Malicia2005-03-28 17:42:07
Geos have the worst demesne. Stun needs to be done away with. Completely. Especially for dreamers who embed blackout. But all other abilities aside, I voted for Geos.
Terenas2005-03-28 17:55:18
QUOTE(Malicia @ Mar 28 2005, 05:42 PM)
Geos have the worst demesne. Stun needs to be done away with. Completely. Especially for dreamers who embed blackout. But all other abilities aside, I voted for Geos.
83407
Don't forget poison gas. I went from fully satiated down to starving to death in less than a few minutes standing in Silvanus's demesne.
Malicia2005-03-28 18:03:04
Aww.. I remember that. You had to gobble down 50+ spices and beat him down. Good on you.
Revan2005-03-29 06:07:36
Malicia... Aquamancers have stun also. I'm quite sure if you started fighting Aquamancers more often (which you don't because of the Snuggly Celest Alliance), you're say Aquas are just as bad as Geos. Take note that before they added stun... ONE simple effect to the Geomancer demesne, you were ALL whining about how Aquamancers were the best. I do not think one passive effect makes it head over heels better all of a sudden.
Also take into account an Aquamancer's Icefloe ability. Freeze sucks.. especially passive freeze. Know what it does? No equilibrium. Geos do not have a passive skill like that. As for Hartstone, go look at Amaru's Munsia battle log. They have sap. Geomancers do not. Our passive hunger ability takes time to affect you, less time if you're small, though. In that time (usually about 2-3 minutes) there's plenty you can do. Invoke orange kicks it's ass, as does eating food. And guess what cures an Ur rune? Galingale! So yea, stop overrating a Geomancer demesne to the others. They're JUST as bad. Start fighting more in them and you'll see.
Also take into account an Aquamancer's Icefloe ability. Freeze sucks.. especially passive freeze. Know what it does? No equilibrium. Geos do not have a passive skill like that. As for Hartstone, go look at Amaru's Munsia battle log. They have sap. Geomancers do not. Our passive hunger ability takes time to affect you, less time if you're small, though. In that time (usually about 2-3 minutes) there's plenty you can do. Invoke orange kicks it's ass, as does eating food. And guess what cures an Ur rune? Galingale! So yea, stop overrating a Geomancer demesne to the others. They're JUST as bad. Start fighting more in them and you'll see.
Terenas2005-03-29 07:18:08
QUOTE(Revan @ Mar 29 2005, 06:07 AM)
Malicia... Aquamancers have stun also. I'm quite sure if you started fighting Aquamancers more often (which you don't because of the Snuggly Celest Alliance), you're say Aquas are just as bad as Geos. Take note that before they added stun... ONE simple effect to the Geomancer demesne, you were ALL whining about how Aquamancers were the best. I do not think one passive effect makes it head over heels better all of a sudden.
Also take into account an Aquamancer's Icefloe ability. Freeze sucks.. especially passive freeze. Know what it does? No equilibrium. Geos do not have a passive skill like that. As for Hartstone, go look at Amaru's Munsia battle log. They have sap. Geomancers do not. Our passive hunger ability takes time to affect you, less time if you're small, though. In that time (usually about 2-3 minutes) there's plenty you can do. Invoke orange kicks it's ass, as does eating food. And guess what cures an Ur rune? Galingale! So yea, stop overrating a Geomancer demesne to the others. They're JUST as bad. Start fighting more in them and you'll see.
Also take into account an Aquamancer's Icefloe ability. Freeze sucks.. especially passive freeze. Know what it does? No equilibrium. Geos do not have a passive skill like that. As for Hartstone, go look at Amaru's Munsia battle log. They have sap. Geomancers do not. Our passive hunger ability takes time to affect you, less time if you're small, though. In that time (usually about 2-3 minutes) there's plenty you can do. Invoke orange kicks it's ass, as does eating food. And guess what cures an Ur rune? Galingale! So yea, stop overrating a Geomancer demesne to the others. They're JUST as bad. Start fighting more in them and you'll see.
84163
You're kidding right? Icefloe gives a message, takes level 2 cold affliction to strip eq, and how hard is it to concentrate and drink frost? Geomancers don't have a passive ability like that, but you guys make up with plenty of other stuffs. Your Lodestone does the work of both tsunami + jellies on top of having a chance to break a leg, Aquamancers don't have passive skill like that. I've fought Geb on many occasions inside his demesne + dream motes and I still consider Geomancer's demesne much more deadly. I'm sorry but 2 to 3 minutes to bring someone from fully satiated down to starving is long? Silvanus was able to kill Thorgal with ease when he was passing out of unconsciousness every 10 or so seconds, able to Chasm Daevos right after lodestone knocked him down, all an Aquamancer can do is staff staff staff with all his little demesne just annoying the enemy.
