 24 2005, 12:27 AM)
I voted no.

Most of the arguments of "Moon and stag suck" don't acknowledge at all that overall, Hartstone is perhaps the most powerful guild, and that the moondancers are not having any trouble holding a number of the top fighters.

Dark moon only gives stupidity and dementia? I'd hate to get stupidity and aeon at the same time. Overall the guilds seem fine, saying darkmoon is worse than heretic isn't a good reason to upgrade those guilds. The Serenguard just need something similiar to carcer.
80172


QUOTE(Jello @ Mar 24 2005, 12:46 AM)
I'd take blackout/aeon and all the speed/stat bonuses they can get over contagion any day, and spores/vitae isn't much worse than lich.
80180




This is why you should be forbidden from ever speaking about combat again.

One, Geomancers are the most powerful Mage class, not Hartstone.

Two, saying that Serenguard get blackout as an advantage is utter nonsense, since that is available to all Warrior Archetypes, and they lag behind the Paladins and Ur'Guard by a huge amount.

Three, Stupidity and Aeon? Learn how to cure. Also dark moon rarely even gives stupidity, for that whole 8 power.

Four, the Moondancers have all of two fighters. Narsrim and myself. Moondancers are just now, finally being recognized as perhaps the weakest class in Lusternia. Can we do damage? No. Can we afflict? Nope. Do we have a wide variety of instantkills? Definitely not. Do we even have a reliable instantkill? Not one there either. What kind of class are we supposed to be?
Unknown2005-03-24 13:59:32
Lusternia's geography saw massive change today, as Tuek cried me a river.
Unknown2005-03-24 14:01:07
Can we get a Mod in here to block Jello from ever speaking of combat again?

You've been three classes so far, I remember you lacking in ability with all three.
Ixion2005-03-24 14:04:50
QUOTE(Anonymous @ Mar 24 2005, 08:58 AM)
This is why you should be forbidden from ever speaking about combat again.

One, Geomancers are the most powerful Mage class, not Hartstone.

Two, saying that Serenguard get blackout as an advantage is utter nonsense, since that is available to all Warrior Archetypes, and they lag behind the Paladins and Ur'Guard by a huge amount.

Three, Stupidity and Aeon? Learn how to cure. Also dark moon rarely even gives stupidity, for that whole 8 power.

Four, the Moondancers have all of two fighters. Narsrim and myself. Moondancers are just now, finally being recognized as perhaps the weakest class in Lusternia. Can we do damage? No. Can we afflict? Nope. Do we have a wide variety of instantkills? Definitely not. Do we even have a reliable instantkill? Not one there either. What kind of class are we supposed to be?
80244



overall, I think skillwise-
Paladin > Ur'Guard > Serenguard
Geomancer > Aquamancer > Hartstone
Nihilist/Celestine > (slightly) Moondancer

I feel you on the not having a reliable instakill thing. Blademasters getting a sacrifice? No way in hell. Behead? Definately no way in hell.

Edited: Seems like im on crack right now doh.gif
Unknown2005-03-24 14:05:50
Ok mr. Jello sucked in Imperian too but I'm not going to tell him who I was over there because I'm scared.

I've been killing people on this codebase for like 6 years, so in Lusternia I'm trying unorthodox things like elfen nihilists and trill ur'guard. Hasn't it become obvious to you yet that no one listens to whining moondancers on the forum? You saying I should be blocked is comical.
Unknown2005-03-24 14:06:07
QUOTE(Ixion @ Mar 24 2005, 04:04 AM)
overall, I think skillwise-
Paladin > Ur'Guard > Serenguard
Geomancer > Aquamancer > Hartstone
Nihilist/Celestine > (slightly) Moondancer

I feel you on the not having a reliable instakill thing. At least paladins absolve against other knights for a decent instakill. Blademasters getting a sacrifice? No way in hell. Behead? Definately no way in hell.
80251



Paladins cannot absolve just like Ur'Guard can't wrack. It's a Celestialism ability.

And hey, look at Ixion's list. Serenwilde has the weakest classes all around.

Edit: Nice edit Ixion, *grin*, Aren't we all?

Edit again: And Ixion, that is identical to how my list would look, based objectively on skills, though I'd clarify it and do Celestine > Nihilist > Moondancer.

