Envoy reports

by Unknown

Back to Common Grounds.

Unknown2005-03-28 09:48:29
First they need downgrades. Downgrade the room attacks, so that an army of lesser tanky individuals stand a chance, then upgrade the speed of the single target attacks, so three or so tanky individuals will die because of to much damage to a single person.
Unknown2005-03-28 10:04:03
I know what hexes need. Hexes needs a calotropis like affliction, a confusion affliction with no message (complimenting dizziness and amnesia which have no message), vapors with no message, and a hypersomnia hex. And perhaps pox and a few other of the weaker afflictions and/or afflictions that give recurring messages, don't need an initial afflict message either.

In case your wondering, calotropis is an affliction that causes a 33% chance of herb failure, and it itself has an herb cure. So if you get that affliction, and try to cure it, you'll eat an herb, and there's a 33% chance the herb will just fail and not cure anything. This is similar to stupidity (where it has like a 33% chance to mess up ANY command), except if the said herb fails, then you still use up herb balance.
Drago2005-03-28 10:36:15
Hmm, Calotropis in the hands of any class in Lusternia would be nasty happy.gif though I can see it being fun.

I was considering switching to hexes, being masochistic and all.. that and I'm bored of Tarot dry.gif what lessonpool is hexes in?
Unknown2005-03-28 10:39:43
No, actually it wouldn't. Calotropis wouldn't be overpowered for a hexist, since the speed of hexes, and the fact that it is typically one affliction at a time, where as calotropis was always coming with another toxin at the same time. It would help to give hexes that little bit of the edge it needs. Also, there are no real true afflicting classes in Lusternia, however, I feel that it should be made so that Hex users fill that gap. Nihilists would fit it even more perfectly. Currently tarot has much greater offense then hexes, plus utility, which hexes lacks in any form. Hexes needs to be the more offensive of the two, since it lacks utility, but it's not. It should give you a decent advantage at tossing out afflictions, but again, it fails.

Anyway, hexes is in the willpower pool.
Drago2005-03-28 10:47:42
Yeah, that's why I changed my opinion on it half-way through writing that, heh, it'd get annoying with allhexes though.
Unknown2005-03-28 10:52:41
Maybe, but allhex is damn easy to cure anyway. Only takes like 5 seconds to get out of one. And besides, most afflictions in an allhex aren't herb cures anyway, so I wouldn't put it in with an allhex. Generally an allhex is Asthma (Melancholic), Anorexia (Focus Mind or Smoke Coltsfoot), Impatience (In an allhex, you always cure it by Focus Mind), Paralysis (Focus Body or Allheale), Stupidity (Focus Mind or Pennyroyal). That's 5 afflictions, if you were to use the calotropis like hex as the 6th, you'd just be giving a chance to mess up the stupidity cure. Not to mention, they focus mind once to remove Impatience, and then focus mind again (trying to cure anorexia) which has a 50% chance of curing the stupidity instead of the anorexia. And even more likely, after curing the anorexia, you'd sip an allheale, which might cure the stupidity.

Anyway, I just wrote out in a lengthy manner that it'd be useless accompanying an allhex.

Instead, it'd be useful for making single hex strings more viable. With a little thought, one could create a few viable strings. Especially if you were a Nihilist and had your accompanying demon.
Shiri2005-03-28 13:38:07
Allhex isn't THAT easy to get out of.

Provided you don't have focus mind. dry.gif I totally can't decide if I should get that so I actually have a chance against the 1-2 hexers we have out there who have a clue and would use peace-stupidity-anorexia-asthma-paralysis-impatience, or get contemplation so I can actually use toadcurse without like, going overtime for 10 minutes (which is what I've been doing so I don't waste the 10 power.)
Drago2005-03-28 13:44:17
I have to use syphon to get out of allhex and its not too hard tongue.gif

Anyway, you can all call me insane because I switched wacko.gif
Unknown2005-03-28 13:52:57
Are you a Mugwump Drago? If you aren't, and you expect to get any use out of hexes, then yes, you are insane.
Shiri2005-03-28 13:53:04
Oh dear. Best not fight you then. :/ (Oh, and you can't do healing/Full Moon while paralysed, stupid syphon, mrh.)
Thorgal2005-03-28 16:49:49
QUOTE(Shiri @ Mar 28 2005, 03:38 PM)
(which is what I've been doing so I don't waste the 10 power.)
83268



Toadcurse is 8 power..
Shiri2005-03-28 16:50:37
I know that. *cough* I do! Slip of the...fingers.
Singollo2005-03-28 19:48:57
With those changes I still wouldn't switch to hexes. I still don't think that would tip over Healing (which is a pretty sorry skill in itself), though demonstration might convince me otherwise
Sylphas2005-03-28 19:58:34
So now that I've left, how many Moondancers actually have Hexes?
Thorgal2005-03-28 23:53:36
Nearly all of them, only a couple use healing.

Then again, the moondancers only have two fighters, one of them hexes, the other healing, so moondancer secondaries are basically spread 50/50.

biggrin.gif
Shiri2005-03-28 23:55:57
*gape Thorgal*
You haven't been near Moondancers in AGES. Almost ALL of us are healing. We have like...two hexers. And one's inactive. blink.gif

Out of the fighters, there's, um, Tuek (hexes), Narsrim (healing), me (I didn't say GOOD fighters) (healing), Laysus, (healing), and Marina and Triden (both healing I think.) And all of the other guildmembers have healing too. NO ONE HAS HEXES. :/
Thorgal2005-03-29 00:01:08
Musta been a while ago then, but it's kinda true, Bedevil on its own is better than all of hexes.
Shiri2005-03-29 00:12:09
Unless the target doesn't have focus mind. *mumble* But you're right, eh.
Unknown2005-03-29 00:22:38
QUOTE(Singollo @ Mar 28 2005, 09:48 AM)
With those changes I still wouldn't switch to hexes. I still don't think that would tip  over Healing (which is a pretty sorry skill in itself), though demonstration might convince me otherwise
83484


I didn't say those would be the only changes. But anyway, hexes will always only be useable as a Mugwump. Period. Speed is necessary, and hexes with a few changes could be very nasty in the hands of a Mugwump.
Drago2005-03-29 00:43:36
The only reason I switched to Hexes is so I can see just how "bad" it is and, apart from having to draw then hex (which is slow, for an affliction skill) and pushing mulitple hexes being incredibly slow as well, its not all that bad but it definatly needs some work on it.

In comparison to tarot.. I really can't think of a reason a sane person would choose hexes over tarot.