Alger2005-03-29 08:49:21
demesnes are absurd if you have to chase the mage/druid in their demesne... so annoying... especially geos... its like okay im getting hungry here where aaare yoouuuuu. Then finally you catch up to them and they decide to fight you and you're pretty much going okay have to make this quick... hunger hunger hunger hunger... almost got him... someone starts running again...
personally i find aquas to be the harshest though... Why? i dont know, but for some odd reason i keep running out of fire and frost while fighting them, then its hell. Plus tsunami for some weird reason likes throwing me into guards. Biased though since i generally dont have to deal with geos outside of arena, but hartstone vs aqua outside of arena its aqua *NOTE this is not considering there is a wiccan in the area. 1 Wiccan + hartstone demesne = do not enter unless you want to end up dead real quick.
personally i find aquas to be the harshest though... Why? i dont know, but for some odd reason i keep running out of fire and frost while fighting them, then its hell. Plus tsunami for some weird reason likes throwing me into guards. Biased though since i generally dont have to deal with geos outside of arena, but hartstone vs aqua outside of arena its aqua *NOTE this is not considering there is a wiccan in the area. 1 Wiccan + hartstone demesne = do not enter unless you want to end up dead real quick.
Marsu2005-03-29 09:41:04
QUOTE(Amaru @ Mar 28 2005, 04:44 PM)
They're all frigging overpowered.
83366
I agree!
What's the world coming to when the above happens between us two? heh
Unknown2005-03-29 10:33:46
Ahh well i do believe, Lodestone actually either Stuns and removes Levitation Defence, or Stuns and breaks a leg, combined with Tremors, knocks down and breaks leg sometimes, not very often, which then leads the way for Rockslide, bout 300 damage when it hits, when they're on the ground, combined with a Memoryloss Mote and having Poisongas eat away at you. But hey to actually get all this working you need to use Earthquake so they all go off at once, and actually have Myth Dreamweaving on top of that, then basically hope they dont run out or kill you and try and chasm them. What have i contributed, Nothing, i just wanted to post on the skills i have, while i still have them! Well the passive stun isn't that great either, it's like a 1 second stun, i mean, it's basically, wait it hit me, wait it's gone, well damn, i prefered the Knockdown/levitation striping with a chance to break legs And i dont know about chasming Daevos after stun, but i could kill Murphy with Chasm and Parrying gut, chest and head 33 -just- if i was lucky, 285 Health left, is -not- fun
Thorgal2005-03-29 10:52:31
Well, geomancer demesne is the most --> powerful <-- one, cause it does the most damage, has the best passive stun, since it trips as well, has the best movement hindering, cause of rubbles and duststorm combined, has demesne summon, and it brings large races from fully satiated to starving from hunger in less than one minute. Good curing isn't gonna help you a lot here.
Hartstone demesne is the most --> annoying <-- one, since it constantly pelts you with paralysis, hallucinations, dementia, confusion, pulls you up into the trees, where you can be sapped, curing of sap is drastically slowed by more paralysis, it does not have demesne summon though. Good curing will help a lot.
Aquamancer demesne is the most --> balanced <-- one, making sure you stay unfrozen is the most important thing, jellies are annoying, but all they do is stun and some minor damage, the biggest problem here, is needlerain stripping frost constantly, so you're gonna be taking arseloads of damage from their staffpoints, and I mean arseloads, next to that, you're gonna be only sipping for 50% due to dilute. So if you can't tank massive damage, you're dead.
Conclusion, aquamancer demesne means the fastest end of the battle if you don't have surge, a tanky race, or healing artifacts. Geomancer demesne will rip you to shreds if you don't have a huge supply of food.. And hartstone demesne requires excellent curing.
If you're perfectly prepared, all demesnes are about equally overpowered though.
Hartstone demesne is the most --> annoying <-- one, since it constantly pelts you with paralysis, hallucinations, dementia, confusion, pulls you up into the trees, where you can be sapped, curing of sap is drastically slowed by more paralysis, it does not have demesne summon though. Good curing will help a lot.
Aquamancer demesne is the most --> balanced <-- one, making sure you stay unfrozen is the most important thing, jellies are annoying, but all they do is stun and some minor damage, the biggest problem here, is needlerain stripping frost constantly, so you're gonna be taking arseloads of damage from their staffpoints, and I mean arseloads, next to that, you're gonna be only sipping for 50% due to dilute. So if you can't tank massive damage, you're dead.
Conclusion, aquamancer demesne means the fastest end of the battle if you don't have surge, a tanky race, or healing artifacts. Geomancer demesne will rip you to shreds if you don't have a huge supply of food.. And hartstone demesne requires excellent curing.
If you're perfectly prepared, all demesnes are about equally overpowered though.