Edit: Then again, Nihilist's do have some potentially rather whorish tactics that come to mind, that no one has really used yet.
Ixion2005-03-24 14:10:37
I try to tell it like I see it. That might be the case because serenwilde does lack overall in skills, or it might possibly be because I know less about the little tricks and nuances of their skills as compared to celest/magnagoran ones.

I lean towards celestine being the best guardian class myself, but again, it's hard to know everything without being in the guild itself
Unknown2005-03-24 14:14:49
QUOTE(Ixion @ Mar 24 2005, 04:10 AM)
I try to tell it like I see it. That might be the case because serenwilde does lack overall in skills, or it might possibly be because I know less about the little tricks and nuances of their skills as compared to celest/magnagoran ones.

I lean towards celestine being the best guardian class myself, but again, it's hard to know everything without being in the guild itself
80254



I didn't feel like editing my other post again, but I also wanted to say it is worse for us that we don't have a reliable instant kill, because that is what the Guardian/Wiccan classes seem to be designed around. While Ur'guard don't have an instantkill, neither do the other warrior archetypes. However, while the Guardian/Wiccan archetypes don't do damage, they afflict well, and have a variety of instantkills (Wrack/Sacrifice/Soulless and Judgement/Soulless/Absolve, versus the lowly toadcurse). Moondancers are left out in this department as well.
Ixion2005-03-24 14:28:48
QUOTE(Anonymous @ Mar 24 2005, 09:14 AM)
I didn't feel like editing my other post again, but I also wanted to say it is worse for us that we don't have a reliable instant kill, because that is what the Guardian/Wiccan classes seem to be designed around. They don't do damage, but they afflict well, and have a variety of instantkills (Wrack/Sacrifice/Soulless and Judgement/Soulless/Absolve, versus the lowly toadcurse). Moondancers are left out in this department as well.
80256



Not as left out as Blademaster Ur'Guard, however sad.gif
Unknown2005-03-24 14:31:31
Saying the guardians are designed around having a reliable insta-kill is iffy since 1. You didn't design them and 2. Only Celestians have a reliable one.
Unknown2005-03-24 14:31:40
QUOTE(Ixion @ Mar 24 2005, 04:28 AM)
Not as left out as Blademaster Ur'Guard, however  sad.gif
80261



Pssht, all warriors are left out of instantkills. It's supposed to be the Guardians that get instantkills.. but one of them doesn't. thumdown.gif
Unknown2005-03-24 14:32:23
QUOTE(Anonymous @ Mar 24 2005, 02:31 PM)
Pssht, all warriors are left out of instantkills. It's supposed to be the Guardians that get instantkills.. but one of them doesn't.  thumdown.gif
80264



Except for Paladins having judge.
Unknown2005-03-24 14:33:37
QUOTE(Jello @ Mar 24 2005, 04:31 AM)
Saying the guardians are designed around having a reliable insta-kill is iffy since 1. You didn't design them and 2. Only Celestians have a reliable one.
80263


Wrack/Soulless/Sacrfice for Nihilists.
Absolve/Soulless/Judgement for Celestines.
Toadcurse for Moondancers.

I count at least one for Nihilists. Soulless. Wrack/Sacrifice are debatable, but the option exists. Three for Celestines.
Unknown2005-03-24 14:37:56
So nihilists have 1 that requires 7 setup moves before the 8th to attempt it, and only if they choose a certain specialization. I wouldn't say that makes them revolve around it.
Unknown2005-03-24 14:43:52
Sacrifice should be very easy to pull in a group of three, without any precise timing required. Person Crucifies, next person tramples, and then sacrifice by the third person.

I also think Kaervas could pull a sacrifice. Contagion, demon invested with stupidity/scabies/amnesia. Throw Aeon when blackout hits, then on the next blackout, aeon/crucify (can't see either due to blackout, nor your prompt to know if you have balance), follow up with trample and/or shrivel and a sacrifice. Note that you cannot writhe from crucify while off balance (scabies knocks off balance, nor can you cure it while crucifed), can't cure aeon while crucified, and stupidity has a chance of blocking any command that goes through the aeon, as does amnesia. With the right setup, I'm sure it could be doable. Though, in all, there are simpler ways to kill as a Nihilist.

In a team though, it'd be as easy as enfeeble/absolve, and far easier then kaicripple/vivisect.
Amaru2005-03-24 14:49:08
Celestine = Nihilist > (slightly) Moondancer

Ur'Guard = Paladin > Serenguard

Geomancer = Aquamancer = Hartstone

In my opinion.