Summer2005-03-29 13:36:02
QUOTE(Thorgal @ Mar 29 2005, 06:52 PM)
Well, geomancer demesne is the most --> powerful <-- one, cause it does the most damage, has the best passive stun, since it trips as well, has the best movement hindering, cause of rubbles and duststorm combined, has demesne summon, and it brings large races from fully satiated to starving from hunger in less than one minute. Good curing isn't gonna help you a lot here.
84230
Seems like one common complaint is about the hunger. How hard can it be to carry lots of food around anyway, especially since they can last up to 20+ real days (or is it 10?)? It can't be more expensive than eating a ton of herbs or throwing lots of runes / cards every fight.
Terenas2005-03-29 16:25:10
QUOTE(Summer @ Mar 29 2005, 01:36 PM)
Seems like one common complaint is about the hunger. How hard can it be to carry lots of food around anyway, especially since they can last up to 20+ real days (or is it 10?)? It can't be more expensive than eating a ton of herbs or throwing lots of runes / cards every fight.
84288
Summer, I don't mean to diss on your combat knowledge, but do you know what you're talking about? It takes around 2 to 3 minutes to take someone from fully satiated down to starving to death. Even if you ate a piece of food with satiation on to double the efficiency, it requires 2 high quality pieces of foods. A Geomancer can just keep running around and forcing you to chase after him inside his demesne to wait until you're falling unconscious from starvation then finish you.
Sylphas2005-03-29 16:54:06
I can't afford greatrobes, let alone hundreds of pieces of preserved food to carry around and keep stocked. Herbs are are a few gold each, food runs about 100 or so gold each, last I actually bought any. *loves Forage*
Athana2005-03-29 17:11:19
QUOTE(Summer @ Mar 29 2005, 01:36 PM)
Seems like one common complaint is about the hunger. How hard can it be to carry lots of food around anyway, especially since they can last up to 20+ real days (or is it 10?)? It can't be more expensive than eating a ton of herbs or throwing lots of runes / cards every fight.
84288
I think the longest it can last is 25 real life days if its preserved...
hehe its so funny when people carry around tons of food and dont know how to cure gluttony. Sling ur.
Revan2005-03-29 17:29:08
Yea, seriously. Cure gluttony and all is well. Hunger isn't a problem if you're smart, and it seems most of you guys are not very smart. Besides, geomancers cannot run as well as the other mages. Why? Rubble hinders us as well. So, unless we don't fight at our center, we're screwed too.
Athana2005-03-29 17:35:41
QUOTE(Revan @ Mar 29 2005, 05:29 PM)
Rubble hinders us as well. So, unless we don't fight at our center, we're screwed too.
84471
YES! ARGH ITS SO ANNOYING...when its hard to walk through our own demesnes. Briars never affected the caster so neither should rubble.
Terenas2005-03-29 17:40:25
QUOTE(Revan @ Mar 29 2005, 05:29 PM)
Hunger isn't a problem if you're smart, and it seems most of you guys are not very smart.
84471
So easy to say that when you're immune to poison gas.
Revan, since you aren't even affected by poison gas at all, I seriously doubt you have ever actually fought against anyone that hunger whores. Besides carrying loads of foods around, how is being 'smart' going to help you against poison gas? What, use gust? Wait, the demesne spews up another cloud in less than 5 seconds. Don't stay in the demesne, uh, hard to when they spand 400 or so rooms. Have you even fought in a -good- Geomancer's demesne before? If not, then you have no room to talk or criticize our level of intelligence.
Revan2005-03-29 18:49:29
Give it a break Terenas. If you don't take measures to protect yourself, then you're not thinking straight. Not taking food into a geomancer demesne is just like not taking a fire vial into an Aquamancer demesne, or not taking pennyroyal/coltsfoot into a hartstone demesne. My immunity to poison gas does not blind me to the skill's effectiveness. But you know what? Other than stun, it's our ONLY useful skill. You cannot say that about the other demesnes. You are overplaying hunger just because you're being dumb and not bringing preventative measures to counter it. And if you bring up gluttony, I'll laugh at your ineptness to eat a galingale stem.
Silvanus2005-03-29 18:51:27
Umm... Revan, Terenas is right. Rockslide is useful. Tremors is useful. Just twirl staff often, no one ever uses it.
Revan2005-03-29 18:54:06
Twirl staff is rather useless. I'd rather spend the equilibrium slinging a rune with an illusion than breaking a limb that they can cure in a second. You fail to realize, Silvanus, that Geomancer demesnes have no effective way to get people off mending balance. Our only option is stun, and even then, it's more effective to do something else than twirl staff.
Silvanus2005-03-29 18:54:50
No, not exactly. I've tied people down by twirling staff, you just be smart. Twirl staff after Lodestone, sling a rune, twirl staff, sling rune, wash and repeat.